In a world where magic runs through even the common people, the land of Tonia houses three major schools to help train the young wizards and witches, Floukmity, Academy Of Sorcery, Pauxsarths, Institute Of Magics and last but not least Nadelts, School Of The Arcane. The world has been in peace for ten years since the last great magic war. As people grow weary of dangers that are coming, the schools start to prepare for the worst, these schools along side the army will be Tonia's first line of defense. An evil force from the nation Larc known as Red Syndicate will soon declare war. Will you stand up and fight for Tonia, or could you be the one to take it down with the Red Syndicate's?
I somewhat separated a 5 types of magic and they're as follows:
1. I hope you are all mature and know the normal rules (ie. no mary-sues, gary-stues, god-modding, etc.)
2. No offensive behavior. Not everyone likes someone and that's okay, talk about it but don't go all out. If it gets serious I will step in
3. Try and be original with youre magic, not just a copy of Anime magic, although it COULD be allowed.
4. All magic is classified into Five general levels and up to two higher levels: C, B, A, S; Principal, God-Like. Do not post a character with S class magic or higher as i will deny at this time. People who have been here for a while will be able to make a new character or upgrade there current one (for reference, a D class would be Weak Unnamed Guild Members; a C class wizard would be Reedus; B would be Alzack; A would be Gajeel; S would be Gildarts; Going by Fairy-Tail)
5. Each Player is allowed one character to begin with. Seek permission for the use of a second character.
6. Remember, not everyone is going to be Ubur strong so be reasonable. When the time comes of course this could change.
7. Feel free to create other minor school member (let me know when you do though) and even whole other schools.
8. Remember have fun and help make this an enjoyable roleplay!
Tonia
This is worlds largest populated nation in the world housing over 10,000 humans and over 70,000 wizards and witches. It's also home to the three major schools for magic and the Capital of the world, Koit. Tonia is iconic for its many towns that are an old western style layout and the vast amount of nature that is untouched.
Koit
Koit is the capital of Tonia and is actually a kingdom, it holds the most important people, The Magic Counsel known as Sunvale. Its quite vast with buildings and homes has the capital building that reaches far above all. Making it iconic and very visible. Koit is a huge marble building with three large round towers, a huge courtyard and what can only be described as a mansion in the center. It has some of the toughest mages guarding it. It has walls around the villages below and in a time of crisis, can resort to having an impenetrable magical barrier that covers the kingdom and the villages making it one of the strongest landmarks of Tonia still to this day.
Floukmity, Academy Of Sorcery
Floukmity the number one school of magic in Tonia. It sits just a couple of miles away from Koit making it the safest and strongest school. Legend has it that this building was the first building ever made in the world. It is said to have the gods and goddesses. Floukmity in similar ways is just like Koit. It has a standalone Mansion hall in the middle with a courtyard, instead of three pillars this building has five. The building is elevated on land so to get to it it has 3 flights of stairs. There are many secret tunnels underground leading in and out of the area.
Pauxsarths, Institute Of Magics
Pauxsarths is located south of Tonia, the reason is.... Its actually a floating water school. Unlike Floukmity, Pauxsarths is almost completely made of glass. To reinforce the glass it is made with magic infused into. Making it not so easy to break. Some of the school is submerged and what is actually on the surface is a great big castle. the castle itself is not glass but it looks old and is made of concrete and bricks. Underneath however is where everything is. Fields, pools, classes, you name it. When in danger the lower half of the school can detach from the castle and move underwater.
Nadelts, School Of The Arcane
Nadelts isnt like Koit or Floukmity or even Pauxsarths. This school is nothing good. During The Great Magic War, Nadelts was hit hard and almost completely destroyed. Not wanting to ever be in danger again, one wizard tore the school apart, he ravaged the land around them, he raised the mountains to confine them. He rebuilt the school on a peak of rock in a volcano. Using it as cover. With building parts here and there the school became the mountain. Nadelts have given birth to evil doers and has actually bred most of the Red Syndicate's. The people of Tonia don't trust Nadelts and have set a law that anyone associated with Nadelts will be convicted and jailed.
I somewhat separated a 5 types of magic and they're as follows:
- Magic: Obviously the most broad type as magic can be anything. I consider types like 'Death Magic', 'Holy Magic', 'Fire Magic' and so on as types where pretty much anything goes. There are no or less set rules than the next last 3 types. - Sorcery: Magic's evil counterpart. Sorcery is usually viewed as malicious and it will often corrupt both the wielder and the target. So if you need healing, choose 'Healing Magic' instead of 'Healing Sorcery'. - Conjuring: I consider conjuration magic as magic which requires some form of energy, whether it comes from the person itself, from the arcane in the air or from life itself, conjuration cannot be done without energy (in my opinion anyway). So 'Dream Conjuring' creates specific dreams and 'Life Conjuring' will create some form of life, but always at the cost of energy. How much depends on the power of both the wielder and the spell. - Bending: I consider bending as magic which utilizes existing energies to literally bend them to the will of the wielder. So with 'Gravity Bending' somebody will be able to bend the powers of gravity and focus them or take them away from a certain area. With 'Electric Bending' you'll be able to use electricity, whether in the form of lightning, batteries or other, and both power your gadgets and destroy your enemies. - Ritual: Rituals take time and in some cases more than 1 person. Rituals are often extremely powerful, but unless done correctly, they can and will backfire. Rituals are more easily interrupted so they're often done under high security or in hidden and remote places.
Some magic types can also be interpreted multiple ways. For example, 'Emotion Magic' can be seen as the control of emotions in other people or as magic which changes and grows stronger depending on how you feel.
'Dragon Magic' can be seen as magic belonging to dragons only, as magic created by dragons and thought to others or as magic which merely mimics dragons, like their fire breath.
Some magic types can also be interpreted multiple ways. For example, 'Emotion Magic' can be seen as the control of emotions in other people or as magic which changes and grows stronger depending on how you feel.
'Dragon Magic' can be seen as magic belonging to dragons only, as magic created by dragons and thought to others or as magic which merely mimics dragons, like their fire breath.
Name:
Age: (Keep it Reasonable)
Magic: (See Above, No Godmodding Please)
Magic Level: (C, B, or A)
History: (Paragraph or more)
Personality: (One-Two Sentences)
Team Members: (If Any)
Three Strengths: (Not just combat)
1.
2
3.
Three Weaknesses: (Make them Applicable)
1.
2.
3.
Greatest Love:
Motivation:
Appearance: (A picture works, use the [Img.=<Url goes here>] function)
Additional Details:
Age: (Keep it Reasonable)
Magic: (See Above, No Godmodding Please)
Magic Level: (C, B, or A)
History: (Paragraph or more)
Personality: (One-Two Sentences)
Team Members: (If Any)
Three Strengths: (Not just combat)
1.
2
3.
Three Weaknesses: (Make them Applicable)
1.
2.
3.
Greatest Love:
Motivation:
Appearance: (A picture works, use the [Img.=<Url goes here>] function)
Additional Details:
1. I hope you are all mature and know the normal rules (ie. no mary-sues, gary-stues, god-modding, etc.)
2. No offensive behavior. Not everyone likes someone and that's okay, talk about it but don't go all out. If it gets serious I will step in
3. Try and be original with youre magic, not just a copy of Anime magic, although it COULD be allowed.
4. All magic is classified into Five general levels and up to two higher levels: C, B, A, S; Principal, God-Like. Do not post a character with S class magic or higher as i will deny at this time. People who have been here for a while will be able to make a new character or upgrade there current one (for reference, a D class would be Weak Unnamed Guild Members; a C class wizard would be Reedus; B would be Alzack; A would be Gajeel; S would be Gildarts; Going by Fairy-Tail)
5. Each Player is allowed one character to begin with. Seek permission for the use of a second character.
6. Remember, not everyone is going to be Ubur strong so be reasonable. When the time comes of course this could change.
7. Feel free to create other minor school member (let me know when you do though) and even whole other schools.
8. Remember have fun and help make this an enjoyable roleplay!
Tonia
IMAGE GOES HERE
Koit
Nadelts
IMAGE GOES HERE
Koit
Nadelts
This is worlds largest populated nation in the world housing over 10,000 humans and over 70,000 wizards and witches. It's also home to the three major schools for magic and the Capital of the world, Koit. Tonia is iconic for its many towns that are an old western style layout and the vast amount of nature that is untouched.
Koit
Koit is the capital of Tonia and is actually a kingdom, it holds the most important people, The Magic Counsel known as Sunvale. Its quite vast with buildings and homes has the capital building that reaches far above all. Making it iconic and very visible. Koit is a huge marble building with three large round towers, a huge courtyard and what can only be described as a mansion in the center. It has some of the toughest mages guarding it. It has walls around the villages below and in a time of crisis, can resort to having an impenetrable magical barrier that covers the kingdom and the villages making it one of the strongest landmarks of Tonia still to this day.
Floukmity, Academy Of Sorcery
Floukmity the number one school of magic in Tonia. It sits just a couple of miles away from Koit making it the safest and strongest school. Legend has it that this building was the first building ever made in the world. It is said to have the gods and goddesses. Floukmity in similar ways is just like Koit. It has a standalone Mansion hall in the middle with a courtyard, instead of three pillars this building has five. The building is elevated on land so to get to it it has 3 flights of stairs. There are many secret tunnels underground leading in and out of the area.
Pauxsarths, Institute Of Magics
Pauxsarths is located south of Tonia, the reason is.... Its actually a floating water school. Unlike Floukmity, Pauxsarths is almost completely made of glass. To reinforce the glass it is made with magic infused into. Making it not so easy to break. Some of the school is submerged and what is actually on the surface is a great big castle. the castle itself is not glass but it looks old and is made of concrete and bricks. Underneath however is where everything is. Fields, pools, classes, you name it. When in danger the lower half of the school can detach from the castle and move underwater.
Nadelts, School Of The Arcane
Nadelts isnt like Koit or Floukmity or even Pauxsarths. This school is nothing good. During The Great Magic War, Nadelts was hit hard and almost completely destroyed. Not wanting to ever be in danger again, one wizard tore the school apart, he ravaged the land around them, he raised the mountains to confine them. He rebuilt the school on a peak of rock in a volcano. Using it as cover. With building parts here and there the school became the mountain. Nadelts have given birth to evil doers and has actually bred most of the Red Syndicate's. The people of Tonia don't trust Nadelts and have set a law that anyone associated with Nadelts will be convicted and jailed.