It was raining the night of October First, 1857. A man runs down the street, the paper in his hand. The London Times. Across the headline it said; MURDER! THE 11TH IN A STRING OF MURDERS! The man knew that he shouldn't be out this late. He stopped to check the time on his silver line pocket watch. 11:26. "Where had the time gone?" the man thought to himself. "I should be in bed with my wife." He rushed down the lane, only a few blocks away from his house, 21st Pudding Lane. As he saw his house, he slowed his pace. Suddenly, a Laugh was heard though the air. The man stopped "W-who's There??" he shouted. The Laugher only got more intense. And then... The man was killed.
The next morning, The man was found, sitting down. his head had been cut off, replaced with a pumpkin with a smile carved into it. In the man's hand was a note addressed to Scotland Yard. It read...
Let The Game Begin
I am looking for four detectives and one murderer.
The Detectives
1. The Famous Detective; Raxacoricofallapatorius
The Best Detective around. He/She has been following this murderer for weeks now.
Rules for The Famous Detective;
Read the Murder scene. The Murderer (and me) will write this together, in mass detail, so you can pick and pull at everything you need. Take anything you think that might be of value.
Try to tell the group what do, sense you are the best at what you do. It's up to them to listen or not.
Witnesses. Try to ask questions to any or all of them, what ever you seem fit. Some may not talk.
2. The Fighter Open
A Grand Fighter. You have a bone to pick with the murderer, and nothing will get in your way.
Rules for The Fighter:
Witnesses. Anyone could be the murderer. If the wont talk, offer to beat the snot out of them for the answer. Some witnesses might come clean to things they have done.
In a Fight/ Chase situation, you can take charge. This is what your best at after all.
You do what you want. You may listen to the Famous Detective, but you don't have to.
Trust no one. Anyone may be working for the murderer.
3. The Spiritual Medium; Open
The best witness is the one who was killed him/herself.
Rules for The Spiritual Medium:
If you would like to talk to the dead, make a post that establishes that. The Dead will appear only to you, so you might want to tell the others. or keep the info to your self.
Listen and work with the Famous Detective, as he knows what he's doing.
Understand the Fighter, as you may have lost your own family member to the Murderer too. (if you want.)
4. The Researcher; Open
The one who takes the info and processes it into workable data. You are obliviously the smartest.
Rules for the Researcher:
Analyze what The Famous Detective found. It might be important, it may not. (I'll give the result)
Listen to The Spiritual Medium, the Evidence might be important.
The Fighter has almost no use to you.
And Now... The Murderer.
OPEN
Rules for The Murder:
You (and me) will create vivid murder scene. Try to create as much detail as possible. Leave a few (or more) clues. You are playing a game with them, so remember that.
You may make your self seen at any time you choose, but the objective is to not be caught.
I am allowing ONE super-natural ability. It may not be over-powered.
So, who's ready to play A Murderer's Game?
The next morning, The man was found, sitting down. his head had been cut off, replaced with a pumpkin with a smile carved into it. In the man's hand was a note addressed to Scotland Yard. It read...
I am looking for four detectives and one murderer.
The Detectives
1. The Famous Detective; Raxacoricofallapatorius
The Best Detective around. He/She has been following this murderer for weeks now.
Rules for The Famous Detective;
Read the Murder scene. The Murderer (and me) will write this together, in mass detail, so you can pick and pull at everything you need. Take anything you think that might be of value.
Try to tell the group what do, sense you are the best at what you do. It's up to them to listen or not.
Witnesses. Try to ask questions to any or all of them, what ever you seem fit. Some may not talk.
2. The Fighter Open
A Grand Fighter. You have a bone to pick with the murderer, and nothing will get in your way.
Rules for The Fighter:
Witnesses. Anyone could be the murderer. If the wont talk, offer to beat the snot out of them for the answer. Some witnesses might come clean to things they have done.
In a Fight/ Chase situation, you can take charge. This is what your best at after all.
You do what you want. You may listen to the Famous Detective, but you don't have to.
Trust no one. Anyone may be working for the murderer.
3. The Spiritual Medium; Open
The best witness is the one who was killed him/herself.
Rules for The Spiritual Medium:
If you would like to talk to the dead, make a post that establishes that. The Dead will appear only to you, so you might want to tell the others. or keep the info to your self.
Listen and work with the Famous Detective, as he knows what he's doing.
Understand the Fighter, as you may have lost your own family member to the Murderer too. (if you want.)
4. The Researcher; Open
The one who takes the info and processes it into workable data. You are obliviously the smartest.
Rules for the Researcher:
Analyze what The Famous Detective found. It might be important, it may not. (I'll give the result)
Listen to The Spiritual Medium, the Evidence might be important.
The Fighter has almost no use to you.
And Now... The Murderer.
OPEN
Rules for The Murder:
You (and me) will create vivid murder scene. Try to create as much detail as possible. Leave a few (or more) clues. You are playing a game with them, so remember that.
You may make your self seen at any time you choose, but the objective is to not be caught.
I am allowing ONE super-natural ability. It may not be over-powered.
So, who's ready to play A Murderer's Game?