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Hidden 10 yrs ago Post by LeeRoy
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Introduction

On record from a private interview of a previous Arena Combatant who will remain, at this point, anonymous to protect his identity:

It's hard to say just when the so called Everlasting Arena was started. Not because we don't have an exact time or date. It's just how crazy time has gotten since the Arena was pulled out of thin air by some omnipotent being. Some of the other contestants didn't quite understand why they should fight, but they felt compelled to do so. Others claimed that they felt a greater rush in the arena than they had when they were on a real field of battle.

Now, what I was personally told was something along the lines of this; When some omnipotent beings get bored, they like to toss people from different places in space and time into a little box. This little box is seen as the greatest field of battle in the vast over-arching multiverse. However, it's really just some spectacle to amuse the beings who toss their so called 'champions' into the Arena.

It's not like anyone is really hurt by the experience, no. You'll feel pain, you'll actually die, but you just come back a little later and you're good as new. Ready to fight against more adverse foes, or get revenge against the jerk who killed you the first time.

I found it a relatively fun experience, yeah.

But I still see it for what it really is.

A big, [Expletive Deleted] Sham!

The interview was ended there.

The Everlasting Arena is a publicly televised event, every competitor is a celebrity in their own right. It's televised across time and space to all dimensions and planets where combatants are brought from. Some willingly enter through designated portals, some are brought from their homes and fight to get back. Others were created to fight in the arena, with no real purpose outside.

Which one are you?

Rules

Rule 1: All characters, no matter how high or low quality, are equal in this roleplay. A generic rank and file soldier is considered just as good a character as General Freedom, the Light of America. Insulting another player's character, simply because you deem it either childish or low quality is not permitted. This was a problem in the previous large arena, it will not be a problem here.

Rule 2: This is a mature setting, not to say immaturity isn't allowed, but forewarning. Violence is certain to occur, and is in fact encouraged. Some folks prefer to write more grotesquely violent injuries than others, be prepared to read about blood.

Rule 3: Disagreements among players will be presented to me and appointed Co-GMs to resolve the problem. We will read over the posts, analyze the discrepancy, and come to a democratic ruling on the matter.

Rule 4: There are multiple ranks in this arena, however, no rank is immune to the effects of a lesser ranked character. General Freedom can be punched in the jaw by Rank and File soldier, and he would in fact feel it. He may be able to shrug it off, but he is not entirely immune to the assault. Just because you're a certain rank does not mean you are a higher level than others. The sum total of your powers places you in that tier.

Rule 5: Posts must be logical and within the boundaries of your character's abilities. An ability that is pulled from thin air in the middle of combat will be frowned upon. A variation of an ability, using creating writing however, is well within your limitations.

Rule 6: All actions presented must allow for a response from your opponent, an enclosed action that prevents them from responding in any way is not allowed. We're all experienced enough to know that: "I throw a punch at his head and send his skull flying off into the distance." Is ridiculous, and generally frowned upon. The exception to this rule lies in finishing moves. Once your opponent has been defeated, the last attack you made to them can follow through. Say, you're swinging your blade at his head, and he dies from this. You can follow through, saying that your blade cuts him clean in half down the center.

Rule 7: In this land, time and space are convoluted. From a distance you can see the remnants of a battle long since passed, but up close you will see the two warriors still engaged in combat. A hero from centuries passed can encounter a villain from the future on an alien landscape. (This is to accommodate all variates of characters, rather than shun a certain group. As well as encourage passive travel, rather than winding up caught in the throws of another PC's fight. Unless they want to join in.)

Rule 8: If you are defeated in battle and slain, you must wait 3 real time days before re-entering your character into the Arena. They will be put into a different location from the one where they were slain, to disallow immediate continuation of the fight you were in previously. If your corpse is looted by your opponent, whatever was taken will not be on you when you respawn. You may lock important items, but you must have at least one loot-able item on you. You may only loot one item at a time.

Rule 9: Charged attacks are going to be significantly changed in this Arena. Regulating them previously has proven to be a bit awkward, so here's the changes:

  • Charges are counted by ticks.

  • The initial turn that you begin charging counts as a tick.

  • You may only charge one attack or item at a time.

  • Each turn counts as a single tick, no more, no less. You cannot obtain a half tick from a post.

  • Every turn that you are uninterrupted by an attack counts as a single tick, however, being struck or dodging will interrupt your charge. You cannot resume charge until your next turn. If you are interrupted, you do not lose ticks unless you do not resume charging.

  • To charge, you should move as little as possible. Running away from combat, ducking under a strike, so on and so forth will break your concentration and end the charge.

  • If you stop charging to release a different attack, the previous ticks do not count towards that attack.

  • If you stop charging, your tick counter goes down by one every turn that you are not charging. You do not lose a tick on the initial turn that you stop charging.

  • The power of a charged attack increases by half of its initial power per turn. Say a charged spell can shoot a fireball at 70mph and at 2,000 degrees. The next turn it will move at 105mph and burn at 3,000 degrees.

  • Finally, not every power can be charged. It must be stated that an ability can charge in the ability's description.


Rule 10: Healing is regulated by ticks as well, though it is a much quicker process to ensure everyone is allowed to continue their fight in the Arena. Each turn that passes out of combat counts as a tick towards health regeneration. Healing will be regulated in list format.

  • 2 Ticks: Minor cuts and bruises are healed up.

  • 6 Ticks: Major lacerations and broken bones heal up.

  • 8 Ticks: Severe wounds and crushed bones heal up.

  • 10 Ticks: Limbs regenerate.



Green's Analysis of Charging:
TL;DR

Correcto mundo:
Mr.A (Charging)
Mr.B Uses an attack against C.
Mr.C Avoids B's attack
Mr.D
Mr.A (Finishes charge, can initiate charged attack, just not at the same time as attacks or moves done during the previous turn, unless canceling the charge to do something else during that timeframe)

Incorrecto poopo:
Mr.A (Charging)
Mr.B Uses an attack against C.
Mr.C Avoids B's attack
Mr.D
Mr.A (Uses charged attack at the same time as B against C)

The exception to this is of course if B says "I will wait for A to finish his charge, then use my attack." - which is viable, as long as it isn't meta gamed.

Summoner's Rules:

In an attempt to make Summoners a more viable PC, I have added a few new mechanics to how they would work.

Rule 1: The amount of Summons are directly proportional to the rank of the summoner, and to the number of Ticks that they have. A Tier 1 can summon 2 Tier 0s, or 1 Tier 1. This number is in a direct pyramid effect as their tier increases. Tier 2s can summon 2 Tier 1s, or 4 Tier 0s. So on and so forth.

Rule 2: Summons must have a basic CS. While they do not require a backstory, a comprehensive list of their powers must be made.

Rule 3: While a summoner may summon a follower immediately, they must charge to make any additional summons. The charges for summons are equally as long as normal attacks. 1 tick = Half the power of a full summon. 2 ticks = The full power of a summon. So a Tier 1 would only be able to summon a single Tier 0 on one tick.

Rule 4: The followers of summoners can exceed the level of the summoner themselves, however, this requires a minimum of 2 ticks to advance a single tier upwards. Each tier requiring an extra 2 ticks to advance to. A tier 1 can summon a Tier 6 in 10 ticks. Upon reaching peak Tier the number of summon increases instead of power.

Rule 5: Summons last 10 times as many ticks as it took to summon them. Meaning the more time you invest in a summon, the longer it will last. Allowing people to summon followers for longer periods of time, making their followers valuable assets in combat.

Rule 6: If the summoner dies, the summon is banished immediately. This prevents people from ganking their own kill by letting the main die, and the follower stab them in the back.





Character Deposit
Hidden 10 yrs ago Post by LeeRoy
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Hidden 10 yrs ago Post by LeeRoy
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Hidden 10 yrs ago Post by Vordak
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And how does the plot kick in? Right now, it's free-form arena, morever, the combatats know that it is one. In this kind of setting, it will be significantly harder to create discrete factions and major conflicts, as well as some sort of plotline, compared to say, a millitary conflict, or actualy anything else with a set goal. Fighting merely to amuse some omnipotent being or for one's own gain, wether it be loot or glory, doesn't provide any sort of ideological prupose to fight, which i regard as one of the most major obstacles in creating the aformentioned roleplay elements.
Hidden 10 yrs ago Post by LeeRoy
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Doon't worry, this is just the initial entry into the Arena. The plot will come shortly after everyone has entered their character into the Arena.

There's a reason why I mentioned that it was televised.
Hidden 10 yrs ago Post by Vordak
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Alright, i be waiting.
Hidden 10 yrs ago Post by LeeRoy
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I edited the first post to include a link to the Character Deposit.
Hidden 10 yrs ago Post by LeeRoy
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There have been a few minor tweaks to the rules and the character sheet format.
Hidden 10 yrs ago Post by Alphakoka
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Ohaithere Leeroy.
Hidden 10 yrs ago Post by LeeRoy
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Well howdy there, Koka, good to see you. I sure garnered a good bit of attention in the Interest Check, but only two people have commented on the actual thread. Very suspicious indeed.
Hidden 10 yrs ago Post by ImportantNobody
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You can only lock one equipment from being stolen, but Evvie's complete set of armor can be generated by breathing fire onto her gauntlet. I suppose it's fair that I can lock out her complete armor set if I lock that gauntlet? That seems like of unfair for people by leaving not much equipment to steal, but she would still have other clothes she wears when the armor is not active. Then again, those clothes don't have any special properties worth stealing (but are fire proof so they don't burn up, so that's something)
Hidden 10 yrs ago Post by Schradinger
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Well I've been at work all day since you got this up, so there is that... But I'm here now! I'll have to think on a character for a bit though. From the looks of your tier system, the best of the real life human fighters would be in tier 3, correct? There's several UFC fighters with punches measured in excess of 2,000 pounds of force (and kicks in excess of 1.5 tons of force).

Though realistically, it seems that someone capable of lifting 3 tons would be more than capable of moving their own fist fast enough to generate a LOT more then 5 tons of force (much less someone who can lift 5 tons and the force they could realistically generate). Tying the two together seems like an oversimplification. If I may make a suggestion, setting max striking power (in a punch) at twice the max lifting weight would make a bit more sense, without crossing to the other side of the line and over-complicating the issue.
Hidden 10 yrs ago Post by LeeRoy
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I've taken your suggestion and edited the posts in both the deposit and main thread.
Hidden 10 yrs ago Post by ImportantNobody
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So with no comment on it I can assume I can lock the entire armor set?

EDIT: Oh, nevermind, I read it wrong. You just need to leave at least one lootable. So it stands to reason I can lock all that stuff. I'll just need to give her some additional equipment for looting. Armor is out...maybe a magical ring of some sort? So what if someone steals the loot, would you need to create more loot to be stolen?

EDIT: I suppose mid tier would count as 3,and 4? Or maybe 5 included and not 3? It might make sense if your combined tier level should be a certain amount so if you have a low mid tier you can have a higher low tier or something. Or that's just the way the cookie crumbles.

EDIT: And would tier level average out in your character's powers or would it be the highest tier they fit in? For example, the character is tier 4 strength but tier 2 speed. Would they average into tier 3 or be stuck in tier 4?

EDIT: I'm going to have to draw her new outfit so won't be including her old outfit picture in the sheet. I'll just include a written description for now and then insert the drawing in when it's ready. I have work every Friday, Saturday, and Sunday and every other Thursday for 12 hours each day so won't be very active these days, but will obviously have more time off to post on the other days. I may post on the work days if necessary to move things along, but don't expect Shakespeare quality writing when I'm exhausted from work.
Hidden 10 yrs ago Post by Little Bird
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Is there am expected aesthetic for characters here? Like will a more fantasy style be more appropriate to fit into the plot?
Hidden 10 yrs ago Post by Goldeagle1221
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Ill set.up a character as soon as ican :)
Hidden 10 yrs ago Post by ImportantNobody
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I'll finish my character tomorrow after work. I need to edit in tics and figure out some good loot.
Hidden 10 yrs ago Post by LeeRoy
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There really isn't an over-arching theme, but try not to have abstract cosmos-eating beings, or cthulhoid entities.
Hidden 10 yrs ago Post by drallinix
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Yo Leeroy are alliances allowed in this Arena of ours?
Hidden 10 yrs ago Post by LeeRoy
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Course, though some might be reluctant.
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