Hidden 10 yrs ago Post by McHaggis
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McHaggis

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OBLIGATORY WARNING: We are very picky - this is a quality over quantity RP therefore to give everyone the attention (and spotlight) they deserve we are CLOSED UNTIL FURTHER NOTICE. PM me for details if you are desperate to join. We're also looking for commitment as we can't just replace characters in this RP when someone drops out.

Frontier: The Great Space Rebellion

The year is 2600 and the galaxy's going bust, son. War's expensive, and not only in lives – nobody makes any dosh out here in the back and beyond of outer space. Y'know, we need a good bit of elbow-grease and a few smart-talking cowboys like yourself out on the front lines.

What's that? You don't want to go? Tough. You've been conscripted. Welcome to the rebellion.


July 20, 1969 – the day when Neil Armstrong took the first step for mankind into the great beyond. Humanity didn't falter, didn't forget about expanding and exploring the universe after we had touched the moon with our fingertips. Space programs had billions funnelled into them and, by the end of the 21st century, we had a colony on the moon and had manned expeditions to every planet in our system. (Even Pluto.)

A time of relatively peaceful expansion occurred, save for a few skirmishes between the Lunatics (the first moon-born colonists) and Martians (Mars-born extremists). When the first long-distance spacecrafts were developed, able to travel at faster than light speeds to far away systems, the quest to dominate space began for every civilisation. About this time, a possible candidate for Earth 2.0 was discovered and all efforts to colonise the universe began to follow a straight line – a space highway, if you will.

Civil war was rampant in the furthest systems where the “long arm of the law” couldn't reach. Eventually, poor living conditions forced the innocent civilians of these sizable colonies to rebel, and so began the First Great Space War in 2523. Nearly eighty years later, and all we have to show for it are a few failed peace treaties between the Defective Alliance and the United Nations of Earth and Sol and a disgusting number of casualties.

That's where you come in. The Defective Alliance have been carefully putting out word to interested parties and talented individuals about a heroic, long-term mission... promising great wealth and other rewards at the end. Interested parties were to meet in the capital of Sycamore, the first fully terraformed planet on the edge of space and coincidentally the hub for the uprising.
THE CREW: ROLES

A ship cannot run without a crew, but the crew of the Medusa is little more than a skeleton crew compared to other warships. She has been outfitted to house ten members of varying roles for a long-distance journey and no more (though at a push, one could probably sleep in the cargo hold.) As the missions you will undertake are mostly dangerous 'ground' or boarding missions, all crew save the pilot will leave the ship at this time.

All of the crew are new recruits – at least to this operation – due to a tragedy regarding the last crew in which all but the pilot perished. For the past seven years, any crew that has been tasked with running the ship considers it to be 'cursed' and refused to set foot on it, even at the risk of punishment. We hope that by coaxing the original pilot back into her position that this unfortunate situation will not happen again.


THE SHIP

The Medusa's not a classy lady, not like one of those space-carrier/hulking monstrosities UNES use now in combat situations. She's all black metal instead of polished silver, rattling in places where there ought to be none. Some said she wasn't fit to travel because of that, and she was 'retired' into our hands before the war. Y'know what I said? “Nobody ever likes a girl who's dead silent.”



Built with care and attention back in the days when long-distance space travel was a difficult and terrifying facet of life in the universe, that The Medusa has survived nearly two centuries is unsurprising. Her firepower is minimal and would barely leave a scratch on the shields or physical armour of even a non-combatant ferry; however, The Medusa's real use is in stealth and sending human boarding parties onto an enemy's vessel.

Living quarters aboard The Medusa are cramped and scattered throughout the ship. Previous crews have combined their working and sleeping stations – the doctor slept in his surgery, the pilot in the cabin, etc; however, there are rooms available.


PSYCHES/TECHNOLOGY


Our world is marked by exponential advances in science, and one of those areas is the biochemistry of the brain and how to alter it. About 250 years ago, a handful of high-IQ 'psychics' were discovered in the Martian community, all of them children and born in the same generation. Although these first Psyches were not powerful at all, scientists quickly found a chemical to reproduce the same abilities in others and amplify them... however, as it turns out, only a small handful of the population have the correct genes to support such an alteration to their body. Only the cunningly intelligent survived.

As a way of controlling these powerful beings, the chemical that produces their powers, 'Psyche' was modified to become increasingly addictive... in addition to its natural side-effects. The first dose – the one that activates the powers to a fairly strong level – cuts down a Psyche's lifespan to about 50 years, give or take, but the abilities will fade after a year or two unless the Psyche takes another dose. Each shot of Psyche subsequent to the first one (especially if taken before the previous runs out for a bit more oomph to their abilities) reduces their life-expectancy by about a year. Near the end of a Psyche's life, they experience various problems including forgetfulness, blackouts, cluster headaches and possibly comas.

Psyches have been used for centuries now as everything from space-construction workers to doctors to, of course, soldiers. Each Psyche tends to fall into one, possibly two subgroups at most depending on their intake of the chemical. The stronger they are, the more problems – mental and physical – they tend to face.

It is thought that the three Psyche Aspects (telekinesis, precognition, empathy) are extreme reactions to the 'fight or flight' response. The UNES received negative press when information about their experiments to induce this in young Psyches was released. All of them are loosely linked to adrenaline production and mental focus, and so when both of those wane, the Psyche tends to suffer a 'crash' period.




Naturally with such powerful adversaries around, technology had to improve to combat them. A Psyche's weakness is an abrupt shock to the system, and there is no better way of doing so than with a jolt of electricity. In addition to the slightly improved guns of the 21st century, there are tasers and close-combat weapons that produce electricity on hit to disable an enemy telekinetic or empath. The UNES are developing portable 'fields' that can be placed to nullify all psychic abilities in a designated area; however the leaked prototypes that are available now do nothing but to the weakest of Psyches.
MISC. INFORMATION

Random tidbits about the world that don't have their own section yet. May be added to in the future.




THE OOC

THERE ARE 7 POSITIONS LEFT UP FOR GRABS. Captain, Pilot and Medic have all been reserved so far. Please remember that I am only allowing TWO Psyches on the ship at present (not including the doctor). Given that it is a chemical you can take, even if you don't get the position there is a small chance that you will be allowed to make your character a Psyche at a much later date.



Character sheet is just a template. If you want to be creative (like I know someone will) then go ahead! I look forward to reading them!

When it comes to rules, this RP is no different. They're pretty generic:
1. The GM's (and co-GM's) word is law. That is, if Stitches or I have a problem with something, we expect you to hear us out. We hope to give everyone a lot of leeway - even personal planetary storylines, should you ask for it first - but because of that we expect your to respect our judgement. If we say no, it means no.

2. No Mary Sues, no godmoding. We require you to have a good idea of what's fair and isn't.

3. On the topic of Mary Sues, we are tentatively allowing you to toe the line. Everyone wants to be a hero sometime, right? CS will be accepted on merit and your ability to justify your characters 'special' traits.

4. Be active! We've all joined RPs that have died and that is why we're looking for people who can respond quickly within a three/four-ish day posting schedule. Anyone who can't is at risk of being booted out until a later date.

5. As this is a High Casual RP, we expect an average post to be about 4 well-constructed paragraphs, more if you'd prefer it.
Crew CS

Caelum C. Jameson – Pilot – McHaggis
Thomas R. Grayson – Captain – Biscuits
Valerie Sangster – First Officer – Jessikka
Nicki F. Sharpe – Doctor – Stitches
Risty Garce – Mechanic – Dipper
Scott Riley – Psyche – MercuryHg34
Serenity Arvennicus – Psyche – CirusArvennicus
Pascal Souchon – Soldier/General Crew – Polyphemus
Devan Tide – Soldier/General Crew – Wildtide
Erik Brindley – Soldier/General Crew – Heat
Hidden 10 yrs ago Post by Stitches
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Stitches

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McHaggis said If you want to be creative (like I know someone will)


You do know I like to be creative. <3

Co-GM Stitches, your friendly medic on this fine vessel!
Hidden 10 yrs ago Post by Dipper
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Dipper User# 37

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This looks Amazing - If it is okay, I'd like to start working on a Mechanic character, with you and your Co-GM's permission.
Hidden 10 yrs ago Post by McHaggis
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Go ahead! (And yes, I am refreshing the page every two minutes out of excitement/nerves.)
Hidden 10 yrs ago Post by Dipper
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Dipper User# 37

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Haha! Trust me, I understand. I'll send you a PM to ask some of the more tech-y questions, if you don't mind? Wondering if The Medusa uses Orion Drive, or something along those lines, general weapon tech and all that.
Hidden 10 yrs ago Post by McHaggis
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Of course, feel free to PM me! I'll answer any questions you have.
Hidden 10 yrs ago Post by Polyphemus
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Polyphemus They/ Them

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Would you prefer I post a CS in the thread or send it to you via PM?
Hidden 10 yrs ago Post by McHaggis
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McHaggis

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Up to you! We can judge it privately if you send it in a PM to Stitches and I (although it might take a while, getting sleepy) or you can post it here. I'll get a thread up for our character sheets later so... yeah! Up to you!
Hidden 10 yrs ago Post by Polyphemus
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Polyphemus They/ Them

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Alright, a general crewman/ soldier/ guy who cooks on the occasion of having actual food.

Hidden 10 yrs ago Post by McHaggis
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An excellent character sheet, Polyphemus.

Pascal is ACCEPTED.
Hidden 10 yrs ago Post by Biscuits
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Biscuits Your Ad Here

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Will be submitting my CS later today
Hidden 10 yrs ago Post by Dipper
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Dipper User# 37

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I should have my character up soon-ish - I had to go to work, and wasn't able to finish her, sadly.
Hidden 10 yrs ago Post by McHaggis
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Looking forward to it! I should probably post mine soon too...
Hidden 10 yrs ago Post by Stitches
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SUBMIT FORM #001 - NICKI F SHARPE
AKA - Nicki, Stitches, Sharp, Pain-In-The-Neck
AGE - 23 years
D.O.B - 05/10/[REDACTED]
M/F - F
ADDITIONAL APPEARANCE NOTES - First Aid Cross tattooed onto right shoulder (over aztec/mayan tattoo).

PERSONALITY: [SoundFile_7696:PLU27] - Now playing [ ► ] [ ▌▌] [ ██ ]
"Please describe the personality of #076, sir."
--
"R-right...yeah, sure, I'll tell you. She's a complete and utter monster, she is. For starters, don't get me wrong, she's not dumb - quite the opposite, in fact, she's so damn smart you don't even realise that she's mapped you out like a book until she tells you straight off the bat something you ain't never talked about since '55. She's like one of them 'child prodigies' gone bad, I guess..."
--
"and you believe this has something to do with her Psyche intake?"
--
"Psyche? God Damnit, man, it don't matter whether or not she's hopped up on Psyche - which, mind you, she is - or if she's clean as a bone, this girl's got crazy in her genes! That's the problem, ain't it, when you get so smart that eventually you forget you're human. Eccentric as hell, completely unhinged."

"Now, don't get me wrong here boys, she's not some psychotic killer. She's not a mad scientist either. She's a MEDIC. she's devoting her life to trying to heal the sick and save the wounded, bring them back from the brink of death...she's playing god with a pair of tweezers and a bottle of rubbing alcohol to keep her busy. And if you got any clue, any plan at all, to get her big ol' head working for you lot? Scrap it. She don't take orders from no-one."
--
"what about her weaknesses?"
--
"What, her flaws? Her Psyche, for sure. The word 'limit' means absolutely nothing to her, if she uses a lotta power, then who cares? She'll shoot up another bottle and be raring to go in no time. Cut her off from her supply and deplete her energy, and you'll be able to bring her down. Also, she got this...this thing, this habit. If she likes someone and they like her back, god forbid, they aren't friends - you're her property. I've heard her get mad at guys for 'touching her stuff" after they hurt her friends. Simply put, you find the ones she likes and you kill them, that'll knock the fight right outta her."
--
"Thank you for your input. Guards, please return this man to his holding cell."
--
"LIKE HELL AM I GONNA LET ANY ONE O' YOU MOTHE-"
ERROR - [SoundFile_7696:PLU27] has stopped working.

LIKES:
Psyche, puzzles, gratuitous amounts of violence, adrenaline, 'interesting' wounds and diseases, reading, knitting. Anything and everything that makes her have to think.

DISLIKES:
Death, weakness, torture, boredom, large spaces, 'simple' wounds and diseases, people being scared of her.

NOTABLE SKILLS:
- Intelligence
- Good at Knitting
- Surprisingly efficient at combat

PSYCHE ABILITIES:
Mainly a very, very strong grasp on telekinesis - boosted by the fact she has a regular supply of Psyche at her fingertips. She certainly doesn't mean to use it often, but it doesn't take a lot for her to idly start affecting the things around her...generally, when she gets angry or distraught, things might start floating. Due to her extreme instability, it's not hard to get her angry or distraught.

The way she usually uses her powers (intentionally) is a 'no holding back' type of fighting. Perhaps it's the shortened lifespan, but she doesn't seem to worry too much about the drawbacks - which tend to kick in midway or after the fight has finished. The migraines can get so severe that she might crumple onto the floor in pain mid-battle. She seems to use a much weaker form of telekinesis to work on surgery (after all, holding someone down with the same power used to move heavy objects around would not be very beneficial to the patient), but even then, the active effort of trying to remain delicate and precise is just as much of a strain on her as it is fighting with telekinesis.

NOTABLE FAMILY MEMBERS:
GENE SCAN COMPLETE. RESULTS ARE AS SHOWN...
- Tegmine Sharpe: Father: Martian: ALIVE
- Chara Sharpe: Mother: Martian: ALIVE
- Dabih Sharpe: Sister: Martian: DECEASED - CAUSE OF DEATH: PSYCHE OVERDOSE

NOTABLE FRIENDS:
ERROR: UNAUTHORISED ACCESS
-You are attempting to access files that have a LEVEL 2 classification!-

TIMELINE:

Nobody really knows where Nicki F Sharpe originated from, really. Her records say that a woman under that name was given a file in the UWW a few weeks back in Sycamore, so most of the information was passed down by word-of-mouth, and documented once there was a proper amount of evidence or witnesses to conform it.

- She worked as a nurse in a hospital orbiting Jupiter, that suffered financial difficulties for a number of years. It wasn't well maintained despite being in UNES' main solar system, mainly due to being a privately funded station.

- Eventually, the catastrophic anti-gravity failure happened after 5 years of shoddy maintenance checks; surgeries were impossible to conduct under such conditions, artificial breathing aids stopped working and bio-hazardous substances were floating mid-air. Nicki used her Psyche to try and help patients into escape pods as fast as possible, even using the ambulances as means of shipping Patients back towards the Moon for better treatment.

- With the anti-gravity disabled, technicians were too busy trying to get the systems online to see the space debris headed towardd the hospital in orbit. It was, in essence, a disaster; a large breach opened up in the cafeteria, sucking out at least a quarter of the oxygen supplies before the hospital went into lockdown and the escape pods automatically enabled; with Nicki still in one, helping an elderly man who was suffering from a panic attack.

- Disgusted by the failure of the hospital so close to home, Nicki formally resigned from her nursing career and proceeded to run away from UNES; hence the new file being created a few weeks ago, as soon as she entered Defective Alliance territory. She was picked up due to her medical career and brought in for questioning.

Whatever happened after that clearly left her quite irritated, yet she claims that she's being given a large sum of money to be working on the Medusa if she comes back alive.
Hidden 10 yrs ago Post by McHaggis
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McHaggis

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Looking good as always, Stitches. Posting my character sheet:

Hidden 10 yrs ago Post by McHaggis
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Shameless bump - to the front with us! Looking for more people :D
Hidden 10 yrs ago Post by Stitches
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Stitches

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McHaggis said
Shameless bump - to the front with us! Looking for more people :D


Don't you mean

To the Frontier?

(shoot me)
Hidden 10 yrs ago Post by McHaggis
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Why do I feel like that's not the only time I'll hear that pun..?
Hidden 10 yrs ago Post by Stitches
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Stitches

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Because I'll continuously make space puns whilst I'm here, most likely.
Hidden 10 yrs ago Post by Dipper
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I'm sorry, I'm almost done with my character - Writing backgrounds and such is very fun. >_>
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