Updated WIP CS: please let me know if the class looks alright.
Appearance: Victoria stands at an even 6’ and weighs roughly 160lbs. Her hair is a fiery red and never overly stylized; typically cut short so that it falls just past her ears. Years of difficult sports training have left her limbs strong and limber: a versatile athletic build which she carries with comfortable ease. This manner of body language along with her elegantly sculpted features; a smooth jawline, gently sloping nose, slightly arched and well-manicured eyebrows, and a thin mouth; and striking green eyes gives her a positively regal aura which her mood of calm determination hardly dispels. She wears a set of steel half-plate armor, the metal dyed red with dull gold caps and highlights and the leather a dark earthen brown, over which is draped a tabard of black silk bearing a single gold cross. A thick hooded-cloak is hung over her shoulders, black with gold trimming. A large shield is carried on her left arm or strapped across her back, it’s black metal body adorned with an image of twisting thorny vines and a single blooming rose done in gold, and her other hand grips the hilt of a beautiful, though plain, silver bladed hand-and-a-half sword.
Online ID: Victoriana Rose
Real Name: Victoria Erickson
Sex: Female
Age: 22
Nationality: American
Race: Human
Level: 26
Class: Knight - Your standard heavy-armor user who typically fights with sword and shield, though is proficient in all common melee weapons. This class is the heart of the front lines, often relying on sheer strength and force of will to overcome obstacles rather than any sort of magical prowess. Unlike the fighter, the knight is heavily geared towards defense from the very beginning but may also fight effectively from the back of a mount at later stages.
Shield Mastery - [Passive] The knight is able to move her shield with rapid precision and thus gains a 15% chance to completely block frontal attacks from spotted enemies.
Heavy Armor - [Passive] The knight is skilled with using the heaviest armors the game has to offer and can thus equip them without suffering an encumbrance penalty.
Line Breaker – With terrifying speed, the Knight charges forward with shield raised and knocks down the first enemies struck before delivering a vicious horizontal slash of her sword to all enemies in front of her.
Range: 30yds
Cooldown: 1min
Counter Attack - [Passive] The knight has a 60% to make a free attack against a taunted opponent after receiving any standard physical attack from that opponent.
Cleave - The knight's next attack strikes up to 3 adjacent opponents for 75%dmg.
Cooldown: 15s
Dragoon Specialization: The knight becomes a mounted commander, directing the tide of battle from atop a fearsome beast of war. With this specialty, the knight loses the ability to wield two handed weapons other than lance/spear.
Mount Training - [Passive] The dragoon is able to use all abilities and attacks from the back of a mount.
Warhorse - The Dragoon knight can summon a spectral mount that has 75% of her HP and armor and can receive basic commands telepathically.
Duration: 4 hours per day (increases by level).
Champion Specialization: The knight becomes a paragon of light, an unbreakable defender who inspires those around her. With this specialization, the knight is able to equip the Tower Shield without suffering encumbrance penalties.
Inspire - [Passive] Those fighting beside the Champion gain a 10% increase to damage and movement speed.
Shield Burst - The Champion channels an burst of light magic through her shield, gaining a chance to damage and blind any who stand before her.
Radius: 15yrd cone
Damage: Small
Blind: 10sec
Nerves of Steel - [Passive] The knight becomes immune to fear and knockback and has all stun/daze effect durations halved.
Second Wind - The knight regains half of his missing HP. All allies within 40yds regain 25% of their missing HP.
Cooldown: 1/day (+1/day every 2 tiers)
Dragoon Specialization
Trample (Thrash) - The Dragoon's mount viciously strikes out against all nearby enemies, stunning and damaging them every second.
Damage: medium
Radius: 5yds
Duration: 5sec
Cooldown: 45sec
Champion Specialization
Fields of War - All ground around the champion becomes war-torn, slowing enemy movement speed by 25% and draining their stamina every second.
Duration: 30sec
Radius: 40yds
Cooldown: 30min
Dragoon Specialization
Wargriffon - The dragoon's mount becomes a fierce griffon, able to fly through the air and slash its enemies with razor-sharp beak and claw. It is capable of carrying the knight and one other ally, though its duration is halved while burdened.
Duration: see Warhorse
Champion Specialization
Eternal Battlefield - The champion summons forth four spirit warriors who fight beside her. Each one has 50% of her health and armor and 75% of her damage.
Duration: 5min
Cooldown: 1hour
Class Mastery Level: 289
Abilities/Magic:
Challenging Roar – The Knight emits an earsplitting shout that taunts strong enemies into attacking them and freezes weak enemies with fear.
Range: 40yds
Duration: 15sec
Cooldown: 30sec
Hold the Line! – The Knight raises her shield, significantly increasing her defense while equally lowering mobility. In this stance she becomes nearly invulnerable from physical attacks to the front. Cannot be used while mounted.
Duration: 25sec or until deactivated
Cooldown: 45sec
Sturdy - [Passive] 10% increase to health and armor.
Threatening - [Passive] 25% increase to standard threat generation while attacking.
Master of Arms - [Passive] The knight is proficient in the use of all standard weapons, including (but not limited to) axe, short sword, long sword, two-handed sword, flail, mace, halberd, spear, staff, and bow.
Sub-Class(es): [You can have up to two, the second one unlocked upon reaching level 50. These are more like complimentary-production like things, like Blacksmith or Chef. Similar to the main class, a Sub-Class also is divided in 6 tiers, however, sub-classses don't have sub-tiers.]
Sub-Class(es) Mastery Level: 0 - 1000 [You can reach 700 here, obviously, those 700 distributed between your two if you have two. For every 50, you get access to a new form of that. Like, if you have Blacksmithery, at 50, you get Iron Forging, at 100, Steel forging, and so on. I will inform you every time you reach 50.]
Strength: 50 [Increases Melee attack damage]
Agility: 10 [Increases Ability to dodge attacks and speed.]
Vitality: 100 [Increases Max HP]
Dexterity: 10 [Increases damage with long range weapons and/or casting speed]
Resistance: 50 [Increases defense in general]
Intelligence: 10 [Increases speed to learn new abilities from zero and increases magic attack power]
Stamina: 60 [One or the other, depending on whether you are a mage or not. Gauge used for using special attacks/casting magic]
Max HP: 28,000
Max Stamina: 6000
Equipment:
Miscellanous Items: [Healing Items, Accesories, etc....]
Faction: None currently. Leans towards Liberation front.
Personality: Victoria is often calm and collected, a natural leader who does everything she can to conquer problems with logic and precision. She has a very mature grasp on her emotions and will rarely be caught in an outburst, though this can sometimes leave an impression of coldness with those she’s just met. While often having responsibility thrust upon her, as opposed to taking it herself, she has grown very accustomed to being the one making suggestions in the social groups she spends time with and simply hates long instances of indecision. She is friendly and caring, highly protective of those she considers friends or comrades, but has a hard time opening up as it makes her feel like she’s relinquishing control. This can lead her to be burdened by many problems and responsibilities, even those that aren't her own, up to her breaking point.
History: [What were they doing when they were in the real world? How have the last 6 months living in the game affected them?]
Likes: Leading, Basketball, Dressing up, the thrill of combat, puppies.
Dislikes: Feeling helpless, those who take advantage of others, video games