Child of Night; Enemy of Light – Passive – All stats receive a boost when it is dark. Has immunity to blindness and vision is boosted in darkness. All stats decrease in sunlight, and Vampyres suffer from Burn damage in direct sunlight.
Blood Drain – Passive – A portion of damage dealt is restored as health.
Energy Drain – Passive – Drains stamina/mana from others through contact.
Unliving Body – Passive – Gives extreme resistance to knockback.
Nowhere Safe – Active – 20 second cooldown – The user changes into black smoke and is able to move in that form. The user takes no damage while in smoke form, but a single attack knocks them out of the form and back to normal. Being forced out of smoke form by an enemy attack momentarily staggers the user. However, if the user changes to smoke at the precise second an enemy attack hits, they immediately launch a counterattack as they are knocked back to normal, and they don’t get staggered.
This Is Mine Now – Active – 20 second cooldown – A defensive counter that stops an enemy projectile or spell and restores the user’s health or mana (depending on if it was a projectile or a spell).
Enthrall – Active – 15 minute cooldown –The user targets an enemy they have just bitten. If the user finishes off the target and reduces its health to zero, the target is revived and restored to full health. It is now the user’s minion, obeying any and all simple commands. The minion cannot use any abilities it had when alive. The user can only have one Enthralled minion, and must release one minion if they obtain a second.
Vampyre Noblesse: Lord of Bats – Active – 40 second cooldown – The user turns into a swarm of black bats and flies away. Like the Vampyre’s smoke transformation, if used right as an attack hits, the bats appear and all attack the enemy before either flying away or turning back. The bats have very little health (can be killed by pretty much any attack), and the user can be forced back to human form if all but one of the bats are killed (if all are killed at the same time one will still change back). The bats move as one swarm and cannot separate or move individually.
Vampyre Noblesse:
Bloody Sky King – Active – 5 minute cooldown – By paying a portion of the user’s health, the user is able to fly with a pair of huge wings made of blood that appear on their back. Movement speed receives a boost. Wings block a portion of damage taken from behind but are destructible, which will force the user to wait 5 minutes before they can use them again.
Vampyre Noblesse: Noble’s Authority – Active – 20 second cooldown – Another counter, this one negates an attack and inflicts Stop on the enemy.
Vampyre Noblesse:
Blood Shield – Active – 5 minute cooldown – The user sacrifices half of their health and fills the air around them with their blood. The blood blocks attacks for the user, up to the amount of health sacrificed. Attacks only deal 75% of their damage on the shield.
Vampyre Noblesse: Blood Shot – Active – no cooldown – The user sacrifices health to shoot their blood at the enemy. The effect changes depending on how long each shot is channeled. An extremely short channel time lets the user rapid fire a stream of small blood needles at the enemy, while a long channel time produces a large spear-like projectile that is much more damaging and staggers the enemy.