A High Casual Fantasy Roleplay - GM'd by Marc
Okay so we're doing this again. We're making this happen. Greetings people, I am Marc. For those of you that have never seen Queen of Hearts before, it was just a Fantasy RP me and a friend ran back on the old guild. It died and came back many many many times. Anyone who was a member of the old roleplays is probably reading this thinking "Oh God not again" but you know what they say; evil never dies.
And with that in mind, here's a brief summary of what we will be doing in this roleplay. Our characters will all either be human or a magical creature living in the poverty ridden mining town of Holstur. The young Asvag has rallied our characters to his cause, a direct rebellion against the Queen. While the first part of the roleplay will be spent in Holstur, trying to overthrow the guards and reclaim the town for ourselves, we will be moving all across Sterthorpe as either a large group or in smaller groups depending on what happens in the roleplay. Well, I hope people find this interesting and I look forward to hearing from you!
Roleplay Rules
1. Basic roleplaying rules. No godmodding, metagaming, keep IC in the IC and OOC in the OOC.
2. Be respectful to everyone. You don't have to like everyone, just as long as you treat everyone with respect and keep your feelings for them separate.
3. You are allowed to disagree with me and my decisions, and I may consider changing it. In the end my decision is always final.
4. You can have up to 3 characters, but the first has to be a part of the rebellion. That being said, please PM me before making an antagonist.
5. You cannot roleplay until your character is accepted. Furthermore, any characters that are accepted can be directly controlled by me at any time you decide to break rule number 1.
6. This is a high casual roleplay, but I'm not too fussy on post length. 1 paragraph minimum is still good for me. As long as your posts can be easily read and understand and further the development of your or anothers character and the story in some way.
7. These rules can change or be added upon at any point. I probably forgot to add a few.
Race Information
One of the most common things in this roleplay is complete freedom over race. You can play as any fantasy based race you desire. We've had characters who were half dragon, fairies, demons, shapeshifters, undead. I'm really good for anything. Ofcoarse something like a demi-god or immortal being is a little out of the question, just be reasonable and we won't have much of an issue in terms of how you want to make your character. Ofcoarse there are two races that need to be explained; Humans and the Nomads.
Humans - Humans are a pretty standard race in every fantasy roleplay. In Queen of Hearts, humans are one of the only races that cannot instinctively tap into a source of magic. Instead humans have to wield relics crafted by magical creatures in order to assist them with tapping into their latent power. These special relics also enhance their power by a considerable deal and can have unique qualities depending on the creature that crafted them. Relics will be explained in the Magic section.
The Nomads - A mysterious race of humans that possess all the same qualities as humans, except for one. Regular humans are born being unable to connect to magic power no matter how hard they try, the Nomads are unique in the fact that no other race in existence is as tightly woven together with the power of magic as they are. Their power is incredible, but they are a peaceful race. As soon as the conflict between humans and magical creatures began, they disappeared into the shadows. Nomads are not a playable race.
Magic and Relics
The same with Races, I'm very lenient when it comes to magic and allow a lot of creativity. Most races are capable of wielding magic, but you don't have to.
Human characters are given the ability to use relics to make up for their lack of magic. Other races are capable of using relics, but non-human characters can wield 1 relic only. Human characters can have 2, and one of them can be a Dragonscale Relic. Relics were designed for human use, so naturally a human will be more effective using a Relic than any other race. Relics are separated into power level based on the race which crafted them. They are;
Greenblade Fae Relics - Relics crafted by the wise Fae, who are in tune with nature. These Relics are commonly referred to as the weakest relic, but do not let their reputation fool you. The Fairies of the Greenblade forest infuse their Relics in powerful elemental magic. While they lack the raw power of other relics, they make up for it by giving the user greater control over their magic than any other Relic. This is what makes the Fae relics more versatile than others, as their power grows with their wielders knowledge of how to use them. Other traits of the Fae Relics include healing and enchantments as well as trickery and mind manipulation. They can also spiritually link their wielder to another beast, granting them the qualities of that creature.
Hellstone Orc Relics - Relics crafted by the strong and mighty Orcs, who value strength over all. These relics offer the least amount of control over magic power, rather just using it to vastly increase the physical form of their wielder. These Relics are usually in the form of regular blades and axes. A Hellstone Relic can grant it's wielder the brute strength needed to effortlessly break through defenses, or the agility and speed to outmaneuver any foe. They can turn your skin as hard as stone or grant you the knowledge to wield a weapon at a master level with little training.
Relics of the Lich King - Relics forged by the more darker races of Sterthorpe. Those who cling to the gates of hell and hide away in the shadows. These relics taint their wielders soul, letting them tap into the darkest of powers. A wielder of a Lich King Relic can raise the dead as their own personal army, place hexes and curses upon their enemies and even siphon the life directly from them. Some relics even allow them to directly blast their enemies with streams of arcane power. These relics are one of the more powerfull, but are quite taxing on the body to use continuously.
Dragonscale Relics - A relic forged by the all powerfull dragons of Sterthorpe, a race that is just as feared as the Nomads. They are considered legendary weapons and tools that are so deadly that the Queen only distributes them to her more renowned soldiers. These Relics offer their wielder control over magic as well as immense physical capabilities. All Dragonscale Relics are unique in what they offer to their user, as Dragons are a race that are almost as connected to Magic as the Nomads are. Some Dragonscale Relics allow their wielder to emulate a dragon itself, granting them skin as thick as their scales or allowing them to fly. Other Dragonscale Relics give their wielder supreme knowledge of the Arcane Arts and the ability to wield them. Dragonscale Relics are very taxing on the body and spirit to use continuously for a long period of time.
Nomad Relics - For the longest of time, the Nomad Relics were just a myth created by humans. People searched for them for years, but there was no trace. However, recently these ominious relics have started appearing more and more. Under the Queen's law, all Nomad Relics must be given to the Royal Guard. If there's even the slightest suspicion that anyone in Sterthorpe is harbouring one, the Royal Guard has been known to destroy entire towns in persuit of them. These weapons are beyond legendary and they offer unimaginable power to the human who dares to wield them. All the Nomad Relics that have been found have been distributed among the Queen and her trusted ministers. Very few people see the effect of a Nomad Relic and live to tell the tale. Nomad Relics are currently unavailable to players.
Character Sheet
This will come with the OOC
Character Roster
Also coming soon.