Closed | OOC | Not Yet Started It was raining the night of October First, 1857. A man runs down the street, the paper in his hand. The London Times. Across the headline it said; MURDER! THE 11TH IN A STRING OF MURDERS! The man knew that he shouldn't be out this late. He stopped to check the time on his silver line pocket watch. 11:26. "Where had the time gone?" the man thought to himself. "I should be in bed with my wife." He rushed down the lane, only a few blocks away from his house, 21st Pudding Lane. As he saw his house, he slowed his pace. Suddenly, a Laugh was heard though the air. The man stopped "W-who's There??" he shouted. The Laugher only got more intense. And then... The man was killed. The next morning, The man was found, sitting down. his head had been cut off, replaced with a pumpkin with a smile carved into it. In the man's hand was a note addressed to Scotland Yard. It read...Let The Game BeginI am looking for four detectives and one murderer.
Name:
Age:
Gender:
Role:
Personality:
Description:
Alignment: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, or Chaotic Evil
The Detectives1. The Famous Detective;
Name: Sir George Lakeview
Age: 41
Gender: Male
Role: The famous detective
Personality: George was an active soldier in the first opium-war, fighting against the Chinese. In 1839 he was shot in the leg by an enemy soldier, giving him a free pass home. The war still haunts his memory. He is an highly intelligent and analytic mind which made him climb up the ranks of Scotland Yard. Also George is an devout christian. Because of the wound he got in the war, George is dependent on a cane. His biggest case till yet was the finding of an kidnapped cousin of the monarch of England, for which he was knighted. George wants to catch the Game Master and give him the judgement he deserves, death, so God almighty may let him burn in hell.
Alignment: Lawful Good
The Best Detective around. He/She has been following this murderer for weeks now.
Rules for The Famous Detective;
Read the Murder scene. The Murderer (and me) will write this together, in mass detail, so you can pick and pull at everything you need. Take anything you think that might be of value.
Try to tell the group what do, sense you are the best at what you do. It's up to them to listen or not.
Witnesses. Try to ask questions to any or all of them, what ever you seem fit. Some may not talk.
2. The Fighter;
Name: Jonathan Godswell
Age: 20
Gender: male
Role: fighter
Personality: hot headed and incredibly focused- -Jonathan grew up with only his sister after both of his parents died in a fire. After the fire he and his sister ran away knowing they would most likely be separated if they stayed. They lived on the streets for six years, with Jonathan fighting for or stealing what they needed to survive. One night while he was out looking for something for the two of them to eat, his sister was attacked and killed. He came back to their dirty alley to find his sister sitting against a wall, her head cut off and a note in her hand. All it said was "you will never find me." Having already read about the game master in the papers, his despair quickly turned to unadulterated anger. He knew that someone had the answers to who did this to his baby sister. So he grabbed the note and headed out, planning to crack open heads until he found his answers.
A Grand Fighter. You have a bone to pick with the murderer, and nothing will get in your way.
Rules for The Fighter:
Witnesses. Anyone could be the murderer. If the wont talk, offer to beat the snot out of them for the answer. Some witnesses might come clean to things they have done.
In a Fight/ Chase situation, you can take charge. This is what your best at after all.
You do what you want. You may listen to the Famous Detective, but you don't have to.
Trust no one. Anyone may be working for the murderer.
3. The Spiritual Medium;
Name: Analise Lombardi
Age: 35
Gender: Female
Role: The Spiritual Medium
Personality: Patient. Selfless. Independent. Loyal to her co-workers, family, and friends (living and deceased).
Description: Growing up in the coastal city of Pozzuoli, Italy, Ana never once had dreams outside her quiet life. Her father humbly made a living as a fisherman, and her mother spent her time raising Analise and her several siblings. It wasn't until Analise was sixteen years old that she met the man she would now call her husband, her one love. He was different than most boys, he had goals, ambitions, and plans. Despite her mother's warnings, the two would sneak away to their own hiding place and talk to one another until the sun went down and rose the next day. When he smiled, it gave her heart a reason to beat. When he spoke, her ears only had reason to listen to his voice. When he held her, she knew not what a life without him was.
If you couldn't guess, it wasn't long before the two were wed. Alas Ana's husband did not see how life in their small coastal town could give them a better chance. Sure, he was happy here with his bride, but he wanted more for them. He wanted more. Within months, the two were packed up and on a boat to London. Dreams supposedly came true here, their life together started here.
Voices had always haunted Analise's thoughts and dreams. She figured it was just a 'quirk' of being a young woman with a lot to say. She dared not speak about it to her husband nor anyone else for that matter though. They would think she was insane. They would think she would need to be locked up and the key thrown into the ocean. Life was hard enough as it was, being encased within a cell would not help anything.
It wasn't until 18 years later at the grisly murder of her husband that everything from the voices in her head to the chaos that followed it came into full swing. It was from then on Analise knew her duty.
Knocking on George Lakeview's home in the middle of the night, she broke down in tears. "I have something I must share with you detective, but I beg of you to not be alarmed." she sobbed, taking the man's free hand gently, her eyes rolled back into her head. She spoke of what her deceased husband told her, details of what happened that faithful night. The detective was shocked, and his faith a bit shaken. Analise as she came to- assured him, that she meant no harm by this act, and pleaded for him to let her help the team and put a stop to this barrage of deaths. She knew it all seemed ridiculous, but all the answers she had given were correct, how could it be a charade?
He agreed, and Analise has been a part of the team ever since.
Alignment: Chaotic Good.
The best witness is the one who was killed him/herself.
Rules for The Spiritual Medium:
If you would like to talk to the dead, make a post that establishes that. The Dead will appear only to you, so you might want to tell the others. or keep the info to your self.
Listen and work with the Famous Detective, as he knows what he's doing.
Understand the Fighter, as you may have lost your own family member to the Murderer too. (if you want.)
4. The Researcher;
Claimed by Thundercat. Cs to be made.
The one who takes the info and processes it into workable data. You are obliviously the smartest.
Rules for the Researcher:
Analyze what The Famous Detective found. It might be important, it may not. (I'll give the result)
Listen to The Spiritual Medium, the Evidence might be important.
The Fighter has
almost no use to you.
And Now... The Murderer.
Name: The Game Master (Given to him by the press)
Age: N/A
Gender: Male
Role: The Murderer
Supernatural ability: Illusion mastery
Personality: The Game Master is - for all intents and purposes - a complete madman. He revels in killing and revels even more so in tormenting his hunters with cryptic clues and hard-to-find hints. He treats everything as some kind of game
What is currently known about his modus operandi: The Game Master strikes on nights that have an odd number (e.g. October the 1st) at exactly 11:40 PM. He kill his victims by cutting off the head of his victim and replacing it with a pumpkin with a smile carved into it. The Game Master will then leave some form of message addressed to Scotland Yard in the hands of his dead victims and takes the head with him to who knows where.
Alignment: Chaotic evil
Appearance:
Rules for The Murder:
You (and me) will create vivid murder scene. Try to create as much detail as possible. Leave a few (or more) clues. You are playing a game with them, so remember that.
You may make your self seen at any time you choose, but the objective is to not be caught.
I am allowing
ONE super-natural ability. It may not be over-powered.
So, who's ready to play A Murderer's Game?