General Plot:
In a medieval kingdom, a princess' most anticipated day is usually her wedding day. Particularly when she's to be wedded to her dearly beloved prince of a neighboring land, thus ensuring peace and prosperity for both. Everything is set to go off without a hitch, until a jealous unknown rival, wanting the prince themselves, curses the princess with lycanthropy. Devastated and fearing for her life, she flees, a mere fortnight before the royal wedding is set to take place. Not wanting to risk the kingdom's alliances and of course, wanting her daughter returned, the ruling Queen puts out a plea: anyone who can find and return the princess safe and sound (and cured) in time for the wedding will receive a grant of fertile land, wealth enough for the rest of their lives, and the royal family's eternal gratitude. Naturally the competition is intense - the problem is, no one knows where the princess has gone, and how one gets a wolf-woman home without losing one's own life is a whole other challenge, too. With everyone from common sellswords to wizards, witches, and warlocks on the prowl for the bride-to-be, it's a race against time to find her and a spell to break the curse. Of course, nothing in the royal decree said the reward could only be for one person...
General Chatter:
Okay, so we've established that you'll be the princess and rival and I might take on the role of prince. For now, these roles aren't needed. We'll both be playing about two main roles in the group itself, with either others coming and going as they please. The princess' transformation is permanent until resolved. The RP itself will not be long lived as the end goal shouldn't be forgotten. Even so, other smaller plots or quests may come up, depending on how the group works together. For now we can discuss direction and hopefully get this started. I think once we're off the ground, I'll feel more comfortable. Should you wanna plot or give me a heads up about anything, it might be easier to use this than our PMs since I'll be offline, I'll be able to keep tabs on progress, rather than miss a PM that was important. Or something.
In terms of roles, I was aiming to make a male herbalist and archer, along with my female witch.
I should ask about magic, since it will be a major factor in travel and fighting. Is it spells? Runes? Aura? Or is it pretty much up to the writer to decide how they want to use magic in the world?
In a medieval kingdom, a princess' most anticipated day is usually her wedding day. Particularly when she's to be wedded to her dearly beloved prince of a neighboring land, thus ensuring peace and prosperity for both. Everything is set to go off without a hitch, until a jealous unknown rival, wanting the prince themselves, curses the princess with lycanthropy. Devastated and fearing for her life, she flees, a mere fortnight before the royal wedding is set to take place. Not wanting to risk the kingdom's alliances and of course, wanting her daughter returned, the ruling Queen puts out a plea: anyone who can find and return the princess safe and sound (and cured) in time for the wedding will receive a grant of fertile land, wealth enough for the rest of their lives, and the royal family's eternal gratitude. Naturally the competition is intense - the problem is, no one knows where the princess has gone, and how one gets a wolf-woman home without losing one's own life is a whole other challenge, too. With everyone from common sellswords to wizards, witches, and warlocks on the prowl for the bride-to-be, it's a race against time to find her and a spell to break the curse. Of course, nothing in the royal decree said the reward could only be for one person...
General Chatter:
Okay, so we've established that you'll be the princess and rival and I might take on the role of prince. For now, these roles aren't needed. We'll both be playing about two main roles in the group itself, with either others coming and going as they please. The princess' transformation is permanent until resolved. The RP itself will not be long lived as the end goal shouldn't be forgotten. Even so, other smaller plots or quests may come up, depending on how the group works together. For now we can discuss direction and hopefully get this started. I think once we're off the ground, I'll feel more comfortable. Should you wanna plot or give me a heads up about anything, it might be easier to use this than our PMs since I'll be offline, I'll be able to keep tabs on progress, rather than miss a PM that was important. Or something.
In terms of roles, I was aiming to make a male herbalist and archer, along with my female witch.
I should ask about magic, since it will be a major factor in travel and fighting. Is it spells? Runes? Aura? Or is it pretty much up to the writer to decide how they want to use magic in the world?