WIP
-Realm name: Kingdom of Ararllia
-Flag/Banner:
NATIONAL-Capital: Mosian
-Government Type: Absolute Monarchy (Parliament exists but can be overruled at any time)
-Currency: Ararllian Silver
-Population: 4.86 Million
-Realm Size: 38-39 Blocks (Formerly 40).
-Unique Trait #1: Economic Powerhouse (Vast majority of western trade passes through borders, as a result the nation has become tremendously wealthy.)
-Unique Trait #2: Maritime Power (Serps Description)
-Unique Flaw #1: Internal Instability (Recent royal infighting has caused a deposed prince to lead a surprisingly successful rebellion in the historically poor marshlands.)
-Unique Flaw #2: (Something about little information of Darkness, Serps descriptor)
GEOGRAPHICAL-World-Realm Map:
-Internal-Realm Map:
-Major Cities: Mosian, Marcosh, Port Kasia, Ambria, Tarallan, Torcas, Ormau, Huins, Harkat, Marh, Basgal, Aret, Manus, Port Ghara, Yariai, Rayun, Poruu.
-Major Castles: Castle Torcas, Castle Ormau, Castle Tarallan, Castle Huins, Castle Marcosh, Castle Ambria, Castle Harha, Castle Manus, Castle Basgal, Castle Tomal, Castle Josan, Castle Aret, Castle Unih, Castle Mosia, Castle Tosia, Castle Weryma, Castle Lakewatch, Castle Eromand, Castle Resiu, Castle Hioa, Castle Yhah.
-Buildings of Interest: Palace of the Vines, The Great Exchange of Kasia, Great Market of Kasia, Lighthouse of Basgal, The Black Library at Ambria.
-Geographic Features of Interest: Cliffs of Basgal (Large sheer black slate cliffs flank the city and castle, known to have taken many lives.), Forest of the Kings (Large and often exotic temperate rainforest the capital is built in.), Valley of Rayun (Large and fertile valley, known for stunning views.)
RACIAL-Majority Race: Jestua, a Human-Elf Hybrid compose 66% of the population.
-Majority Race Appearance: Very pale skin, often with yellow or golden irises that stand out markedly due to a similarly coloured (but considerably lighter) Sclera.
-Majority Race Characteristics : Height is often slightly more than regular Humans and lifespan is roughly 20-60 years longer on average. Jestua are often cited as being more intelligent than regular humans, however the difference is far smaller than a Human compared to an elf. Strength is unaffected as is birthrate however stamina is reduced slightly to the point where Jestua are superior to Elves but inferior to Humans.
-Minority Races: The largest minority are pure Humans accounting for 31% of the population, various other races account for another 3%
RELIGION & MAGIC-State Religion: Gsarism.
-Religion Holy City: Mosian
-Name/Titles of Deity: The Clan of Gsar (To Most), The Gods of Sand and Sea (Believers)
-Religion Form: Polytheistic Worship
-Summary of Deity: The Clan of Gsar were gods nearing the end of a cycle some two thousand years ago, a family that had maintained a careful peace for most of their cycle the Gsar decided to save themselves from inevitable destruction by descending to the mortal and material plane. The Gsar encountered the Jestu Elves, a race of desert dwelling nomadic elves and seeking a source of worship cut a deal with these Elves. The Gsar now in the form of twenty tremendous sand snakes made the offer, worship them and the Elves would be given a homeland of their own. It was not a unanimous decision by any means, but the majority of these nomadic Elves agreed, tired of an inhospitable and uncaring world where they were always adrift. The Gsar lead their host of Elves on a perilous journey across the known world, finally coming to a channel and declaring that the island on the other side was uninhabited, that this island was the homeland these travel weary Elves had been promised. The Gsar transformed their snake like bodies into great beasts of the sea and carried the Elven across the channel on their backs. The Gsar demanded that in accordance with the deal a great holy temple be built in their honour in what was to be a new capital city, the Jestu complied gleefully and soon a great city rose up around a vast black stone temple whose pillars towered into the sky. The Gsar then took to the waters around the island, ever empowered by the worship of those upon it.
-God of: Barter, Trade, Travel, Loyalty, Resilience.
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-Magical Schools and Curriculum:
MILITARY-Total Military Size: 105,000.
-Military Details (Unit Types and distribution of numbers)
NATIONAL DRAMATIS PERSONAE-Head of State/Monarch:
-Ruling Dynasty (If applicable):
-Constable Of The Army (If applicable):
-Religious Head (If Applicable):
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HEROIC DRAMATIS PERSONAE-Insert hero characters here
CULTURAL-History
-List of Historical Grievances
-Relations
-Cultural Notes