January 31st, 2005
Hello, all of you adorable little lambs! I'm happy to welcome all of you to the Fifth Grail War for the 726th Holy Grail! Taking into consideration your previous inquiries and status as magi, we believe you to be fully qualified to participate in this wonderful little event. Now, keep in mind that while you are putting your life on the line, that's the daily routine of any magus, riiight~? Using your life as a bargaining chip to get your hands on something even better! So, since you've all accepted, you will summon a Servant and fight to the death with six other magi across the world for a chance to actualize that wonderful little glimmer of light you call a 'miracle'!
Oh, right, I almost forgot to mention: as usual, there are some...abnormalities in this Grail War 'cause I felt like tinkering with the system a bit. I mean, that system the Einzberns were using was so...outdated, it was gross and dusty and really needed a tune-up for the 21st Century, so you're welcome. On the downside that might cause a few weird phenomena here and there, but don't let that worry you! Just focus on the prize in front of you!
Don't forget to stop by the Church after you've summoned your Servant! Mr. Overseer needs to mark you down as having registered, after all~
Welcome to Eunoia, the Sublime Visions of the Eye of God.
Do try and make this entertaining for me, will you~?
Love,
???
Fuyuki City shall be your battleground.
It's worth noting that the map areas function as their own zones, so there's no such thing as a map area called "transit between X and X" or something like that. Think of it like Hollow Ataraxia or an RPG in that sense. Similarly, someone in one map area cannot cause an effect in another map area unless they explicitly have an ability to allow that. For instance, an Archer with Clairvoyance still cannot see what's happening in a different map area, due to this approach.
The Emiya Residence, Tohsaka Mansion, Einzbern Castle, and Matou Mansion are all abandoned. That said, feel free to make them your base, if you're so inclined. Just be wary.
Also, please begin all posts with the following format: [Name of Character, Sub-Area, Map Location]. For instance, [Emiya Shirou, Kitchen, Emiya Residence]. It makes keeping track of things easier for everyone. Also be rational about travel times between areas.
Name: ???
Title: ???
Class: Ruler
Gender: ???
Appearance: ???
Birth and Death Dates: ???
Alignment: ???
Personality: ???
Bio: ???
Weapon: ???
Parameters:
Strength: ???
Endurance: ???
Agility: ???
Mana: ???
Luck: ???
Class Skills:
Magic Resistance: EX
Due to the Greater Grail and Ruler's role as moderator, Ruler is unable to be harmed by Magecraft. This is not a skill Ruler had while alive, rather a necessity from the grail so Masters cannot interfere.
Bio: ???
Personal Skills:
???: ???
???: ???
???: ???
Noble Phantasm:
Name: ???
Title: ???
Rank: ???
Type: ???
Range: ???
Maximum Number of Targets: ???
Description: ???
Name(s): ???
Gender: ???
Age: ???
Birthday: ???
Personality: ???
Appearance: ???
Biography: ???
Abilities: ???
Keywords: ???
Name:
Class: Saber, Archer, Lancer, Rider, Assassin, Caster, Berserker
Gender: Obvious
Appearance: This is what your character looks like; describe armor in Noble Phantasm's if it's special. Unless stated otherwise pictures will be what your character looks like, exactly.
Birth and Death Dates: Approximate if there isn't a definite one.
Alignment: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil, Chaotic Mad, Runaway Mad Enhancement
Personality: Feel free to fill in as you like
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend.
Weapon: Some Servants may use non-Noble Phantasm weapons in combat. If your Servant uses a Noble Phantasm as a weapon state that here as well.
Parameters:
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much Prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills your class has. Please do not just put name and rank. Give an explanation of what it does.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend; modifiers are temporary rank ups, not a rating of how good it is. Limit of 3.
Noble Phantasm(s): Limit of two. One is preferred if they don't have two NP-worthy things and the second is just blatant wank.
Name:
Title: Kanji name. Usually an explanation like "Sword of Promised Victory."
Rank: E-EX. Plus modifiers are possible. These are temporary rank ups, or an indication of raw power.
NP Type:
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Name(s): Names, Nicknames, Titles
Gender: Obvious
Age: How old is your character? This roleplay takes place in 2005, as a reference.
Birthday: dd/mm/yy
Personality: One liner suffices. We want to leave room for development.
Appearance: This is what your character looks like exactly, unless stated otherwise.
Biography and Family History: The history of their lives, and the lineage of Magi they are from.
Origin and Elemental Affinity: Your elemental affinity determines what element based magecraft you can perform. Average ones(All five elements) are extremely rare, and dual elements are not unheard of. Having three or four elements is impossible. If you have an element that isn't part of the Great Five you can only have one element.
Your origin is the basis of one's existence, your inner impulse at their most base terms. For example, Shirou Emiya's is "Sword". If your Elemental Affinity is not one of the Great Five Elements, your origin and element should be the same.
Number of Magic Circuits: E-A
Quality of Magic Circuits: The amount of magical energy each single circuit can sustain. E-A
Magic Circuit Switch: (What activates your magic circuit. For example, Tohsaka Rin activates hers through the sound of stabbing herself in her heart. Emotions and feelings such as pain or sexual arousal also work)
Prana Tank: How much magical energy you can store. Prana Tank only affects battle in Bounded Fields. E-A
Magecraft: Includes all magecraft and magecraft related abilities like High Speed Aira the magus knows as well as that in the crest. If it's not here then your magus does not know it. The place you should put Sorcery Traits and Finalities.
Mystic Codes and Equipment: A magus' tool. Usually either an amplifier, or limited effect type. Equipment would be items totally unrelated to magecraft.
Non-Magecraft Related Skills: Mundane skills that have nothing to do with magecraft directly. Any skill of particular special note is included here; being good at stabbing things, repairing electronics, or the ability to cook well are basic examples.
(Note, Masters are either Known or Unknown, depending on their strength and history. Known Masters have their CS, meaning all their abilities, known to every other Master in the war from the get-go. Unknowns do not. This does not apply to Servants, nobody knows anything about anyone's else's Servant at the beginning.)
Team It's Time To Duel- Saber:
Musashi Miyamoto (OneBehindTheMask) /
Rayneth El-Melloi Archisorte (Phonic) (Known)
Team ""- Archer:
Billy the Kid (Grey) /
Rei Yasuhiro (OneBehindTheMask) (Known)
Team Gae Maid- Lancer:
Cu Chulainn (Phonic) /
Elena Lupei (Tatsua Aiisen) (Unknown)
Team Snake In My Pants- Rider:
Medusa (xMinuano) /
Kaname Housen(Grey) (Unknown)
Team
No Second Post Burn the Witch- Caster:
Skuld (BB) /
Christelle Proulx (Sakaki Chizuru) (Known)
Team Silent Blades- Assassin:
Hassan-i-Sabbah (Sublimation) /
Dalton Attwater (MULTI_MEDIA_MAN) (Known)
Team Punch Everything- Berserker:
Beowulf (MULTI_MEDIA_MAN) /
Shiulang He (Sublimation) (Unknown)
This is a set of magecraft that anyone who calls himself/herself a magus should know, outside of extreme exceptions like Shirou. The standard fare. Putting down "General Magecraft" on your Master's magecraft section necessarily means they are capable of the following. Thus, it's recommended you do so. Note that this only covers the basics, if you want to be really good at one of the things listed under here, specify that.
Magecraft Shields: Protection, however one’s senses are amplified. Eg Protecting against blinding will make your eyes water, protection against suffocation will increase the smell, etc.
Night-vision: The ability to see in the dark.
Basic familiar creation: Creating familiars. These familiars are only for spying. They cannot speak, use magecraft or fight.
Formalcraft: Drawing magic circles and using catalysts to perform rituals.
Basic suggestion: Suggestion using the eyes to make magical energy flow into the targets body. This magical energy is stagnant.
Basic Bounded Fields: Intruder alert, Soundproofing, Taking control of the mana in area.
Basic Bounded Field Removal: Removal of intruder alert, soundproofing, and taking in the mana in the area.
Locking: Locking doors with magecraft.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Make body lighter: -
Make body heavier: -
Floating: Manipulation of mass and air currents.
Looking through familiar: Transferring one’s consciousness to a familiar
Basic clairvoyance: X-ray vision, operation of a crystal ball
Geis: Officially a type of curse of coercion. Basically makes someone do what you want them to do unless that action threatens their life. A black magic.
Fixing glass: Fixes glass, up to a couple of hours.
Making a mystic pass: What it sounds like.
Contracting: Making a contract with something.
Curse of Self-Healing: General healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible to set as a program that activates when one is unconscious, however it then becomes impossible to control how much prana is used.
Rules1. No godmodding, no controlling people's characters, no autohitting, no doing things you shouldn't be able to do. You guys should know this.
2. Have fun and don't be a bully.
3. This is a TYPE-Moon Roleplay, so we go by TM mechanics. That means stuff won't be allowed if it contradicts the universe's rules.
4. You are not
always right, and your character is not Yamato Jesus.
5. No Masters with guns. It's too easy.
6. Metagaming will result in punishment. Please don't do it.
Note: This is not comprehensive, and may be updated if someone apps something worthy of being banned.
Girugameshu.
Anyone whose legend is "Pre-Girugameshu".
Nursery Rhyme.
Sigurd/Siegfried
Avicebron
Anyone still alive or something similar (Hanuman, Merlin, Scathach)
Anyone not human (Divine Spirits, Elementals)
Any canons we do not have the full stat sheet of, all Noble Phantasms included. (IE Achilles, Jeanne, Astolfo, Fragments Servants, etc)
Patriot Heroic Spirits (Koha-Ace)
The Hydra
Kaguya
Lugh
Enkidu
EMIYA
Ur Nungal
Maud
Gawain
People with Reality Marbles (Iskander isn't banned, though)
People who summon Servants to fight for them who are not named Iskander.
People whose legends are too recent (as a rule of thumb, pre-1900s and older is generally fine).
A day is divided into five Phases. Morning, Afternoon, Dusk, Night, and Dawn. For the sake of skills like Murderer of the Misty Night, Dusk, Night, and Dawn are counted as "night Phases" while Morning and Afternoon are counted as "day Phases". A phase is a unit of measurement regarding time for the RP. A phase ordinarily lasts until everyone who had something they wanted to do that phase has done so, at which point the GM will post that the phase has changed in the IC. Most actions regarding prep time are reliant on taking phases to use them. Examples include:
-Boundary Field creation (1 phase per Boundary Field)
-Setting traps (1 phase per trap)
-Creating Mystic Codes (1 phase per rank of the Mystic Code)
When a fight begins it operates on a "reply clause". What this means is that if you have a post in which your character does actions that take up X amount of time, the opposing character has X amount of time to do their own action, which will be counted as happening at the same time as your post. For instance, you punch someone. That's a single action, so their reply post can be the single action of dodging. Or your enemy decides to cast a Ten Count spell at you, then you have twenty actions with which to beat them up while they're chanting. This can be summed up with "you can reply to your enemy's actions with actions of equal time".
Once you've posted your character doing something, they're locked into that action and you can't change it, so think before you post. If you decide to do a whole Ten Count in one post, and while you're chanting your enemy leisurely walks up to you while you're chanting and stabs you in the head, then you can't post "reacting" to the stab; you're already locked into the Ten Count chant.
A post order does exist when battles are in play, decided by the order in which the RPers post when the battle begins. You cannot post out of order. For instance, if the order is "Servant A - Master B - Servant B - Master A", then Servant A and Servant B can't have ten posts of back and forth without the Masters posting at all, unless the Masters' RPers grant permission.
Regarding actions, a single action is something like punching, running, or casting a Single Action spell. Two single actions is a One Line, and so on from there. Command Seals and most Noble Phantasms are One Counts to activate. Talking when it isn't to use a CS or magecraft or anything, just normal talking, is a free action.
Aria and Spell Ranks:
Single Action: E
One Count and Two Count: D
Three to Five Count: C
Six to Nine Count: B
Ten Count and Above: A
5 Count will beat 3 Count. However a C rank attack will nullify both.
On amplification like those given by certain Mystic Codes or skills such as Military Tactics: Amplification of power shows its self when clashing with a something of equal power. Amplification of speed shows its self when clashing with something of equal speed. In either case, they will be more powerful, or faster respectively.
Prana Conversion for the MAN parameter:
A = 1500 units of prana
B = 1200 units
C = 950 units
D = 770 units
E = 615 units
Master’s Clairvoyance: One must explicitly say they are using Master's Clairvoyance to get information. At first a Master will get a Servant’s basic parameters. When the Servant shows its class through it’s weapon or speech, then Class Skills will be obtained. Personal Skills are obtained when a Servant uses them. Noble Phantasms through seeing them being used or being told about them from the Servant owning them. True Name is gotten from seeing a Noble Phantasm used or being told about them from the Servant owning them, or simply being told. For passive Noble Phantasms, all Personal Skills must be seen and the passive Noble Phantasm seen in action before getting the Noble Phantasm and True Name. No random guessing of True Names. Servants are only know as much as the Master unless they knew the other Servant in life in a non passing fashion.
Prana Regeneration for Servants:
Using a Command Seal to force your Servant to eat the body of a dead magus = one NP use back
Resting for 3 Phases = One NP use back
One day passes = One NP use back
You can use a Noble Phantasm more than once without getting an NP use back, though it depends on your Servant's MAN and the NP in question. Seibah would be able to use Invisible Air quite a few times without much incident, Excalibur is a different story.