{Accepting!}
The multiverse follows the general principal of energy being neither created or destroyed. Universes die as new ones are born elsewhere. Magic aetherfields are prevalent in some areas, but conspicuously absent in others. At the same time, the multiverse also follows the general principal of resting at the lowest-density energy state it can. The end result is a multiverse of trillions of parallel and antiparallel universes, all at a carefully calculated, energy-efficient, spacing.
So when a megalomaniacal robot tore a rift in its version of spacetime to invade another universe, the antimatter-powered reactors and hyperconductive magnetocapacitors fired at the same time as a desperate young witch tried to summon a monster larger than the one bearing down on her. Thus followed a rather large invasion from the robot's universe into the witch's. This is not our story.
Our story instead focuses on a rather curious by-product of the multiverse's book-balancing. Due in large part to the actions of the insane robot, there was a small but statistically significant imbalance in energy density. The multiverse rectified this by teleporting chunks of nearby universes into one single universe. Our story lies on one particular habitable planet, Mir, in that universe.
You control a faction (or person) teleported onto Mir. There is no plot or story; the RP is entirely free-form, and will come about from player interactions. As far as your faction or character is concerned, they were having a perfectly average day before being rudely interrupted by a thunderously loud boom and sizzling red flash. Following which, a hexagonal chunk of land from their universe is teleported onto Mir.
The size of your hexagon should be approximately one mile in width (or one meter). This isn't a strict rule, it's more like a guideline - so if your character is 1.5 m wide, that's fine. Each faction should find itself somewhat depowered, depending on the general strength of the faction. So, for instance, a transdimensional robot overlord might find its reactors failing to initialize due to a different quantum foam structure in this universe, and therefore be severely reduced in functionality. At least, until it can study Mir's quantum foam. Or your school-castle of teenage witches and wizards might find their magicks suspiciously unreliable at best thanks to a different magical aetherfield. A tribe of cavemen would be perfectly fine - not a whole lot can go wrong with flint. The city of ancient Rome, however, might find itself dangerously short on food. Manhattan has spotty power, severed water lines, and food issues. And so on.
/|Mir:
Aside from PC factions and characters, several other chunks of land were teleported onto the surface of Mir.
/|Sheets:
/|Rules:
/|Useful Notes:
The multiverse follows the general principal of energy being neither created or destroyed. Universes die as new ones are born elsewhere. Magic aetherfields are prevalent in some areas, but conspicuously absent in others. At the same time, the multiverse also follows the general principal of resting at the lowest-density energy state it can. The end result is a multiverse of trillions of parallel and antiparallel universes, all at a carefully calculated, energy-efficient, spacing.
So when a megalomaniacal robot tore a rift in its version of spacetime to invade another universe, the antimatter-powered reactors and hyperconductive magnetocapacitors fired at the same time as a desperate young witch tried to summon a monster larger than the one bearing down on her. Thus followed a rather large invasion from the robot's universe into the witch's. This is not our story.
Our story instead focuses on a rather curious by-product of the multiverse's book-balancing. Due in large part to the actions of the insane robot, there was a small but statistically significant imbalance in energy density. The multiverse rectified this by teleporting chunks of nearby universes into one single universe. Our story lies on one particular habitable planet, Mir, in that universe.
You control a faction (or person) teleported onto Mir. There is no plot or story; the RP is entirely free-form, and will come about from player interactions. As far as your faction or character is concerned, they were having a perfectly average day before being rudely interrupted by a thunderously loud boom and sizzling red flash. Following which, a hexagonal chunk of land from their universe is teleported onto Mir.
The size of your hexagon should be approximately one mile in width (or one meter). This isn't a strict rule, it's more like a guideline - so if your character is 1.5 m wide, that's fine. Each faction should find itself somewhat depowered, depending on the general strength of the faction. So, for instance, a transdimensional robot overlord might find its reactors failing to initialize due to a different quantum foam structure in this universe, and therefore be severely reduced in functionality. At least, until it can study Mir's quantum foam. Or your school-castle of teenage witches and wizards might find their magicks suspiciously unreliable at best thanks to a different magical aetherfield. A tribe of cavemen would be perfectly fine - not a whole lot can go wrong with flint. The city of ancient Rome, however, might find itself dangerously short on food. Manhattan has spotty power, severed water lines, and food issues. And so on.
/|Mir:
Aside from PC factions and characters, several other chunks of land were teleported onto the surface of Mir.
/|Sheets:
/|Rules:
- Standard forum rules apply. No god-modding, have a reasonable command of English spelling and grammar, etc.
- If you haven't posted in the IC for a week, your character/faction will be NPC'd and/or up for grabs. Also, see rule #3.
- Let me and the other players know if you're going to be away for more than a day. If you don't and you've been gone for a week, see rule #2.
/|Useful Notes:
- The more you can set up situations for other factions/characters and interact with them, the better the RP.
- Feel free to talk about what's going on IC in the OOC. I encourage you to discuss the setting, current plans for your or others' factions and characters, crowning moments of awesome, probable outcomes of fights, flights of wild "what-if?" fancy, or what-have-you.
- If you've got a brilliant idea that would add to the world, just throw it in your post. One of the fun parts of doing play-by-post is group world creation. Unless it egregiously goes against the general theme of Mir or restricts the other players, it's canon.
- Going off my previous point, I highly recommend familiarizing yourself with the improv rule of "yes, and".