Hidden 11 yrs ago Post by The Darkness
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The Darkness

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The Beginning
Somewhere in the vast expanses of the endless and bottomless Uferlos Sea lies the mega island Wahrheit, a sub-continental piece of land made up entirely of rich forests, towering mountains, and flowing grass plains inhabited by our favorite bipedal creatures; humans. The human race was making tremendous progress in all fields of existence, from science and art, to architecture and politics. Although having been what textbooks define as the Seventh Generation of Ascending Existence, or AE 700 (700th recorded year of existence) this was known as the First Golden Generation, a year in which all were frolicking jubilantly through the paved roads of their sprawling metropolises. The humans hacked away at rich forests, picked away at towering mountains, and occupied flowing grass plains with their steadily populating cities. The teeter-totter of what was natural and what was man-made was ascending on the man side as nature was plummeting towards the bottom, but since this is a teeter-totter occupied by two; what finds itself on bottom will always push itself back up.

The Beginning of The End
A well-educated scholar who lived in an earlier Generation once made the claim that their continuing weight of constructing perfection will only break the scale of existence. This scholar was cast out as a mongrel and a traitor to his own kind; a monster. One could say the scholar was the first acknowledged monster, which would be ironic, as very shortly after came what would be known as the Day of Ragnarok, when emerged from seemingly nowhere god-like beasts of varying shapes, however, they all shared one common characteristic; colossal sizes. Some of these creatures rose from the Uferlos, as if to trap the humans from an aquatic escape. Others blocked out the sun with wings the size of villages, as if to trap the humans from an air escape. And there were more of this titanic monstrosities that were on land, to face the humans on common ground. The beings floated, hovered, and stood as if unable to do anything else. This frozen moment would forever be burned into the conscious of any man that survived the Strike of Ragnarok. It happened so fast that it seemed as if the two juxtaposed instances melted into a single unit of time. The godly monsters mutilated and defiled the island of Wahrheit with overwhelming aggression and power. Civilians of the metropolises could do very little as from beneath their feet erupted and ascended rocky mountains of proportions never seen or even thought of before. These mountain ranges were soon blanketed with a foreign element that physically ailed those that were unprepared for this alien sensation of searing bitterness; flurries of harsh snow. On another part of the island, the once-shimmering and undulating fields of grass burnt up to rough and unforgiving desert, the riverbeds that formerly channeled rippling fresh water were replaced with bubbling molten lava. An area of the desert was stomped furiously until the terrain was made up of canyons that reached abyssal-depths. Oddly enough, the trees that were chopped down for human purposes seemed to resurrect and multiply, covering a good portion of the island and continuing to tower towards the sky. Half of the titanic forest grew strange moss vegetation and the ground turned into marsh and swampy mush. Riddled throughout this new terrain were the corpses of all those that seemed to bring about the Ending Ages, and also newly spawned monsters of the godly monsters, the Deities, creation that ate these corpses to discover the taste of human death; a succulent flavor that they soon grew to love above all others.

Ragnaroks Aftermath and The Ending Ages
About half of the human population was wiped out during the Strike, and the other half was left to cower in the remnants of their homes, fearing the alien sensation of dread that they would never have dreamed in a million Generations. The survivors flocked to a Golden Generation city that was completely unscathed by the Strike; Fendor, the Regal Port City. As they tried desperately to preserve their existence from the overwhelming beast forces, the Seventh Generation erased the year 700 AE and replaced it with 1 EA, the First Generation of the Ending Age. As the First Generation gave birth to the Second Generation and died off, a spark of "what if" soon erupted into a passionate inferno of hope.

The Rise of The Guilds
The Second Generation mustered up the resources of Fendor and united themselves under what they called the Guild of Fendor. The humans, united under this Guild, took their first steps into the foreign lands that were no longer their own, and braved the terrain and the horrid beasts that inhabited it. Using swords, axes, arrows, and many other surprisingly-innovative creations, the Guild began to successfully fend off the snarling monstrosities and brought back the carcasses of the fallen creatures, which the humans discovered a lot of could be used for armor and food, among other things. As both Fendor and the Guild grew overwhelmingly in population, the humans successfully mapped out New Wahrheit by means of stealthy and swift units united under a branch of the Guild known as the Recon Corps, it was agreed by all that they would begin to populate the different regions, and each region would be governed and protected by a Major Guild. The Major Guild would have three branches at the time of their founding; the Recon Corps, the Lancer Corps, and the Holy Corps.

The Recon Corps' missions involve reconnaissance on know monster hives or packs, and (surreptitiously) on other Guilds in case of suspicious actions.

The Lancer Corps are your heavy-hitting, well-armored bad mofos. Lancer Knights also carry the best technology into battle, and that too varies from Guild to Guild.

The Holy Corps are composed of Priests and Paladins, the Paladins are phenomenal fighters who often can hold out the longest due to their moderate knowledge of healing magic, while the Priests focus on group-healing magic and occasionally a binding/netting spell or two for sticky situations against monsters that come in swarms.

Guild Operations
Guild operations run fairly smoothly and simple... or at least as smooth as simple as hunting colossal baby-eating monsters can get. If not given a direct order or mission, which is usually demanded only in times of great peril, each Guild has a contract board designed as requests from villagers and other Guilds. These contracts range in price and difficulty, and all contracts must be accepted for engagement by an Advanced Keim or higher. The higher the difficulty, which are measured in Grades- Z being inaccessible directly to anyone under Knight/Maiden rank, but if they choose to bring a lower rank with them they can, and are typically gargantuan hordes or even attempting to track a Deity in the Recon Corps case; all the way down to F, which are often times your "He stole my sweet roll!" and things of that nature. Z,A,B,C,D,E,F.

If one joins a Corps, they are often grouped in Squadrons of varying size, ranging anywhere from 2 to 20, depending on which Corps you join and what your task is. Each Squadron is led by a Squad Leader, which in Guild Rank is an Advanced Keim or Knight/Maiden. It is not uncommon for Squads to group together for tougher missions. It also depends on the Guild members skill.

OOC/IC: http://www.roleplayerguild.com/topics/6992/posts/ooc
Hidden 11 yrs ago Post by The Darkness
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The Darkness

Member Offline since relaunch

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