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A new age of technology and wonder has spread across the world of Kervan. No more does the farmer snap the reins of a horse, but honks the horn of rumbling truck as he takes his produce to the market. Aircraft of all kinds now fill the sky and massive machines sit in the factories of the great industrial nations, producing seemingly anything you could imagine. New materials and their uses are being discovered, further advancing the industrial machine of the world. However, while some relentessly push forward, mining and building their way to the future, others look at this new found progress with fear and disgust. How could so many throw away their nature for the sake of progress? Similarly are the progressive ideals that have come with this new age. Some nations hold up the ideas of representation, fair government, progressive social norms of acceptance while others intensely believe in preserving their monarchy or dictatorship.

These times of great advancement have always been tests to see what nations survive and thrive, and who will be left behind, buried in the sands of time. What say you, great leader, what shall your nation become?
Right then! Welcome of "The Dawn of Tomorrow's World". This is a nation roleplay that, as you may have guessed, is focused primarily on a fantasy like setting with technology similar to that of the early 1940s, but with a lot more "what ifs" present! You see, this is a world building, character interacting based nation roleplay, meaning that things like particular numbers, production costs, resource numbers, aren't the main focus, but stay a more vague fog of a general agreement. No, this is about having lots of fun creating this amazing world of airships, mobile fortresses, and crazy industrial cities. Players will have a lot of freedom in terms of how they build their nation. With this freedom, however, I want to trust that when you join, you will be more than happy to collaborate and be on the LOSING side as well as the winning side. Maybe your giant flying fortress was taken out by a small elite team of heroes, saving the land you were invading! Who knows! Its all up to how you guys want to play it out. For some specific limitations, see the rules and the nation sheet.
Rules

-The GM has the ultimate final word for anything. Period. While I am happy to hear what you have to say, when I say "No" it means "No", end of discussion. This also means holding your opinion on the matter until the GM gives the final word.-

- Long pointless debates and arguments over ultimately trivial things seem to be a bit of a plague here after I looked through some of your long dead Steampunk/dieselpunk NRPs. So if it cant be settled in a few posts, take it to PMs. We are not here to argue who made the first assault rifle, or when the first whatever the fuck was made.-

-ABSOLUTELY NO POWERGAMING/GODMODDING! The leaders of your nation do not have acess to the thread! Thus any secret messages or other discussions cannot be heard unless the circumstances call for it, i.e the players already talked about a spy being present or whatever.-

-Grammar and spelling must be readable.Posts should not be one sentence. I want to see some good paragraphs. Of course if there's not much to post, that's fine, post it anyway-

-STAY ACTIVE! PLEASE! If your are thinking of joining the NRP, keep in mind I require that you post at least once every two days. I get things can get hectic in life, but want to see this be fairly active and not die four posts into the IC. Let us know if you are going on some sort of extended absence and try to tie up any loose ends so you don't leave other players hanging.-

-The Great War Machines! Now war is always fun to have in NRPs, and I am going to be very liberal on big nations possessing some massive war machine. However, the few restrictions I will apply is that you can't just whip it out on every battle and they will be generally be slow moving. Other than that, go nuts! Just understand they are not really there to win your nation a war, but to add to the world and have a Goliath for David to face.-

-On that note, technology in general! I will say that we shall limit it generally to something of the early 1940s, AKA, no jets at all, wider diversity of armored vehicles and aircraft, ect. Flying wings and such will be allowed and to be honest, I will just play it by ear.-

-Have fun! No really, I'm being half serious here. This is a fantasy/adventure based NRP with notable characters, places, and wars alike! Don't get to caught up in realism and just sit back and let things slide by. We are all here to have a good time, so simply shrug and move on from it.-

-Put "I read that mess, can we start already!?" at the bottom of your NS to confirm you have read the rules-
Maps
(Regular map subjected to change, check back often for updates)

Regular Map of the world of Kervan:


Biome Map:

Nation Library
"The Great Nations of Kervan"
The Nation Sheet

(Flag, cause all y'all love some flag.)
Nation's Name

Nation's History

Race
(Can be whatever you want within reasonable constraints. Try not to get to crazy or unbalanced)

Form of Government

Current Leader(s)

Notable Figures

Total Population
(No china blobs please. I may allow one, but in general, try to keep it under 160 million roughly)

Nation's Location:

Nation's Geography:
(See the Biome map to get a general sense of what your nation is like. Feel free to build onto that by adding notable forests or mountains and such to better enhance the setting of your nation. The Biome map is just something to help you along)

Economy:
(What does your nation like to import/export? Remember, your nation can't just home grow all the things it needs. Also its a good excuse for war! :D)
(Oh! And I am also allowing fantasy materials, like Float Stone or whatever to allow big machines or flying contraptions. Have fun with it, be creative!)

Technology Overview
(Does your nation favor progress over tradition? And if so, what fields is your nation focusing on? This is just a fun bit where you can describe whatever unique focus your nation has in terms of technology. Also, if you decide to make some sort of traditionalist nation that remains further behind others, that's great! Don't worry about being smited off the face of the planet right off the bat. Remember, we are here to have fun with a creative nation building roleplay, so we can play it out in more ways than just realistic scenario.)

Military Overview
Population
(If your nation is hardcore military, it can't be more than 7%, if not, 5%)
Army Overview
Navy Overview
Air Force Overview
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Nation's Name
The Greater Republic of Helvalion

Nation's History
The Greater Republic of Helvalion is a relatively new major power to the world stage in comparison to other nations. In the beginning, it was two states, both monarchies. For nearly two centuries, they had always been at odds with one another, constantly at war, or planning for war during rare peace time. The people of both lands grew very tired and hateful of the monarchy that would send them to die over petty differences. A unifying rebellion force overthrew the monarchy at the dawn of the new Industrial Era, establishing a new form of representative government that had not been tested. This system of a balance of powers, representation, and establishing the new laws of freedom were very successful in unifying and rebuilding the nation. Its new found size and strength is owed to immigration. At first, the small nation lived in relative isolation, with fairly small population. Though as news and stories of the nation's ideals of freedom and democracy began to spread, many people immigrated to Helvalion. Soon the nation began to grow rapidly, with this population growth came industrial, economic, and territorial growth. The nation's culture grew more and more hateful of old ideals and traditions as many of its people had fled their homelands for those very reasons. This forged the Greater Republic into the progressive nation it is today. A place always willing to warmly accept new ideas.

Race
Humans. Native Helvalions typically have geyish hair with blue eyes with some natural resistance to the cold.

Form of Government:
Representative Democracy

Current Leader:
President Walter Krauss

Notable Figures:
WIP

Total Population
Roughly 136,670,400

Nation's Location:
Location

Nation's Geography:
In the west near the coast line, the landscape is covered farmland, taking advantage of generally flat terrain and fertile ground. Here you also find the major port towns and cities. As you head further east, the lands become more uneven and rocky. Here is where most of the industrial centers are, particularly the city of Drenthe, a place home to many large industrial factories and a major Ragnite quarry. Here the lands are also dotted with larger pine forests and a snow capped mountain range.

Economy:
The Greater Republic has a Mixed Economy with various areas being either Market or Traditional economies. The Government does regulate various areas of the market, but ultimately it is a free market. In terms of its outlook on foreign trade, the nation often seeks new materials and oppertunities with other nations, always willing to trade. It exports Ragnite, an ore that is found in some locations around the world, but is in very high demand as it can be refined to power anything from your street lamp to your heavy rolling tank. The Greater Republic has very large deposits located in their mountains and is continually researching other ways to use it. The nation imports Black ore and other industrial materials as well as a few exotic materials.

Technology Overview
Helvalion is a place that welcomes new ideas and technologies with open arms. Thus is has a very diverse array of technologies on varying levels of society. In terms of military, the most notable advancements has been in its armored division. Helvalion tanks, thanks to their construction and Ragnite powered engines, are usually well armored, well armed, and surprisingly very mobile. They are well developed tanks that serve as the backbone for Helvalion's offensive might. Their Air Force simply relies on durable, easily maintained aircraft that can support ground troops, but is very lacking in terms of any airship technology.

Military Overview
Population:
6,286,900
-Army Overview-
The Helvalion Army focuses on primarily being a highly mobile, offensive force that uses blitz tactics and aggressive maneuvers with their armored vehicles and artillery to overwhelm an enemy whether they are attacking or defending. They also take advantage of the large amount if railways in the nation and use armored artillery trains for long range bombardments The Army is often given the most attention by the government, much to the dismay of the other two branches.

Standard Helvalion Infantry
Helvalion Infantry are distinguished by their dark blue uniforms and flag patches on their right arms. They use a wide variety of weaponry, using both bolt action and semi automatic rifles as well as sub-machine guns and semi-automatic pistols. They also posses shoulder fired anti tank weaponry and anti tank rifles.

Helvalion Light Tank (A6-2)
This is the Helvalion light tank, armed with a 75mm cannon, it is oddly heavily armed for a tank of its size and role. It's armor is lacking, even with the added skirts on the side, so it's main purpose is usually infantry support and reconnaissance. It is very swift and mobile both on and off road.

Helvalion Medium Tank (A7-1)
This Helvalion tank is the multirole of its tank class. It has decent armor, decent mobility, and a 76mm High Velocity cannon. It can support infantry and engage other armored targets, though it still isn't a heavy slugger. Usually it utilizes its speed and mobility to do hit and run tactics on enemy armor.

Helvalion Heavy Tank(A8-4)
One of the more newer additions to the armored forces, this is Helvalion's second heavy tank. It is armed with a hefty 88mm cannon and possesses very good armor. While its speed suffers from the weight, a very powerful Ragnite engine still keeps this thing on the move, making this a very deadly tank to both infantry and armored vehicles.

Helvalion Tank Destroyer(AT-3)
This tank's main purpose, as the name may tell, is to hunt and destroy other tanks. It has a lower profile and is armed with a 76mm High Velocity cannon. Combined with is great speed and mobility, it specializes in ambushing enemy targets and disappearing before they can properly respond.

Helvalion Armored Personel Carrier
This multiroled half track is mainly used for infantry transportation. It can carry up to eight men at time and is armed with a 12.7mm machine gun. Other variations include a mortar carrier and 57mm anti tank gun carrier.

Helvalion Armored Car
This is a very fast armored vehicle armed with a 20mm autocannon. Its main roles are reconnaissance and infantry support, but it is very vulnerable to any sort of anti armor or high calibur weaponry due to its light armor.

Helvalion Light Infantry Support Vehicle
This armored wheeled vehicle has slightly better armor than the armored care and posses a 37mm cannon as well as a 12.7mm machine gun. It has very good speed and mobility.

Helvalion Heavy Infantry Support Vehicle
This wheeled armored vehicle is a serious threat to tanks in any urban environment. While its armor lacking, its 75mm anti tank gun and 37mm autocannon combined with its great speed and mobility allows it to excel at hitting enemy targets and running. Other variations include an Anti Air version and snubbed 88mm Howitzer for artillery support.

Typical Armored Train
This armored train posses defensive turrents and a large, very heavy artillery cannon used to smash enemy lines to pieces.

-Navy Overview-
The navy is the branch that suffers most from neglect. While the quality of their ships is decent, their numbers are small and are mainly used to simply guard trade routes and the waters if the Greater Republic. However, the new leader of the Helvalion Navy is ambitious and seeks to build the Navy into a serious naval force to be reckoned with.

Helvalion Battleclass
A heavily armed and armored battleship type vessel, it is one of the more common ships. Its most notable armaments at its two 36cm cannons and four 26cm cannons. They are deadly heavy hitters, but are very vulnerable to submarines and aircraft.

Helvalion Destroyerclass
This is the newest and now second most common ship design of the Helvalion navy. It is a support ship that posses great anti air and anti submarine capablities as well as very fairly swift in the water. Its dual 88mm cannons also help it its ability to engage medium naval targets


-Air Force Overview-
The Helvalion Air Force is somewhat new to the scene, but has great promise. Currently it is mainly used to support the army and the navy, but with the newest addition of its first heavy bomber and talks of developing airships, the branch may evolve into its own in the coming years

K-17 Multi Role Fighter
This push engine aircraft benefits from being a rugged, powerful plane that has good climbing speed, dive speeds, and over all a very fast aircraft. It does, however, suffer from having slower turn times than other aircraft, thus it utilizes hit and run tactics as well as favoring head on dogfights and avoiding turn dogfights.

KH-14 Heavy Fighter
This twin engine aircraft is actually much more maneuverable than one would think and is all around a decent heavy fighter. It does, however, suffer from poor climbing abilities.

KB-4 Attack Aircraft/Medium Bomber
This twin engine aircraft also benefits from great speed and acts as a swift air to ground attack aircraft. It, of course, lacks in maneuverability.

B-7 Heavy Bomber
As previously stated, this is the newest addition to the Greater Republic's Air Force. This eight engine monster of the skies is armed with plenty of heavy defensive turrets, large bomb load, and long range bombing capabilities.
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The Nation Sheet


Nation's Name, Clyjahkanc

Pronounced: "KU-luae-jaeah-ha-kukahn-ku"

Nation's History

Race
Al-Bhed (This is a subrace of humanity suited to the desert and capable of breathing underwater, Almost all blonde, They have green eyes with spiraled irises)

Form of Government
Democractically elected leader in until asked to leave
Current Leader(s)
Orion
Notable Figures

Total Population
250,000

Nation's Location:
The desert
Nation's Geography:
It is almost all Sand but it does have a few mountains and Caves.

Economy:
They import food and cloths. They export salvaged goods, Fashion, Dusk ore a material that when exposed to light grows cold, Dune ore a material that if combined with Dusk ore stores the light of the sun to give off heatless light in the dark. They also send out work groups to work as archeaologists and salvage crews to work with other governments.

Technology Overview
They focus on Progress through understanding the past. They focus on the development of sea faring technology and advancing on the technology of the past.

Military Overview
Population
4%
Army Overview
Basic Gunnery training some mechas. Mostly guerilla warfare.
Navy Overview
Salvage ships with powerful winches, Cannons capable of launching refined Dusk cannon balls that grow cold enough to freeze sections of the ocean to prevent ships from escaping. Their capabilities at sea are far greater than most land and sky nations.
Air Force Overview
Non Existant
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Still a W.I.P
The Nation Sheet


Nation's Name: Cadian Empire

Nation's History: The Cadian Empire has only existed as a unified state for 20 years. Before the Signing of the Twelve states there existed dozens of nation states each raising armies and waging wars to control the Black ore mines. These wars raged until a Small state called In'somolta under the command The Iron king lead series of lighting strikes during at time of relative peace against three other nations. in a matter of days two of these nations submitted to In'somolta. the other lasted for months. During these months, there was hard bitter fighting. Coupled with the winter freeze resulted in massive loses of life for both sides. Once the third nation surrendered. there was peace for another 20 years. Until the the nation of In'somolta, now renamed the Cadian Empire instigated revolts in many of the neighbor states,so they would join their side.
Race: Cadian-Sub humans- Similar to human just Males tend to be taller and both genders stronger

Form of Government
Inherited throne
Current Leader(s)
Emperor Shilta' Vo
Notable Figures
Shas'la (Translated as Grand Marshall the highest level in the military) Kais Von Masi
San'lia (Head of the Navy translated as the Grand Admiral ) Vit Vo Basli
Mal'ius(Head of the Air force Translated as Lord of the Air) Talis Misan
Total Population
100 million

Nation's Location:Tundra/high lands (upper left area in the middle )

Nation's Geography:
An Alpine mountainous region boarding on high lands the winters are harsh and the Summers and springs to grow food. Rich in Black ore(use to create metal stronger then Steel but lighter.) The people Mine this ore year round.

Economy:
(What does your nation like to import/export? Remember, your nation can't just home grow all the things it needs. Also its a good excuse for war! :D)
(Oh! And I am also allowing fantasy materials, like Float Stone or whatever to allow big machines or flying contraptions. Have fun with it, be creative!)
The Empire exports Black Ore for use in military and civilian land vehicles,structures, and weapons. Along with fish and seafood in the summer months and fur and Game meat in winter.
The empire Imports Fruit,Vegetables in the winter cloth,gems,gold,metals and ores.
Technology Overview
The Technology goes for durability,function, and hard hitting in terms of the military. The civilian population enjoy a moderate level of technology and enjoy movies,music,theater,literature,planes,trains,and automobiles,fashion, and Radio. The military enjoys very tough durable weapons that don't require much maintenance (think Ak-47 type weapons not very pretty but dependable in the field) The military is issued a Full body armor consisting of Armored plates inserted into the standard military uniform. Currently within the military there are the following types of vehicles. Airships navy(of varying classes),Mechs(in testing),Tanks(all classes), Artillery(varying sizes),Planes(transport,Fighter,Bombers and others), Water ships navy(various sizes.)

Military Overview
Population
7%
Army Overview:

Navy Overview
Air Force Overview
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The Nation Sheet The Unions personal history is quite short, for it came only into existence roughly 45 years prior to this day, yet it has seen many rulers, and many nations rise and fall, such is the life of a world which doesn't quite comprehend what they hold in their hands. The Union acts both as the peacekeeper of its neighbors and stops only being a protector when it's railway influence is at an end. The Union also acts as a monarch for their local region, taking in taxes in order to continue protect its producers and tax paying nations, this has been the life of The Westhurstian Union for its entire existence, and whilst no man is happy to go to war, the army men are simply getting both bored and reckless without combat. The History of the Union prior to it's above state installment was a time of constant conflict between 20, or so, neighboring small countries, through the Gustavian Reformation there was peace, and during this peace the united governance was installed in the face of the Union. A couple of years after that a military coup was launched to overthrow the harmonizing fool of a leader that was Christina Algeinz, with her death the installment of the Stratocracy was easy, and the military took supreme authority for the union, whilst the quality of life has increased gradually with the military state installed, the life of a poor is by no means kind. Therefore, whilst the Union only has existed for rougly 45 years, it has managed to cement itself dominant in the region which it holds it's influence, further beyond it's national borders.
[center] The man with the absolute greatest rank would either be: [*]Grand General of the Army Krux Wilheilm Milze, or...[/*] [*]Supreme Commander of the Fleet, Albert Midledurf.[/*] [*]The Military Council/High Command.[/*] [*]B(lack)G(uard) Commander Keifer Streiz.[/*] [*]Heilich Operator Wilhelmdorf.[/*] [*]Keinung Operator Heiner.[/*] 173,560,013. [/center]
---
The military of the Great Unions command focuses most certainly on the ground combat, but second after they focus greatly on the research side of thing, this task being taken on by the airforce branch of the entire nation, leaving them without adequate flying machines, but due to the location of their cities within the confines of great and grand ravines, they believe that they have countered this affect by both that, and setting up a very well functioning anti-aircraft net out and about the union. The unions military policy is Scorched Earth mixed with a more modernized Hammer and Anvil strategy utilizing infantry and highly accurate artillery fire laid down from either railway fortresses, or more distant, high caliber artillery positions. The infantry of the Great Union rely heavily on their very hardened and highly effective body armor for their defense against the enemy, whilst it can be destroyed like anything else, it requires more effort to be retorted and distorted to the point of not working any longer. This armor can be utilized because of the Kalarians natural strenght. Whilst the Great Union hardly have any armored vehicles to speak of, they do have different degrees of body armor, all which serve different roles that tanks serve as well. The Infantry utilizes Sudden Deployment maneuvers to win the tide of battle, travelling on massive armored railway transports, they deploy and lay down fire on their enemies as quickly as they enter their influence, with the massive amount of fire, they believe that Sudden Deployment and Bullet Swarming is a very effective tactic in order to make the enemy flee their sight. But if the enemy is determined then there will always be a railway fortress in the distance, ready to fire its cannons, whilst nowhere as devestating as the Keinung, the regular railway fortresses of the Great Union are no thing to relaxe about, acting as land battleships, they can punish to great deals. Population: 6%
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Noordelijk Bondsrepubliek Vakbonden/Northern Federal Republic of Unions


Nation's History

The Federal Republic of Unions was founded just over twenty years ago as a wave of Syndicalist revolutions occurred in the north saw multiple governments in the region toppled and replaced by Syndicalist Republics. These revolutions began with the peaceful overthrow of the monarchist government in the Principality of Naarden where growing unrest within the country led to a referendum, which ended with the abdication. The lower classes of neighboring States took heart in the successful revolution of Naarden and took up their own attempts met with mixed success early on.

The first of these revolutions following the success in the Naarden was in the neighboring region of Flamardie where the far more aggressive defenders of the monarchists fought against the revolutionaries there. This was mirrored in Vallonia-Picardie where the similarly monarchist governments of the two regions made a pact to stop the spread of Syndicalism. The brutal conflict there only relented with the deaths of the two monarchs and the disillusion of their corrupt governments. In stark contrast to the brutality in the west, the revolutions in the east were relatively peaceful, with the peoples ousting the monarchs in Creußen, Elzach, and Lobenjun and the wealthy oligarchs in Denau and Rabenau.

Since the founding of the NFRU it's main goal has been the continued spread of Syndicalist values around the world. With similar communist revolutions occurring in nearby polities it has become a major focus of the Federal Republic's government to support them in any way they can. With the revolution in the Kingdom of Dereham the NFRU made it's first steps in arming and supporting revolutions in other countries.

Race

Human majority. Officially the NFRU is multi-racial and accepts all peoples into it's arms. Numerous ethnic groups exist within the Republics, many of which sharing land with each other. These are the Naardeners, Picards, Flamards, Cournaille, Haldyr, and Hanzhans. Generally skin color remains light among all ethnicities, with fair hair being more common the farther east you go, most common in Hanzhans and Haldyr but seen in Naardeners frequently as well, with red hair being the majority among Cournaille.

Form of Government

The NFRU is considered a Federal Republic, relying on a decentralized system of Republics unified under one federal government as a response to distrust of powerful, centralized government. This distrust has led to numerous checks and balances placed on the executive department's leader, the Proletariat General, and similar positions of power. At the individual Republic level democratic representation is given to all citizens, whom elect officials to represent them in the Congress of their individual Republic. Each individual republic itself has representation within the Federal Congress, based solely on their population.

The political position of Proletariat General is granted with the expectation that the incumbent will focus on the good of the Proletariat, not the state. In accordance with this, a Lieutenant Proletariat General is elected with similar powers who is to aid the Proletariat General in matters of foreign affairs so that the Proletariat General might focus on internal matters as his position requires.

An elected body of legislators and judiciaries exists in the form of the Proletariat Assembly which deals in law making and the enforcing of said laws for the Republics. Each Republic is given representation equivalent to their population, of which these officials will then vote on legislation. Said legislation may only become a law once the direct democratic process is taken to ratify the legislation in each Republic.

The Vergadering voor Sociale Harmonie, or Assembly for Social Harmony, is a further political body within the Federal Republic that has been on the rise as it's power base has expanded in recent years. A great deal of paranoia for political corruption has grown as political historians point to age of states having direct links to corruption within governments. In order to counteract this the legislature, with further ratification by direct vote, created the Assembly for Social Harmony with the intention of counteracting said possible corruption. An organization made up of lawyers, accountants, and self-repentant bureaucrats, ASH Inspectors regularly check in on branches of the Federal and Republican governments, doing complete inspections if need be, on the hunt for possible misuse of taxes or corruption. In the event of finding such discrepancies a force of well equipped enforces stand ready to enact sentences.

Current Leader(s)

Proletariat-General Erasmus Koen Dreyer - The incumbent Proletariat-General Erasmus Dreyer hails from the metropolis of Venlo, the Capital of the Naarden Republic. Born of a lower middle class family back during the reign of Prince Damian van Haanrath, Erasmus joined the many protesters swelling the streets of the Principality's capital, demanding the abdication of the Prince just over twenty years prior. Although not instrumental or even necessarily important to the victory against Monarchism that was won in Naarden, the young revolutionary quickly traveled the embattled region of Flamardie where he fought against the brutal monarchist government forces fighting against revolutionaries there. He is most know for his fiery demeanor, born of being a revolutionary, but few would call him out as anything more than a proud citizen of the Federation. Several of his detractors, however, would claim this to be a character flaw expected of far more aggressive politicians.

Lieutenant Proletariat-General Erhard Brandt - The current Lieutenant Proletariat-General stands as Erhard Brandt, a ethnic Hanzhan hailing from the capital city of Emden in Denau. He was elected along with Erasmus and though not the first to hold his post has certainly been influential in the position. As with all Lieutenant Proletariat-Generals, Erhard is expected to focus on foreign affairs during times of peace to allow the Proletariat-General and the electorate the ability to focus on matters deemed more important: that of internal issues and focuses. To this goal, Erhard has filled the admirably, acting as the foreign minister and diplomat to other Syndintern Nations and those abroad. He is characterized by his cool demeanor and level headed nature when under stress.

Notable Figures

Inspector General Marceline Lara Favreau - Marceline Lara Favreau is the current Inspector General of the ASH, a member of the old liberal, educated elite of Vallonia-Picardie before the abdication of Prince Damiaan. She was instrumental in the founding of ASH and was indeed it's first and only Inspector General since it's inception. The woman has since been the major power behind ASH, with her goals remaining the continued safeguarding of governance from corruption. She has been called cold and calculating by those who have seen her meteoric rise as telling and many point to similar organizations from Monarchist nations, citing that one step towards militancy is all ASH needs to become reminiscent of the militant arm of a fascist party.

Commandant General Ansgar Gehring - Ansgar Gehring is the aging Commandant General of the Federal Army and gained his position as a foreign fighter in Vallonia-Picardie during the brutal fighting that occurred there during the early days of the Federal Republic. The ethnic Haldyr, born of a small village in Lobenjun, gained notoriety in the conflict for his tactical know how, having claimed it's source being his father's earlier military career in the Monarchist Lobenjun's military. He was promoted to Colonel in the Vallonia-Picardie citizen's militia during the revolution and stepped down with the eventual disbanding of the militias, later commissioned the 23rd Lobenjun Landwehr as it's Colonel. It was soon after that the rapidly changing Federal Army put in the request for his transfer to Federal Command and request was made for him to serve as it's Commandant General, to which he accepted after several weeks of thought.

Commandant Admiral Denis Thys - Denis Thys is ethnic Flamard born in Naarden and is currently the Commandant Admiral of the Federal Navy. The man is old by all standards, having reached his seventieth year only several months ago, and is considered one of the last holds the old Monarchist regimes have on the Federal Republics. He was, at one point, a Captain within several monarchist navies with a long history of naval excellence. Throughout his career he became famed for his aggressive naval tactics which saw each and every one of the Monarchist navies succeed against the other, depending on whom he served with at the time. When the revolution occurred Thys was serving as a Captain aboard the Naarden warship, the HMS Vertrouwen, and although he was not a revolutionary himself he quickly picked the winning side in the matter. Lacking any naval officers of note he naturally became the Commandant Admiral of choice as numerous veterans of his campaigns expressed their trust in his abilities.

Commandant General Arzur Gwencalon - Arzur Gwencalon is the relatively young Commandant General of the Federal Air Corps and has garnered a following of loyal and exuberant pilots under his command. Ever since his service in Flamardie as a foreign fighter from Cournaille, Arzur has developed an air of adventure around him, often seen by the youth of the Federal Republic as a dashing sky captain. In fact, several children's stories have been written with a character by the name of Arzur, a dashing adventurer and captain of a sky-ship. In reality, Arzur Gwencalon has developed this mystique for a specific reason: his extroverted nature thrives on such attention. This alone has been pointed at as a reason for his retirement yet the youthful Commandant General has yet to even speak on the matter, let alone reply to such thoughts.

Damiaan Ferdinand Gerd van Haanrath, ex-Prince of Naarden - The famous ex-Prince of Naarden is Damiaan Ferdinand Gerd van Haanrath, eleventh of his line, remains a citizen of Naarden even after his abdication as Prince. A well known fact from before the revolution, Damiaan has always been one for ignoring the traditional responsibilities as a Prince, a fact that brought great displeasure to his much more traditionalist father. Throughout his years as Prince of Naarden he was known for shirking duties and escaping the Court to take part in much more enjoyable endeavors, most famously being his love of partying. When the revolution occurred in Naarden and the request for his abdication made, Damiaan accepted the demands of his people with little resentment. For his cooperation and relative kind treatment of his people whom were fed up with the system, less so the Prince himself, he was granted the right to keep much of his own personal wealth with productive lands and palatial estates being taken and put to proper use. Ever since he has remained in Naarden, surprisingly pleased with his station in life as a unique curiosity for the young children of the Republic. As he has reached his fifties a strange shift has shown itself in the populace: this ex-Prince had became a beloved symbol of Naardener history. Talks within Naarden have began determining the possibility of reinstating the title of Prince as a ceremonial, historical title and granting it to Damiaan. This has been met with harsh disagreement from the Republics of Vallonia-Picardie and Flamardie but, as is constitutional law, the right to decide is given to the people of the Republic he will be affecting.

Total Population

<98 Million

Nation's Location:



Nation's Geography:

As with much of the north, the Federal Republic consists of relatively sparse foresting along with highlands and expansive plains. Due to the clockwise turning gyre in the inland sea the Federal Republic remains generally temperate compared to nations at similar latitudes. The mountainous and hilly regions of the Federal Republic are known to hold vast mineral resources and are becoming more and more exploited as technology advances to levels necessary to efficiently put said resources to use.

Economy:


One of the hallmarks of the International's revolutionary program is the Work Exchange, an organization by which unions come together to cooperatively manage the distribution of goods and services. There are Work Exchanges for cities, provinces, and regions, as well a Central Work Exchange for the NFRU as a whole.

At the level of the workplace, NFRU union frameworks vary. In liberated territory, almost all workplaces are either worker-owned/managed cooperatives or integrated into larger democratic bodies. Sometimes the union itself acts as the governing body of all its constituent workplaces, owning many workplaces with managers appointed by the central democratic representatives or elected themselves.

The economy of the NFRU focuses around the basic factors of production: agriculture, mining, quarrying all fall under the focus of the Republics. These industries have rapidly become industrialized in the past two decades as a Syndicalist state but factories focused on production with these materials are relatively infrequent, at least compared to their fellow members of Syndintern. This has allowed the NFRU economy to boom as it provides basic, necessary resources to their closest allies whilst also using materials at a decent rate.

Technology Overview


Technology within the Federal Republic, ever since the successful revolutions in the north, has focused on infrastructure and the means of production. Militarily the NFRU see's a focus on artillery and air technology, as well as a reliance on lighter warships such as destroyers and submarines. As of recently early forays into possible legged designs to supplant traditional tracked and wheeled vehicles have been made.

Military Overview

Population
3% total - 2,850,000 Personnel






"I read that mess, can we start already!?"
Hidden 10 yrs ago Post by Milkman
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Milkman

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I am interested in this. Can your nation have territories on multiple continents? Like a colonial empire?
Hidden 10 yrs ago Post by Skepic
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Skepic Spookbuster

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That's fine, As long as they aren't too big or anything.
Hidden 10 yrs ago Post by AspenIvan
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AspenIvan

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Any possibility of entering as a polity that is not, strictly speaking, a nation-state? I would have a bit of territory and armed forces, but I would be an international political party and federation of radical trade unions and cooperatives.
Hidden 10 yrs ago Post by Milkman
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Milkman

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I've selected my territory. Can you aprove of this?

Hidden 10 yrs ago Post by eemmtt
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eemmtt

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The Nation Sheet


Nation's Name
Irodein Empire
Nation's History
The Irodiens started out as a small city state in the turbulent Vosta region. They existed as a small force in-till the first Emperor arrived according to their legends he conquered the region and several of the outlining area. A series of emperor’s expanded Irodein power and territory bring the empire to global power. But some RSI affiliated groups started to gain influence in the northeast part of the empire. Deming them a threat to imperial power in the region the army was mobilized into the region. The act of the army mobilizing sparked a region wide revolt. The imperial army spent 35 long years of fighting to bring the region back in line. After the battle of mount Varus he Imperial army manage to break the main RSI resistance and bring the region back in line. The empire has rebuild since them even though there still some pockets of resistance left to clear out the empire is eager to show there new military prowess.
Race
Sanfures ;


Form of Government
The sanfures are mostly under the rule of an imperial government lead by a powerful emperor advised by an imperial council the most powerful of them is usably the military advertisers called Governor-Militant. Territory is dived into provinces witch are ruled by Governors. Expansionistic and have a Machiavellian mindset using their military to intimidate or outright conquer there weaker neighbors. But are willing to form alliances with other nation if it can be beneficial for them.
Current Leader(s)
Emperor Axaium Uldra
Notable Figures
his son Theadrean, and Governor- Militant Tybal
Total Population
155,000 million Imperial citizen

Nation's Location:

Nation's Geography:
A rugged and harsh land the empire calls home the more central areas of the empire is mountainous are similar to the are's on earth. Towards the out lying area it's falter and much more fertile land.

Economy:
The economy of the empire is a regulated market.The nation are main exports is materials such as as ores, coals, refined metals, salts, weapons, stone, and imperial onyx a rare black colored stone that is prized for its building quality. A recent creation of the empire is Fire steel a iron alloy which is as strong as steel but can with very high temperatures making it excellent for engines.

Technology Overview
Much of Irodien technology can be described as simple and rugged. Most of the empires technology progess has be shaped by the 35 year long civil war. In military tech is equal to that most of the other nations. But on the civilian front only mining and factory technology improved. Metallurgic research is one of the few areas that the empire is leading in. The biggest discovery in that field was the process for creating fire steel. With fire steel the empire could build more powerful engines.

Military Overview
Population
6.5% total 10,075,000
Th eImperial army is the largest of the armed force of the empire. Its troops are organized into legions consisting of 250,000 soldiers lead by a general. Imperial tactics are a mixture of static trench warfare and fast moving blitz.
Army Overview; number; 7,045,000

Navy Overview; number; 3,030,000
The area of the most rapped growth the in the empires military has been putting a good amount of resources. Because of the empires desires to have a navy that rivals that of the traditional naval powers and to start establishing over seas colonies. The marine core consisting of 300,000 marines are armed and equipped in the same way as the army.
current naval strength
Battleships 20
Carrier, fleet 6
Carrier, escort 14
Cruiser 35
destroyers 120
Air Force Overview
The air force isn't an independent group it devised into two branches the Imperial army air force (IAAF) and the Imperial navy air force (INAF). The empire has ignored designing airships instead focusing on fighters and bombers.
Imperial AF-34
Stander Imperial fight it is a rugged and powerful plane with an average climb speed and turning speed. Armed with 4 50.cal machine guns and two 20 mm cannons. Its an well rounded fighter overall.
Imperial HF-43a
A double engine fighters its has improved speed and maneuverability than the stander fighter. Its armed with four 30mm cannons in the nose.
Imperial BA-23b
The empires medium bomber it carries a good amount of ordinance making it the work horse bomber. It has several defensive positions.
imperial HB-55
The heaviest bomber in the imperial air force it can carry the most amount of bombs and is a very rugged aircraft with plenty of defensive positions.
"I read that mess, can we start already!?"
Hidden 10 yrs ago Post by Knockout
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Knockout

Member Offline since relaunch

I will post an application soon, but for the sake of convenience I'm preventively claiming some coveted lands.

Hidden 10 yrs ago Post by Skepic
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Skepic Spookbuster

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Milkman said
I've selected my territory. Can you aprove of this?


Seems fine by me, I may scale back that one territory on the Africa like continent a bit, but yeah, other than that, seems alright.

AspenIvan said
Any possibility of entering as a polity that is not, strictly speaking, a nation-state? I would have a bit of territory and armed forces, but I would be an international political party and federation of radical trade unions and cooperatives.


Hmm.... PM me the details of what you have in mind.

Well it's good to see this is getting a healthy amount of attention! Still gettin pass Thanksgiving, but I will update the OP's map with everyone's claims soon.
Hidden 10 yrs ago Post by Zurajai
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Zurajai Unintentional Never-Poster

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Knockout, we may have an issue, as I put myself in the same place your northern most area is claimed.
Hidden 10 yrs ago Post by Milkman
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Milkman

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I think we should update the map with the claims in the first post. Now we have two issues of area's that have been claimed by two people as Brink has also put a claim on an area that I claimed :)
Hidden 10 yrs ago Post by Peace Keeper
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Peace Keeper

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It's a problem considering that according to the posts he claimed it first.
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