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Hidden 9 yrs ago 9 yrs ago Post by Genni
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@Cyclone I'd say get the bones of a system in place first, but then ask for input to flesh it out. If the system's too heavily developed it would make ironing out problems more difficult, as you'd start to pressure other aspects of the rules wth each change.

Would you have a developing dungeon? For instance, the Dungeon Keeper starts with a gang of imps who he has to order to mine, build and dig, but as the dungeon expands the GM would be able to 'promote' the good players into different creatures as new rooms were developed and upgraded?

And then there's captured Fairies being tortured and converted, along with other heroes as well.

I'd recommend some sort of reward system for players who carry out their tasks quickly and efficiently, or at least do what the Dungeon Keeper tells them to do timeously. The players with the highest rewards would be the ones most likely to be promoted, whereas the lower ranking players would be sent on suicide missions special assignments to gain points quickly.
Hidden 9 yrs ago Post by Cyclone
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@Genni

Thanks for the input.

To answer your question, I was thinking that we'd start in a small, relatively crappy dungeon. A cave or something. Then maybe conquer a castle, and take up residence there. Then maybe a town, then a city, and so on... As this went on, certain people that prove their loyalty might be given subordinates or even armies to command. With that added responsibility might come shiny treasure, a little dungeon of their own, or whatever else would motivate that particular character. On the other hand, those that fail the Dungeon Keeper repeatedly might get punished by demotions or short stays in the jail/torture pit.

Of course, all of that is subject to change but I'm pretty sure we'll have something like that as a reward system and change of scenery/visible progression as the RP goes on.
Hidden 9 yrs ago Post by Genni
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@Cyclone In Tinkerhel's case, could she be rewarded with a short stay in a torture pit instead? Those Dark Mistresses really gave her a taste for the gentle touch of a whip against her bare flesh. >D
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Hidden 9 yrs ago 9 yrs ago Post by BBeast
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When I said create a plot and iron out details I meant something more along the lines of figuring out what the Dungeon Keeper will be like, what the rules will be, where this will take place...


Oh, you meant the important stuff which needs to be settled before we can start. That's probably a good idea.

@BBeast

Would you want to be a Co-GM? If you don't that's perfectly understandable, but I figured I'd extend the offer since the two of us ran this RP.


I must decline. I've started uni this year, so I'm rather short on spare time. I'll still help out as I can, and with mid-semester break coming up I'll have extra time then, but I've got enough on my plate without Co-GMing an RP.


And on to the plan. I like the idea of progression as the story goes along, and encouraging player characters with rewards. These rewards, of course, would need to be tailored to each character, for all of our characters would have different motivations. The greatest reward (generally, anyway) would be some sort of skill upgrade, used to reward the bravest and most useful minions.

As for location: One option is Outremar- the original home of the Keepers (set, of course, before we destroyed it). It is large, a bit of a blank slate. We can do a lot with it. Only downside is that there aren't much in the way of pre-built plot hooks.
Another option is Elysium - Also reasonably large. Unlike Outremar, it comes with prefabricated civilisations which we can mould into a good story. My preference is this one, since it has a lot of potential.
Third option is Cyprus, although it is perhaps a bit restrictive. Unless we want our plot to be some sort of showdown between us and the Cypriots, we don't have much room to move.
Alternatively, we can build a whole new world, although I think that would be unnecessary considering that we already have a few.

Now for the Keeper. Our Keeper needs to not be tied down to a single theme, for that would restrict what kinds of characters would be compatible. So what we need is some Generic Evil Overlord:

Personality needs to fit our needs. That is, he needs to be both strict in punishment and willing to reward those who do well. I'm thinking he'll be sparing in speech rather than make flamboyant speeches, for this is about the player characters, not the Keeper. Direct. Efficient.
As for powers- well, throw in powers as necessary and within reason. He won't be doing much battling anyway (that's what we're for), so that shouldn't matter too much.

One other matter that needs to be agreed on is our individual levels of power at the start. I'm thinking on the level of Rogue Beings. Not super-powerful Rogue Beings, but still fairly potent.

P.S. We'll need a different name, too, to differentiate it from the normal Dungeon Keepers RPs.
Hidden 9 yrs ago Post by Cyclone
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@BBeast

Hmm. Name can be discussed in the interest check, I suppose.

For the map I had the idea to use an altered version of Cyprus. Maybe I will make the scale of the map larger for a bigger area, and throw in some of the old cities from Elysium. But anyways, I'd modify Cyprus by horizontally compressing it to be a big (long but narrow) valley with us starting on one end and this huge, rich valley with Amplus in the end. Between Amplus and us would be a lot more human settlements, as well as some of those minor nations. So in this way even the map would have clear progression: as we march foreards through the valley, it becomes less rural and the armies and cities we face get even bigger.

For the Keeper I was thinking of a powerful human warlock possessed by some sort of demon. Quick temper, evil, sadistic, extremely powerful magic, yet with a body fragile to the point that he has to send all his minions to do his fighting for him. As in for grandiose speeches, maybe he could just be one not much for words, but other than by summoning everyone to the dungeon heart for a nice sit down I'm not sure how he'd issue all the needed orders when he's ready for a new invasion.
Hidden 9 yrs ago Post by Genni
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That is, he needs to be both strict in punishment and willing to reward those who do well.

Tinkerhel: "Preferably at the same time." *purrs with anticipation*

...I'm not sure how he'd issue all the needed orders when he's ready for a new invasion.

THe ability to psychically project himself into the minds of others, demoralising enemies entering his dungeon and issuing orders to his minions from a distance?
Hidden 9 yrs ago 9 yrs ago Post by Cyclone
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Hidden 9 yrs ago Post by Cyclone
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...and holy crap, they have been pouring in. If you @BBeast and @Lugubrious post that you're interested over there, the thread will have sixteen different people. I'm reluctant to close the lfoodgate, but I might have to
Hidden 9 yrs ago Post by BBeast
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@Cyclone
My goodness that filled up fast. I like the name.
I also like your plan for the map.
Let's hope this all goes well.
Hidden 9 yrs ago Post by Kangutso
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Hidden 9 yrs ago Post by Cyclone
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@Kangutso

I went through the IC and @mention'd all the names I saw. What with your writer's block I didn't see your name :P

But anyways, I see you found your way over there. That's good because I am slamming the door shut on that RP; we have an insane amount of people in.
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