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French Foreign Legionnaires, present day.
Instructions:
- Using the provided Template, please post a character sheet here.
- Please only post sheets in here -- all other posts go to our OOC thread.
- Please check the information below regarding equipment and character types.
Character Guide:- Please only post sheets in here -- all other posts go to our OOC thread.
- Please check the information below regarding equipment and character types.
- Centurion gives preference to veteran military, but tends to favor people who served in elite units; for the pay they are offering, every paratrooper, light infantry and special operations unit in the world is aware that not only is Centurion hiring, they are paying quadruple the going rate. That's got a line out the door. It also lets Centurion run brutal assessment exercises and lots of intensive psychiatric screening to determine if it really wants a candidate or can do with out. Some law enforcement types may be considered, at least from the tougher and more militarized divisions of police.
- Centurion recruits and trains some specialists for technical support, so it is entirely possible that a character could join Centurion if they were in good physical shape and could hack the training that is run by the first category – veterans from special operations units.
- Hiring, training and so forth is conducted in French Guyana – a base leased from the French and right next to, incidentally, a space launch facility. No one realizes going in that they signed up for an interstellar war – French Guyana just seems like a particularly fetid part of the Amazon Jungle, and a good way to sort out the wannabes from the real thing. The characters spend about three months there supplementing their training and being evaluated if already trained. Odds are, they'll take advantage of a gathering of some of the world's finest, and actually learn new skills down there, but probably also teach and train together if sufficiently skilled. Everyone has to train together in order to be able to work together in a fight, no matter what the prior experience, but some people are also going through a course of basic training equivalent to that of elite organizations worldwide, and others are going through the equivalent of a special operations selection course.
- Until we have at least several riflemen characters, we're keeping the sniper thing down to a dull roar – only one character gets to carry a DMR.
- Centurion provides an equipment stipend that allows characters to pick their load bearing equipment and other gear of that nature, but it does not cover weaponry. So a character has a lot of choice about what boots they take with them (into space, but they don't know that) and what sort of plate carrier and ammo rig they're going to wear out there, but they don't get to just pick their guns. Canteens, rope, knives, multitools and so forth all are covered with the stipend, which is pretty generous.
- Uniforms are produced quickly in camouflage optimized for their operating conditions and come in a variety of styles for the preference of the user; Centurion doesn't mind letting its people choose what sort of shirts they want to wear and doesn't care about the color of the undershirt. Flight suits, US-style 'combat' shirts, and traditional military jackets are all in use, as are various types of kneepads and gloves. The helmet system issued is modular, and one can remove the ear and neck protection for weight as well as to add communications equipment and can mount a variety of optics gears.
- Just because the characters are military doesn't mean you shouldn't consider what their hobbies and interests are. You never know what might be useful in dealing with aliens.
- Let's try not to all be Americans, either. Thanks.
- By the same token, the company is issuing certain types of equipment, so no, “Well, my country has <insert here> and it's better so we should use that” or “I want to carry my country's rifle into battle, it's a national e-peen thing.”
- Centurion recruits and trains some specialists for technical support, so it is entirely possible that a character could join Centurion if they were in good physical shape and could hack the training that is run by the first category – veterans from special operations units.
- Hiring, training and so forth is conducted in French Guyana – a base leased from the French and right next to, incidentally, a space launch facility. No one realizes going in that they signed up for an interstellar war – French Guyana just seems like a particularly fetid part of the Amazon Jungle, and a good way to sort out the wannabes from the real thing. The characters spend about three months there supplementing their training and being evaluated if already trained. Odds are, they'll take advantage of a gathering of some of the world's finest, and actually learn new skills down there, but probably also teach and train together if sufficiently skilled. Everyone has to train together in order to be able to work together in a fight, no matter what the prior experience, but some people are also going through a course of basic training equivalent to that of elite organizations worldwide, and others are going through the equivalent of a special operations selection course.
- Until we have at least several riflemen characters, we're keeping the sniper thing down to a dull roar – only one character gets to carry a DMR.
- Centurion provides an equipment stipend that allows characters to pick their load bearing equipment and other gear of that nature, but it does not cover weaponry. So a character has a lot of choice about what boots they take with them (into space, but they don't know that) and what sort of plate carrier and ammo rig they're going to wear out there, but they don't get to just pick their guns. Canteens, rope, knives, multitools and so forth all are covered with the stipend, which is pretty generous.
- Uniforms are produced quickly in camouflage optimized for their operating conditions and come in a variety of styles for the preference of the user; Centurion doesn't mind letting its people choose what sort of shirts they want to wear and doesn't care about the color of the undershirt. Flight suits, US-style 'combat' shirts, and traditional military jackets are all in use, as are various types of kneepads and gloves. The helmet system issued is modular, and one can remove the ear and neck protection for weight as well as to add communications equipment and can mount a variety of optics gears.
- Just because the characters are military doesn't mean you shouldn't consider what their hobbies and interests are. You never know what might be useful in dealing with aliens.
- Let's try not to all be Americans, either. Thanks.
- By the same token, the company is issuing certain types of equipment, so no, “Well, my country has <insert here> and it's better so we should use that” or “I want to carry my country's rifle into battle, it's a national e-peen thing.”
Squad Roles
- Squad Leader
- Rifleman (4)
- Designated Marksman
- Automatic Rifleman (2)
- Grenadier
Equipment Guide
The following are the Centurion-issued weapons systems;[indent] – Issue Rifle: HK416 – A versatile and effective system based on the M4A1 that is in common use with all sorts of special operations units worldwide and with a good reputation for reliability, the 416 was chosen as a base platform for the initial Grathik modification of human weaponry to quickly get trained human troops into the field with familiar weaponry that would, nonetheless, let them be able to put up a fight. Most soldiers from most militaries and the PMC world are familiar with it – those who haven't handled one before will have plenty of comrades that can show them how it all works. The Grathik upgrades are subtle – stronger materials, better reliability and different ammunition. Each Centurion operator gets their choice of accessories with Grathik-built SOPMOD kits. The system is modular and the Grathik are happy to provide differing barrel lengths and other options in line with the H&K offerings on Earth. It fires a 5.56x45mm round, modified by the Grathik to be viable on a more advanced battlefield than earth.
- Designated Marksman Rifle: HK417A2 – Semi-automatic, accurate and reliable, the HK417 is the designated marksman rifle that the Grathik chose to provide, upon consulting human experts in the field. It fires a 7.62x51mm round, modified by the Grathik to be viable on a more advanced battlefield than earth.
- Squad Automatic Weapon: IMI Negev – The Israeli Military Industries Negev, a light machinegun that has a smaller feed tray than the FN Minimi, aka the M249 SAW, a better tolerance for dust, a semi-auto function and a one-handed barrel change process, has been produced by the Grathik for its troops. As with all Grathik supplied weaponry, it is produced using their own materials, and runs Grathik-made ammunition, which is still 5.56x45mm.
- Shotgun: Saiga-12 and Kel-Tec KSG – Surprisingly, the Grathik chose about the only Russian weapon on the list, the Saiga-12, over shotguns used by the western militaries for the simple reason that even some Western law enforcement departments were going for the Saiga. It is a somewhat bulky system, but it is utterly reliable with its Kalashnikov action and feeds from detachable magazines. On the other hand, figuring that troops might want something compact and still a shotgun for various breaching actions and close combat, they also produced the Keltec KSG, a compact pump action weapon.
- Sidearm: M1911A1 and Sig Sauer P226 – The problem the Grathik encountered when deciding on sidearms was that the Americans and the Europeans had a huge dispute over which handgun system reigned supreme; the Europeans preferred lighter stuff chambered in 9mm and the Americans used the M9, mostly due to political considerations resulting from NATO standardization, but didn't like it. Further research showed that Americans, given the excuse, went quickly back to the gun the Beretta M9 replaced, the M1911A1 when in actual combat in Iraq and Afghanistan. Their 1911A1's are modified extensively in line with offerings from Kimber and Springfield Arms. Meanwhile, for shooters that do prefer to do so, there is the Sig Sauer P226 available for general issue in a variety of options as well.
- Anti-Armor/Rocket Launcher (Disposable): M72A7 Light Anti-Tank Weapon – Considered obsolete in 2001, the LAW found a new lease on life during operations in Iraq and Afghanistan because it was light – that meant that two could be carried for the weight of a single Swedish-made AT-4 rocket, which had been angled as the successor to the LAW. US authorities scrambled to have more made during Operation Iraqi Freedom and Operation Enduring Freedom. It's something that just about every rifleman will carry at least one of, to give them bunker-busting and vehicle-destroying firepower in a pinch without overloading the kit. The Grathik produced version uses an explosive with far more penetrative power, designed to deal with equivalent threats in interstellar warfare.
- Grenade Launcher: M32/Mk14 mod 0 Grenade Launcher – A multi-shot grenade launcher in use with the South African National Defense Forces and the United States Marine Corps, this weapon supplements the underbarrel grenade launchers that many of Centurion's operators opt to employ on their weapons, adding a dedicated, rapid fire grenade launching capability to the unit. The Grathik version is typical in the use of different materials, but the standout round is an Electromagnetic Pulse grenade for the disruption of enemy communications systems and targeting, which is also avaible as a thrown hand grenade as well.
The following are in use by Centurion, but are not standard issue:
- Sniper Rifle: Sako TRG M10 – The loser of a US procurement competition, it is a Finnish-designed rifle that probably should have won the competition, except Remington had more lobbyists. This weapon is not generally deployed except by sniper teams, but is available for special situations. It fires a highly modified. 338 Lapua round, which is the current champion of long range rifle rounds.
- Anti-Materiel Rifle: Barret M107A1 – The Light Fifty, which the Grathik have strengthened considerably. It still fires the .50 caliber round, however. This weapon is not general issue but is available for special purposes.
- Anti-Armor/Rocket Launcher: M3 Multi-role Anti-armor Anti-tank Weapon System (MAAWS) – An 84mm rocket launcher of Swedish design in use with a number of special operations units worldwide. The Carl Gustav, as it is known, is a respected and proven weapon system – the most notable difference between the version the Grathik produced for their human mercenaries and the terrestrial version is that the anti-armor warheads penetrate much more armor and the HE warheads are considerably more effective. Owing to the system's bulkiness, it is not always taken along, especially if the threat is within the capabilities of a LAW.
- The M2 Browning sees use, of course, as does a lot of other heavier equipment. Centurion has ample fire support -- I'm just not listing it all.
- so do a variety of vehicles, including a Grathik modified Puma IFV, originally German, with an AI system and other efficiency measures that ups the capacity of one vehicle to eight passengers.
- Anti-Materiel Rifle: Barret M107A1 – The Light Fifty, which the Grathik have strengthened considerably. It still fires the .50 caliber round, however. This weapon is not general issue but is available for special purposes.
- Anti-Armor/Rocket Launcher: M3 Multi-role Anti-armor Anti-tank Weapon System (MAAWS) – An 84mm rocket launcher of Swedish design in use with a number of special operations units worldwide. The Carl Gustav, as it is known, is a respected and proven weapon system – the most notable difference between the version the Grathik produced for their human mercenaries and the terrestrial version is that the anti-armor warheads penetrate much more armor and the HE warheads are considerably more effective. Owing to the system's bulkiness, it is not always taken along, especially if the threat is within the capabilities of a LAW.
- The M2 Browning sees use, of course, as does a lot of other heavier equipment. Centurion has ample fire support -- I'm just not listing it all.
- so do a variety of vehicles, including a Grathik modified Puma IFV, originally German, with an AI system and other efficiency measures that ups the capacity of one vehicle to eight passengers.
Character Sheet(Template Here)
Name:
Age:
Gender:
Ethnicity/Nationality:
Former Unit: (include rank, if applicable)
Role: (Rifleman, Squad leader, etc.)
Physical Description:
It's probably best to actually describe the character if you are going to rely on a picture, or you can do without the picture if you like, but definitely describe.
Skillset:
Talents one has either naturally or through education or training of some sort.
History:
Explain how your character got there -- no 'the story will come out in RP' lines, please -- I want a feel for where your character is coming from. Feel free to work up names and places and so forth. Be sure to mention arrests or feuds and debts and the such.
Psychological Profile:
An idea of how the character thinks and so forth; should be linked to the history.
Equipment: See the character guide and notes on equipment.
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