So, as the title says, I am designing a rule set for a table top roleplay from scratch. Problem is, I am worried that what I am designing is not appealing to players and I am unsure how to do certain things. For example, I have no idea how to determine armor. I have no idea how to factor in armor weight and weapon weight to carry weight. Should I be adding a specific equip weight instead of lumping armor and weapon in with it? Critical hits, how am I suppose to determine what classifies as a critical hit? Does a critical hit do three times as much damage or five times? Class abilities, I have no idea what they should be. Once again, I have never designed a rule set before so I am just looking for whatever information you guys can give. The link to the google document of what I have designed so far will be placed below.
https://docs.google.com/document/d/1__g9zDN_nXsysl3hzIUBI0ZUpBAugrjbe4A4DAW8WgY/edit?usp=sharing