Factor into that the fact that your Bartleby is your primary character and my Bartleby is a side-running character companion. Your Bartleby is a renown noble cowardly trader trying to get in on some Red legion action, my Bartleby is an unscrupulous, dead, once-underworld-esque noble who put the future on his son's shoulders. He will be mostly referred to as "father". He is also a gnome soul in a human skeleton.
The idea that two very different people getting confused for each other could be a running gag.
Yeah, I don't think it'll be a problem. Bartleby is probably my favorite character in this rp.
WHY DO CHARACTER SHEETS TAKE SO GOD DAMNED LONG???????
EDIT: I should finish this sheet relatively soon. The history is just taking forever. I'm going to forego making my other sheet and just deal with it. I have one that's finished, but I haven't put up yet. The other is almost done.
[b]Name:[/b] Asher Stormfront, also known as Lady Claire Fleur
[b]Age:[/b] 68 (though she claims to be and looks like 30-31)
[b]Gender:[/b] female
[b]Species:[/b] Fairy of the Stormfront Clan
[b]Kingdom of Origin:[/b] Concordius
[b]Physical appearance:[/b] Asher is a short, delicate-looking woman, standing at about 5’0” and weighing 70-ish lbs. She’s built very small and almost fragile-looking, with slender arms and legs and little muscle tone. Her build gives her an almost insect-like appearance, and her skin, which is a dull bluish-purple, supports this. She has long, spindly arms with small hands and thin, spider-like fingers. Her nails almost resemble claws, being dark in coloration and pointed. She has small, smooth feet and skinny legs which lead to slightly curvy hips and a somewhat scrawny midsection. Her breasts are not particularly impressive or pneumatic (to coin Aldous Huxley’s word), and if she exhales too deeply, her ribs show underneath her skin. She has modest, slightly bony shoulders and a long, slender neck. The most noticeable feature of Asher’s body, though, is her wings. Asher’s wings are butterfly-shaped, and are trimmed in black with splashes of blue, purple, and silver across them. When light shines through Asher’s wings, it is filtered like light through a prism. The wings are fairly large and can limitedly fold up against Asher’s back, making them more manageable to deal with when, say, wearing clothing.
Asher’s head is generally heart-shaped, with an angular chin and high cheekbones. She’s rather attractive in the facial area, with a small, smooth nose and almond-shaped violet eyes which seem to glow in low light. She has thin eyebrows and full eyelashes that look like they could make tornadoes if she batted them hard enough. Her face is framed neatly by black hair which comes down to the small of her back when kept down. Asher, however, doesn’t like her hair blowing all willy-nilly, so she tends to wear her hair in a French braid. Her ears are small and lay against her head. One ear is tucked under her hair usually.
Asher stands properly, with perfect posture and a slightly upturned head, something she took away from years of etiquette lessons. She steps carefully and gracefully, putting one foot before the other, and seldom ever trips. She speaks with a low and somewhat humble voice that has a very slight English accent.
[b]Attire:[/b] WARNING: I do not know anything about even modern women’s clothing, so don’t expect me to know medieval clothing. Being the daughter of a wealthy nobleman, Asher dresses in a very posh and formal way. She wears a fancy royal blue dress trimmed in silver. [url=http://www.theknightshop.co.uk/catalog/images/120003-1.jpg] Because I have no idea how to even begin to describe this, here’s a picture. Just imagine this in royal blue with a silver trim.[/url] This dress has an opening in the back where her wings stick out (so she can, y’know, fly without being naked). Around her neck, Asher wears a silver necklace with a pendant of blue topaz on it, [url=http://www.kay.com/images/products/3727/372771903_MV_ZM.jpg]which looks like this.[/url] This pendant was given to her by her father, and has magical properties (which I will talk about later). Asher generally wears a pair of black lady janes on her feet, though while in Concordius she generally goes barefoot (because it’s considered respectful to remove one’s shoes in the presence of the Holy Land). Over her dress, Asher wears a black travelling cloak (when she’s travelling, that is). Asher wears a belt pouch on her right side which hold some little magical trinkets and such for making potions on the run.
[b]Personality:[/b] Though she appears and stands like a noblewoman, Asher tends not to act much like one. She’s a very shy and humble girl, not particularly proud of her family’s illustrious and powerful progeny because she has seen the rottenness within. What Asher really wants more than anything else to just to be left alone. She feels uncomfortable in crowds when there isn’t someone she knows with her, and tends to try not to talk to people when the opportunity is present. This all stems from her general self-consciousness and socially-awkward nature. She nit-picks everything that she does, every movement of her body and every word she says, and when she messes up or says something foolish she grills herself for it. She is especially self-conscious about her physical appearance, especially her weight. Asher is very underweight for someone of her size, and this has been afflicted by her own hand; for years she attempted to starve herself to be as thin as others and on several occasions passed out from hunger. Her father eventually fixed this by brewing a potion to “cure” her anorexia, but she still thinks similarly, always wondering what she would look like if she flipped her braid over her left shoulder or her right one, or rested her hands on her hips as opposed to resting them across her chest. She seems to fidget a lot with such things, and rarely looks comfortable.
Asher is very secretive and quiet. She grew up in a family full of dark secrets, which taught her to never divulge another person’s information. She very rarely talks about her past or customs of the terrible things she saw which made her want to leave a posh palace for the streets of Tithe. Keeping all of these secrets inside makes Asher feel somewhat strange and unworthy, as if she’s constantly dirty and is scraping grime off of her skin for it to keep coming back.
Asher has some good qualities too, though. She’s incredibly polite, firstly, and generally tries to be nice to people if she does decide to talk to them (which is unlikely). She’s fairly compassionate as well, often sympathizing with other’s pain and giving fairly good advice. Asher is what the psychological world calls a “fixer”. She loves to bury herself in other people’s problems so she can ignore her own, and her abilities certainly help. Morally, Asher is somewhat grey and can often be rather indecisive. She generally tries to do the right thing, but her anger can get the best of her sometimes. Though Asher is introverted, those who she is friends with she knows exceptionally well, and tries to learn everything about. She’s the friend who remembers everyone’s birthday and the anniversary of every relationship without thinking much.
[b]Hobbies/interests:[/b] Asher doesn’t really have a lot of free time, though she likes to read. She used to love playing piano when she was little. One thing that Asher really enjoys doing (and has made quite a bit of money off of) is finding rare potion ingredients. She likes the focus and calm that searching for them gives her. Potion-making brings Asher enjoyment as well, as it makes her focus on the exactness of every ingredient. Asher’s favorite food is the tomato, and she’s a huge pasta fan.
[b]Skills:[/b] Asher’s gifts and attention to detail make her an excellent forager for potion ingredients. She knows where to look for the rarest ingredients, and her experience in ingredient running makes her all the more knowledgeable. Asher’s very smart, book-wise. She was schooled very well in history, mathematics, herbology, and potion-making. Asher’s gift will be discussed in the abilities section, as it will be pivotal in defeating the Red Legion. She has a good memory and is very organized. Asher doesn’t generally lose things.
[b]Backstory:[/b] In order for you to understand the story of Asher Stormfront, you need to know some information about the Stormfront Family in general. The Stormfronts are an ancient family, their lineage stretching back thousands of years. For the entirety of their existence, Stormfronts have had a certain gift known as The Sight: the ability to see into the future. This made them exceptionally powerful wizards and useful advisors to the kings of various lands, who paid them top dollar for their prophetic visions. The modern-day Stormfront family is headed by Isaiah Stormfront, and operates out of a beautiful, Loire Valley-esque castle on the border of Concordius and Nepharie, in a neutral area owned by the family.
Asher was born in Stormfront Castle, the tenth of eleven children. She grew up in a household where family was of the most dire importance, and everyone seemed to be very close. From the young age of two, Asher began schooling in a variety of subjects, from etiquette to potion-making, and by age ten she could balance books on her head while walking or brew an anesthetic potion blindfolded. Her father seemed to have a great liking for Asher, and the two were very close. She was the “daddy’s little girl” of the family, always the first to run to Isaiah when she was being teased or bullied. In addition to her father, Asher seemed to take a particular liking to her slightly-older brother Joel (because twenty years is nothing to a Fairfolk). When they were very young, the two would play together, and when they got older they both learned musical instruments and schemed to run away and become troubadors.
Over the years, Asher grew in magical strength and prowess. She became a pretty powerful witch for someone who had only been training for sixteen years, and by age twenty had mastered the four elements. On her twentieth birthday, however, Asher learned something which would change her life forever. She was pulled into her father’s study, and the two sat by the fire for a while and talked. Isaiah told her the story of the entire Stormfront Clan, from the first Noah Stormfront five thousand years ago to the story of his father Elijah Stormfront, who saved the kingdom of Concordius from losing the war with the Cyclopes by predicting cyclopean attacks and using his powerful magic to repel a regiment of cyclopes single-handedly. Then Isaiah told Asher a terrible truth, that the more diluted the Stormfront Bloodline becomes, the less-powerful the successive generation becomes. One day, he warned, the bloodline would so diluted that they would lose The Sight. Isaiah wasn’t going to let that happen, and nonchalantly he asked Asher to sleep with her brother, Joel. He said that she would bear the next Stormfront son, who would be more powerful than the others. Furthermore, Isaiah ensured Asher that she was not the only member of her household who has had incest with their sibling; he revealed that Asher’s nephew Malachai and niece Noadia were the children of Ezekiel and Miriam. Asher resisted; she wouldn’t do such a terrible thing. She left for her room and stayed there, trying to keep the others out. She became paranoid and reclusive, rarely leaving her room for fear of being raped. One day, she came into her room and saw Joel there, standing by the window. They talked about what their father had said to them, and it almost seemed like Joel was okay with it. Asher was not. Joel moved to kiss her, smartly positioning her between himself and the bed. Asher grabbed an herb-cutting knife from her nightstand and stabbed him. He cried out and collapsed to the ground, bleeding. Horrified with what she had done, Asher dropped the knife and fled out of the window, leaving Joel to die and her hands stained with his blood.
Unsure of where to go, she fled to the town of Fibini, where she discovered that her father was searching for her. He confronted her after about two weeks in the village square, and began to fight. Asher swore that if he laid a finger on her, she would tell the priests of Concordius about the incest and the Stormfront family would be excommunicated. He reluctantly let her escape, and she fled to the south, to a Jikari city. There, she met Kjed Svero, child of the chieftain Bjorn, and for a while they were romantically involved, as Asher was desperate to clean herself of the guilt which she felt. When Isaiah Stormfront heard that his daughter was fooling around with the child of Bjorn Svero, he was infuriated; how DARE she fornicate with a foreigner! He became angry once more, and chased after her, burning an entire village to the ground to find her. Once more
Asher escaped, this time to Orarius, where she decided to attend some classes at the Grand Tower to get back into her magic training. Magic, she figured, was the only way she’d be able to defend herself should Isaiah find her. She was much quieter this time, though, and disguised herself as a new person through the use of cosmetic potions. She trained at the Grand Tower for seven years, bettering her magical skills and learning a few new potion-making tricks. After about seven years, though, Asher had her first real vision of the future.
She saw a mighty dragon bearing down upon an Orcish warrior who she realized almost immediately to be Kjed. He was in a rocky valley, and as she watched a dragon descended and attacked him. He put up a good fight, but it was no match for the monster. It bathed him in flames, and he died. Immediately Asher left for the Lonesome Valley and got there just as Kjed’s hunting party was about to fight an Elder Dragon who had attacked a tribe of herders. With the addition of her magic, Kjed survived and the two were back together once more. They lived together for four years, and it seemed like Asher would marry the young prince. Asher used her Sight on multiple occasions to protect the village from attacks, and even helped defeat a dragon who was hell-bent on destroying the village. Unfortunately, though, Asher’s happiness could not last. It happened that one day, Kjed’s brother Drepe went hunting and was attacked by a wyvern. The dragon killed him brutally, leaving Kjed the only heir to his father. While Kjed loved Asher, he realized that he had a duty to his tribe to produce the next heir after he and his father died.
So Asher left. She lived in Marisson for a little bit, working as an apprentice for a famous gnome potion-maker there, who sent her all around the region on missions to procure rare potion ingredients. This allowed her to travel across Jikari and the Southern Isles a good deal, though she only worked there for about three years before having another vision. In this vision, she saw a volcano erupting in the North, and she happened to arrive just after Mount Phoenix erupted and engulfed the city of Balkadron. This incident made her decide to use her powers for good. Asher began to travel around, using her Sight to stop tragedies and save lives. Before saving a city, she took a cosmetic potion which changed her appearance to the one she had while in Orarius (a pale-skinned elf girl with red hair, green eyes, and no wings). While Asher Stormfront was almost unknown throughout the land, Claire Fleur (her pseudonym when transformed) became somewhat famous as a gifted witch. She travelled to Ostracus, the Wilderness Colonies, all three regions of Nepharie, and a large bazaar in Dorakis, following prophecies there and saving lives. About five years ago, Chancellor Feuille gave her a knighthood for saving the mayor of Orarius from an assassination attempt.
About eight months ago, Asher was in Pyreton, brewing potions to make some extra money. This was kind of a down time in her life as a seer; she hadn’t had many visions as of late, and the one which she had (a fire engulfing a massive amount of farmland in the Wilderness) she was unable to stop. There she met Apollos Dominico del Orarius, the swashbuckling master thief and professional adventurer. She found something very attractive in him, reminiscent of what made her love Kjed, and soon they were travelling together, having many adventures around the region.
[b]Family:[/b]
Isaiah Stormfront: Father -417
Splenda Stormfront: Mother -398
Ezekiel Stormfront: Eldest Brother -300
Miriam Stormfront: Sister -294
Amos Stormfront: Brother -243
Jonah Stormfront: Brother -204
Deborah Stormfront: Sister -160
Hosea Stormfront: Brother -158 (deceased)
Hulda Stormfront: Sister -131
Ruth Stormfront: Sister -103
Joel Stormfront: Brother -89
Obadiah Stormfront: Brother -33
Malachi Stormfront: -Nephew, son of Ezekiel and Miriam -136
Noadia Stormfront: -Niece, son of Ezekiel and Miriam -123
Zechariah Stormfront: -Nephew, son of Jonah and Deborah -73
Daniel Stormfront -Uncle (deceased) -Would have been 520
Elijah Stormfront -Grandfather (deceased) -Would have been 1000
Sarai Stormfront -Aunt (and alleged mother of Daniel) -Would have been 590
[b]Relationships:[/b]
| Apollos Dominico del Orarius | Excellent | Lover | “I really love Apollos, but I wish he would be a little less...hedonistic. He can be a dick when he’s drunk. But still, I really don’t want to be alone anymore.”
| Isaiah Stormfront | Bad | Father | “I once believed my father to be a great and loving man, but now I have seen his true nature; he is a madman, obsessed with purity. I dare him to ever touch him again.” |
| Kjed Svero | Good | Ex-lover | “I miss dear Kjed sometimes. He may have been rather rash and somewhat unintelligent, but he was just so sweet and lovable. But he has a duty to his tribe, and I cannot deprive him of that.”
[b]Weaponry:[/b] Asher doesn’t carry any real weapons save an herb-cutting knife, but she does have her magic. Asher is an exceptionally powerful mage, but that will be discussed in the abilities section. Asher carries with her a leather belt pouch which, like Apollos' chest, is bigger on the inside (although it's not nearly as big as the inside of the chest, and in internal space is about the size of a briefcase). It contains the following items
-1 vial of anesthetic potion (pain relief)
-1 vial of anti-hemorrhaging potion (stops bleeding)
-1 vial of antiseptic potion (kills gangrene and other infectious bacteria)
-1 vial of scrying potion (a potion she can use with her Sight)
-1 vial of Cosmetic potion (turns Asher into Lady Claire Fleur, an elf girl with white skin, red hair, green eyes, and no wings)
-1 vial of phantom dust (creates a very thick black smoke when exposed to air)
-Ingredients to make an anesthetic potion (tonic water, vanilla bean, Matrem’s hair, green tea leaves)
-Ingredients to make an anti-hemorrhaging potion (bat saliva, willow bark, witch hazel, geranium petals)
-Ingredients to make an antiseptic potion (tonic water, penicillium spores, Balm of Gilead, Zilant blood)
-Ingredients to make a cosmetic potion (crushed rose petals, elf hair, Matrem's hair, unicorn hair, aloe vera, sweet flag, green tea leaf, almond oil, carrot skin, eucalyptus oil)
-some gold coins (about fifty on her personally, and she keeps the rest in Apollos’ chest)
-An herb-cutting knife.
The second pouch, which is on her opposite hip, contains any rare potions ingredients which she finds. Asher has a knack for discovering rare ingredients, and when she finds them, she puts them in vials in the other pouch. She will occasionally sell these ingredients to other wizards who are in need of them.
Around Asher’s neck is a blue topaz pendant. She received this pendant from her father many years ago. It acts as a magic-strengthening agent, making her spells more powerful.
[b]Abilities:[/b] Firstly, Asher is a very accomplished witch. She has mastery over the four elements and their direct combinations, and has some grasp on elemental balancing, though she isn’t as good as Wizzlebee or Iro in this regard. Still, if you piss of Asher, she’s going to be a very difficult witch to beat. Asher’s real ability, though, comes with The Sight. Asher, whether she likes it or not, is a Stormfront, meaning that she possesses The Sight: the ability to see the future. These visions allow her to see things which are to come, and she naturally knows where these events are happening. Asher has two ways of using The Sight; dreaming and scrying. Asher naturally sees the future through her dreams, though these dreams are somewhat infrequent and can occasionally be unreliable. An alternative to dreaming for Asher is scrying, which she can achieve by making an extremely complicated potion and pouring said potion into a pool of calm water. Now any ordinary wizard can scry, but by activating her powers above said pool, Asher goes into a trance where she can see a vision of the future in the pond, though she is the only one who can see it. This potion has very complicated ingredients, however (wisp ash, ginseng, leviathan oil, club moss spores, jellyfish stingers, mint, lemon juice, chamomile, and unicorn blood), and so Asher uses it very sparingly. Asher’s Sight also attracts wisps to her, which multiply her abilities and glow brighter around her. Also, like all Fairfolk, Asher is protected by nature. Wild animals tend to defend her if she’s attacked, and trees strengthen to not break when she climbs them.
[b]Weaknesses:[/b] Well firstly, Asher is completely useless without magic. She has very little physical strength and can hardly hold a sword, much less use it. As far as her Sight goes, Asher’s ability isn’t exactly accurate. It gives her a where and a what, but not a when, how, who, or why. She can’t tell when the event will happen, why it’s happening, how it will happen, or who will do the event (occasionally she can do the last one). Asher’s dreams are very infrequent as well, she can’t control when she gets them, and she only has so much scrying potion.
[b]Companion:[/b] She travels with Apollos, who, considering that he keeps all of her extra clothing, vials, and money in his magic chest, kinda counts as a beast of burden. Asher has a white Nepharie horse named Gemma.
[b]Other:[/b]
Okay. Bjorn Svero's sheet is up. The rp can now begin. Those who are working on sheets must get them in tonight unless you have a really good reason (like, excessive amounts of schoolwork or an IRL crisis or something).
I am now working on the IC, but it's going to be quite long so it will take a while to build. Be patient.
Descriptions of the Three Starting Locations for the Roleplay
So we're gonna be starting in three different places due to the high volume of members. The following is a description of the three cities where we will start. Once the rp starts, characters may spread out to anywhere in Tithe (save Ignion):
Location One: Capital City
Capital City is a huge city roughly octagonal in shape. The city is surrounded by a very old roughly octagonal yellowed stone wall that is in the process of being repaired. There are six gates into the city, one large one in each cardinal direction large enough for wagons and large caravans (like Doraki traders), as well as two small gates big enough for one or two people to pass through at a time. Inside, the city is divided into several neighborhoods which don't have names in my mind and I'm not gonna think of one for them. Generally houses to the north are smaller than houses to the south, which are large mansions where many of the senators live. Most of the houses are timber with red shingles. The smaller houses in the north are in row form, while the larger houses to the south are single-family-style. The castle is in the exact center of the city, and resembles the Kremlin, with a whole lot of really tall minarets with domes on the tops. Many of the characters will be in a tavern known as The Snorting Dragon adjacent to the northern gate. It's your typical medieval porthouse, serving ale, port, whiskey, and a very selective variety of foods (primarily steak and sausage). Outside of the tavern to the south is a large market square where a variety of vendors are selling their wares.
Location Two: Maceron
Maceron is a city a little smaller than Capital City, and is located in Talbor. The city is rigidly square, with high walls of stone supported by steel beams. From the outside it looks incredibly ominous and foreboding, as wooden palisades tipped in metal line the walls and black smoke from the ironworks floats up into the sky, forming a black cloud above the city. There are three entrances to the city, one to the south, one to the east, and one to the west, all of which are wide and protected by palisades when someone isn't going through them. Ballistas sit at strategic points along it and watchtowers burn smoke signals into the sky. The inside of the city is all brick and mortar, with geometrically perfect cobblestone streets and row houses made of brick or grey stone. Inside of the walls, near the center of the city, is a large hill surrounded by a second stone wall. Behind this wall is an enormous castle of grey stone in distinctly English style, with thick turrets and ballistas at the top of each tower. The entire northeastern section of Maceron is the Ironworks, an enormous and extensive series of factory-like buildings where the city mass-produces steel.
Location Three: Juvegol
Juvegol is the smallest of the three cities, and sits on the bank of the Frost River, a river canyon that snakes its way across the north, making a border between the Northlands and the Wilderness. Juvegol is built around a large and wide stone bridge across the river, making the only manmade bridge across it. It is a drawbridge, and is able to be lowered into the canyon or raised to create a walkway. The city is roughly semicircular in shape, with new-looking stone walls that zigzag around the perimeter not bordered by the river. A little bit of the city is on the other side of the river, but these are only a few taverns and the houses of some woodsmen and peasant farmers. There are three gates in the walls, one large one to the north and two small ones, one to the northeast and one to the northwest. The buildings in Juvegol are mainly timber with thatch roofs. The city's keep is not in the center, but offset to the right, near one of the walls. It is generally square-shaped and tall, with not many turrets or towers. The main action will be taking place at the market square by the river, where on the other side of the river some visitors are arriving.
Maxx is currently working on the IC opener, and thus will not be available for the rest of the night. If you are trying to contact him, please wait until tomorrow unless it is urgent.
Darsi and Dosi will be strolling into Capital City. Dosi's got a reserved meeting but anyone's free to get high with Darsi.
As for the Lord of Owls... well, he's got a different plan outside of what's gonna happen with the rest of the cast.
So a quick word;
I've gotta say guys, I never thought I'd be right here. This is the biggest rp I have ever commanded, and the most work I have ever put into a project, and quite frankly I'm terrified. I don't have the best track record with roleplays; in the past I have dropped several of them without much warning and they rarely get off of the ground. But that's not going to happen this time, because this world and this roleplay are embedded in my soul. When I was young, I dreamed of the Kingdom of Talbor, a cold and mountainous land where knights dedicated to the noble ram battled gargoyles and minotaurs and all assortments of demonic beasts. It grew and grew from there, soon including other lands; a great elf kingdom where minarets spiral into the sky from the bases of castles and a forest of moving trees where a well of pure magic dwells. Soon it needed an enemy, and I found in this the Red Legion, an armada of massive size who fought to destroy magic once and for all. This world has been in my head for half a decade, and so help me God I will not let it fail. I promise to you guys that I will do the best to be the best GM I can be, and I promise that if you have faith in me, we will all have quite a bit of fun in the next few months.
Now let's start this shit up.
So a quick word;
I've gotta say guys, I never thought I'd be right here. This is the biggest rp I have ever commanded, and the most work I have ever put into a project, and quite frankly I'm terrified. I don't have the best track record with roleplays; in the past I have dropped several of them without much warning and they rarely get off of the ground. But that's not going to happen this time, because this world and this roleplay are embedded in my soul. When I was young, I dreamed of the Kingdom of Talbor, a cold and mountainous land where knights dedicated to the noble ram battled gargoyles and minotaurs and all assortments of demonic beasts. It grew and grew from there, soon including other lands; a great elf kingdom where minarets spiral into the sky from the bases of castles and a forest of moving trees where a well of pure magic dwells. Soon it needed an enemy, and I found in this the Red Legion, an armada of massive size who fought to destroy magic once and for all. This world has been in my head for half a decade, and so help me God I will not let it fail. I promise to you guys that I will do the best to be the best GM I can be, and I promise that if you have faith in me, we will all have quite a bit of fun in the next few months.
Now let's start this shit up.
No idea where to begin XD im thinking probably either capital or Maceron XD more likely going for capital but im worried that too many people wouldnt be spread out, you know?