Hero Name: Virathus Xarcurak
Alignment: Member of the Reaper Caste under the joint leadership of Master of War Karasis and Master of Eyes Xilanthis
Physiology: Litharian, trained in the Psionic arts, specifically for anti-psionic intrusion and offensive psionic attack.
Psychology: Virathus is rather easy going, having a sort of “don’t care” attitude. Not to say he is detached or lazy, just that he is ready to deal with the consequences of an action. That being said he knows that focus, alertness, and dedication make a good soldier, so when the need comes he can put on a serious face to accomplish his objective. But when the uniform isn’t on he does know how to crack a joke and enjoy a good drink with good company. Suspected psychological trauma from losing both parents at age 19, but no evidence to a lasting trauma has been turned up.
Appearance: Virathus is a Litharian with a light grey skin, with black and white highlights running along his torso and limbs. With a pair of “dragon’s horns” and a set of light red eyes he looks somewhat intimidating. Along his body lie a collection of scars, a group of small ones running along his left side and arm from knee to shoulder and a large one across with right breast plate going from right shoulder to mid torso. A fit and toned body he is a trained fighter with an affinity for leave.
Status: Harbinger in the 7th Reaper Caste
Items of Note: While a member of the Reaper Caste with access to advanced armor and weaponry, he does have a few personal items to replace the standard issue armaments
Custom OMEN Class Plasma Sniper Rifle (Modified by Virathus himself)
- Modified with a special scope that has Thermal, Night, UV, Infrared, Psionic, and Bio-Material Vision
- Advanced round fire chamber able to fire Incendiary, Electro-Dispersion, Explosive, Tracer, and Rail Rounds (Tracer rounds are not plasma charge based and must be loaded in physically unlike the other types.) [Electro-Dispersion Rounds can be adjusted for voltage ranging from riot shock to “fry them from the inside out.”]
- Front barrel can be folded over turning the sniper into an assault rifle, reducing range, ballistic speed, plasma density, and some ammo types, but gains increased rate of fire. (Retains Incendiary, Electro-Dispersion, and Tracer rounds as special ammo types.)
Custom “Scythe” CQC Tool (Made by Virathus himself)
- Transforming CQC power weapon with Dagger, Sword, and Spear forms.
- Blade is energized by a plasma projection field that covers the blade, giving it a strong shell to make powerful and precise attacks.
Standard Reaper Armaments:
Reaper Class Special Operations Armor
- Powered full body armor existing of nanite weave and Firadium plates (An alloy with properties similar to graphene.) with an energy dispersion field for electrical and dispersion based weapons.
- Full heads-up display with INTCOM integrated communications systems.
A system of plasma jets on the armor allow for rapid bursts of speed allowing wearers of the armor to “dash.” (Jets are not designed for prolonged flight, but can be used for “power jumps” and “Gliding”)
- Tactical meshes along the armor allow for the ability to carry a collection of Reaper Class gadgets and tools
- Integrated WRAITHE Class Cloaking Field. Field protects from ocular, thermal, and Psionic levels of vision. (Psionics can still detect presences if they are mentally searching for another life form, just can’t see them.)
WITNESS Class Tracer Packs
- Each Tracer Pack contains five Tracer Rounds that can be fired from your standard OMEN Class Plasma Rifle
BYPASS Wrist Infiltration Device
- Standard attachment to the Reaper Class Armor designed to have a collection of tools for various forms of infiltration and insertion.
- Plasma welder tool that can be adjusted to welding or cutting.
- Glue Cord Emitter for applying objects to otherwise non-sticky surfaces.
- Connection cable for technological infiltration.
STILETTO Class Plasma Dagger Grenades
- Handheld plasma based explosives with an attached power spike to attachment to targets, walls, or vehicles.
KINDLE Class Applicable Burning Agent
- A container of applicable foam that can stick to surfaces with ease, when ignite with a plasma spark of some form (usually the BYPASS’ welding tool) it burns at a temperature of over 4,000 degrees Celsius making it an excellent tool for burning holes in doors, fences, thin walls, or floors
SABRE Class Power Weapon
- Reaper standard is the SABRE Power Short Sword. About two and a half feet in length this powered weapon emits a plasma shell around the blade enhancing it in combat. The blade itself can deploy and return into the hilt for easier transport.
PRISM Class Target Containment Unit
- The PRISM is a marvel of Litharian technology able to dissolve a target on an atom level and then absorb the free flowing matter into the 3 inch cube for safe and easy transport. Cube will only accept one individual or object at a time as the memory core can only remember how to reconstruct one unit at a time.
OMEN Class Plasma Sniper Rifle
- Front barrel can be folded over turning the sniper into an assault rifle, reducing range, ballistic speed, plasma density, and some ammo types, but gains increased rate of fire. (Retains Incendiary, Electro-Dispersion, and Tracer rounds as special ammo types.)
- Round firing chamber that can generate and fire Incendiary, Electro-Dispersion, and Explosive rounds. Tracer rounds can also be fired, but must be loaded in manually.
- Scope with Thermal, Night, and Infrared Visions.
MAGNUM Class Plasma Pistol
- Special Plasma pistol with an advanced firing chamber that can generate and fire Incendiary, Electro-Dispersion, and Explosive rounds.
- Equipped with a tactical rail for applying an assortment of attachments from flashlights, to laser dots, to front barrel mounts such as power bayonets and plasma dispersion modules.
BURST Class Weapon Module
- Generally applied to the MAGNUM Class Plasma Pistol this module releases a short range burst of heated plasma in a wide cone. Range - ~30 feet, Diameter at peak ~10 feet.