There was a saying among ancient mages, "You command what you understand."
The intelligent races are divided into Major and Minor races. The Major races have high levels of intelligence, as well as technology and Magic. The Minor races lack at least one of those traits. While noone is certain how many Minor races there are, there is generally considered to be five Major races. These are Mer, Men, Dwarves, Dragons, and Wyvern.
The Mer, or Elves in the modern tongue, studied the workings of the mind, what in modern times is called psychology, and as such, their magic allowed them to control the power of the mind, including many of what we call psychic powers.
The Men, primitive at the time, studied the elements, and as such gained control over them.
The Dwarves, masters of mining and crafting, studied the structure of materials, and gained power over that structure through Alchemy.
The two great flying races, Dragons and Wyverns also learned to use magic, but used it in radically different ways. The Dragons studied the forms of the various creatures of the world, in modern times Biology, and gained the power to take on the traits of other creatures, or in some cases their forms. The Wyverns, however, were only concerned with power, and as such gained control over energy in its many forms, both Biological and mundane. While the Wyverns continue to haunt the skies, searching for prey or enemies to do battle with, many Dragons chose to take the forms of the other races of intelligent beings and live among them. Along with their ability to halt the aging process after maturity, as turtles do naturally, their command of biology has lead to them being known as the wisest of the races, and are often seen in the courts of rulers.
Just over one hundred years ago the island of Trisara was discovered. It was heralded as a land where all races could learn to live together, but sadly that hasn't been a complete success. The Hundredth anniversary celebration of the founding of the city-state of Paragon begins soon. The city boasts a ruling city council made up of all major races, save Wyverns, and one of the most beloved security forces in the world, gaining their funds not from the people, but from a sales tax on the merchants and from the various leaders in the city who donate to the guard in order to boast that they care more about the people than their competitors.
Unknown to them, however, an army of Wyvern have teamed up with Bandits and have gathered 50 miles to the East. Using dirigibles to bypass the walls, they plan to sack the city of its riches, using what they gain to conquer even more.
Lore:
Long ago the humans lived in tribes. Though there was some variation among the tribes, they generally a believed in a pantheon of deities called "the creators", as they were believed to have worked together to create man. These creators gave man emotions, and their domains were the emotions of humans. Any time a human experienced a strong emotion, it was said to bring them closer to that god, and it was how the gods communicated with humans.
They believed that the other races were merely creatures created by other groups of deities in order to either imitate or mock their gods. As such, dealing with other races was the equivalent of sacrilege, as you were working for or with other gods.
One day, however, after centuries of war with them, a young scout named Curious Fox (Kel Espa) began studying the elves. From his studies he saw that they acted more like men than beasts. They had art, music, language, used strategy in battle, and even conducted trade, though it was for circular gold objects, not useful items as the humans traded for. He tried to tell the council this, and asked for permission to speak with them. They considered the idea of peaceful contact with the Elves to be sacrilege, and banished him for one year, a time in which he was supposed to find his way back to the gods. Instead, he took a white horse, dressed in the hides of snow rabbits, both being a sign of peace to the humans, and rode to the elven village, waiting just outside for three days.
When the elves first saw him they thought he was attacking, thought the attack never came. On the third day, knowing that he couldn't be a spy, as his clothing and horse stood out too well, they went to him. Over the next several moons they worked out a method of communication, the elves relying on telepathy to learn what he meant, and he and the elves learned each other's languages.
At the end of his one year exile Kel Espa returned, telling the young people in secret about the wonders which the Elves possessed. He even taught them of the workings of the mind, and demonstrated what telepathy he had learned. To Kel, the gods did not communicate through emotions, as they were just reactions to specific stimuli. Instead, the gods gave mankind emotions to guide them.
When the elders heard of his teachings, Kel and all who followed them were banished permanently. Because of their ties with the Elves, however, they had the technological advantage over any who attacked them for their blasphemy. This lead to the spread of their beliefs to the other tribes, many of which believed that the gods had made them stronger because they held a greater understanding of the gods.
Humans continued to believe this until a few hundred years ago when humans started living in the cities and villages of other races extensively. Many young humans learned of the beliefs of other races and changed their beliefs about the gods. To them, the gods were concepts, personifications of emotions, not the creators of those emotions. These humans, with their Contemporary beliefs, were the main ones to move to the island of Trisara with the other races in the beginning, though later additional groups came over to live in the island's human sector.
Though there is some variation, humans generally have some of the same laws and customs.
Sex is for reproduction or, in some areas, worship of the gods of Lust. It is only appropriate in a serious relationship, therefore prostitution is banned in most human run areas.
One must not impair ones self with drink or drugs. To do so is to attempt to artificially produce the gifts of the gods (emotions). As such, alcohol and drugs are banned in most human areas.
Women bear the responsibility to care for the children, Men bear the responsibility to provide for the children. As such, the only woman that do extensive work are those that don't have children and whose children have grown up.
Giants: Over twice the size of men or Mer, they are known for their great physical strength. They generally lack the intelligence to develop advanced technology or magic, and therefore have little of either.
Lycans: Wolf people. Their metabolism is tied to the phases of the moon, with them being full of energy during a full moon, and lethargic during a New Moon. There are many rumors of them breeding with humans, but there has been little study into whether or not it is true.
If anyone has any Lore they want to add, just post it and we'll talk about it. I'd love to develop this fictional world.
Yo, I'm from the original so I'll post my lore I've made and my older character
nermuls dwarf lore
dwarfs used to settle in tiny Caves and make a "dwarf fort" these dwarf forts where very tiny and they most oftenly died, however one day Smitsmum elfkiller came and gotten a idea, he united all of the dwarf fortresses together and created a gigantic dwarf city which was the capital, all of there cities where underground. however there was some disobedience, some placing wanted to remain neutral, so they were Neutralized in a dwarf war, just one city for them.
there only but HUGE city is called Smitsmum which was named after, well you know, it was originally named Elfkiller city but, well. even the dwarfs aren't that crazy.
the city Smitsmum has 75% of the worlds natural resources, whenever its manium, oil, emeraldstone, granite, oilstone, iron. phorostone. anything is found there. they're large traders with the world and if they go out, so would the natural resources
Due to the dwarves being underground which was a habitat to a creature known as the darkspawn, a malicious race of Dwarves, humans and all of the other races (except for giants they're too big} but mostly dwarves, living there. The city Smitsmum acts as a natural defense for the world against the Darkspawn, since they cover the only hole to the world, if the city where to fall it would mean BIG TROUBLE
however the city Smitsmum is very Clever when attacking them. Often overpowering them with a big army,
Dwarfs have a natural tolerance to Alcohol which means they cannot get drunk (easily) and any alcohol made by dwarfs have enough alcohol to kill a elf
the dwarfs where a sexist race, they thought that anydwarf who didn't have a beard wasn't a dwarf, and anydwarf without a beard is just a midget slave, so they enslaved the women, however due to being underground dwarfs have some of the best fossil fuel and alcehemy, and the most machinery in the world too, they're the most advanced basically,
barely any dwarfs are seen on the surface due to the dwarfs complex honor code, the dwarf district is underground too, barely any other races can be found in smitsmum
dwarf code
1 alcohol is good, a nonalcohol drink is bad (mountain juice is full of alcohol but not very much Dwarfwise. (enough to give a human a hangover in 10 sips though,)
2 anydwarf without a beard is not a dwarf,
3 a coward is also not a dwarf,
4 ranged weaponary is cowardly. all ranged weapons are cowardly
5 magic is cowardly
6 using magic in machinery is not cowardly, since its not a dwarf using the magic its from a special fossil fuel known as Manium, and as long as the machinery is big enough to require lots of dwarfs to use
7 the surface is for cowards, real dwarfs stay underground
8 any dwarf who breaks the dwarf code is not a dwarf
9 a nondwarf can regain his honor if he kills another nondwarf,
10 beardless dwarfs cannot regain there honor
11 being captured is cowardly
12 only soldiers are allowed outside, this is too fight there enemies
the dwarf cities are also very political based, with democracies and elections, but the elections are usually rigged and full of corruption, and they have a big history of war with other races, theres too much to count but heres a few
1 the elf-dwarf-human war. the dwarfs decided to stop exporting all of there natural resources due to Trade tariffs, the elves and the humans who both used there stuff attacked them but failed bitterly, everyone just decided to pay more for the natural resources,
2 human-dwarf war,
the dwarfs noticed the humans had a lot of money, they wanted it, so they attacked there villages. it was a major loss for both sides though
theres too much wars to count, theres still sometimes tiny little Skirmishes with the elves but they've stopped due to the race council intervening,
The dwarves would've been long gone by now if they didn't beat back the darkspawn swarm and export most of the worlds natural fuel,
the dwarf district is also underground and it has gigantic tunnels going to the other districts
smitsmum city has the bestest defense in the world, but however they can be quite bad at offence due to it being aboveground