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Hidden 10 yrs ago 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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This is the O.C for the thread, i'll get this up soon.

A One-Piece Based role-play.

Story


10 years have passed since Straw Hat Pirates made it to One-Piece. Luffy, becoming the pirate king he so desperately fought for, his story is told throughout many pirates and marines. The Straw Hat Pirates one day up and vanished, gone without a trace and no one knows where. When news spread of this rumors were quickly formed. Were they killed? Did the marines get them? But one rumour peaked many peoples interests, is the One-Piece up for grabs? The marines have announced that they had a part in the disappearance of The Straw Hat Pirates but no one believes them. Many pirates have been called to Loguetown, a city on the Polestar Islands in the East Blue, where a certain group will announce if the chase for One-Piece is finally started.

As I said, Pirates: you will be starting Loguetown, a city on the Polestar Islands in the East Blue, where you rookie's will get to meet other NPC's or players, form crews and what not.

Marines: You will be starting on you're respective ships headed to said Island, to stop the pirates for there plotting.

Crews

The Silver Eyes




Solos




Marines



Hunters


Rules

1. No godmodding.
2. Before putting character into the Character's tab it has to be checked and granted by me or another admin (if I choose one)
3. No rude, foul, racist or mean comments to the players.
4. Do not use someone elses person without permission.
5. you get 1 warning, anything more will be dismissed.
6. respect the wishes of others and treat them with respect.
7. No speed posting, but please make sure to post at least once in 3 days, I know its hard IRL but if you're gonna be away for long time please inform us.
8. Have Fun!

DEVIL FRUITS

There 3 Types of Devil Fruits.


Fruits that are currently taken;
  • Bomu Bomu no Mi
  • Hebi Hebi no Mi
  • Moku Moku no Mi
  • Hito Hito no Mi
  • Suke Suke no Mi
  • Gura Gura no Mi


Character Sheet



Bounty's

Bounty's to most pirates are what determine their strength, some, its unwanted attention. A bounty can be retracted and can even be added. Some ways for a bounty to be added are;
  • The threat of a person's observed combat abilities (as stated by Aokiji);
  • More experienced bounty hunters volunteering to capture the individual or group (like the Accino Family, non-canonically, trying to catch the entire Straw Hat Crew);
  • Further criminal acts beyond the initial one;
  • Inspiring criminal acts when provoked or inciting others to act 'criminally' (for example, Whitebeard destroying Marine ships that followed his fleet for reconnaissance and Dragon leading his organization to conquer nations affiliated with the World Government).


Recap



Please Note

CS provided by @Jabber Few changes will be made but this is a somewhat idea
P.S: This is a reboot of @Jabber's Romance Dawn Roleplay
Hidden 10 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

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Reposting Name: Jonathan Joestar Age: 17 Race: Human Height and Weight: 132 lbs/60 kg. 5'6"/169 cm Bounty: 0 Beli Personality: Jonathan is normally a meek and gentle boy, however he isn't afraid to fight. Because of his heritage, he's always afraid of abusing his power like the rest of his family, which is part of the reason why he only fights as a last resort. As a doctor, Jonathan would rather fix someone then break them. Because he grew up with only his busy mother and the doctor who trained him, He doesn't really know how to interact with people his own age, so he can come across as social awkward sometimes. He's very eager to please and has a very kind and nurturing nature. Hurting people he cares about is a good way to make him forget about his fear of abusing his powers and only fighting as a last resort History:
Abilities: Hito Hito no Mi Model: Daibutsu Techniques: Traits: Inventory: 153 Beli and a few loafs of bread
Hidden 10 yrs ago Post by GrandzHelios
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GrandzHelios The Sword

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Can I have a fishman with a devil fruit ability?
Hidden 10 yrs ago 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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Yeah sure @GrandzHelios it'd be interesting to see how he "acquired" it. @Card Captor Accepted. Put him in the characters tab
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Can I have a fishman with a devil fruit ability?
They'll still suffer from the normal devil fruit weakness
Hidden 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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I have added the option to be a Marine as well, you will be a low ranking officer under the captain, making you're way up and can eventually become a captain yourself.
Hidden 10 yrs ago Post by GrandzHelios
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GrandzHelios The Sword

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Then again the manga already beat m to this idea so I might either make a fruit user or a fishman.
Hidden 10 yrs ago Post by Ostarion
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Ostarion The Skeleton King

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"Distant Shooter" Den Grimsly
Age: 16 Race: Birkan Height: 5'6 Weight: 64.0 kg (141 lbs) Bounty: Den Grimsly has no bounty. Rather, he hunts people with bounties as a Rookie Bounty Hunter. Personality: Grimsly tends to be quite calm inside and outside of combat, and is difficult to surprise. He is quite appreciative of many things he finds in the Grand Line, as he comes from the sky islands - where many of the things in the Grand Line do not exist. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times when it comes to strategies, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a 'deadpan snarker', and is normally the voice which points out flaws during discussions. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. History: WIP Grimsly hails from a Birkan family of Bounty Hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the battle-oriented culture of the Birkan race, and Grimsly was raised as both a Bounty Hunter and a warrior. His choice of weaponry had been decided fairly early in his life, as Grimsly demonstrated his gift of powerful eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. He was taught how to utilize multiple forms of guns, cannons and bows as he came of age. At no point was he shown how to use any melee weapons - save for a dagger which didn't require much skill to wield effectively, and was only to be used when there was no other combat option. As a result, Grimsly has little proficiency when it comes to fighting at close ranges. Grimsly had a desire to collect different types of ranged weaponry, but felt extremely limited when it came to where he could go. Skypiea was only so big, and there would only be sea of clouds greeting him once he reached the sky island's edge. It was only in stories that he had heard of the fabled blue sea which supposedly lay below the cloud sea. It interested Grimsly as a collecter, and as a fighter. Through the use of a four-length bird, Grimsly was able to travel from the sky, to the blue sea below. He had managed to get to the Grand Line this way, and has arrived on his first island. Abilities: Marksmanship Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he lacks a significant melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Not even he knows. Vision His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). Dials Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. Techniques: N/A Traits: N/A Inventory: Den Grimsly carries around a small bag which contains his Dials: . Two Jet Dials. . A Breath Dial. . An Impact Dial. . A Flash Dial. In addition, Den Grimsly also has a large assortment of non-specific ranged weaponry.
Hidden 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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accepted, go and put it in the Tab @Ostarion
Hidden 10 yrs ago 10 yrs ago Post by GrandzHelios
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GrandzHelios The Sword

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Hidden 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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accepted @GrandzHelios
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Name: Remy Ramsey Age: 22 Race: Humam Height and Weight: 5'9'' Appearance: A man with short blond hair and starry green eyes. Stick thin, but dresses smartly with a white shirt, black dress pants and button up vest, and a pink bow-tie. Bounty: 0 Beli Personality: Remy is very eager to please, accommodating to a fault, and doesn't have very much self worth. His confidence is a shaky sort that crumples at even the slightest criticism and he can't really accept praise without thinking that its just pity. He's sort of like mush; you can't really build him up, but you also can't break him down. This is why he continues to follow his dream in the face of all criticism, even though he also considers it an impossible one to achieve. History: Remy is a chef. He knows for a fact that he is a chef. His heart is the burning heart of a cook. It is unfortunate, then, that he is such a terrible cook. It's not even about nutrition. What he cooks is edible. It may even be nutritious. It will certainly keep you alive, it's just that you'll wish you were dead. He can't help it. Ever since he was a kid helping out in his parents restaurant he's been awful. The boy can't even boil something without seemingly sapping all its flavor away. His father realized this early in his career and forbid him to ever even enter the kitchen. Instead Remy acted as a waiter, which he was actually good at. He was an amazing waiter, it was like he was born to do nothing but wait tables. But Remy wasn't a waiter. Remy was a chef, and so at sixteen he took all the money he'd saved up and set out to the sea to try and improve. Being laughed out of every school he could find and in most cases thrown off every ship where he touched the food, his wanderings eventually led him to Lougetown where he's been trying to book passage to the Grand Line. Because "Black Leg" Sanji sailed the Grand Line, and he ended up the best chef ever. So maybe it would spit him out a somewhat average chef. Abilities: Remy is the worst cook ever. In the history of time. His dad used to joke that if Remy was the chef on it you could sail a ship up and down the Calm Belt without fear of sea kings, because they'd spit you out as soon as they ate you. It's not even that the food will make you sick, it just tastes bad. This is in contrast to his skills as a waiter, because he's perfect at it. Not only does he have an air-tight memory, but perfect balance. He could walk across a tightrope carrying a stack of plates 30 high and not drop a single one. While blindfolded, if someone told him to just walk straight. He can also just toss things. He can chuck a plate of soup out the kitchen door and land it right where he was aiming, face up, without having spilled a drop. He can also do this trick with bowls, glasses, and at one point a whole party platter. Techniques: Traits: Inventory:Really just the clothes on his back and a set of cookware that he keeps diligently shined.
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Do you really need the Flame-Flame Fruit? Setting your attacks on fire is just something that One Piece characters seem to be able to do, and it would let you do sick boiling water attacks to make use of the fact that you're a Fishman.
Hidden 10 yrs ago Post by BrodZ11711
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Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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One thing I'm kind of confused about. What are traits?
Hidden 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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Oh, thank you, I was meant to get rid of that
Hidden 10 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

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Name: Zerry Bell Age: 38 Race:Fishman ( jellyfish) Height and Weight: He is 6 foot 4 and weighs 164 pounds Pirate or Marine: Pirate
Bounty: 0 Beli Personality: Zerry Bell is very laid-back and easygoing, speaking rather slowly and occasionally drawing out the last word of his sentences. He takes everything lightly regardless of the severity of the moment, but always keeps his senses on alert. In surprising, perilous and unexpected situations, he is apparently never shocked. Unlike most fishmen he has absolutely with humans in general, but he does treat them like they treat him ie if they're rude to him, he is rude to them and so on. History: Zerry was one of the many Fishman Island citizens who watched the fight the fight between The Straw Hat Pirates and the New Fishman Pirates. In fact seeing humans fight to protect his country not only changed his opinion of them, but also inspired him to go out and adventure himself. Like many others he joined the karate dojo hoping to improve himself before setting out. Unfortunately he lacked any real skill at combat this combined with his easygoing nature meant he only slowly improved. However he was serious about it in his own way and eventually left the island, confident that while he might not be the best fighter he would still make a decent pirate. Abilities: Stinging Touch Zerry has the stinging cells of a Jellyfish located in both his tentacles (which look like his hair) and in his hands, they are not activated are instead triggered by the chemicals found on skin. This is how Bell controls whether to activate this sting effect or not. While his sting is painful, it's by no means fatal and an experienced or driven opponent can ignore the pain. Fishman Karate Zerry has spend years training at Fishman Karate Dojo though he is by no means very good at the martial art, he however hopes that being much stronger than the average human will help him make up for it. Techniques: Five Tile True Punch: The weakest of the so called Tile True Punch attacks, this punch is still strong enough to knock out an untrained human in one hit. Against anyone with training/fighting experience it's much less effective. Inventory:
Hidden 10 yrs ago Post by BrodZ11711
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BrodZ11711 Master of the New Age

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Accepted @Duthguy
Hidden 10 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

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a jellyfish man...that's new
Hidden 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Would a jellyfish Fishman be immortal like a normal jellyfish?
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