“Hey there, welcome to Tryliin! Oh, you didn't bring a gun? Well, you probably shouldn't be here then...”
-Author Unknown
Tryliin: One of the most inhospitable planets in the galaxy, it is largely desert, with a single small ocean on it's surface, and well on it's way to becoming a dead world. Combined with being on the very edge of known space, it is hard to see what value could be found here, and most of the governments that run the galaxy would agree, abandoning their colonization projects when the settlers quickly realized that they were in fact very low on the food chain. And so, for the next forty years, the planet became a safe haven for wanted criminals, psychopaths and the occasional eccentric scientist, looking to escape the strict regulations of the various civilizations that maintain an uneasy truce with each other.
Then, the impossible happened: A large energy plume erupted from Tryliin, and a maze of structures was discovered under the surface, honeycombing the entire planet. Orbital analysis confirmed that the structures were very ancient, artificial and more advanced than anything the galaxy had ever seen. Further seismic activity revealed the wrecks of many ancient cities, ships and machines, the purpose of which is still unknown.
With new found interest, the various races reestablished their colonies, who now rage war against the marauders and wildlife. The pioneers spearheading the initiative are lone explorers, mercenaries, soldiers and scientists, who sometimes band together to surmount the seemingly endless wastes of Tryliin, in search of wealth, fortune and adventure.
So, this is the new Tryliin Blues OOC Page. Not to sure exactly how RPG works now, but I'll edit it as I learn all this stuff :P
-Your typical no Mary Sues, no god modding, and no harassment of other players rules apply, whether you're in the RP or just checking this out.
-Be prepared to die. Any character can die, and some characters will definitely bite the bullet. Just no killing each other, unless you both agree to do so and let me know before hand. Everyone likes conflict ^^
-If you have a surprise twist for your character, let me know if you want to keep it a secret for the others. Otherwise, it isn't going to happen. As long as you tell me what you have planned, I'll generally be cool with it (you will probably have a better idea than I did XD )
-I'm pretty easy going and I'd like the others to feel the same. This is all about having fun, so smile and get to know your fellow RPers. Also, this is my first time GMing, so if you have experience with this sort of thing and think I should do something differently, let me know! I am eager to hear suggestions for story twists and what direction we should be heading.
-Two character sheets per player, for the time being. I want to keep this fairly manageable to start with, but that may change with time. Characters can be any alien race you want, or even androids, robots and the like. If you do make a character that isn't human, explain a little bit about their race or manufacturer. Any CS should have this template:
-Name:
-Race (If not human or robotic, breifly describe your race here):
-Age:
-Appearance (can be a linked picture or accurate description):
-Personality:
-Weapons (max. two per character):
-Abilities (Nothing too crazy, such things like mild telekinesis, mild telepathy and such are fine, but no crazy magical abilities. Other abilities may be piloting, mechanics and other such things too):
-Bio (What was their life like before Tryliin, or have they always lived there? What are their goals and motivations?):
-Personal equipment (Do they have a field science kit, a toolbox or first aid kit? Any personal possessions that have important meaning to them?):
-This is a casual RP. So acceptable grammar, reasonable length of posts and regular posting expectations apply. If you're going to be gone a while, just let me know, you don't even have to tell me why if you don't want to. I know that the real world often gets in the way :L
Tryliin is a Class 3 Biosphere (very hostile, barely appropriate for life), orbiting the star 33982-PDOOT (P'doot for short). Discovered by the humans during the initial days of the S-GAF founding, it was ignored for a long time due to having little value. In all actuality, Tryliin is technically a moon, orbiting the methane/iodine gas giant Poi, with three other smaller bodies, Xerxes, Einstein and Coo'li'chen. It has a 38 hour day and night cycle, except when Tryliin enters the dark side of Poi, where the planet freezes over. This happens once every 4.3 Tryliin years (21 months), where the planet is in total darkness for 8 months (most people call this time the 'Cold Season', even though Tryliin does not have seasons).
Largely desert, the most interesting and lively place on the planet is the city of Oasis, situated near the small ocean of Green Sea, with many train lines visiting the various settlements that dot the globe. The North Pole is rumored to have a forest, though it has never been seen or documented. Another interesting Tryliin feature is the maze of artificial tunnels underneath the surface, which house all sorts of inactive machines and facilities, their purpose unknown.
Humans:
Surprisingly one of the first races to take to the stars, they have built a considerable empire in the 170 years they have explored space. Making contact with several other alien races over that time, it was the humans who suggested the formation of a multi-species government, and successfully formed the Southern Galactic Arm Federation (S-GAF). Humans are considered to be an industrious species, but also a wasteful one, considering their home world Earth is very polluted and cluttered with debris. Still, humans have an admirable spirit, and have led the galaxy in times of peril justly and honorably.
K'yaSynth:
Standing at a staggering ten feet tall, they could only be described as a mysterious alien/machine hybrid that entered the galaxy from dark space three decades ago, and have never attempted to communicate with the other races. They were immediately identified as hostile, wiping out all ships and colonies they came across in a destructive blitz that nearly toppled the galactic governments. However, by uniting and putting aside their differences, the K'yaSynth were defeated and forced back into dark space. Today, travelling bands of their ships are encountered rarely, and usually swiftly destroyed.
Kin'ek'chi:
The Kin'eko'chi, which translates to the long path to becoming, are a breed of semi humanoids from a planet in the Alpha Centauri B system. They evolved on Dith'alla'om, which translates to eternal mother of all, a planet primarily covered in a mix of desert and savanna, with sparse jungles and small oasis's splattered around, from a branch species similar to a cross between earth primates and wasps (on their home planet their closest genetic relative is a species that is quintessentially a species of giant gorilla wasps).
For the most part they appear fairly similar to humans, with an adult height variation between approximately 1.3 to 2 meters. They have five major differences from your average human. The first being that their organ system has several redundancies, what human biologists call a tertiary organ system, meaning that while humans have one heart a Kin'eko'chi has three. The second major difference is in their eyes, they have two sets of compound eyes, covered in a tough crystalline like substance, and are capable of seeing into the infrared and ultraviolet spectrum. The third difference is their tissue, while it appears and feels similar to a humans it has a much denser carbon level, making it more durable. The fourth difference is the bone structure of their arms and the skin around their wrists. Kin'eko'chi have three bones in their arm, two that look and act almost identically to the human ulna and radius, however in-between these bones they have like object that can be pushed through a small puckered orifice on their wrists to reveal twin stingers about a foot and a half long, each filled with a venom whose strength varies on the individual Kin'eko'chi and their heredity as well as age and diet. The final difference from human beings is that Kin'eko'chi have a much different life cycle.
While human women produce an egg once each month, female Kin'eko'chi produce three eggs once every six earth standard years. The gestation period for the eggs varies based on the heredity of both parents though it tends to be somewhere between one and a half to three earth standard years, there have been gestations that lasted only a year and some that lasted up to five years. Kin'eko'chi are then considered children once born, having no infancy period. At the age of twelve they are out of adolescence and into an in-between stage the kin'eko'chi call kan'eko'chi'nii or the way on the path to being oneself. At this time Kin'eko'chi choose what course of study they wish to peruse, they then leave their families home to join a master at their temple to learn whatever task they have chosen to master. At the age of twenty they receive a ceremony call Eko'chi'eko'om, which translates to the path to being, the path to all. It is then that they are considered mature adults, and leave their masters temple.
Cradeenes:
Cradeenes are like humans meeting lizards. They are scaly and typically are colored with some sort of green. They are kind of short averaging about 5'3'' but have incredible muscles and flexibility which make them pretty good fighters. Their "S" sounds tend to hiss and their voices sound kind of echo-y. They are not very religious and tend to be meaner and colder than other species. Their species are quite common among the galaxy because they have high fertility rates.
Torros:
Torros are like minotaurs. Huge hulking masses with an average height of 7'4''. They are strong, durable, and very warm. Despite being hulking muscle, they actually have a pretty good intelligence and make contributes mainly in some of the life sciences. They are very religious following five different gods, each with their own purpose. Expect them to be kind and hospitable. Not very common among the stars due to a low birthrate.
Technology: Most technology used by the races on Tryliin are essentially equal, though some species have discovered a different solution to the same problem. Tryliin is very isolated though, so ships are rarely seen by many, and most technology must be scavenged or bought from the few merchants that regularly visit the planet.
Weapons: Energy weapons are available, and compact power reactors allow for small arms to fire various directed energy types. However, it is very expensive and complex to manufacture such weapons, so many stick to the traditional projectile weapon. Often, a laser pistol or other such weapon is usually for show as a sign of wealth, though survivors of energy weapons fire will tell you that it is still an extremely dangerous weapon.
Vehicles: Most vehicles on Tryliin are land based, as aerial vehicles have a tendency to be shot down or torn to pieces by sky hooks. Most vehicles hover though, excluding the trains used to ferry resources and trade and the impressive Crust Busters, massive wheeled/walking platforms that are powered by mini fusion reactors and can be the size of battleships or even towns, and heavily armed with massive particle cannons or missile arrays to deter raiders.
A typical Crust Buster, manufactured by humans.
Weapons: Energy weapons are available, and compact power reactors allow for small arms to fire various directed energy types. However, it is very expensive and complex to manufacture such weapons, so many stick to the traditional projectile weapon. Often, a laser pistol or other such weapon is usually for show as a sign of wealth, though survivors of energy weapons fire will tell you that it is still an extremely dangerous weapon.
Vehicles: Most vehicles on Tryliin are land based, as aerial vehicles have a tendency to be shot down or torn to pieces by sky hooks. Most vehicles hover though, excluding the trains used to ferry resources and trade and the impressive Crust Busters, massive wheeled/walking platforms that are powered by mini fusion reactors and can be the size of battleships or even towns, and heavily armed with massive particle cannons or missile arrays to deter raiders.
A typical Crust Buster, manufactured by humans.
The only spaceport on the planet, it is now nestled in the ruins of what appears to be some kind of mining machine built by the previous inhabitants of Tryliin, after the massive energy plume destroyed the previous city. It was rebuilt by various criminal organisations and shady corporations into a huge slum town, ruled by crime and corruption.
Settlements – Most people who aren't bandits or marauders live in various settlements, that dot the globe around naturally occurring spring wells, or along the many train lines that circle Tryliin. They may be home to a single race or many, and are usually friendly to travelers.
Since researchers and scientists are not known for their combat prowess, these people were the first to wind up on the menu to the creatures of Tryliin during the first failed attempt at colonization and, as such, little is known about the ecosystem. A couple of well known creatures are known, such as;
Siren Gourd
Seemingly harmless plants, these shrubs produce a deliciously scented berry-like fruit, irresistible to the hungry traveler, that also contains a powerful tranquilizer. Once the victim is unconscious (and if they're lucky enough), they'll never wake up again. Otherwise, they'll come to screaming in agony, as they discover hundreds of the plant's tendrils digging into their flesh, digesting them from the inside out.
Sky Hooks
These massive birds are actually more closely related to Earth's crustaceans, have a wingspan of twenty feet and are extremely territorial, treating both other sky hooks and aircraft as hostile, as well as plucking unfortunate travelers from the ground. They can reach high speeds due to organic turbofans on each wing, suggesting they may have been genetically modified by the same creators of the artifacts we find on Tryliin today.
Hopper
Flea like creatures about the size of a dog, they are intelligent pack hunters that can cover a distance of up to three meters in a single bound. They are capable of clearing out an entire bandit camp, overwhelming them with sheer ferocity and numbers. They are afraid of large vibrations though, and many settlements utilize thumping devices to scare them off and keep them at bay.
Sand Hydra
Possibly the largest land organism in the galaxy, it is a colonial organism, with each member having the appearance of a large snake, and all living in a large, carapace body. They are normally ambush predators, waiting decades underground for prey to wander above them, with a head erupting from beneath the victim and swallowing it whole. If angered, it has been known to crawl out of the ground and move around on the surface, and has even been seen wrestling Crust Busters. tearing it to pieces.
Many other species are believed to exist, and more are (unfortunately) discovered all the time.
Siren Gourd
Seemingly harmless plants, these shrubs produce a deliciously scented berry-like fruit, irresistible to the hungry traveler, that also contains a powerful tranquilizer. Once the victim is unconscious (and if they're lucky enough), they'll never wake up again. Otherwise, they'll come to screaming in agony, as they discover hundreds of the plant's tendrils digging into their flesh, digesting them from the inside out.
Sky Hooks
These massive birds are actually more closely related to Earth's crustaceans, have a wingspan of twenty feet and are extremely territorial, treating both other sky hooks and aircraft as hostile, as well as plucking unfortunate travelers from the ground. They can reach high speeds due to organic turbofans on each wing, suggesting they may have been genetically modified by the same creators of the artifacts we find on Tryliin today.
Hopper
Flea like creatures about the size of a dog, they are intelligent pack hunters that can cover a distance of up to three meters in a single bound. They are capable of clearing out an entire bandit camp, overwhelming them with sheer ferocity and numbers. They are afraid of large vibrations though, and many settlements utilize thumping devices to scare them off and keep them at bay.
Sand Hydra
Possibly the largest land organism in the galaxy, it is a colonial organism, with each member having the appearance of a large snake, and all living in a large, carapace body. They are normally ambush predators, waiting decades underground for prey to wander above them, with a head erupting from beneath the victim and swallowing it whole. If angered, it has been known to crawl out of the ground and move around on the surface, and has even been seen wrestling Crust Busters. tearing it to pieces.
Many other species are believed to exist, and more are (unfortunately) discovered all the time.
Markindine Co:
A super conglomerate of various mining and weapon production corporations, Markindine Co is believed to be the largest corporate body in S-GAF controlled space. They have various politcal figures in their pay books, and even entire planets working for them, with an egocentric view of humanity as being the dominant power (many aliens are hired for their expertise still). They are led by the illusive Yanda Markindine, who has taken a great interest in Tryliin since The Eruption. Markindine deploys small fire teams for missions, who are well trained, technologically advanced and determined to serve the interests of Yanda himself.
Skull Jackers:
The largest bandit clan on Tryliin at present, they are feared for their ruthlessness and total disregard for the sanctity of life. Murdering, pillaging and slave trading are all popular pastimes of the Skull Jackers, who show off their kills by wearing belts and chains of their enemy's skulls (hence the name). They are the greatest foe of the Rail Riders, as the supply and mineral train transports are their biggest targets and source of income. They are also very fond of cannibalism.
Rail Riders:
Formed just after the the abandonment of Tryliin's first colonists, the Rail Riders are the closest thing on the planet to a centralized, global peace keeping force. It was the Rail Riders who defended and saved the few colonists remaining, protecting the trains that ferried much needed supplies around the planet. Though technically considered bandits, they only rob from the various corrupt corporations and the government, stealing their supply depots and distributing the spoils among the colonies on Tryliin today, who they believe were cheated by the very people they trusted with their lives.
-Kintya Pol
-Silus Gray
-Temujin
-Kin'eko'chi
-Elin Genovafa