READ ME FIRST
So I am posting this first in the interest checks, though it is more over designed to be an OOC starter post, anyways, I am planning for this to be a higher level casual RP, that being said, you don't have to do all the reading before joining the RP, though if you are interested it may be advised you do at least a skim through before we start. Before joining the RP there are three things you have to do!
1) Read the 'GENERAL INFORMATION' Posted below
2) Read the 'RULES' posted below!
3) Message me your character sheet to be approved
I will be available to help with character design and clarification of all the rules and regulations regarding the characters. Please don't be scared off by the character sheets I know they seem a little intense but its not nearly as difficult as it seems. I really hope you join, I think this RP will be fun and interesting!
GENERAL INFORMATION
The year is 2132, you are a student at a government sanctioned, privately run Academy based in the Mt. Cheyenne bunker. The Academy is for Biologically Evolved individuals, the Academy's euphemism for mutation. All information of the Biologically evolved is in the section titled 'GENETIC VARIATIONS'. The Academy has been a safe haven for Biologically Evolved individuals for decades, but now the old Directors of the facility have seemingly disappeared, only to be replaced by a man hell bent on destroying the school.
The technology is advanced, though some areas have regressed to near preindustrial society, so while super advanced technology is available some students will know how to use it and some will never have seen it before.
RULES
1) Please don't control or kill other characters without express permission from the characters owner, or a GM
2) Be sure to send your character sheet to me for approval before posting
3) Please be prepared to be active in the RP
4) RP posts will not be turn based
4) Please add at the end of your character sheet that I had two rule number four's to insure you read the rules
5) If you are inactive in the rp for more then two days without checking into the OOC it may be decided by a GM that your character needs to be controlled or killed
6) Upon your third infraction of rule 5 your character will be killed off, probably in some ludicrous way
7) Please misspell four as for at the end of your bio to prove you honestly read all the rules
8) Please be polite and kind to other players, don't be rude, crude, or vulgar in the OOC, in IC characters may be rude crude and vulgar all they want so long as it is not purposefully an attempt to offend the person behind the character
9) As much as I hate to say it keep the sexin' to a minimum, this isn't an RP for smut. Relationships are okay, and are in fact encouraged, these are people after all, relationships are a driving force in all humans lives, even the evolved ones, but anything past PG-13 please take it into the Private messages.
10) I and any other GMs have the power to add any additional rules as we see fit
11) HAVE FUN
Timeline-
In the year 2030 mankind became aware of a frightening genetic discovery for human beings. For every 100,000 children born five of those children were born with a genetic code that made them different. For some children it was apparent at birth, their mutations were obvious, for others the mutations were not made apparent until as late as the end of puberty, with children suddenly being subjected to massive changes in their physiology as their hormones increase in production.
There were ten variations initially identified.
Public fear and hatred ensued, and the next five years are a dark time in the history of the world.
By 2035 individuals with any variant of the genetic anomalies were hated by mainstream society. Accusations are made of strange occurrences happening around the individuals.
In 2036 the discovery is made that the genetic anomalies were directly linked to psionic abilities as well as other strange phenomena.
In 2039 the United States of America passed the Genetic Sanctuary Drafting Act of 2039, and the subsequent legislation designating all American citizens born with this genetic anomaly a national resource, and mandating that individuals with this anomaly join specialized training academy at the age of fourteen, before that individuals are allowed, but not required by law, to be recruited. At eighteen the graduates from the USMGSD academy may choose whether or not to continue their work with the government.
In 2040 a group known as the Genetic Purity Coalition was established in an attempt to organize people against individuals with genetic anomalies.
In 2041 the Biologically Evolved twins Elliot and Morgan Voluun are born and an eleventh genetic variation is identified.
By 2043 most all governments had adopted to some scale a similar law to the American GSDA.
In 2044 the term Biologically Evolved was coined by a Swedish geneticist working with his countries abnormally high percentage of individuals with genetic anomalies. The term spread, for good and for worse, like wild fire.
In 2045 the Genetic Purity Coalition attacked the original United States Military Genetic Sanctuary Drafting facility, killing many employees. Most Biologically Evolved individuals were never in harms way, however the facility was moved to a more secure location. The Genetic Purity Coalition was officially declared a terrorist organization.
In 2059 the Biologically Evolved twins Elliot and Morgan Voluun graduated from the original USMGSD academy with flying colors, and created the Gemini Corporation, a corporation meant to help Biologically Evolved individuals.
In 2064 the Gemini Corporation was hired by the United States Government to aide in the instruction of the USMSGD academy in a limited capacity
In 2066 the Gemini Corporation was contracted to completely take over the running of the academy, with only minor oversight by the US military
In 2076 as the Gemini Corporation was celebrating a decade of good works, the facility was attacked by the a Genetic Purity Coalition cell. There were minor casualties, and no fatalities for the Gemini Corporation, the GPC cell however was wiped out. The facility was then moved to Mt. Cheyenne, a secure bunker built into a mountain, to insure the safety of the children and the staff of the academy.
In 2116 one baby, Connor Finn, arrives at the facility.
It is now 2132, and the Twins have mysteriously vanished. The military almost immediately sent a replacement, Director Bradly Adams, however there is something strange about Director Adams. He seems like he hates Biologically Evolved individuals. Could it be that dark times are coming once again? Only time will tell.
GENETIC VARIATIONS
1 Skeletal Structure Variation, whether a small small multitude of spike bone protrusions jutting out of the body or singular spikes growing from the the jaw or forehead, these variants cover a wide spectrum of individuals, from those who grow fine spines all over their body that can become ridged, to singular spikes growing like horns from their foreheads.
2 Bioluminescent variation , those with this variation range from glow in the dark to a bright light even in the day. Variances in this evolution include coloration of the light, patterning of the bioluminescent skin, strength of the light and their control over it.
3 Coloration of the melatonin, those with this variation have uniquely colored melatonin meaning the colors of their skin eyes hair and even nails could be brilliant vibrant colors or dull colors or even designed for camouflaged.
4 Reptilian evolutionary development, those with this mutation tend to be reptilian-esque, with variants going from small barely noticeable patches to complete reptilian resemblance, individuals with this variation can be drastically different, with some growing fine servant scales while others grow durable crocodile scales, adaptations also appear to develope such as fangs, venom pouches, and secondary eye lids, among others.
5 Aquatic Evolutionary development, in a manor similar to reptilian and avian this variant is a broad spectrum, with individuals who may simply have webbed feet to those who have scales gills and a cardiovascular system designed for efficiency at extreme depths.
6 Avian evolutionary development, much like reptilian and aquatic evolutionary development this variant is a broad spectrum, covering everything from a few feathers in the hair to individuals with full wings and hollow bones with cardiovascular systems designed for flight and eyes ready to deal with intense winds.
7 (Max cap reached) Mammalian predatory evolutionary development, much like its counterparts from out if species, this variation comes in a multitude of forms, and degrees of severity, some individuals simply have elongated canines or differentiated growth of the ear cartilage while others grow full pelts of fur, incredibly enhanced senses, and animalistic instincts.
8 Size, both height and weight, those with this variation can be anywhere from tall for a normal human to giant sized, with marked heights of anywhere from 7' 6'' at the shortest to the tallest marked at 15' 9''. Their musculature and bone structure are radically different from unevolved individuals.
9 Tissue strength and resilience, many who have this variance have skin and muscle tissue as strong as concrete, with the increased density comes increased strength. Some individuals with this variation also have incredibly resilient immune systems an can seem to tolerate intense heat and cold better then others, the full extent of this variance has not been measured
10 Exoskeletal growth, these variants tend to be drastic and are rather rare, with individuals growing carapaces reminiscent of either insects or crustaceans.
(max limit reached)11 Cellular Efficiency has only been noted in five cases. These individuals exhibit few distinctions from an average human, except for the fact that their cells seem to regenerate at incredibly rapid rates, with little to no genetic decay. They seem to age normally until around 25 at which point the process slows drastically to indefinitely.
The abilities are based on a level system. Abilities are ranked in levels from 1 - 10, 1 being incredibly weak and barely an ability to 10 being insane power. To start with I will ask that you don't begin with any ability over LV 5 and your combined LV not surpass 15
Psychokinetics
Telekinesis - The ability to move objects with your mind.
LV 1 Telekinetics can move small objects slightly with their mind. LV 3 Telekinetics can move things like full coffee cups other similarly sized objects slightly. LV 5 Telekinetics can preform the same feats of strength equivalent to an average person with their mind at a distance. LV 7 Telekinetics can preform the same feats of strength equivalent to a body builder or muscle man. LV 10 Telekinetics appear to have super human strength and across incredible distances
Pyrokinesis - The ability to control and manipulate fire.
LV 1 Pyrokinetics can slightly manipulate small candle sized fires that are already made and put out candle sized fires. LV 3 Pyrokinetics can create small candle sized flames and manipulate and put out campfire sized flames. LV 5 Pyrokinetics can create campfire sized fires and manipulate and put out large fires such as gouts of flame. LV 7 Pyrokinetics can create large fires and control and manipulate fire to damage individuals and leave others untouched. LV 10 Pyrokinetics can create immense and powerful infernos as well as manipulate flames with impunity.
Aerokinesis - ability to manipulate, and control, wind currents, and control the air. With this power, individuals can manipulate the air around them to change the flow of current and even form gusts of wind.
LV 1 Aerokinetics can make slight breezes. LV 3 Aerokinetics can create winds strong enough to effect drag. LV 5 Aerokinetics can create gale winds strong enough to make movement difficult. LV 7 Aerokinetics can create tornados and whirlwinds. LV 10 Aerokinetics can create winds strong enough to slice and cut flesh.
Hydrokinesis - The ability to manipulate matter in it's liquid form. Hydrokinetics can control and manipulate water.
LV 1 Hydrokinetics can influence the flow of small currents of water. LV 3 Hydrokinetics can create small amounts of water and manipulate stronger flows of water, like a faucet from the sink. LV 5 Hydrokinetics can create streams of water like faucets from the sink and manipulate medium sized rivers. LV 7 Hydrokinetics can create and manipulate rivers of water and make it rain lightly. LV 10 Hydrokinetics can create hurricanes and well as create control and manipulate rapid torrents of water.
Cryokinesis - The ability to freeze water and manipulate ice and frost. Individuals with this ability can make and form shapes with ice.
LV 1 Cryokinetics can lower the temperature of the air around them. LV 3 Cryokinetics can freeze water. LV 5 Cryokinetics can create ice from the water in the air and control and manipulate ice. LV 7 Cryokinetics can cause flash freezes on large levels lowering the temperature of the air by dozens of degrees. LV 10 Cryokinetics can create snow storms and blizzards.
Geokinesis - The ability to control and manipulate earth and stone.
LV 1 Geokinetics can slowly move small rocks. LV 3 Geokinetics can make minor 1-2 point Richter quakes in a small area with immense effort. LV 5 Geokinetics can lift and throw large stones and 3-4 point Richter quakes. LV 7 Geokinetics can create juts in the earth and small crevices, as well as cause 5-7 point Richter quakes. LV 10 Geokinetics can create massive rifts in the earth, create small buildings and barricades out of stone as well as 8-10 point Richter quakes.
Electrokinesis - The ability to manipulate electrical currents, and generate electricity. Users are able to absorb, conduct, generate and manipulate electricity which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism.
LV 1 Electrokinetics can manipulate electric currents enough to make lights and electronics flicker, or possibly cause a static shock. LV 3 Electrokinetics can shut off some electronics and lights as well as cause a shock slightly stronger then a static shock over wider distances. LV 5 Electrokinetics can cause an electric shock strong enough to stun someone similar to a taser, can activate electronics remotely and shut them off, can manipulate magnetic fields to slightly effect magnetic metals. LV 7 Electrokinetics can create bolts of lightning and short circuit electronics can move magnetic metals more strongly in general directions. LV 10 Electrokinetics can create fields of lighting and electricity they can also completely destroy electronic equipment can manipulate metals at will with magnetism.
Biokinesis - The ability to manipulate cells of organic creatures. The ability tends to be trained to heal and used as such, though it has been recorded that the ability can also be used to harm.
LV 1 Biokinetics can make their own minor wounds take less time to heal and vice versa. LV 3 Biokinetics can heal their own breaks,burns and gashes as well as heal small cuts with contact and concentration on someone else. LV 5 Biokinetics have the same healing for oneself as LV 3 can heal others of breaks burns and gashes with contact and concentration. LV 7 Biokinetics have the same healing as LV 5 but no longer needs contact. LV 10 Biokinetics can heal themselves and others from major life threatening damage.
Atmokinesis - The ability to manipulate the weather. With this ability individuals can generate natural weather conditions, from fog and rain to thunderstorms, lightning, hailstorms, blizzards and hurricanes and the calming or heightening of such conditions. At the higher levels, the user can even cause climate shifts although the shifts remain in the area the individual is in. The ability is often linked to the user's emotions, the generating lightning or hail unintentionally when the user is angry, high-velocity winds when they are afraid.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV 13 but can be used at the start of the rp
Agrokinesis or Phyllokinesis - The ability to manipulate plant-life including wood, vines, plants, moss, and fungus, as well as parts of the plants, such as leaves, seeds, fruits and flowers.
LV 1 Agrokinetics can influence plant motion with effort, and can slightly facilitate growth over time. LV 3 Agrokinetics can manipulate currently alive plant life but only facilitate growth over long periods of time. LV 5 Agrokinetics can stimulate and facilitate rapid growth of native plant life. LV 7 Agrokinetics can cause native plants to grow rapidly as well as manipulate already present plant life. LV 10 Agrokinetics can create and control entire forests outside of their normal ecosystems.
Photokinesis - The ability to manipulate light. Individuals with this ability can manipulate light to make things bright or dimmer, at high levels users can make light bend around things to produce illusions, turn things invisible, or warp light into a protective field.
LV 1 Photokinetics can brighten and dim the available light. LV 3 Photokinetics can warp light to make it difficult to see and form weak protective fields, similar to panes of glass. LV 5 Photokinetics can create unrealistic illusions, warp light to make it difficult to see and create dull barriers of warped light, like hard plastic or drywall. LV 7 Photokinetics can create semi realistic images with light as well as cloak objects so as to be difficult to discern while moving and invisible while still. In addition they can form durable barriers of warped light similar in strength to concrete or steel. LV 10 Photokinetics can create illusions so real they can fool all but the most experienced onlookers. They can also make things completely invisible and create impassible immoveable barriers.
Typhokinesis - The ability allows the user to generate and manipulate smoke. Individuals with this ability can breathe smoke, pollute air by turning it into smoke or fill the air with amounts of smoke so as to poison others or as a means of cover or stealth.
LV 1 Typhokinetics can move light single streams of smoke as well as see through thick smoke and filter smoke out of their lungs. LV 3 Typhokinetics can move bellows of smoke though not stop its vertical movement and create singular trails of smoke. LV 5 Typhokinetics can create bellows of smoke and manipulate the smoke completely, even stopping vertical motion. LV 7 Typhokinetics can create and manipulate acidic smokes that burn flesh. LV 10 Typhokinetics can turn their bodies into smoke as a means of transport and escape.
Extrasensory Abilities
Telepathy - The ability to psychically communicate information from one mind to another by means other than the known perceptual senses. Weak telepaths can read surface thoughts, with practice they can speak to other minds, and incredibly powerful telepaths can implant thoughts.
LV 1 Telepaths can hear surface thoughts with concentration. LV 3 Telepaths can speak mind to mind. LV 5 Telepaths can plant minor suppressible suggestions. LV 7 Telepaths can read deeper thoughts with concentration. LV 10 Telepaths can implant powerful suggestive thoughts.
Empathy - The ability to sense, and understand the emotions of others. Weak empaths can sense others emotions, with strength they can understand them and powerful empaths can manipulate the emotions of others.
LV 1 Empaths can feel others emotions at the cost of forgetting their own while using the ability. LV 3 Empaths can slightly sense other emotions. LV 5 Empaths can quell individuals emotions. LV 7 Empaths can sense precise emotions. LV 10 Empaths can manipulate others emotions.
Psychometry - The ability to read the past of an object by touching it.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV 4
Adomopathy - The ability for your muscles to remember all their actions, aka muscle memory.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV6
Precognition - The ability to perceive events in the future.
LV 1 Precogs have dreams while sleeping that are difficult to decipher. LV 3 Precogs have clearer dreams. LV 5 Precogs can with preparation purposefully look into the future with effort. LV 7 Precogs can look into their own future at will. LV 10 Precogs can look into any persons future at will.
Other Abilities
Teleportation or Apportation - The ability to move objects from one place to another without occupying the space between.
This ability has no levels, but constitutes for RP purposes as a LV 10 But can be used at the start of the rp
Phasing - The ability move through physical objects and ignore most physical effects in their way. Individuals with this ability can pass through solid objects.
This ability has no levels, but constitutes for RP purposes as a LV 8
CHARACTER LIST'S AND SHEET
Name: Self explanatory (Your character's NAME If you needed to have that explained maybe you should rethink joining this rp... And what you are doing with your life)
Nickname: Self explanatory (If your character has any nicknames)
Age: Self explanatory (How old your characters is)
Age when arrived at the facility: Self explanatory (How old your character was when they got to the facility)
Position at the facility: Self explanatory (What is your character here? For now I'm mainly looking for students)
Biological Evolution (if applicable): Your character's evolution variants go here, if your character's variant requires a descriptor please put the descriptions here as well as in appearances
Psychokinetic's (if applicable): Any PK's your character has, list them in order of strongest to weakest, with the Level number next to it
Skills: Self explanatory (What does your character know how to do)
Appearance: Self explanatory (A picture, a written description, whatever you gotta do)
Height: Self explanatory (How tall is the character)
Weight: Self explanatory (How much do they weigh)
History: Again self explanatory
Name: John Doe
Nickname: Johnny
Age:16
Age when arrived at the facility: 14
Position at the facility: Student
Biological Evolution (if applicable):Variant's 3 and 8
Psychokinetic's (if applicable):
Telepathy EL5
Pyrokinesis EL3
Biokinesis EL2
Skills: He is relatively versed in martial arts
Appearance: Insert picture
Height: 3 feet
Weight: 1 lb
History: He is not an actual character in the story.
Character list
Played by Fell -
Nicknames: N/A
Age: 18
Age when arrived at the facility: 3 days
Position at the facility: Prefect, Squad-leader, Mentor
Biological Evolution (if applicable): Variation 11
Psychokinetic's (if applicable):
Telekinetic LV 5
Telepathy LV 3
Pyrokinesis LV 3
Typhokinesis LV 1
Electrokinesis LV 1
Empathy LV 1
Skills: He is on track to graduate with top marks from the academy, he is a skilled martial artist, linguist, mathematician, and strategist, as well as being versed in politics, literature, and philosophy. He plays violin and piano.
Appearance:
Height: 6' 4''
Weight: 185 lbs
History: His parents were devotees of the Generic Purity Coalition, and when they first had him they were excited, right up until they found that he was genetically abnormal. With that they refused to see, or even name their new born son, as a result he was taken almost directly to the Gemini Corporation facility in Mt. Cheyenne. Connor was named after the doctor who delivered him from his mother. He grew up in an environment that was accepting and warm, with the facility members being his family, the other children became like his brothers and sisters, and as he grew he became an important member of facility life. Now he is almost as recognizable as Alvin or the twins, his personal goal as a teenager has been to make newcomers to the facility feel as welcome and at home as he did.
Played by Fell -
Nickname: Mikey
Age: 17
Age when arrived at the facility: 14
Position at the facility: Student and in-training for Security
Biological Evolution (if applicable): 8 and 9
Psychokinetic's (if applicable):
Geokinesis LV 5
Precognition LV 3
Telepathy LV 2
Skills: Martial Arts and Marksmanship. He can read and write, but he is so large that he needs specials pens and pencils, and it is slightly ridiculous for him to read from smaller books. In that sense he actually prefers text books for their size.
Appearance:
Height: 9' 10''
Weight: 491 lbs
History: Mikey's mom always knew he was special, he was born averaged size, but birth was the last time he was average. By two years old Mikey was 4' and growing fast at the age of 10 he was 6' 10''. While Mikey never got to know his father his mother was a very important influence in his life, instilling him with a sense of moral obligation. Since arriving at the facility he and Connor have become close friends.
Played by Penguin -
Nickname: Rosie, Rose
Age: 17
Age when arrived at the facility: 16
Position at the facility: Student
Biological Evolution (if applicable): Variant 11
Psychokinetic's:
Photokinesis Level 5
Biokinesis Level 3
Empathy Level 2
Telepathy Level 1
Skills: Rose is a skilled martial artist who gets fairly well marks in school. She's a very fast runner and she adores softball. She's rather charismatic and has a way of charming her way out of tough situations.
Appearance:
Height: 5'1
Weight: 96 pounds
History: Rosaline's mother left her and her father she was 6 when she found out Rose was special. She's felt guilty for it her entire life. Luckily, her father accepted her for who she was and raised her to be a energetic and outgoing young girl. Even though he never blamed her openly,she always had a feeling he secretly did. She's made herself quite known in the academy in the one year she attended, very well known for her tendency to be reckless and sarcastic.
Played by Marshal -
Nickname: Gin
Age: 18
Age when arrived at the facility: 2 years
Position at the facility: Student, In-training for Medical Combat.
Biological Evolution (if applicable): 7 and 9.
Psychokinetic's (if applicable):
Biokineses - LV5
Electrokinesis - LV5
Empathy - LV4
Skills: Strong knowledge of the human anatomy and advanced first aid. Martial Arts. With good reflexes he is rather good in most sports if he applies himself. Not necessarily the best marks in all subjects, but the ones he likes are usually the highest. Superb control over instincts and emotions, usually.
Appearance: Gin
Height: 5' 9"
Weight: 152lbs
History: Gin was brought to the Gemini Corporation facility at two years of age. His parents really did not notice anything different with him until his ears had begun to grow in a very strange away, with fur. Though they loved their only child dearly, they feared they would not be able to help him grow properly and that he was in more danger with them. He had some trouble adjusting at first, but got over it quickly. With the environment he was presented in, his fighting instincts did not show until he got in a small tumble with one of the other children, resulting in him loosing his left eye, mostly due to his own struggling as they were pulled apart. Since then he has dedicated most of his time into medical studies, for humans and the Biologically Evolved. Though with his own evolution, they kept a somewhat steady balance between study and combat training. He did take some incentive from Connor in the aspects of attempting to make the newer people feel more at home.
Played by Ghostwing -
Nickname: Kay, Kade, KD, or KK, call her kitty cat or kitten and she's not liable for breaking every single bone in your body
Age: 17
Age when arrived at the facility: 2
Position at the facility: Student and security officer in training
Biological Evolution (if applicable): 7 & 9
Psychokinetic's (if applicable): Adomopathy- lvl 6 Biokinesis- lvl 5 Empathy- lvl 3
Skills:Fighting, tracking, writing novels she won't let anyone see, enjoys cooking, she's certainly sneaky so that's good for surveillance
Appearance:
Height: 5'2"
Weight: 120
History: Kayden was born into a fairly poor family, but it was a family that loved her nonetheless. Sadly, it wasn't meant to last, at two months of age, she had started exhibiting her BE's. The first was was developing and animalistic personality, beginning to teeth shortly after when tiny milk teeth had started growing in and then her eyes changed to look like those of a cat. It wasn't until she was two, when she injured another toddler on accident that her parents decided it would be best for Kayden to grow up in Gemini Academy where she would learn to control her abilities and be with others like her. As she grew up, her family sent a steady stream letters and small gifts, visiting even when they were able to afford it. At the Academy, she's been training as a sort of brawler and defense/offense specialist for security. Given that she's been at the Academy for most of her life, she's well acquainted with Connor and considers him a good friend along with Mikey.
Played by Kingleo -
Nickname: Leo
Age: 17
Age when arrived at the facility: 10
Position at the facility: Student
Biological Evolution: Variant 6, Full feathered wings protruding from back, bird like legs below the knee, hollow bones.
Psychokinetic's:
Aerokinesis - LV5
Cryokinesis - LV3
Skills: Leo never took to fighting, and, instead took to educating himself in a more learned field; Computers. He has become an IT specialist, a programmer, and a bit of an engineer as well. He spends his nights developing applications and building the odd machine or two. His room is littered with old bits and pieces of metal that would hurt someone with more squishy feet.
Appearance:
Height: 5'9''
Weight: 110 lbs
History: Born to an average, middle class family, Leonardo was different from birth. From the knee down, his legs were thin and hard, ending in the talons akin to a bird. On his back were small protrusions, like extra limbs. On the recommendation of the doctor, Leo's parents kept his condition a secret, to allow him a normal life. The legs were easy to hide, but as he grew his wingspan grew as well. By the time he was ten it had gotten to the point where it was getting too difficult to hide his abnormalities, so his parents contacted the Gemini Academy. There he would be safer from the prying eyes of society, and could learn to control his budding psychokinetic powers. Leo spent the next seven years at the academy, 'flying under the radar', no pun intended. He got average grades in all of his classes, and kept mostly to himself. He had a few people who he enjoyed hanging out with from time to time, but never really established any friends.
Played by Gothpuppy95 -
Nickname: Kitten, Kat
Age: 14
Age when arrived at the facility: 2 Years
Position at the facility: Student
Biological Evolution (if applicable): Mammalian predatory evolutionary development, She is a felinesque, She has fur covering most of her body her ears were shifted into points, She has improved Balance, Night sight, and Elongated Canines. Her pelt is a brown with black stripes and circles giving her a pelt similar to the iriomote wild cat. She also grew a tail.
Iriomote Cat
Psychokinetic's (if applicable): Empathy LV5
Biokinesis LV3
Skills: She is skilled in writing, Gymnastics, cooking, and listening.
Appearance:
Height: 5'
Weight: 95lbs
History:Her mother died during child birth, because of this she was raised by her older brother and sister. The two of them wanted her to have the best they could offer but sadly that wasn't much. Because of this lack of anything to give her and the fact that noone could ever dispute the fact that she was genetically different they sent her to the Gemini Academy. She dreams to one day see them and thank them for allowing her to come to the school. At the school she was kind of a timid little thing and spent most of her free time learning where she could hide. She actually has created a map of all the hidey holes over the years and shared it with Connor when everyone was looking for a student.
So I am posting this first in the interest checks, though it is more over designed to be an OOC starter post, anyways, I am planning for this to be a higher level casual RP, that being said, you don't have to do all the reading before joining the RP, though if you are interested it may be advised you do at least a skim through before we start. Before joining the RP there are three things you have to do!
1) Read the 'GENERAL INFORMATION' Posted below
2) Read the 'RULES' posted below!
3) Message me your character sheet to be approved
I will be available to help with character design and clarification of all the rules and regulations regarding the characters. Please don't be scared off by the character sheets I know they seem a little intense but its not nearly as difficult as it seems. I really hope you join, I think this RP will be fun and interesting!
GENERAL INFORMATION
The year is 2132, you are a student at a government sanctioned, privately run Academy based in the Mt. Cheyenne bunker. The Academy is for Biologically Evolved individuals, the Academy's euphemism for mutation. All information of the Biologically evolved is in the section titled 'GENETIC VARIATIONS'. The Academy has been a safe haven for Biologically Evolved individuals for decades, but now the old Directors of the facility have seemingly disappeared, only to be replaced by a man hell bent on destroying the school.
The technology is advanced, though some areas have regressed to near preindustrial society, so while super advanced technology is available some students will know how to use it and some will never have seen it before.
RULES
1) Please don't control or kill other characters without express permission from the characters owner, or a GM
2) Be sure to send your character sheet to me for approval before posting
3) Please be prepared to be active in the RP
4) RP posts will not be turn based
4) Please add at the end of your character sheet that I had two rule number four's to insure you read the rules
5) If you are inactive in the rp for more then two days without checking into the OOC it may be decided by a GM that your character needs to be controlled or killed
6) Upon your third infraction of rule 5 your character will be killed off, probably in some ludicrous way
7) Please misspell four as for at the end of your bio to prove you honestly read all the rules
8) Please be polite and kind to other players, don't be rude, crude, or vulgar in the OOC, in IC characters may be rude crude and vulgar all they want so long as it is not purposefully an attempt to offend the person behind the character
9) As much as I hate to say it keep the sexin' to a minimum, this isn't an RP for smut. Relationships are okay, and are in fact encouraged, these are people after all, relationships are a driving force in all humans lives, even the evolved ones, but anything past PG-13 please take it into the Private messages.
10) I and any other GMs have the power to add any additional rules as we see fit
11) HAVE FUN
Timeline-
In the year 2030 mankind became aware of a frightening genetic discovery for human beings. For every 100,000 children born five of those children were born with a genetic code that made them different. For some children it was apparent at birth, their mutations were obvious, for others the mutations were not made apparent until as late as the end of puberty, with children suddenly being subjected to massive changes in their physiology as their hormones increase in production.
There were ten variations initially identified.
Public fear and hatred ensued, and the next five years are a dark time in the history of the world.
By 2035 individuals with any variant of the genetic anomalies were hated by mainstream society. Accusations are made of strange occurrences happening around the individuals.
In 2036 the discovery is made that the genetic anomalies were directly linked to psionic abilities as well as other strange phenomena.
In 2039 the United States of America passed the Genetic Sanctuary Drafting Act of 2039, and the subsequent legislation designating all American citizens born with this genetic anomaly a national resource, and mandating that individuals with this anomaly join specialized training academy at the age of fourteen, before that individuals are allowed, but not required by law, to be recruited. At eighteen the graduates from the USMGSD academy may choose whether or not to continue their work with the government.
In 2040 a group known as the Genetic Purity Coalition was established in an attempt to organize people against individuals with genetic anomalies.
In 2041 the Biologically Evolved twins Elliot and Morgan Voluun are born and an eleventh genetic variation is identified.
By 2043 most all governments had adopted to some scale a similar law to the American GSDA.
In 2044 the term Biologically Evolved was coined by a Swedish geneticist working with his countries abnormally high percentage of individuals with genetic anomalies. The term spread, for good and for worse, like wild fire.
In 2045 the Genetic Purity Coalition attacked the original United States Military Genetic Sanctuary Drafting facility, killing many employees. Most Biologically Evolved individuals were never in harms way, however the facility was moved to a more secure location. The Genetic Purity Coalition was officially declared a terrorist organization.
In 2059 the Biologically Evolved twins Elliot and Morgan Voluun graduated from the original USMGSD academy with flying colors, and created the Gemini Corporation, a corporation meant to help Biologically Evolved individuals.
In 2064 the Gemini Corporation was hired by the United States Government to aide in the instruction of the USMSGD academy in a limited capacity
In 2066 the Gemini Corporation was contracted to completely take over the running of the academy, with only minor oversight by the US military
In 2076 as the Gemini Corporation was celebrating a decade of good works, the facility was attacked by the a Genetic Purity Coalition cell. There were minor casualties, and no fatalities for the Gemini Corporation, the GPC cell however was wiped out. The facility was then moved to Mt. Cheyenne, a secure bunker built into a mountain, to insure the safety of the children and the staff of the academy.
In 2116 one baby, Connor Finn, arrives at the facility.
It is now 2132, and the Twins have mysteriously vanished. The military almost immediately sent a replacement, Director Bradly Adams, however there is something strange about Director Adams. He seems like he hates Biologically Evolved individuals. Could it be that dark times are coming once again? Only time will tell.
GENETIC VARIATIONS
1 Skeletal Structure Variation, whether a small small multitude of spike bone protrusions jutting out of the body or singular spikes growing from the the jaw or forehead, these variants cover a wide spectrum of individuals, from those who grow fine spines all over their body that can become ridged, to singular spikes growing like horns from their foreheads.
2 Bioluminescent variation , those with this variation range from glow in the dark to a bright light even in the day. Variances in this evolution include coloration of the light, patterning of the bioluminescent skin, strength of the light and their control over it.
3 Coloration of the melatonin, those with this variation have uniquely colored melatonin meaning the colors of their skin eyes hair and even nails could be brilliant vibrant colors or dull colors or even designed for camouflaged.
4 Reptilian evolutionary development, those with this mutation tend to be reptilian-esque, with variants going from small barely noticeable patches to complete reptilian resemblance, individuals with this variation can be drastically different, with some growing fine servant scales while others grow durable crocodile scales, adaptations also appear to develope such as fangs, venom pouches, and secondary eye lids, among others.
5 Aquatic Evolutionary development, in a manor similar to reptilian and avian this variant is a broad spectrum, with individuals who may simply have webbed feet to those who have scales gills and a cardiovascular system designed for efficiency at extreme depths.
6 Avian evolutionary development, much like reptilian and aquatic evolutionary development this variant is a broad spectrum, covering everything from a few feathers in the hair to individuals with full wings and hollow bones with cardiovascular systems designed for flight and eyes ready to deal with intense winds.
7 (Max cap reached) Mammalian predatory evolutionary development, much like its counterparts from out if species, this variation comes in a multitude of forms, and degrees of severity, some individuals simply have elongated canines or differentiated growth of the ear cartilage while others grow full pelts of fur, incredibly enhanced senses, and animalistic instincts.
8 Size, both height and weight, those with this variation can be anywhere from tall for a normal human to giant sized, with marked heights of anywhere from 7' 6'' at the shortest to the tallest marked at 15' 9''. Their musculature and bone structure are radically different from unevolved individuals.
9 Tissue strength and resilience, many who have this variance have skin and muscle tissue as strong as concrete, with the increased density comes increased strength. Some individuals with this variation also have incredibly resilient immune systems an can seem to tolerate intense heat and cold better then others, the full extent of this variance has not been measured
10 Exoskeletal growth, these variants tend to be drastic and are rather rare, with individuals growing carapaces reminiscent of either insects or crustaceans.
(max limit reached)11 Cellular Efficiency has only been noted in five cases. These individuals exhibit few distinctions from an average human, except for the fact that their cells seem to regenerate at incredibly rapid rates, with little to no genetic decay. They seem to age normally until around 25 at which point the process slows drastically to indefinitely.
The abilities are based on a level system. Abilities are ranked in levels from 1 - 10, 1 being incredibly weak and barely an ability to 10 being insane power. To start with I will ask that you don't begin with any ability over LV 5 and your combined LV not surpass 15
Psychokinetics
Telekinesis - The ability to move objects with your mind.
LV 1 Telekinetics can move small objects slightly with their mind. LV 3 Telekinetics can move things like full coffee cups other similarly sized objects slightly. LV 5 Telekinetics can preform the same feats of strength equivalent to an average person with their mind at a distance. LV 7 Telekinetics can preform the same feats of strength equivalent to a body builder or muscle man. LV 10 Telekinetics appear to have super human strength and across incredible distances
Pyrokinesis - The ability to control and manipulate fire.
LV 1 Pyrokinetics can slightly manipulate small candle sized fires that are already made and put out candle sized fires. LV 3 Pyrokinetics can create small candle sized flames and manipulate and put out campfire sized flames. LV 5 Pyrokinetics can create campfire sized fires and manipulate and put out large fires such as gouts of flame. LV 7 Pyrokinetics can create large fires and control and manipulate fire to damage individuals and leave others untouched. LV 10 Pyrokinetics can create immense and powerful infernos as well as manipulate flames with impunity.
Aerokinesis - ability to manipulate, and control, wind currents, and control the air. With this power, individuals can manipulate the air around them to change the flow of current and even form gusts of wind.
LV 1 Aerokinetics can make slight breezes. LV 3 Aerokinetics can create winds strong enough to effect drag. LV 5 Aerokinetics can create gale winds strong enough to make movement difficult. LV 7 Aerokinetics can create tornados and whirlwinds. LV 10 Aerokinetics can create winds strong enough to slice and cut flesh.
Hydrokinesis - The ability to manipulate matter in it's liquid form. Hydrokinetics can control and manipulate water.
LV 1 Hydrokinetics can influence the flow of small currents of water. LV 3 Hydrokinetics can create small amounts of water and manipulate stronger flows of water, like a faucet from the sink. LV 5 Hydrokinetics can create streams of water like faucets from the sink and manipulate medium sized rivers. LV 7 Hydrokinetics can create and manipulate rivers of water and make it rain lightly. LV 10 Hydrokinetics can create hurricanes and well as create control and manipulate rapid torrents of water.
Cryokinesis - The ability to freeze water and manipulate ice and frost. Individuals with this ability can make and form shapes with ice.
LV 1 Cryokinetics can lower the temperature of the air around them. LV 3 Cryokinetics can freeze water. LV 5 Cryokinetics can create ice from the water in the air and control and manipulate ice. LV 7 Cryokinetics can cause flash freezes on large levels lowering the temperature of the air by dozens of degrees. LV 10 Cryokinetics can create snow storms and blizzards.
Geokinesis - The ability to control and manipulate earth and stone.
LV 1 Geokinetics can slowly move small rocks. LV 3 Geokinetics can make minor 1-2 point Richter quakes in a small area with immense effort. LV 5 Geokinetics can lift and throw large stones and 3-4 point Richter quakes. LV 7 Geokinetics can create juts in the earth and small crevices, as well as cause 5-7 point Richter quakes. LV 10 Geokinetics can create massive rifts in the earth, create small buildings and barricades out of stone as well as 8-10 point Richter quakes.
Electrokinesis - The ability to manipulate electrical currents, and generate electricity. Users are able to absorb, conduct, generate and manipulate electricity which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism.
LV 1 Electrokinetics can manipulate electric currents enough to make lights and electronics flicker, or possibly cause a static shock. LV 3 Electrokinetics can shut off some electronics and lights as well as cause a shock slightly stronger then a static shock over wider distances. LV 5 Electrokinetics can cause an electric shock strong enough to stun someone similar to a taser, can activate electronics remotely and shut them off, can manipulate magnetic fields to slightly effect magnetic metals. LV 7 Electrokinetics can create bolts of lightning and short circuit electronics can move magnetic metals more strongly in general directions. LV 10 Electrokinetics can create fields of lighting and electricity they can also completely destroy electronic equipment can manipulate metals at will with magnetism.
Biokinesis - The ability to manipulate cells of organic creatures. The ability tends to be trained to heal and used as such, though it has been recorded that the ability can also be used to harm.
LV 1 Biokinetics can make their own minor wounds take less time to heal and vice versa. LV 3 Biokinetics can heal their own breaks,burns and gashes as well as heal small cuts with contact and concentration on someone else. LV 5 Biokinetics have the same healing for oneself as LV 3 can heal others of breaks burns and gashes with contact and concentration. LV 7 Biokinetics have the same healing as LV 5 but no longer needs contact. LV 10 Biokinetics can heal themselves and others from major life threatening damage.
Atmokinesis - The ability to manipulate the weather. With this ability individuals can generate natural weather conditions, from fog and rain to thunderstorms, lightning, hailstorms, blizzards and hurricanes and the calming or heightening of such conditions. At the higher levels, the user can even cause climate shifts although the shifts remain in the area the individual is in. The ability is often linked to the user's emotions, the generating lightning or hail unintentionally when the user is angry, high-velocity winds when they are afraid.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV 13 but can be used at the start of the rp
Agrokinesis or Phyllokinesis - The ability to manipulate plant-life including wood, vines, plants, moss, and fungus, as well as parts of the plants, such as leaves, seeds, fruits and flowers.
LV 1 Agrokinetics can influence plant motion with effort, and can slightly facilitate growth over time. LV 3 Agrokinetics can manipulate currently alive plant life but only facilitate growth over long periods of time. LV 5 Agrokinetics can stimulate and facilitate rapid growth of native plant life. LV 7 Agrokinetics can cause native plants to grow rapidly as well as manipulate already present plant life. LV 10 Agrokinetics can create and control entire forests outside of their normal ecosystems.
Photokinesis - The ability to manipulate light. Individuals with this ability can manipulate light to make things bright or dimmer, at high levels users can make light bend around things to produce illusions, turn things invisible, or warp light into a protective field.
LV 1 Photokinetics can brighten and dim the available light. LV 3 Photokinetics can warp light to make it difficult to see and form weak protective fields, similar to panes of glass. LV 5 Photokinetics can create unrealistic illusions, warp light to make it difficult to see and create dull barriers of warped light, like hard plastic or drywall. LV 7 Photokinetics can create semi realistic images with light as well as cloak objects so as to be difficult to discern while moving and invisible while still. In addition they can form durable barriers of warped light similar in strength to concrete or steel. LV 10 Photokinetics can create illusions so real they can fool all but the most experienced onlookers. They can also make things completely invisible and create impassible immoveable barriers.
Typhokinesis - The ability allows the user to generate and manipulate smoke. Individuals with this ability can breathe smoke, pollute air by turning it into smoke or fill the air with amounts of smoke so as to poison others or as a means of cover or stealth.
LV 1 Typhokinetics can move light single streams of smoke as well as see through thick smoke and filter smoke out of their lungs. LV 3 Typhokinetics can move bellows of smoke though not stop its vertical movement and create singular trails of smoke. LV 5 Typhokinetics can create bellows of smoke and manipulate the smoke completely, even stopping vertical motion. LV 7 Typhokinetics can create and manipulate acidic smokes that burn flesh. LV 10 Typhokinetics can turn their bodies into smoke as a means of transport and escape.
Extrasensory Abilities
Telepathy - The ability to psychically communicate information from one mind to another by means other than the known perceptual senses. Weak telepaths can read surface thoughts, with practice they can speak to other minds, and incredibly powerful telepaths can implant thoughts.
LV 1 Telepaths can hear surface thoughts with concentration. LV 3 Telepaths can speak mind to mind. LV 5 Telepaths can plant minor suppressible suggestions. LV 7 Telepaths can read deeper thoughts with concentration. LV 10 Telepaths can implant powerful suggestive thoughts.
Empathy - The ability to sense, and understand the emotions of others. Weak empaths can sense others emotions, with strength they can understand them and powerful empaths can manipulate the emotions of others.
LV 1 Empaths can feel others emotions at the cost of forgetting their own while using the ability. LV 3 Empaths can slightly sense other emotions. LV 5 Empaths can quell individuals emotions. LV 7 Empaths can sense precise emotions. LV 10 Empaths can manipulate others emotions.
Psychometry - The ability to read the past of an object by touching it.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV 4
Adomopathy - The ability for your muscles to remember all their actions, aka muscle memory.
LV N/A This ability has no levels, but constitutes for RP purposes as a LV6
Precognition - The ability to perceive events in the future.
LV 1 Precogs have dreams while sleeping that are difficult to decipher. LV 3 Precogs have clearer dreams. LV 5 Precogs can with preparation purposefully look into the future with effort. LV 7 Precogs can look into their own future at will. LV 10 Precogs can look into any persons future at will.
Other Abilities
Teleportation or Apportation - The ability to move objects from one place to another without occupying the space between.
This ability has no levels, but constitutes for RP purposes as a LV 10 But can be used at the start of the rp
Phasing - The ability move through physical objects and ignore most physical effects in their way. Individuals with this ability can pass through solid objects.
This ability has no levels, but constitutes for RP purposes as a LV 8
CHARACTER LIST'S AND SHEET
Name: Self explanatory (Your character's NAME If you needed to have that explained maybe you should rethink joining this rp... And what you are doing with your life)
Nickname: Self explanatory (If your character has any nicknames)
Age: Self explanatory (How old your characters is)
Age when arrived at the facility: Self explanatory (How old your character was when they got to the facility)
Position at the facility: Self explanatory (What is your character here? For now I'm mainly looking for students)
Biological Evolution (if applicable): Your character's evolution variants go here, if your character's variant requires a descriptor please put the descriptions here as well as in appearances
Psychokinetic's (if applicable): Any PK's your character has, list them in order of strongest to weakest, with the Level number next to it
Skills: Self explanatory (What does your character know how to do)
Appearance: Self explanatory (A picture, a written description, whatever you gotta do)
Height: Self explanatory (How tall is the character)
Weight: Self explanatory (How much do they weigh)
History: Again self explanatory
Name: John Doe
Nickname: Johnny
Age:16
Age when arrived at the facility: 14
Position at the facility: Student
Biological Evolution (if applicable):Variant's 3 and 8
Psychokinetic's (if applicable):
Telepathy EL5
Pyrokinesis EL3
Biokinesis EL2
Skills: He is relatively versed in martial arts
Appearance: Insert picture
Height: 3 feet
Weight: 1 lb
History: He is not an actual character in the story.
Character list
Played by Fell -
Nicknames: N/A
Age: 18
Age when arrived at the facility: 3 days
Position at the facility: Prefect, Squad-leader, Mentor
Biological Evolution (if applicable): Variation 11
Psychokinetic's (if applicable):
Telekinetic LV 5
Telepathy LV 3
Pyrokinesis LV 3
Typhokinesis LV 1
Electrokinesis LV 1
Empathy LV 1
Skills: He is on track to graduate with top marks from the academy, he is a skilled martial artist, linguist, mathematician, and strategist, as well as being versed in politics, literature, and philosophy. He plays violin and piano.
Appearance:
Height: 6' 4''
Weight: 185 lbs
History: His parents were devotees of the Generic Purity Coalition, and when they first had him they were excited, right up until they found that he was genetically abnormal. With that they refused to see, or even name their new born son, as a result he was taken almost directly to the Gemini Corporation facility in Mt. Cheyenne. Connor was named after the doctor who delivered him from his mother. He grew up in an environment that was accepting and warm, with the facility members being his family, the other children became like his brothers and sisters, and as he grew he became an important member of facility life. Now he is almost as recognizable as Alvin or the twins, his personal goal as a teenager has been to make newcomers to the facility feel as welcome and at home as he did.
Played by Fell -
Nickname: Mikey
Age: 17
Age when arrived at the facility: 14
Position at the facility: Student and in-training for Security
Biological Evolution (if applicable): 8 and 9
Psychokinetic's (if applicable):
Geokinesis LV 5
Precognition LV 3
Telepathy LV 2
Skills: Martial Arts and Marksmanship. He can read and write, but he is so large that he needs specials pens and pencils, and it is slightly ridiculous for him to read from smaller books. In that sense he actually prefers text books for their size.
Appearance:
Height: 9' 10''
Weight: 491 lbs
History: Mikey's mom always knew he was special, he was born averaged size, but birth was the last time he was average. By two years old Mikey was 4' and growing fast at the age of 10 he was 6' 10''. While Mikey never got to know his father his mother was a very important influence in his life, instilling him with a sense of moral obligation. Since arriving at the facility he and Connor have become close friends.
Played by Penguin -
Nickname: Rosie, Rose
Age: 17
Age when arrived at the facility: 16
Position at the facility: Student
Biological Evolution (if applicable): Variant 11
Psychokinetic's:
Photokinesis Level 5
Biokinesis Level 3
Empathy Level 2
Telepathy Level 1
Skills: Rose is a skilled martial artist who gets fairly well marks in school. She's a very fast runner and she adores softball. She's rather charismatic and has a way of charming her way out of tough situations.
Appearance:
Height: 5'1
Weight: 96 pounds
History: Rosaline's mother left her and her father she was 6 when she found out Rose was special. She's felt guilty for it her entire life. Luckily, her father accepted her for who she was and raised her to be a energetic and outgoing young girl. Even though he never blamed her openly,she always had a feeling he secretly did. She's made herself quite known in the academy in the one year she attended, very well known for her tendency to be reckless and sarcastic.
Played by Marshal -
Nickname: Gin
Age: 18
Age when arrived at the facility: 2 years
Position at the facility: Student, In-training for Medical Combat.
Biological Evolution (if applicable): 7 and 9.
Psychokinetic's (if applicable):
Biokineses - LV5
Electrokinesis - LV5
Empathy - LV4
Skills: Strong knowledge of the human anatomy and advanced first aid. Martial Arts. With good reflexes he is rather good in most sports if he applies himself. Not necessarily the best marks in all subjects, but the ones he likes are usually the highest. Superb control over instincts and emotions, usually.
Appearance: Gin
Height: 5' 9"
Weight: 152lbs
History: Gin was brought to the Gemini Corporation facility at two years of age. His parents really did not notice anything different with him until his ears had begun to grow in a very strange away, with fur. Though they loved their only child dearly, they feared they would not be able to help him grow properly and that he was in more danger with them. He had some trouble adjusting at first, but got over it quickly. With the environment he was presented in, his fighting instincts did not show until he got in a small tumble with one of the other children, resulting in him loosing his left eye, mostly due to his own struggling as they were pulled apart. Since then he has dedicated most of his time into medical studies, for humans and the Biologically Evolved. Though with his own evolution, they kept a somewhat steady balance between study and combat training. He did take some incentive from Connor in the aspects of attempting to make the newer people feel more at home.
Played by Ghostwing -
Nickname: Kay, Kade, KD, or KK, call her kitty cat or kitten and she's not liable for breaking every single bone in your body
Age: 17
Age when arrived at the facility: 2
Position at the facility: Student and security officer in training
Biological Evolution (if applicable): 7 & 9
Psychokinetic's (if applicable): Adomopathy- lvl 6 Biokinesis- lvl 5 Empathy- lvl 3
Skills:Fighting, tracking, writing novels she won't let anyone see, enjoys cooking, she's certainly sneaky so that's good for surveillance
Appearance:
Height: 5'2"
Weight: 120
History: Kayden was born into a fairly poor family, but it was a family that loved her nonetheless. Sadly, it wasn't meant to last, at two months of age, she had started exhibiting her BE's. The first was was developing and animalistic personality, beginning to teeth shortly after when tiny milk teeth had started growing in and then her eyes changed to look like those of a cat. It wasn't until she was two, when she injured another toddler on accident that her parents decided it would be best for Kayden to grow up in Gemini Academy where she would learn to control her abilities and be with others like her. As she grew up, her family sent a steady stream letters and small gifts, visiting even when they were able to afford it. At the Academy, she's been training as a sort of brawler and defense/offense specialist for security. Given that she's been at the Academy for most of her life, she's well acquainted with Connor and considers him a good friend along with Mikey.
Played by Kingleo -
Nickname: Leo
Age: 17
Age when arrived at the facility: 10
Position at the facility: Student
Biological Evolution: Variant 6, Full feathered wings protruding from back, bird like legs below the knee, hollow bones.
Psychokinetic's:
Aerokinesis - LV5
Cryokinesis - LV3
Skills: Leo never took to fighting, and, instead took to educating himself in a more learned field; Computers. He has become an IT specialist, a programmer, and a bit of an engineer as well. He spends his nights developing applications and building the odd machine or two. His room is littered with old bits and pieces of metal that would hurt someone with more squishy feet.
Appearance:
Height: 5'9''
Weight: 110 lbs
History: Born to an average, middle class family, Leonardo was different from birth. From the knee down, his legs were thin and hard, ending in the talons akin to a bird. On his back were small protrusions, like extra limbs. On the recommendation of the doctor, Leo's parents kept his condition a secret, to allow him a normal life. The legs were easy to hide, but as he grew his wingspan grew as well. By the time he was ten it had gotten to the point where it was getting too difficult to hide his abnormalities, so his parents contacted the Gemini Academy. There he would be safer from the prying eyes of society, and could learn to control his budding psychokinetic powers. Leo spent the next seven years at the academy, 'flying under the radar', no pun intended. He got average grades in all of his classes, and kept mostly to himself. He had a few people who he enjoyed hanging out with from time to time, but never really established any friends.
Played by Gothpuppy95 -
Nickname: Kitten, Kat
Age: 14
Age when arrived at the facility: 2 Years
Position at the facility: Student
Biological Evolution (if applicable): Mammalian predatory evolutionary development, She is a felinesque, She has fur covering most of her body her ears were shifted into points, She has improved Balance, Night sight, and Elongated Canines. Her pelt is a brown with black stripes and circles giving her a pelt similar to the iriomote wild cat. She also grew a tail.
Iriomote Cat
Psychokinetic's (if applicable): Empathy LV5
Biokinesis LV3
Skills: She is skilled in writing, Gymnastics, cooking, and listening.
Appearance:
Height: 5'
Weight: 95lbs
History:Her mother died during child birth, because of this she was raised by her older brother and sister. The two of them wanted her to have the best they could offer but sadly that wasn't much. Because of this lack of anything to give her and the fact that noone could ever dispute the fact that she was genetically different they sent her to the Gemini Academy. She dreams to one day see them and thank them for allowing her to come to the school. At the school she was kind of a timid little thing and spent most of her free time learning where she could hide. She actually has created a map of all the hidey holes over the years and shared it with Connor when everyone was looking for a student.