Reign of Weade's.
“Atop a hill, born from pebbles, serene and still, the Wintershouse settles.”
“He cannot do this, he may not!” The old man smiled eerily, his white blinded eyes staring into the darkness in front of him. His old wrinkled hands grabbed a hold of the walking cane in his laps and he raised himself from his seat, turning to face towards where he last heard Joakim's voice. “If he cannot, then why has he already?” A loud thump broke the silence as the young adult slammed his fist on the wooden round table in front of him, shaking it heavily. Footsteps followed, the blind man staring at the direction of their sounds. Finally, the door opened and slammed right after. “Such bravery.” the old man said, slowly walking over to his bed, the cane clicking against the cold stone floor as he used it to hold him up. “Such a shame he would die. Such a shame.” The old man got into bed and slowly slipped into a calm peace, an eerie prelude to the chaos that would follow.
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The locations inside the kingdom
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In the lands of Borhilon there are several demesnes, reaching from North to South, East to West. This kingdom signifies the unity of a region, seperated from the others by oceans, mountains and plains uninhabited by any civilized kingdoms.
There is the most northern demesne known as the Whitelands, formerly held by the late duke Rikard Weade, also Rikard 'the Just.' Here the summers are cold, and the winters are colder. Ice frequently breaks off the trade with any other demesnes, leaving the people to their own devices and trade by land. This demesne is easily the largest of all, but its cold and unforgiving environment means there is little progress in the means of populations and living standards -- most people are content with just a wooden cabin and a fire. To the north and east are the Icy Plains, however they are not as much 'plains' as they are fields of ice that occasionally thaw into the Icy Sea. To the west are the Mountains of Chesfield, named after the first man to find a passage to the eastern lands -- large grassy plains where tribes of horsemen live. Even beyond these grassy plains there are more kingdoms like that of king Etwine, some more grand than even this one.
To their south lay the green grassy plains of the Rossric family. They rule the Forklands, named after the two rivers that form after their source forks into two seperates. Due to the fertile lands, and large areas suitable for agriculture, the people here have flourished over the years and made a name as the most wealthy region of the kingdom, as the agricultural overflow is partly redirected towards stockpiles for the remaining populace, and the surplus is traded off. The plains of these lands have given them a reason to invest heavily into cavalry, giving them a natural advantage in horseriding skills and cavalry numbers, and as such they provice both the best horses and the men to ride them to the king.
West of the Forklands are the Iron Hills, which have a comparable geography to the Whitelands however do not quite share the same weather as the people living in the Iron Hills deal with a more temperate weathercycle and only face a bitter winter rather than a bitter life-time of weather. They mainly produce unrefined products such as logs, stone and ores and sometimes provide weaponry and armor as well. Their lord is the duke Perris of Harrighfield however their cities, keeps and villages enjoy a high level in autonomy and really only ever deal with their lord for taxes or to provide levies for his armies.
South of the Ironhills and Forklands are the Falkhalls, home to the family of Athos. Their lands are named after the characteristic falk on their banner, a sigil recognised far and wide, even in lands outside of the kingdom. The desert-like surroundings are not quite as inhospitable as you would first think, as there are plenty of grassfields useable for agriculture. Anything they cannot produce is imported from the Forklands. There are plenty of villas found in these lands, even those owned by noble families that are not even from this area -- owning such an estate is a sure way to gain prestige in the eyes of other lords and ladies. South of the Falkhalls is the Screaming Sea, named after the seamen that go down screaming during the storms that occasionally happen here as they crash their ships into the many uninhabited islands in the coastal region of this area.
A small region in the north-east regions of the Falklands have been claimed by the king, forming it into his royal demesne. Here the grandest city of all was built around the strongest keep in all of Borhilon. The Great City as it is called by the peasantry, or 'Volynia' as the more etiquette familiar nobles call it, is a big city in all manners of the word. The economy is booming and ever growing, bringing wealth to the Volynians. Well, most of them. There are areas of the city where mercenaries and thieves roam the street while waiting for a new job or a new location to go steal from. Here king Etwine reigns and rules his kingdom of Borhilon.
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The setting of 'Reign of a Lord'
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In the Whitelands the ruling family houses in their keep atop a hill. Directly outside is a small village surrounded by a wooden palisade, which connects to the stone walls of the keep. Over the centuries these Whitelands have seen many things, from combat to interesting meetings with foreign people from the green steppes across the hill and beyond. But recently lord Rikard fell in the war against the Harrighfields to settle a dispute between king Etwine and lord Perris of Harrighfield about who owns the rights to a certain iron mine in the soutnern Ironhills, his death signalling an era of trouble for the Weade's. The rightful heir to the throne of the Whitelands is currently away from home, serving under king Etwine in one of his many ongoing campaigns. Soldiers are returning back from the war in the Ironhills, defeated and lost, mourning the death of their lord. Rikards wife, Catryn Weade, is incapable of leading the lands after the death of her beloved husband. And now, the subjects of the Whitelands are beginning to grow angry, restless without a lord to lord over them, no iron fist holding them in place. They are beginning to see what power they truly have in relation to the Weades.
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What to expect?
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You can expect a reasonable GM, who is willing to listen to suggestions and can be very lenient (too much, at times) and open minded to certain ideas. Expect a GM who will do his best to maintain a fun and tight community surrounding the RP (and if any wish, outside too as I don't mind friendly chatter about our real lifes).
You should expect an RP that will do it's best to attain a certain degree of realism in it, attempting to keep in line with many medieval characteristics while being more lenient to others in order to make sure that anyone can participate with any kind of character and can have fun with it in relative consideration of their roles in medieval society. Expect a realistic sense of combat (no super-assasins that fly through the air and stab 3 people whilst doing so in order to escape by jumping off a castle and living. Rather, hired archers that honed their skills with many years of hunting, who are given a few coins to 'hunt a prized human' rather.) Expect no magic! (Herbalism disguised as 'magic' is alright and logical. Outright shooting fire from your hands? Nuh-uh.) Looser female roles are gonna be a thing, though they would still have a slightly less easy position in society, they will be allowed to take up positions in knighthood (though do not expect to see many of them).
The Great Tree, sigil of the Weade's.
“Root to Top!”
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The setting of 'Reign of Weade's'
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In the Whitelands the ruling family houses in their keep atop a hill. Directly outside is a small village surrounded by a wooden palisade, which connects to the stone walls of the keep. Over the centuries these Whitelands have seen many things, from combat to interesting meetings with foreign people from the green steppes across the hill and beyond. But recently lord Rikard fell in the war against the Harrighfields to settle a dispute between king Etwine and lord Perris of Harrighfield about who owns the rights to a certain iron mine in the southern Ironhills, his death signalling an era of trouble for the Weade's. The rightful heir to the throne of the Whitelands is currently away from home, serving under king Etwine in one of his many ongoing campaigns. Soldiers are returning back from the war in the Ironhills, defeated and lost, mourning the death of their lord. Rikards wife, Catryn Weade, is incapable of leading the lands after the death of her beloved husband. And now, the subjects of the Whitelands are beginning to grow angry, restless without a lord to lord over them, no iron fist holding them in place. They are beginning to see what power they truly have in relation to the Weades.
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Character sheet skeleton
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Press 'view raw' in the top right to copy the coding for the character sheet if you wish. Makes my life easier anyway.
''What can I play as?'' Well, anything! That is, as long as it fits into the Whitelands or you can properly explain how you got to the Whitelands. PS: If you want to be a Weade, that's also possible. Actually, I think it'd be a lot of fun if my character, Joakim, had a brother or sister to RP with. Either way, currently we mostly need servants or people that live around/in the Wintershouse, so please consider that before anything else!
If you are unsure of your idea and whether I'd accept it, ask me first, as I don't want to waste your time by saying 'no' after writing an entire CS!
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Accepted characters/noteworthy NPC's
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Basic rules
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- 1. Don't be rude to other people. If you want to organize a real life fight to settle your disputes, do not do so in the OOC. Be warned! Swearin is okay as long as you're not calling people bad names, but are doing it because you think it's fun. I can call someone an asshole and be totally joking about it (which is fine!) or I can call someone an asshole and be totally serious in doing so (which I don't think is fine if you do it in the OOC.)
- 2. I have final say in everything. I'm not trying to be an asshole, I just want to avoid situations where people feel like they have to leave because they feel like they don't have a say in stuff. You do. It's just that my say is the final one.
- 3. Feel free to give criticism, as long as it's constructive. So, don't say ''Wow your latest post was shit.'' Rather, say ''Wow, you can definetely improve your writing! You should try and pay attention to x and y.''
- 4. That also means that you should be open to other people's views on things. I'm not asking you to agree, and if you don't agree with someones' views, you dont have to incorporate them into writing.
- 5. For all that is holy, I am human too, and I can make mistakes or run out of ideas. I might be a GM for this RP, but I am definetely available for tips as well. That goes for my writing, my plots, or just the entire idea in general. Hit me up!