Cybrolix
An Epics 'n Awesomes RP for 4-6 players
Genre: Adventure
Convenient link to the dice
See the Epics 'n Awesomes handbook for full details about how this style of RP is played!
Story:
On March 11, 2176, the day Research and Development department of Millius Inc. of North America, a late descendant of Google, finally completed the perfect Artificial Intelligence system. Dubbed "Mahir" (Millius Artificial Human Intelligence Replecator), their system mimics human tendencies and actions identically to the point that it is indiscernible from a real human, even going so far as to develop vastly different personalities from model to model. This system took the AI community by storm and revolutionized the Macronet (the massive "Internet" needed a new name at some point) and technology everywhere. Three months later, Millius acquired Salbuss Medical, a large-scale medical company centralized in New Britain with researchers and organic biologists researching and working with robotics and prosthetics.Salbuss Medical had made significant progress in the medical realm 50 years earlier by perfecting the manipulation of adult stem cells for use in biological regeneration and organ growth for humans. The next frontier was mentally controlled bio-prosthetics. When the companies joined, they developed a prototype line of products - bionic implants and prosthetics for anyone. The product line, called Cybrolix, hit the market with the tag line "Expand your horizons. Do the impossible." Cybrolix was intended to offer optional bodily enhancements to assist people in their line of work, whether it be stronger arms, legs and backbones for construction workers, robotic eyes for military snipers, enhanced ears for security guards, or any number of things. But after a few years, people were buying them for pleasure simply because the implants and prosthetics made their lives easier.
By the year 2183, it was rare to see a pure human over the age of 17, excepting serious athletes because the bionic implants were outlawed by the Worldwide Sports Council due to the unfair advantages Cybrolix could provide to the competition. (Fortunately for sports enthusiasts who had already received implants, however, an unofficial Bionic Athletics Association was gaining popularity around the world. But that's not important right now.)
It is now April 3, 2184, and Millius-Salbuss International (MSI) is in control of more than 80% of the world's stocks and has produced and sold more than 30 trillion Cybrolix implants for various uses. The most popular implant by far is BigWorld, a bundle of brain implants that allows you to use your whole body and brain as an operating system and Macronet browser. Many of the world's cities have actually fallen into a state of disrepair because of the large-scale lack of use by the populous, instead opting to do all their work, socializing, and business on the Macronet where they can be whoever they want to be.
Every year or so since the beginning of MSI, there had been reports of mysterious "glitches" in some of the hardware, bugs that caused certain implants to act unusually. A few BigWorld users experienced strange visions and occasionally prosthetics would spasm oddly or simply not respond. Not wanting bad publicity, MSI downplayed these stories and often tried to cover them up, claiming that the users were altering the implants themselves or misusing them, and never really did anything to fix the bugs in the Cybrolix line.
On this day (April 3, 2183 as mentioned before), MSI has decided to perform their first software update since the creation of Cybrolix, promising better functionality for any and all Cybrolix implants. The update was to be via automatic wireless uplink to the thousands of MSI satellites blanketing the world at 3:20AM UST (Universal Standard Time). Only those whose Cybrolix products were in sleep mode (a.k.a. those who were asleep) would receive the update while those whose were not would wait until they entered sleep mode to begin updating.
At exactly 8:42AM UST, it became clear that something had gone terribly, terribly wrong...
Player Power Numbers
To Come as Players Join
Rules beyond the EnA Handbook:
- Be respectful to one another.
- Be available to take your turn.
- PG-13 content and down.
- Let the group know in the OOC tab if you're going to be unavailable for a while.
- Play fair—Respect the dice.
- Seriously, please be available to take your turn and let the group know in the OOC tab if you're going to be unavailable for a while!
Post your character application in the Characters tab so I can make sure it's appropriate for Epics 'n Awesomes before playing. :)
EnA is a pretty free playstyle (anyone of any skill level can play) with a few important rules, so be sure you know how to play once we start the RP. :)