Hidden 10 yrs ago 10 yrs ago Post by TheDarkTemplar
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TheDarkTemplar Knight-Captain

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The Royal Family of Nalrok

King Sardis Taroth





Age: 48

Nickname: The Ash King, Lord of the Deadlands, Wrath of Rheasa

Weapon:


Personality: Sardis is a fair but stern ruler. As military leader his duty to protect the kingdom is above all others. He hold very conservative ideals and is unlikely to welcome outsiders into the kingdom unless for special cause. He holds the old ways with high esteem for while he is wise enough to consider options other than war he will not hesitate to wage it if angered enough.

Bio: From birth it was known that Sardis would become a warrior. The boy had an interest in combat his elders described as, "The goddess put her rage in that boy". From young Sardis would train himself in multiple form of combat: sword, spear, bow, even with daggers a weapon considered to be the tool of cowards. Sardis was also a born leader making many friends during his childhood and being seen as their leader very early on.

At the age of eighteen Sardis took the trails and it was no surprise to anyone when he was determined to be best in the military. He served valiantly and quickly won renown amongst his fellow soldiers. During a civil war Sardis was promoted to the rank of Voltaris(equivalent to Captain) and he was charged with the overseeing of suppressing the rebellion. He succeeded and was awarded an estate and status in the noble class.

Sardis' service in the military was not over as a second rebellion arose. This time due to a member of the noble class named Larthoran claimed a right to the throne. The war raged on for sometime until The Seige of the Royal Palace. Larthoran made his way into the palace where Sardis had been stationed to defend the previous royal family. He failed to prevent the family's murder by Larthoran but he did avenge them that day. With no heir to the throne it was decided by the representatives to elect Sardis the new king and his wife, whom he met during the first civil war, queen. The two now rule as King and Queen of the Kingdom of Nalrok with their daughter, Princess Ariya.

More Info: King Sardis is currently dealing with a small insurrection group known as "The Scions of the Umbral Goddess" who wish to establish an independent faction within the northern mountains. They are a fanatically religious group who if allowed would create a fundamentalist theocracy.

Queen Niranyia Taroth






Age: 45

Nickname: The Ash Queen, High Priestess of Rheasa, The Oracle

Weapon:


Personality: Niranyia is a compassionate soul who puts her people first, however she knows well the art of subterfuge and intrigue. Her love for her people and protective nature towards the realm is matched only by her willingness to do whatever is necessary to protect all she holds dear.

Bio: Niranyia was born in the commoner class and was the daughter of a representative. As such Niranyia had a desire to serve the people but not in the same fashion as her father. She would often venture out of the mountain and into the plainslands below in search of game to hunt, bringing them back and giving to the people for free anonymously. This earned her a reputation as "The Altruist" among the people. She kept up this persona until one day her father caught her sneaking out in the outfit of The Altruist. Her identity was revealed and her popularity among the commoners grew exponentially.

On her eighteenth birthday she took the trails but unlike her father who was a representative she was assigned to scouting. It was during the first civil war she met her future husband Sardis. The two often worked together as the scouts were required to retrieve enemy intelligence. The two married after the wars end and had a child then.

Princess Ariya






Age: 28

Nickname: Ari

Weapon:


Personality: Ariya is a rebellious girl which is not normal amongst the Nalrokar. She does not care much for tradition, the trials, even the throne. Her main concern is for her people. She hopes to end their policy of isolationism but loathes the idea of ruling. She'd much rather prefer being out of the mountains and with the rest of the world.

Bio: Ariya was born before the second civil war. Growing up having to watch her father leave for long periods of time made her curious of the outside world. She began to feel caged within the mountains and yearned to see what was out there. She was not the only one however, a childhood friend of hers named Sehrai also felt this way. The two girls would often sneak out to the surface and explore the nearby forests. This did not sit well with her father who once king forbade her from continuing to do so. Her mother was more lenient about it and managed to convince Sardis to let her explore.

At eighteen she took the trails, despite being royalty(the royal family, specifically the children of the king and queen do not have to take the trials as it is expected of them to succeed their parents), and the results showed her capable of being a Insidiari, an Assassin in service to the crown. Her father as usual did not approve but allowed her to take on this profession until the time would come for her to take the throne.

Other: Ariya is not like the average Ash Elf. She was born with a rare mutation called "Rheasa's Blessing". Her eyes are,unlike most Ash Elves who have pure white eyes, black with bright blue pupils. These eyes are capable of seeing the finest details in anything be it tiny scribbles etched into a rockface or words on parchment that have long since been washed or written over.

The Nalrokar AKA The Ash Elves


Surface entrance to the capital city, Narasthia

Tribe description: The Nalrokar are a war loving people, one massive kingdom whose territory encompasses much of The Sentinel Mountains and smaller settlements in the nearby forests and plains.
Customs:
  • Housing: A underground network within The Sentinel Mountains. All structures are made of stone with precious metals lining the walls of the palace. The capital city, Narasthia, is located within the highest mountain in the Sentinel Mountain Range. The entrance to Narasthia is a small outer city somewhere on the snowy face of the mountain. Within the actual city is an immense cavern with the city buildings carved out of the mountain. The streets are lit with glowstones and lava flows in the lower areas of the mountain.
  • Food: There are no fauna within the mountains so the Ash Elves hunt, gather, and often pillage from the surrounding forests and plainslands. As for plant life, a large variety grow within the mountains. The Nalrokar are famous for their mastery of alchemy and their potions, poultices, and healing tonics are highly sought after. That is if they are willing to trade.
  • Education: Children receive an education until the age of 18. At 18 they are given a series of tests to determine their place in society.
  • Military: Those who pass the test and are determined as soldiers are the only ones serving in the military for combat roles. If the situation requires all members of the kingdoms can be recruited into service.
  • Weaponry: Most common weapons are spears, swords, and bows.
  • Society: Very war-loving and isolationist. Not always friendly to outsiders and often hostile.
  • Politics: There are representatives of the people who present the problems of the commonfolk to the King and queen who decide on what course of action to take. The two combined share equal power over the legislature of the kingdom.
  • Leadership: A Monarchy with a King and Queen holding equal power. The King controls the military. The Queen controls the spiritual aspect of the kingdom. There is a noble class but they are not nobility in the sense they are capable of taking the throne. These nobles are individuals who have served the kingdom well and are given privileged lives in society as a reward from the King and Queen. If the current king and queen die with no child to take the throne a noble is elected king or queen by the representatives.
  • Diplomacy: Isolationist, outsiders not welcome in their territory unless given permission. Easily taking to war either for revenge or for conquest and plunder.
  • Laws: Violent crimes(Murder, Assault, etc.) are settled with Arbitration. All others are settled by a judge.
  • Punishment: When suspected of a violent crime the accused will fight to prove their innocence in "The Arbitration", their opponent is a warrior chosen by the people. Non violent crimes are given a punishment befitting the crime.
  • Religion: The Mother Goddess Rheasa, overseer of life and death. Through the manipulation of the physical world creates life, through the manipulation of the living creates death. There are multiple minor spirits who are not worshiped but are revered.
  • Religious Celebration: Festival of Life every spring, Festival of death every fall. Prayer services to the goddess every sunrise and sunset. Various other celebrations throughout the months.


Other:
  • The Ash Elves originate from the island of Nalrana but migrated to the mainland. The reasons why were unclear in the history books
  • Ash Elves Theme
  • Kingdoms At War
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Draconfound Bringer of Pun

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Name: Kannet

Appearance: Male, tall, thin, girlishly long brown hair, lightly tanned skin. Wears a simple, brown hooded rope and carries a grey knapsack. Wears spectacles when reading

Race: Human

Age: 28

Personality: Very argumentative and outspoken, fiercely passionate about peace and non-violence, tries to be kind to all he meets, friend or foe

History: Born in a war-torn region of the so-called "Dead Sea", Kannet has never been a stranger to conflict. Of course he and his friends all vowed to strive for peace when they were young, promising to one day work toward a world without bloodshed, but this was just a childhood dream. All of them eventually lost their resolve and accepted that the world would always be a place of war- all of them except Kannet, that is. He studied under a powerful wizard, refusing to learn any spells that could cause harm but instead mastering those that could be used to calm and restore any who he encounters. Once he had mastered these sufficiently, he began to travel the land, living off of the wilderness and preaching the virtues of peace and non-violence wherever he went. Even when encountering monsters or bandits, he never fights. He uses his illusions to calm the enemy and tries to talk his way out of it, or at the very most uses his illusions as a means of escape.

Weapons: Refuses to use any weapon

Magic(if a mage): Master of illusion magic, quite adept at restoration

Armor: Does not wear any armor, just normal clothes

Other:
Hidden 10 yrs ago Post by agentmanatee
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agentmanatee Servant of chaos

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The Domain of Giants

The great king Krugver





Age:unknown
Nicknames:The grand giant, the Great king

Personality:King Krugver is a quiet, confident ruler. He is also a bit of a xenophobe, which is understandable with his people's past. When dealing with other races he becomes loud, and to the point, his powerful voice can carry far when he uses it. Despite his venerable age he has a short temper, and will stand for no offense to him or his kingdom. To many more "cultured" diplomats he comes off as a brute, or a crude barbarian. Though the Great king is far more than that, in truth a shrewd and clever ruler.

Bio:No one is certain about the origin of the mysterious race of giants that now reside in the mountains of the desert, which the giants themselves call the stone halls of Krugver. Though, the giants themselves claim to be pilgrims, from a land far to the west, but this is all they will say. When the giants did arrive, they made quite the impression. After marching, the over 500,000 strong race arrived at the edge of the desert of
Miras, having crushed many purge races in their path. Although no one alive today is sure of exactly what happened, what is known is that shortly after the giants arrived, war broke out. The giants began stamping out, and conquering any nation or kingdom in their path. Led by their titanic king, singularly unique in the race for his huge stature, black skin and vastly different appearance, the giants destroyed and conquered many kingdoms of man and mer alike the giants seemed unstoppable. Finally, the remaining kingdoms named it a purge, and banded together. It took this, and this alone to slow the giant kings forces, and at the battle of Telthiriel keep, the giant king was defeated and captured. Chained beneath the very place of his defeat the giant forces began to lose cohesion, they scattered to the wind and became little more than incredibly dangerous marauding bandits. It seemed it was over, and the kings celebrated their victory, how wrong they were. Less than a year after the giants defeat an army grew on the border, the true purge had finally arrived. The weakened kings and their people were woefully unprepared, and eventually agreed to do something drastic, and sought the aid of the Imprisoned giant king, Krugver. They beseeched him, to re-unify the giants, to bring his race into the war, to crush the purge. Krugver agreed. Naught but 2 years later the giants amassed at the last line of defense, a mere 97,000 were present, all that had survived since the end of their own war. However, 97,000 was all that was needed. The giants, led once again by their great king, almost single handedly drove back the purge, re-securing the lands of man and mer. At the end, the Giants made a great concordant with the kings. Krugver swore to never again lead his people into the lands of man or mer, so long as he was able to lead his people in peace in a mountain range in the Great desert. However, that was almost 2,000 years ago, and Krugver still leads the giants. He has built a great mountain kingdom for his people.

The Giants

Kingdom description:Being one of the only significant martial powers in the desert that is not a purge race, they easily hold a large section of the mountain range in the desert, which the race have named The halls of Krugver.

Housing: The giants live in the Great forts they have built upon the mountains, and the king himself lives in a great keep atop the highest mountain peak. The crude forts are more than amiable for the simple giants, and even the kings keep is more functional than anything else, most would call it a great gray eyesore on the mountain, buts it's solid, and incredibly safe and well defended and so are the forts.

Food:Giants do not actually need to consume food in order to survive, no one is certain why this is. However, they do need to drink. A giant must typically drink 12 gallons of water a day to remain healthy. A dehydrated giant becomes slower and weaker, also losing cognitive thought. The giants actually quite enjoy wine, and it is their primary import from the "small kin" (the other civilized races)

Education:As no one is certain how giants come into being, as no one has ever seen a giant who is not fully grown, no one is certain about their education. Despite this, all giants are taught at some point before they are seen how to wield a club, mine, work a forge, and speak both Giant and the most common languages of the small kin.

Military:Despite most people considering the giants savages they actually have a complex military organization, it includes multiple ranks based on the size and strength of a giant.

Weaponry:Commonly very crude, yet large and effective clubs are used. Some are trees with a large bolder lashed to them, and others are large lumps of melted and cooled iron. It is not uncommon to see a giant rush into battle with nothing but a large boulder.

Society:Completely devoted to serving the king. Every giant is fanatically loyal to their king without question. Common life revolves around service in some capacity

Politics:Giants selected specifically by the king each lead an individual fort and an amount of land around it. They handle small issues but all laws are created by the king

Leadership:A total monarchy. Great King Krugver holds total power in all things. He makes laws, supervises trade, and even controls the giants military at all times. However a complex set of positions which he appoints over see everything from law implementation to foreign diplomacy. It is a complex system, showing the giants to be less savage than their simple clothing and weapons make them appear.

Diplomacy:The giants deal with diplomats as quickly and without fuss as possible. They find complex negotiations to be a waste of time and will typically withdraw from meetings if others to not get to the point quickly enough. They are shrewd in business like their king and resolute in foreign policy

Laws:Laws are strictly followed by the giants, and the breaking of any law by a giant carries the same sentence, exile. Most laws are actually in place for non-giants. They keep foreign visitors in check. Non giants receive punishment equal to their crime.

Religion:The giants do not have a god, or any form of religion. The prevailing philosophy being that religious ceremony interrupts daily service and wastes time.

Other
The giants currently number 286,452 in population

There are no female giants, in fact their language has neither feminine nor masculine genders for words, but have several words for "giant", it is only in the languages of the small kin that any semblance of Gender is placed, it is always the masculine term.

The giants have been building many weapons, and rumors of new giants within the halls of Krugver suggest to many they are preparing for war

The war between the giants and small kin is ancient history to all but the longest lived of races. Despite this, many small kin, especially men, have grown suspicious of the giants as old wounds fester and the glories of ages past fade

No one is certain how the giants come into being or why there are several different kinds, some people even believe the giants are not a race at all, but constructs made by krugver to serve him, they say he is in fact the only giant

Strangely, giants can only use pyromancy magic, and even then only a select few. Despite the giants tough stone-like skin, they are vulnerable to magics other than pyromancy.

The giants have wills of steel. They are intensely resistant to enchantment or illusion magiC

Despite appearance, giants do age. Some believe king krugver is going frail, and are both interested to see if and how he could be replaced, and terrified of what the giants may do should their beloved king die

(I will have the grand chancellor of giants edited onto this sheet by tomorrow)

Please tell me if you find it op

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