Pathfinder
Name: Jitharee
Race: Argonian
Age: 32
Gender: Male
Appearance: Jitharee is a large Argonian, reaching 6'2 and nearly as wide as an orc. His bodily scales take the color of greenish black and a grey chest and neck while the scales atop his head are bone white in color, giving it the appearance of bone instead of flesh. The snout on his head is fairly bare with the only several jaw horns to speak of however a large claw scar runs from the top of his snout to the bottom of the right side of his jaw, a larger run runs across his chest and an uglier one runs down his spine. Jitharee's scales are a lot rougher than the average Argonian with ridges and bumps more akin to that of a crocodile. Lastly his eyes are very dark in color, almost completely black.
Personality: Jitharee is a individual hardened by conflict, pain, and cruelty. It will take time for the shell to crack or earn his trust but when you do you will have a friend who will lay down his life a thousand times for yours. Background: Once a warrior, a husband, and a freeman. Now a laborer, a widower, and a slave. All because of that damned elf.
Abilities:
- Born of the Hist
- Argonian racial abilities
- A superb warrior
- Can create basic Argonian arms and armor. - Knows what you should, and should not eat in the wilderness
thegreenleafe
Name: Ayron Atticaron
Race: Imperial
Age: 28
Gender: Male
Appearance: Ayron is around 6 feet tall and of medium build. He has unkempt black hair complete with beard that has a three long scar on the that interrupt the beard. Ayron has sun tanned, usually dirty, skin that go along with his ice blue eyes.
Personality: Before his enslavement Ayron was very optimistic, naive, and loud, all of which come with youth. However now, 8 years into slavery, he is much quieter and skeptical of almost anything. The only thing he believes in is escape at any means possible. However slavery has made him loyal to those he calls his friends.
Background: Ayron was born in the Imperial City and he was quite curious about everything. He often got himself in trouble with guards but Ayron had a way with words that always seemed leave the guards confused as to why they let him go. As he grew up Ayron wanted to leave the city and explore the world. The Imperial knew he needed to find money some how so he began to delve in and out of ruin looks for anything of value. Lucky for him Ayron came upon something that shook the Imperial City, he found an archaic tomb of an Elven Warlord which was filled with treasure and rare artifacts. Ayron finally hit it big. At 20 he was ready to leave so he made way for the country of Morrowind hoping to find something of value there. Again he did but the natives weren't so happy about him breaking into an ancestral tomb. He was thrown into jail for a year before constant cuts made the prison sell him into Telvanni slaver
Abilities:
-Ayron is good with his words even though he learned that trying to talk your masters out of punishment is only a bad idea.
-Deduction
-Decent Swordsmanship
-Surprisingly sneaky for an Imperial.
agentmanatee
Name:Jo'ari Raihan
Race:Khajit
Gender:Female
Appearance: Short (as most khajit are) at 5'3 with a thin, lithe frame. Fur is the dark black of a panther with the same emerald green eyes. Her muzzle is much like any other khajit, though her large eyes give it the illusion of being a bit smaller than it is. The black fur is unbroken by any other color on her fur, though it is slightly lighter on her chest and stomach.
Personality: A mysterious, and untrusting khajit, often overly paranoid. Though it is possible to earn her trust it takes a lot of work. Despite this, she cares very deeply for those around her, and has somewhat of an attachment problem at times.
Background: Born in Elsweyr, Jo'ari was born with a fascination with magic. In Elsweyr it was hard for her to learn it, especially with her fsther. Jo'ari's mother died when Ari was still very young, and her and her father were left alone. Her father was a thief in a nearby guild, and he wanted his daughter to be a master thief like him. He taught the child to never trust anyone but family, thus upbringing obviously made her suspicious and secretive to all but her father. She ended up specializing largely in illusion and alteration, to help with her thievery, though she knows bits of other schools as she has always preferred and wished to be able to focus only on magic. And now something went wrong, she was betrayed on a job by someone, and she's been s slave for a fair amount of time. Hopefully the quiet khajit can get out of her current predicament, but she may be unable to finally escape alone.
Abilities
-Talented mage (especially with illusion and alteration)
-Decent stealth, a fairly good thief
-Lover of knowledge and books, an information sponge especially with magical theory or spells
-Good with a staff and one handed sword when used in concert (though far from her best strength)
Vagabond
Name: Kharrn gro-Narzulbur
Race: Orc
Age: 28
Gender: Male
Appearance: Tall, around 6'4", heavily muscled frame and wide stature. Pale green skin with black hair worn in the Orc mohawk though his time in slavery has made it a bit ragged and unkempt along with his goatee that is rapidly becoming what passes for a beard amongst Orcs. His eyes are a honey brown color that tend to be bloodshot and his tusks jut up from the growth of his beard, he has several bone spurs protruding from his brow. He carries an assortment of scars and has tattoos reminiscent of the patterns seen in Dwarven arms and armor as well as the swirls and lines of Skyforge Steel.
Personality: He would much rather run a forge than spend an extended amount of time being involved with other people, however, his time in slavery has forced him to get used to interacting with others. Initially he is quiet and reserved, waiting and watching though he will speak when spoken to. He continues to live by the Code of Malacath as best he can while enslaved and believes that everyone gets a fair chance.
Background: Born and raised in Narzulbur within Skyrim as the stronghold's head smith. He was forced out of the stronghold when a valuable collection of ebony ore from Gloombound Mine went missing, but not before he defended his innocence with a few good swings of his hammer. Mercenary work proved adequate for a time before he was captured and sold into slavery with his smithing background listed as a key selling point.
Abilities:
-Orc abilities
-Skilled with axes and blunt weapons
-Skilled blacksmith, desperately wants to know more about enchanting
-Knows basic fire spell and basic alchemy
-Amateur archer and hunter
Polaris North
Name: Q'lar
Race: Khajit
Age: 23
Gender: Male
Appearance: Standing at 5'5", Q'lar is quite small. He has brown fur that resembles orange. He has black stripes around his arm and stomach area and acquired some scars in his face. He looks almost like every other Khajit although the fierceness in his eyes are like no other.
Personality: He is quite the liar, often lying than telling the truth. He can be surprisingly kind when he wants to but this is usually a lie like most of his personality. No one knows what his true personality is so he can be pretty unpredictable. He wears many masks and has no problem changing between it in a blink of an eye.
Background: Q'lar was born in Elswyr, raised in Skyrim. He was trained by his parents to be a good thief and how to protect himself. He has trained for almost six years before the rebellion broke out and they had to lay down for a while. When the battle was over, they were instantly caught and was forced under slavery. His parents died because they retaliated and now Q'lar wanted revenge but he doesn't mind if it takes time. He will wait for the right moment.
Abilities:
- He's a very good thief.
- He's decent with a bow and arrow and knives
- He knows basic magic spells.
The Great Nahman Jayden
Name: Michael Jayla
Race: Imperial
Age: 20
Gender: Male
Appearance: Michael stands 177cm(5'10) tall and has thick brown hair. His blue eyes compliment his pale complexion. He is thin, just shy of his ribs being visible on his stomach. His legs are barely able to keep himself up, forcing Michael to use restoration to stay standing. A scar from a sword runs down his left cheek, with whip scars all along his back.
Personality: Michael is charismatic and charming, used to talking himself out of situations. He normally keeps quiet and out of the way unless he is needed, although he will stand his ground on all matters Empire related. He is a true patriot, holding zealot levels of pride for the Imperial Empire. He is more than willing to betray people to save himself, unless of course this would mean damaging the Empire in any way. He despises Dunmer.
Background: Michael grew up in Cyrodiil, the Imperial Heartland. Originally from the town of Cheydinhal, he was forced to try talking himself out of sticky situations several times due to his slum upbringing. Growing up in a city mostly populated by Dunmer, he soon found himself developing a hate for them. At the age of 14, tired of going to bed hungry, he stole a sword and set out on a hike to the Imperial City.
When bandits attacked him on the way, he managed to convince them that war-torn Skyrim had more opportunities. They left him with a mace, a spell book and a bellyful of mead. During the rest of his trip, he discovered a deep love for maces, despite being too weak to swing them properly. Michael soon realized that using restoration magic, he could augment his strength temporarily to allow him to fight.
He arrived at the gates of the Imperial City starved, having used magic to keep himself from dying from malnourishment. He found someone shady enough to purchase his stolen sword and his spell book, the contents already memorized. A job opened up for him; the night shift at a small market stand. The money was used to finance his studies at a small magic academy. After his boss found out he was forging the books and embezzling, he fled the city.
After weeks of walking he arrived in Morrowind, only to be accused of being an Imperial spy. Forced into slavery by the one race he hates, Michael eagerly awaits the chance to escape and help restore glory to the Empire.
Abilities:
-Skilled at Restoration magic
-Good with words
-Good at bartering
-Can manage money well
-Decent with a mace
-Solidly OK at foraging