I think I need to make a weak character to ensure ranked fights. So any reasonable character idea you guys have and I will turn it into a character.
Hell, I'd even consider something zany (I'm just writing this off the top of my head) like a system where 2-4 players start a game (FFA or 2v2) with nothing on their character, spawned in some battlezone with a randomly generated description. And as they play, they get random "cards" that range from giving them random items to buffs to debuffs. And maybe the randomness + a point system gives it replay value?
@Skallagrim Hmm.
Here's a challenge to you, Skall: make an unarmed fighter who uses mainly his legs instead of his hands. Something akin to a tae kwon do or a capoeira practitioner. As for powers, I don't know go crazy lol
Do that, and I might challenge you to a ranked match against a similar themed fighter I'm in the process of writing now.
I think I need to make a weak character to ensure ranked fights. So any reasonable character idea you guys have and I will turn it into a character.
Thanks for the advice but I think I will continue to make characters as I wish. Besides I can be a normal human and people will still avoid me so your advice is really moot.
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Well, the next time you make a supernatural character have a peruse through your potential opponents and scale your attributes appropriately, it's usually OK to be superior in one specific stat, but when you're faster and stronger with a wide range of flexible powers as well the match up probably won't be fair. That would be my advice for finding fights.
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That's cool, definition of insanity and whatnot.
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No Melon, its not insanity and what not. You said it yourself my real life skill/knowledge makes it difficult to fight me. If I use a basic human I still get no takers, so is it really insanity? That's a crap answer and you know it.
Why do I have to change? Why don't people get out of their comfort zones and develop their characters or their skills?