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Hidden 9 yrs ago Post by DJAtomika
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<Snipped quote by ImportantNobody>

Or two undead sword users (me and Dj's characters) vs two knights or some kind of monster hunters?


Sounds like a good idea.

<Snipped quote by MelonHead>

That's what I was thinking, keep in mind the one person so far who has not really responded to this is DJ. Though I do feel he would be up to it I think. So preemptively, we just need to decide on battle ground while you and IN should mention who you plan on using. Torder and Kikin would be on the one side as reference.


I've been asleeeeeeeeeeeeeeeeeeeeeeeep DX

But yes, 2v2. Swords. Yes. I am all for it. Yes.

Also I kicked Dj in the babymaker. . . Lol


Oh hush you'll get yours.
Hidden 9 yrs ago Post by DJAtomika
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@Skallagrim Y'know, I'm heavily curious. Are you this guy?
Hidden 9 yrs ago Post by Skallagrim
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No. People ask but no.
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Hidden 9 yrs ago Post by Rilla
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An Ode to Metagaming.

How much is acceptable? How much do people actually meta game? Does everyone, in some form or fashion, metagame? What is it to you? Is it when a person seems to just know what hits not to take, for instance, a punch. They always take the normal one, but when you start getting power together, they just somehow know to avoid it?
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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An Ode to Metagaming.

How much is acceptable? How much do people actually meta game? Does everyone, in some form or fashion, metagame? What is it to you? Is it when a person seems to just know what hits not to take, for instance, a punch. They always take the normal one, but when you start getting power together, they just somehow know to avoid it?


Dunno really, I try and limit how much I know about an opponent in order to reduce the likelihood of me accidentally meta-gaming. I also tend to have my character work through a fight systematically looking for weak spots or effective strategies, unless its painfully obvious. Ultimately I think taking an ordinary punch over a powered one just makes sense, it seems to me that a real fighter is more likely to be caught by a quick unexpected but low damaging hit rather than the heavy prepared 'kill you in one' strike.

Ultimately what I see as meta-gaming is when things work out awfully conveniently for someone's character, when they manipulate events past the bounds of fair play, or when they launch attacks that suggest they're using OOC knowledge more so than IC.
Hidden 9 yrs ago Post by Skallagrim
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Hmm good question. Avoiding a hit, if logically consistent with prior actions is ok. When things get wonky and stretch the limits of logical actions, I tend to frown on.
Hidden 9 yrs ago Post by Rilla
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You frown, Melon goes rage mode. xD

I'm more referring to hits that on the outside look no different. Like you've been taking normal jabs, for instance, with no IC knowledge that the character is preparing some magic to use with the jab. None at all, no energy sensing, no visual; then time for the energy to be applied, still no discernible sign(Say it just increases the power of the hit), and your character just instinctively knows.. "Hey, don't take that one, move out of the way." So instead of taking a jab that looks, for all intents and purposes, normal, you avoid it.

Now, if it were obvious there was some preparation going on, like energy gathering in the hand(Thanks Fury), then yeah. Dodge that.

I also kinda look at metagaming as having two parts. The normal is 'yeah, the player knows it and transfer knowledge to character', and adding in stuff like you're replying to the person, not the character, especially after an argument/disagreement, and you sort of try and get the last word in via IC post. I'm sure we've all seen it before. Someone doesn't like what you did, so they throw in some snark in their IC
Hidden 9 yrs ago Post by Skallagrim
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I guess I would ask how they were able to discern the power of the hit. If it looks normal and there is no way they could sense the power amping up, I would be a little concerned. If it continued to happen, then I know they are metagamingand ask for a judge to step in and have them explain their actions.
Hidden 9 yrs ago Post by GreivousKhan
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You frown, Melon goes rage mode. xD

I'm more referring to hits that on the outside look no different. Like you've been taking normal jabs, for instance, with no IC knowledge that the character is preparing some magic to use with the jab. None at all, no energy sensing, no visual; then time for the energy to be applied, still no discernible sign(Say it just increases the power of the hit), and your character just instinctively knows.. "Hey, don't take that one, move out of the way." So instead of taking a jab that looks, for all intents and purposes, normal, you avoid it.

Now, if it were obvious there was some preparation going on, like energy gathering in the hand(Thanks Fury), then yeah. Dodge that.

I also kinda look at metagaming as having two parts. The normal is 'yeah, the player knows it and transfer knowledge to character', and adding in stuff like you're replying to the person, not the character, especially after an argument/disagreement, and you sort of try and get the last word in via IC post. I'm sure we've all seen it before. Someone doesn't like what you did, so they throw in some snark in their IC


That's happened before, though people usually use. "After years of combat, their warrior sixth sense alerted them to the danger."

Or worse someone knowing your using an illusion, or which false image is the real one.
Hidden 9 yrs ago Post by Rilla
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In some cases, a sixth sense is okay. I've used it, but if its constantly happening, then it could be an issue.

If they have no way of discerning illusions, then it shouldn't happen, but like the many characters with poison immunity/resistance, that could become a norm.

In reply to Skally, I feel like they'd try and play it off as just a normal dodge, without explaining it.
Hidden 9 yrs ago Post by Skallagrim
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One of the fundamental things in a fight is reading and understanding what your opponent is doing. The logic in their moves and how it can or cannot work. If there is no discernable way to "know" a powered attack is coming, and they avoid it, it can be considered metagaming. Also if they put themselves in a bad position in the fight due to their actions they should be prepared to get hit.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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You frown, Melon goes rage mode. xD

I'm more referring to hits that on the outside look no different. Like you've been taking normal jabs, for instance, with no IC knowledge that the character is preparing some magic to use with the jab. None at all, no energy sensing, no visual; then time for the energy to be applied, still no discernible sign(Say it just increases the power of the hit), and your character just instinctively knows.. "Hey, don't take that one, move out of the way." So instead of taking a jab that looks, for all intents and purposes, normal, you avoid it.

Now, if it were obvious there was some preparation going on, like energy gathering in the hand(Thanks Fury), then yeah. Dodge that.

I also kinda look at metagaming as having two parts. The normal is 'yeah, the player knows it and transfer knowledge to character', and adding in stuff like you're replying to the person, not the character, especially after an argument/disagreement, and you sort of try and get the last word in via IC post. I'm sure we've all seen it before. Someone doesn't like what you did, so they throw in some snark in their IC


Well, frankly, if I expect to launch an attack that could do insane damage I'd expect it to be noticeable. Unless your character is specifically set up to hide the nature of the power of xir's attacks, (which is incredibly rare, I don't think I've seen anyone use this sort of character before) then most of the time the super attack is very noticeable, like you said in Fury's case. Also, yes, the IC snark is real, I've tried to stop doing it completely because it just makes you look like an asshole.

I think the ultimate form of meta-gaming is ranged projectiles though, you can have the least favourable conditions for shooting ever and still have a super accurate shot fired straight at you. It gets to the point where your character either has to be quick enough to dodge or they die, because nothing will stop your opponent and their unnerving accuracy. I once had my character charge while invisible through a cloud of debris and dust, and my opponent somehow spotted his footsteps and fired a shot straight at him, I just quit the fight after that, most hilarious case of meta gaming I'd ever seen.

Poison and disease resistance is becoming more and more common, I think a lot of the time I just happen to be making characters that naturally would be resistant to disease and poison, but other times I suspect I am hemming it in unnecessarily to hedge my bets somewhat. It's ultimately because poison and disease is incredibly difficult to counter, other than natural immunities you're forced to avoid taking any cut or minor injury or risk being poisoned and killed, and some can even be transferred through a cloud or other near unavoidable miasma.
Hidden 9 yrs ago Post by MelonHead
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To put it this way, I'm fairly certain I could make a character with a near impossible to survive skill-set using illusion, power hiding, and magical disease/poison.
Hidden 9 yrs ago Post by Dolerman
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@GreivousKhan In regards to our fight

Hidden 9 yrs ago Post by Rilla
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It doesn't have to do massive amounts of damage, Fury was used as an example of someone with signs showing. For an example of not having signs show, Alphonse charging his defensive ability. Without any energy sensing abilities, it would be hard to tell what he's doing; without it shimmering around him anyway. In most cases though, people have some sort of visual for it.

Ranged weapons have a big advantage over most people, especially if they are close up fighters. Range can keep them back, and many end up with close range abilities anyway. I don't think ranged characters are bad, they just get played on the super difficulty level, because most don't wanna say their shot was off because of atmospheric conditions, hence 'Super Accuracy!'
Hidden 9 yrs ago Post by Skallagrim
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Lets be honest Skallagrim gives away his charging more than anyone else, both visually and auditory.
Hidden 9 yrs ago Post by GreivousKhan
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It doesn't have to do massive amounts of damage, Fury was used as an example of someone with signs showing. For an example of not having signs show, Alphonse charging his defensive ability. Without any energy sensing abilities, it would be hard to tell what he's doing; without it shimmering around him anyway. In most cases though, people have some sort of visual for it.

Ranged weapons have a big advantage over most people, especially if they are close up fighters. Range can keep them back, and many end up with close range abilities anyway. I don't think ranged characters are bad, they just get played on the super difficulty level, because most don't wanna say their shot was off because of atmospheric conditions, hence 'Super Accuracy!'


It's actually T1 rules for prep includes you should have an 'imaginative description of this process' so it is clear you are doing a prep of some kind.
Hidden 9 yrs ago Post by Rilla
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<Snipped quote by Rilla>

It's actually T1 rules for prep includes you should have an 'imaginative description of this process' so it is clear you are doing a prep of some kind.


Apparently, it only has to be clear to the player(s), not the characters.
Hidden 9 yrs ago Post by Skallagrim
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Well we all know Rilla begins sobbing, I think he hopes the tears distract his opponents. The more the tears flow the stronger he gets.
Hidden 9 yrs ago Post by Rilla
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Basically
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