Hidden 10 yrs ago Post by MelonHead
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Also at a more basic level, how heavy and tall are your characters? Both of those tend to become quite important sometimes.
Hidden 10 yrs ago Post by Inuyasha
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Also at a more basic level, how heavy and tall are your characters? Both of those tend to become quite important sometimes.


Added it in there, what else?
Hidden 10 yrs ago Post by Skallagrim
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@Inuyasha, not bad. As mentioned earlier the more details to your character, a more complete metic is established. The better detailed a character, the less a chance of disputes over powers/attributes or abilities.
Hidden 10 yrs ago 10 yrs ago Post by MelonHead
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<Snipped quote by MelonHead>

Added it in there, what else?


It might seem a little pedantic, but weapon lengths are important to state as reach is such an important factor in Arena. Dagger is a sub-class of weapon, but it isn't specific enough to give your opponent any sure way of knowing how long it is.

Also, it's just an idea and I wouldn't tell anyone how to play or make their character, but equipping a rogue with throwing knives is always a good idea. They're not necessarily the best weapon around, but it gives you some ranged options which don't involve fiery death by Molotov. Though the Molotov is a nice touch.
Hidden 10 yrs ago Post by Dolerman
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Do I dare challenge @Skallagrim to fight?

especially when ive got two going already, with tough-ass Atomika and Grevious?

I'm just feeling quite confident lately.


Hidden 10 yrs ago Post by Vordak
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Do I dare challenge @Skallagrim to fight?

especially when ive got two going already, with tough-ass Atomika and Grevious?

I'm just feeling quite confident lately.



ey, i've already challenged him

vordy's gunna b the first one 2 beat him at the guild
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Hidden 10 yrs ago Post by DJAtomika
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@Vordak Not if I win my fight against him.
Hidden 10 yrs ago Post by Alphakoka
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Ohey, a talk about using disease and disease immunity and I'm not around for it.
Figures.
Hidden 10 yrs ago Post by Rilla
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It was done on purpose.
Hidden 10 yrs ago Post by DJAtomika
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Dun dun DUUUUUN
Hidden 10 yrs ago Post by Dolerman
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@DJAtomika lets not forget our fight now
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Hidden 10 yrs ago Post by Inuyasha
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<Snipped quote by Inuyasha>

It might seem a little pedantic, but weapon lengths are important to state as reach is such an important factor in Arena. Dagger is a sub-class of weapon, but it isn't specific enough to give your opponent any sure way of knowing how long it is.

Also, it's just an idea and I wouldn't tell anyone how to play or make their character, but equipping a rogue with throwing knives is always a good idea. They're not necessarily the best weapon around, but it gives you some ranged options which don't involve fiery death by Molotov. Though the Molotov is a nice touch.


I had intended to put throwing knives in there, I have no idea how I forgot to put them in there.
I'll also put in the measurements and so forth. Thank you Melon :)
Hidden 10 yrs ago Post by Inuyasha
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fite me
Hidden 10 yrs ago Post by DJAtomika
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@Dynamo Frokane I know. Got a reply all lined up already. Was just asleep for the past few hours.

Timezones!
Hidden 10 yrs ago Post by Skallagrim
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@DJAtomika Nice move, I have a question though, you said we are 3-4 feet apart when you initiate your attack?
Hidden 10 yrs ago Post by DJAtomika
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@Skallagrim Or more. I'm horrid at the feet system of distance.

Actually I think it's more like six or seven feet, actually.
Hidden 10 yrs ago Post by Skallagrim
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Yeah, I want to win but I don't want to take advantage of distance mistakes. Change it to 10-12 feet to keep you out of the kill zone. 10 feet in CQB is where fights are deadly. This gives you the space to enact your move, while not allowing me to interrupt. At 3-4 feet I am on you before you even get up.
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Hidden 10 yrs ago Post by DJAtomika
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Alright thanks
Hidden 10 yrs ago Post by DJAtomika
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Done and edited.

Yay range training handling guns woo army woo yay

I wanna go home.
Hidden 10 yrs ago Post by DJAtomika
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Rest in peace, Satoru Iwata. Nintendo will miss you, as will everyone else.
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