Hidden 10 yrs ago 8 yrs ago Post by GoddessSophia
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Sophia Hastings

17 Years Old ~ Witch/Titan
Spouse: Jarym Hastings *Deceased*
Skills:
Crafted with using swords-she can use two swords at the same time.
Gifted with using bow and arrow. Her skills vary depending on who she's up against.
Can make other weapons if she desires.
General knowledge about herbs/nature-helps perform healing magic.
Other practical skills such as weaving things from ropes and sticks.
Unarmed combat~ Master at martial arts.

Abilities:
Can perform powerful witch magic. (Including spells, powerful potions/tonics, mind control, Empathy: channeling, Energy Waves)
Telekinesis.
Levitation.
Control over the elements.
Shape shifting-can turn into anyone, anything or posses abilities of other beings if she wishes.
Increased strength/speed.
Self healing/healing of others.
Teleportation.

Limitations on Abilities:
Teleporting-Closer locations *up to 4 times a day*, longer locations *1 times a day*
Control of elements-Up to 10 times a day. Broken up into segments as follows;
Fusion ball of all 4 elements-only 1 spell a day.
Fusion of fire and water-only 3 spells a day.
Control over one single element at a time-up to 6 spells a day.
Shapeshifting-only 3 spells a day. First spell lasts 2 hours, second spell lasts 1 hour...third spell lasts 30 minutes.
Mind control- looking into the eyes of the person to be controlled for 20 seconds - a minute, she can only control one person at a time, people controlled are zombie like with no personality only obeying simple commands.
Healing-Can't bring back the dead. Needs special ingredients to cure poison, illnesses. Might get hurt when healing, can only heal humans. Up at 6 people a day. Doesn't have knowledge of healing other supernatural creatures. Internal energy is used...sometimes falls asleep.
Telekinesis-Normal variation of single blast of energy. Lifting up people, knocking them by few inches-meters with a single blast.
Energy waves-5 times stronger than normal variation. The more far away she is, the less potent the power. It can Knock a person through wall...could bend some objects, but they'd spring back into normal shape if she loses concentration. As her power can't make it stay bent. Her powers are also tied to her emotions...if she's angry/concentrates more the power/spells are more potent, than if she's weak, or lost concentration..

Personality: Sophia is known to be stubborn at times-if she wants something she will go for it, no matter what the cost. She has somewhat of a temper, after her father and grand-father. She has been known to act a little 'bitchy' at times. Sometimes showing her caring and compassionate side-only to those who are close to her, or that she trusts. Deep down, she has a good heart-it just takes a while for her to show it to people.She will speak her mind, no matter what the consequences/or what people think of her. Once she opens up to someone and trusts them-her heart is theirs for the keeping. She will love them, until they will shatter her heart into pieces and with that...her angry, vengeful and bitchy side will come out to play.
Yet Sophia's name holds true-she's full of wisdom, truth and solutions. Sometimes her methods may not be the most wise-deceptive to get her way to help protect those around her, but it gets the job done. She's smart enough and knows how to survive using her own initiative and skills that she had learned from a young age.

Bio: Myths and Legends about the powerful Olympians/Titans have shaped people's beliefs all over the world for centuries. But for Sophia...those tales of power, lust...greed, deception, violence and anger is a reality. Sophia's father is the son of Ares, whilst her mother comes from a lineage of powerful Witches-which makes the young teenager a grand-daughter to the vengeful Ares and the beautiful and elegant Aphrodite. Some have acknowledged Sophia's beauty as that of Aphrodite'.
Sophia along with her 4 older siblings were all born and raised on earth rather than inside the walls of Mount Olympus. Sophia being the youngest of the 5 was the most heavily watched and guarded by her over-protective father and even her two older brothers. This sometimes resulted with arguments between her and Iven, who she does not always see eye to eye with. Whilst she would go to comfort to her other siblings and parents.
Sophia along with her family always could be found on earth-blending into society as it grew and changed with each century. Moving from place to place...discovering the world's wonders and forever embodied in the 17 year old state, Sophia has seen discovered and learned many things over the years. She mostly enjoys the little things such as nature, the arts, music and dancing. She favors reading in her spare time and exploring the wilderness.







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Hidden 10 yrs ago 10 yrs ago Post by GoddessSophia
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Marianna

19 Years Old (Stopped aging)~ Human/Demon ~ Professional Dancer/ On the run from her father. ~Different possibilities for her, depending on what type of role-play she's involved in.
Parents: Melinda Sanders(Dead), Lucifer (Alive, escaped from hell)
Skills:
Skilled in combat, archery and sword handling.
Trained in horse riding.
Skilled to survive in the wilderness.

Abilities:
Shimmering-A form of demonic teleporting.
Telekinesis.
Energy and Fire balls.
Possession of other beings.
Turning her demonic energy, into pure energy which allows her to heal others.
Astral Projection (normally a witch power, but with her demonic side, she can create up to 3 versions of herself not just 1).
Projecting her thoughts outside of her head.
The ability to absorb life force from other supernaturals.
Witch spells/abilities through the use of witchcraft practice. (Both light and dark magic).
Turning her self into a fire tornado.
Shields that can protect or destroy objects or Allies/Enemies.
The ability to mind control other beings.

Personality: Marianna-Belle is a rather gentle and loving person. Unlike her father, she is good and no where near the definition of 'pure evil'. She's known to be devoted to those who she cares about, sometimes a little shy before she learns to trust someone fully. She only lies to protect those who she cares about, wanting to spare them the trouble of dealing with Lucifer and being put in danger. She is very independent and down-to-earth.
People sometimes think that because she's half Demon, that is not capable of feeling/that she has emotions. But they are wrong...Marianna can be quite sensitive when people strike the wrong chords.

Bio: Marianna is the daughter of Lucifer and the mortal Melinda Sanders, who died shortly after her birth. Supposedly she was born in the late 15th century-The Gods, Angels took pity on her and tried to protect her from her father's evil doings. As Marianna grew up, she slowly adjusted to the changing world around her, suppressing her evil powers, trying to use them for good only. She barely uses her powers, preferring to act as a human, rather than a Demon. Her demonic side, allowed her stop aging at the age of 19-making her somewhat Immortal.
Skipping to the modern day, Marianna works as a professional dancer at a dance club. Having been on the run from her father for many years now, she tries to keep her self safe and 'alive' as Lucifer is hunting her down. The reasons for Lucifer wanting her dead are not known. Despite the things she goes through, she tries to stay positive and go on with her life. She had stayed in touch with The Angels who have helping her through out the centuries, more so during the modern era as Lucifer has bee given her more trouble lately.
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Hidden 10 yrs ago 8 yrs ago Post by GoddessSophia
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Belinda Naxxremis
True Form :

(Second part to her true form-apart from the tail)


Belinda had been a Succubus for at least 4 centuries. She mostly dwelled down in the Underworld among other Demons-being few of the rare and unique one's to walk the planet. She had been quite conceited and brutal-always craving more power and attention where she could gain it. A few years ago Belinda started an argument with a rival which caused her to end up banished. She found herself on earth, trapped in the bottom of a bottleneck dungeon. Once there, Belinda met an old man by the name of Sabincenttaurum (Sabin) Miquelle. Instead of killing him, she decided to keep the old man alive and soon befriended him. The next few years have taught her a lot about humanity, mortality and Belinda had grown a bit more tender, caring and soft. Sabin had been like a father figure to her, as Belinda never had one to look up to and learn from. When he passed away, she mourned his death. It was after his death, that she decided to stick to her human disguise so she could wonder around on earth after her release. She decided it was time to go and find his family so she could inform them of his death. And so her journey began to find them and to find a new path in life for herself.

Powers/Skills:
Appears in dreams and appearing in her human form to seduce men through Sex.
Invisibility.
Enhanced Strength.
Life-Force Absorbing.
Kiss of Death.
Sleep Inducement.

Her human form:


Side note: Credit goes to a dear friend of mine and rp partner @drpepper as he helped me create/come up with this character for our new role-play. Sabin is one of his original character, as any characters that would be related to Sabin.
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Hidden 10 yrs ago 9 yrs ago Post by GoddessSophia
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Esmerantis:


Esmerantis is one of the sacred tree spirits in our world. Some are known to be shy creatures, only coming out of their shell when the Goddess Artemis is around. Whilst Esmerantis is one of the curious one's-trying to discover the world around her, she has yet to learn that not all things are as bright and beautiful as they seem. Despite sometimes watching people pass by, she does communicate with some of her curiosity gets the best of her. She will gladly help a child in aid that is lost and struggling to find it's way home. Most of all, Esmerantis helps protect the nature-her natural habit and the trees around her. Esmerantis has been blessed with a long life, from the Gods and she is very thankful to them for giving her such an honer and duty.
She is more vocal and visible through out the Spring and Summer time. You can catch her guarding her tree, or making sure the animals are safe. Some even spot her helping out a stranger. If you're lucky you might even catch her playing the flute and singing a beautiful song. During the Autumn and Winter, Esmerantis is more tired and most likely asleep, unless someone disturbs her with their thievery and deception. Even if she looks innocent and like she is resting, she is always aware of the things that are going on around her.

Skills/Powers:
Animating Flowers/Animals so they can fight along side her and help protect the Forest they all live in.
Skilled at using a long-bow.
Create a shield of thorns.
Can make her skin hard as wood.

Her Tree:

Most Dryads commonly live in an Oak Tree, but Esmerantis is one of the few rare one's that choose another tree to inhabit. She lives inside of a sacred Weeping Willow tree, that is special to the Deities and Gods. The sacred tree grows fruit of the Gods-they are disguised as apples to the untrained eye. But only when someone is rewarded for good deeds and courage, by the Dryad or the Gods themselves, the fruit on the tree will turn into anything that hero desires-rewarding them with wisdom.
The color of the leaves change color according to season. In the Spring and Summer time, the long leaves are bright and rich bluey-green color. When Esmerantis is hiding within it, her already green hair blends in causing her hair to look slightly blue.
In the Autumn time, the leaves turn a golden orange, yellow color. As winter slowly approaches the leaves start to turn a silvery color, before snow finally covers it in pure white.
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Lavaneth:

Looks like she's in her early 20's~ Elven Priestess
Job: Lavaneth was entitled as a protector of the natural springs, waterfalls as well as sacred animals in the wild including the Silverfox Werewolves, The White Eagle, The Golden Dragon, The Sylvian Tigers, Waterax Beetles, Nighthawks and The Midnight Owls, as well as many more animals. The priestess’s magic ensured that the magic of the forest and the waters was pure and clean. That the animals were safe and well looked after.

Skills:
Nurturing nature/animals
Basic Elven spells
Basic Combat skills
Ability to survive in the wild

Personality: Like many Elves Lavaneth has been viewed as Stoic and well composed. But when a person gets to know her better they'll find she is more complex than that. Lavaneth is very loyal, compassionate. She may a little reserved around strangers sometimes-scared of the unknown. But when she opens up her heart to someone, she's gentle, kind and even shows a protective side to those she cares about. She's also very smart, but won't hold her tongue if someone upsets her. Like a normal human, she is capable of showing and expressing emotions when needed.

Bio: During the time of conflict, and greed for power. 20-30 Gods decided to take control, restore control, harmony and balance in the world. They were split in half...One side was Good, One side was Bad to try and keep a natural balance. Each God had been assigned an Elven Priest or Priestess to help carry out their deeds, or protect certain aspects of the world. Lavaneth had been assigned to the Goddess of Nature. The female elf took her job with the greatest honor and found it a pleasure.
Each Priest or Priestess had been ordained in different ceremonies and ways, that expressed their craft and future job to the Gods. Lavaneth's took place in the enchanted Forest, as she drunk the water from the magic waterfalls that bound her magic to the Goddess of Nature, as well as nature it self.

Over the years, when one God vanished. The Elven Priest or Priestess would lose their magic that was bound to their master. It first started off with the loss of the God of the Sun, soon enough her Master disappeared and Lavaneth felt her magic fade away with it. Without her magic, she is not pure defenseless as she still knows a few Elven spells and magics, as well as simple combat to defend herself if needed. But her magic that had been tied to nature and protecting that what she found sacred is gone. She almost looks like a human, without her powers.

Her kind were not considered the best, after the disappearance of the Gods. Humans regarded them as a disgrace for keeping 'secrets' and they wanted to find them out. Elves were rounded up...punished...some were even killed. Whilst others were given to the Emperor to do as he pleased with them. And such fate has met Lavaneth-she's not sure where life will lead her to now.
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Asuriel Eris Salinas:

20 Years Old ~ Angel Princess (Former Noble-lady)
Parents: Lord Salinas (Now King of Etun, Land of the Angels), Lady Eris Salinas (Queen of Etun)
Skills:
Fast Runner/High Jumps-Higher speed/strenght.
Combat skills~mostly hand to hand combat for use of self defence.
Some training with bow and arrow.
Skilled horse-rider.
Talented singer, artist and plays the lute and piano.
Weave things out of ropes, sticks and other materials.

Powers:
Flight.
Pure energy to heal others-if she’s hurt. Her body will naturally heal itself, but it’s a slow process.
Control over the elements of Light and air.
Empathy (not yet formed).
Teleportation.
Telekinesis.
Immortality.
Resurrection.
Life-Force Manipulation/ Energy Manipulation.

Personality: Asuriel will often speak her mind. Sometimes her words may come off as harsh to other people, but deep down she is caring and gentle with heart affairs-But she does not trust easily, due to the fear and bad experiences in her life. It can be said, her father is to be blamed for that. She often shows concern and fear for those who she cares about, as well as the innocent people who do not deserve to be ill treated. e.g Peasants from her home lands. Fear, Sadness, Honesty, Love, Loyalty and Kindness all rule her morals and shape her personality as well as who she is. Asuriel may sometimes seem withdrawn and shy around new people, unless they win her heart and she gets to know them. But deep down, she truly has a heart of gold even if it doesn’t seem like that sometimes and seeks what any young girl her age would, even if she guards her heart in fear she would get burned and hurt..

Bio: Asuriel Eris Salinas, was born as the youngest child out of the three to Lord Salinas and his wife Eris. Asuriel had an older brother Elron who passed away in a tragic battle after being stripped of his powers and made human by his enemies, before she was born and had a chance to know him. Her older sister Aurelia left home at the age of 23, due to be married to a blacksmith's son. Her father disgraced her older sister, for falling in love with a simpleton, instead of carrying on the house name of Salinas and marrying someone of higher rank. Then Asuriel being the youngest, was always the most protected and doted on by people of her land, as well as her parents and her loyal guards.
The land of the Angels (Kingdom of Etun) had been long at war with the Land of the Werewolves-centuries before Asuriel and her siblings had been born. Her family had fought along-side the King and his warriors. Her father becoming a favorite of the King soon enough. Lord Salinas, almost being a suck up, just to please the king and gain his many honors and wills. But the King, did not have any heirs or relatives to take over the throne. On the eve of Asuriel’s birthday the King passed away, but not before he proclaimed her father as the new King of the Kingdom of Etun. With the Proclamation, her mother became Queen-making Asuriel a princess. This making Asuriel’s life a bit more complicated and she felt reserved herself. The things she enjoyed...the previous choices she had being taken away from her. It had never been easy and simple for her.
Her father being rash with his decisions-offered her hand in marriage to the Prince of the Werewolves, in offer to end the war going on between the two Kingdoms. With her, he offered a handful of mortal peasants to the Wolf’s biddings. At 20 years of age, the Princess feels damaged and conflicted. Having no choice but to obey her father in order to please him. That was until, the ship that was taking her over-seas with her guards and the peasants got attacked by a sea creature, slowly killing them one by one when they got trapped on an Island, full of mysteries and dangers.
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Demnivilhauna Riddle-Shadowalker
True Form:


Banshee/Siren (Demoness) ~ Archnemesis

Powers/Skills:
Trained in combat and use of weaponry
Sonic screams/shrieks~Can turn witches into a Banshee
Flight
Hypnosis
Teleportation
Telekinesis
Astral Projection
Control over the element of Fire~Magical fires can hurt both mortals and supernaturals alike. There are three stages; Stage 1; Slight burns, Stage 2; Serious scolding of Skin, Stage 3; Extreme Burns resulting in quick and painful death
Shadowalker
Learning a few more tricks

Forged from the fires of hell and death, Demnivilhauna had been one of the most feared and well known Demons of the underworld for the last 9 centuries. Hauna is only loyal to herself but known to be charming and seductive to get what she wants...when she wants. Her tricks and tactics always keeps everyone on their toes as she tries to keep one step ahead of people. She had always battled against Belinda, a fellow Demoness and nemesis; their fights, had shaken up the structure of the underworld as they battled for more power over each other. Even though Hauna never proved to be as smart and skilled with combat like Belinda, she always came up on top with her use of powers and her broad, vast and not so smartly chosen allies. Hauna knows how to get under Belinda’s skin and cause the fellow Demoness to lose her temper. Hauna herself is rather temperamental and she takes pride in her powers, using them in public at times; she knows how to keep people quiet and stop them from exposing her to the Guild. She knows no limits and she is well known for having affairs with many men, mortal and supernatural alike. Her most famous affairs always dwell around those with Wizards.
Her Mortal Shell:
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Misrey Swifthell

19 Years Old (Has been been dead for 5 years) ~ Shadowess/Spirit
Known as the Graveyard Teenager or The Roaming Phantom.
Parents: Unknown
Skills:
Skilled fighter~swords, knives,also trained in combat.
Hunting/Protection skills.
Knows how to survive in the wilderness e.g. finding shelter food, etc.

Powers:
Controls/Light and Darkness around her.
Floats/Hovers above ground.
Invisibility when she merges with the shadows.
Life energy-Darkness/Shadows give her a life energy, so she can look like a human instead of a spirit.
Temporary possessions off a mortal.
Uses her shadow to protect/shield those in danger.

New Abilities Given to her By Khel's Spell:
- with a flick of her hand she can throw numerous shadowy darts.
- She can make a light source 'shrink' making bigger shadows and a real haunting experience
- She can animate someone shadow and have the shadow attack it's owner
- She can mold shade into anything she wants... making new weapons or armor for herself
- She can bend shadows
- She can create a smoke cloud that causes shade
- She gets way stronger and quicker in the shade or darkness
- She can cast a silence spell
- She can shapechange as long as she stands in a shadow or darkness
- She can meddle with real world objects by meddling with their shadow
- She has a potent darkness spell that only lasts for seconds but can really save her if she's in trouble.

Personality: As a Human Misrey was somewhat reserved and kept to herself. There had been many things that scared the young woman. It was not easy to open up the people around her, as she wasn’t sure who to trust. But the complicated world around her, ultimately made the young girl stronger and tougher; which resulted in her hunting and fighting skills. It was her own way of self preservation and protection from her enemies. Deep down, she was a loving girl and longed for someone to understand her and her emotions. At times, she was capable of being blunt and cold if someone had angered her.
Now as a Shadowess/Spirit, she has become numb to most emotions including love and affection. Her death has stripped that away, making her colder and more withdrawn than she has ever been. But it doesn’t stop her from feeling protective over certain people, when a situation demands it. She has been known to be stubborn, both in her human days and even as a ShadowSpirit.

Bio: Originally born as Aseara Misrey Blackthorn, preferring to go by Misrey. She never knew her father. On top of that Her mother was a drunk, and the man she was with as abusive. He lashed out against her mother and even at her from a young age; The scars, hits and yelling had left her emotionally and physically scared.She had learned to keep quite for the first few years, suffering in silence. It was one of the things that made her withdrawn from society, and people; keeping to herself was what she knew. When she reached the age of 15, she had enough. After defending herself for the first time and a raging row with her mother and her abusive partner, she run from her home village. She was left to fend for herself, after somewhat being banished from her ‘home’. She did not look back; nor did she want go back.
For months, she traveled through the woods, the deserts, near oceans surviving in the wilderness on her own, Until one day she stumbled into a coven of highly trained assassins; they took her under their wing for about a year and a half and taught her everything she needed to know about weapons, and combat.The more skills she attained, and learned the more lethal she was. It helped her survive and made her stronger on the inside. When they finally parted, she went her own way traveling the world and surviving the best ways she knew how.
Days before her 17th birthday, the troubled teenager met a Demon lord by the name of Khelekgundhal, at the time he was going by the name of Ronan Swifthell. He was the first person that she opened up to about her troubled past and she found some comfort in their forming friendship. It was not long before, their feelings of friendship turned into something more whilst helping each other; they fell in love and Misrey became Khel’s wife. They had been rather happy together and deeply in love, dreaming of what the future could hold for them. Misrey had finally found her happiness; but their happiness did not last long. On the eve of her 19th birthday, an enemy of Khel drowned Misrey in a lake after overpowering the mortal woman, not even her skills and tactics could defeat her lovers enemy. One of the favorites places the lovers had. When Khel tried to save Misrey, it was too late; his young wife had died. But the ShadowMaster, one of Khel’s allies took his wife’s soul and turned her into a ShadowSpirit that roams the Shadow World- Misrey’s shadow was made for one purpose. To serve and protect her husband...Misrey never knew the reason why that was, as her new master never told her anything and with her death, any memory and love she had for Khel died with her. Like any Shadow, she lived the last 5 years in the Shadow Realm, preferring the darkness over light. She is rather well trained and will be loyal to those who she serves and protects.

Side note: This character is only for me and @drpepper
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Vilotta Mangobell

Age is unknown ~ Faerie

Skills/Powers:
Flight
Ability to grow-look human
Faerie dust can make others fly if they don’t posses the ability already
Guardian of the Roses~Red, White, Purple, Pink, Orange and Blue. Helps bring Spring, awakes nature from it’s winter slumber.
Elemental-controls Air, Fire, Water and Earth.Use these elements to support the natural courses of nature as it moves around the Divine circle of change; birth, life, death and spirit.
Invisible to humans, only can be seen at a certain time~ e.g night-time and during the holidays off the 3 Pagan Sabbaths.
Healing/Protecting animals, nature and people.
Skilled with Archery.
Can also sing, sounds like an angel when singing.

Vilotta has grown up in the realm of the Faeries. Amongst the many sacred and unique Fae, she specializes in looking and protecting the Flowers Roses. Vilotta is one of the few calm and sweet, somewhat shy around humans; whilst her sisters and family from the Faerie community are a bit more mischievous and get into trouble. She tries to keep to herself and do her job, when required in time with the seasons of the year.
But living in a magical kingdom full of mortals and other supernatural creatures she is not safe...no one is. Vilotta lives in fear of her most common enemies: Gnomes, Night Elves, Evil Fae, Vampires, Hybrids ect...they all want to see her kind extinct, in one way or another. Which is why,she doesn’t trust anybody easily. But once she opens up to you, lets people into her heart and life, she won't ever disappoint them and always stick by their side, with trust, honesty and loyalty.
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Jezebel Nightingale

23 (700 years old) ~ Vampire (Former Witch)

Strengths/Powers:
Semi-Immortality
Enhanced Strength/Speed/Other Senses/Combat
Night Vision
Regenerative Healing Factor
Mind Reading/Control
No Shadow (Unless caught on camera)
Changing Appearances e.g. can look hideous if desired
Can be inhabited by Demons/Ghouls
Sensory Deprivation
Tracking Senses
Pain Illusion
Visual Projection

Weaknesses:
Too much sunlight~weakens the body and powers. Moonlight heals
Garlic
Wooden stakes
Powerful Witch Magic ~ can seriously injure/kill
Fire/Decapitation are fatal
Holy water/symbols

Bio: Jezebel Nightingale was born as a Witch, near the outskirts of Russia; her family was rather poor. Her forming magic was the only thing that helped keep her family going, as well as her stealing from people richer than she and her family. She had regularly attended the Witch's Sabbath in the forest, dancing by the fire and sharing blood with the creatures of the night..Many people in Russia rebelled against the Orthodox church and it’s beliefs, which have been around before she was born. Even though, she was young and not experienced in such matters, she rebelled along with the Witches against being prejudiced. The demonstrations, the riots and the protests soon brought up Witch Trials in Russia. Many people in the Villages and Cities in Russia as well as outside of it, believed in the folklore about Witches; someone who Jezebel believed was close to her, turned her in.
After being captured, she was tortured for answers; not willing to confuse she was dragged to the stake with many wounds inflicted. Being tied to the pole, with a few off her fellow witches, each stake was set a-light; killing the witches in front of a big crowd. But the blood, that was still in her system had turned Jezebel into a Vampire.
The former Witch awoke, in a state of frenzy and confusion; she killed half the spokesmen, who set her and her fellow witches on fire. Before she run off, hiding and trying to escape the new crime she had committed. When she reached an English village; she got found by a coven of Vampires who resided there. They took her in and taught her everything she would need to know about being a Vampire and surviving.
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The Sphinx


General context from History: It usually has the haunches of a lion, sometimes with the wings of a great bird, and the face of a human. It is mythicised as treacherous and merciless. Those who cannot answer its riddle suffer a fate typical in such mythological stories, as they are killed and eaten by this ravenous monster. This deadly version of a sphinx appears in the myth and drama of Oedipus. Unlike the Greek sphinx which was a woman, the Egyptian sphinx is typically shown as a man (an androsphinx). In addition, the Egyptian sphinx was viewed as benevolent, but having a ferocious strength similar to the malevolent Greek version and both were thought of as guardians often flanking the entrances to temples.
In European decorative art, the sphinx enjoyed a major revival during the Renaissance. Later, the sphinx image, something very similar to the original Ancient Egyptian concept, was exported into many other cultures, albeit often interpreted quite differently due to translations of descriptions of the originals and the evolution of the concept in relation to other cultural traditions.
Sphinxes are generally associated with architectural structures such as royal tombs or religious temples. The oldest known sphinx was found near Gobekli Tepe at another site, Nevali Çori, or possibly 120 miles to the east at Kortik Tepe, Turkey, and was dated to 9,500 BCE.

Bio: One of the Sphinx in Ancient Greece is under the protection of the Seer by the name of Cassandra. The Seer herself is un-aging and has been asked by the Gods and Deities of Olympus to serve and protect one of the most Famous Sphinx. Anyone who shall try to pass by, will hear her voice. The Sphinx/Cassandra will decide if they are worthy to pass if they complete three tasks. If they do not complete them, or shall fail to impress her with their deeds. They will die on the spot.
For those who seek the truth, and want to know more about their future will often go to the Sphinx and seek out Cassandra in person; when this happens the Seer will tell them more of their future, what they can expect/what they should look out for. But Cassandra also dabbles in Witchcraft and dark magic. Some of the magic helps out the Darker Gods and Goddess, whilst some of her magic helps aid, heal and protect those in danger.
It is rare to see Cassandra away from the Sphinx, let alone her being in her mortal shell. If people do see her, it’s by luck as she mostly tries to stay hidden away from the view of the mortal eyes. She keeps to herself, or stricks to her duty.

Powers: Gift of Foresight
Master at Spells and Tonics
Can possess others and gain control of their powers/gifts

Job: Guardian of the Sphinx

Cassandra:


She is very straight forward, due to her powers and her job. She may come off as blunt, mean and arrogant when someone makes her angry. She doesn't totally understanding the 'concept' of some human feelings/emotions as she has not experienced them herself, mostly due to the fact that she focus on her job and what the Gods Of Olympus want her to do. Cassandra has never really been privileged enough to stay away from Sphinx for long. Something always seems to come up and steals away her freedom to experience properly.
Somewhere Deep down inside of her, is rather humble and just longs for the things that anyone would want. If people do meet her; in her human form away from her home/job they always seemed hypnotized by her voice and beauty. Something about her always draws people in. Even if it may be dangerous.
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Amalthea


18 (900 years old) ~ Water Nymph

Powers/Skills:
Ability to breathe under-water for long periods of time
Very skilled/athletic swimmer
Water generation/manipulation
Water Mimicry
Healing powers

Bio: Amalthea is one of the daughters of Poseidon and a Water Nymph. Amalthea is very tender, and curious Water Nymph. At times she can be rather shy and withdrawn around new people, until she gets to know them and learn to trust them. Once people get to know her, they see that is a bubbly, lively and friendly Water Nymph. Even though she moves from river, to river sometimes to the sea and ocean to explore what each water bed has to offer. She does like to visit land and explore the forest, as she has a few nature Nymphs and Dryads who are her friends. Amalthea also knows, that when time for fun is over; she has to get back to her job and protect her natural habitat.
The Water Nymph has never met a mortal being before. It has been said, the mortals that see a Water Nymph are driven mad by their beauty and fall in love with them. Amalthea is not sure, if it’s just a myth or reality because she has never heard it happen to any of her sisters before.
Amalthea likes to sing, any time she is sitting on the river/sea banks. Her voice has been described as alluring and enigmatic. It’s one of those things that draws in a human’s attention. She can’t help but be curious about ‘Mortals’ and their ways.
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Valence Amunet Echo
Mortal Appearance:

Leopard Appearance:

25 Years Old ~ Leopard Shifter

Job:
Skilled Hunter/Gatherer for her Tribe
Protector of Tribe

Skills/Powers:
Shapeshifts into a Leopard
Enhanced Speed/Agility/Strength/Other Senses
Survival in the Wilderness
Making tools e.g. bowls,. baskets etc..
Skilled Belly Dancer
Skilled with Weapons e.g Knives, Swords
General knowledge of Herbs etc..
Healing powers/Dabbles in some Egyptian Magic

Personality: Valence is a young, intellectual and ambitious girl. She’s clearly not just beauty, but brains too which is shown with her highly attained skills, orientation around Streoewana as well. At times people have described her as a selfish, cunning woman. But deep down, Valence is caring and loving towards those who she cares about and loves. But she is not afraid to stand up for herself and eliminate competition, if someone poses a threat to her Tribe.
When in Battle she’s almost always victorious, highly vigilant and ruthless. She shows no mercy to the weak or enemies.
Valence is also highly loyal to her religion and worship of the Egyptian Gods.

Bio: Born in the distant planes of Streoewana, Valence Echo is the daughter of Chief Alpha Echo from the tribes of Efilan that reside in the Stuvaln Wilds. Valence is the only child of the Alpha and his wife in their tribe. Valence grew up being taught by the best, the skills of expertise and knowledge have been passed down to her by the Elders as well as her parents. Even though at the age of 25, people from their tribe believe that she will one day make a good and worthy leader of the Efilan Tribe.
Valence had spent most of her early years being trained and educated by the people of her Tribe. But there were times where she was allowed a normal childhood, go exploring and do all those things that a young child would do; even if it meant having fun by getting into trouble. As she grew older, she visited the temples of the Egyptian gods and spent hour ours admiring and worshiping the beauty of the Gods and their temples.
When she was 18, her mother sadly passed away after a duel between the Shifters and the Hybrids The Cerulean Territories. This left Valence as one of the few women left in the Efilan Tribe. Her father has tried to marry her off a few dozen times, but it seems like no one can keep up with the young woman.
Valence is the Beta of the Tribe and she helps teach young children and the rest of the women of the tribe, as well as proving them with food and protection.











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Haytay7

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these are beautiful, this kind of creativity can take you anywhere
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Dark Cloud 💀Vibin' beyond the Veil💀

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Great Characters!
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Princess Yullina Stravos


Mermaid Form:


20 Years Old~ Dryad/Mermaid/Witch
Parents~King Stravos *Warlock* and Phoebe Stravos *Hybrid-Dryad/Mermaid*

Skills:
Dancing~Foreign and ballroom dances
Singing
Musician~Harp, Violin and the Piano
Artist
Literature~Expert in writing and reading
Swimmer
Riding Horses
Skilled in languages-Latin, Greek, Aramaic, French, Italian, Spanish and Egyptian
Knowledge in Nature, Animals, Runes and Hieroglyphics
Sowing/Weaving Clothes, handkerchiefs, pieces of wall art, little carpets
Expert in Archery

Powers:
Elemental Control
Levitation
Animates Flowers/Trees
Healing~Also includes herbal remedies
Basic spells/tonics
Shapeshifting

Personality: Yullina is a well versed and smart young lady. She can be perceived as to being shy around new people; especially men she doesn't know. The young Princess is rather adventurous and loves to explore the woods, or the bottom of the ocean floor; she is known to sneak out of the castle grounds and rather spend her time out in the open than in doors. Yullina is very kind and has a heart of gold; she puts those who mean a lot to her first, she would do anything for them. She can be bit numb as she doesn't get many jokes, and she will often take them literally which confuses her despite her smartness about other things.
Even though she would rather spend her time out in the wilderness and explore. She knows when it's time to be serious and when her royal duties call. She can be serious and well poised when the situation demands for it. It has been shown, any time her father and mother had asked for her option in the court. She can be very soft spoken, but will also tell the truth, even if it might not be pretty.

Bio: Yullina Stravos is the youngest out of 3 children, to King Stravos and his wife Phoebe. Just like her older siblings, Yullina has been blessed with all 3 genes from her parents: Witchcraft, Mermaid and Dryad forms. She grew up mostly surrounded by women, the only men in her life were her father and one of her guards. Yullina always seemed to prefer the company of women, being more shy around men that she did not know. It had always been a type of self preservation; never experiencing love she tried to protect her self from heart-break that came along with it.
From early childhood Yullina had been taught by the finest in their kingdom, learning and loving everything that she knows now. The wisdom had been passed down to her, from an early age. Despite not wanting to learn at times, she did her best to obey her parents wishes; but as she got older the temptations of sneaking away and exploring the wilderness and the sea was too tempting. Her older sisters would cover for her from time to time, or the three of them would venture out together and explore what the world had to offer. It did not please her parents, but that didn't stop her from being curious and wanting to explore; rather than seeing the insides of the castle all day long.
A few years ago, her father made an alliance with the Yorthendon Family. Yullina was betrothed to the King's son Lionus, but the prince's father called it off before it got serious. Now quite recently, the Prince got in touch with King Stravos again, asking for the alliance and the marriage to resume. This surprised the Princess and confused her ever so slightly, as to why she was being asked for her again. Yullina is set to meet her future husband in his home rather soon.





Only for use with @drpepper
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Shimmer Fiere


Age is Unknown~ Hybrid *Phoenix/Werewolf* ~ Psychic Investigator

Abilities:
Psychic Abilities~Seeing the Past/Future/Present
Basic Mind Reading~Doesn’t Work On Certain creatures
Telekinesis
Shifting With The Full Moon
Enhanced Senses e.g. Smell, Sight, Sound, Agility, Strength...ect.
Teleport

Skills:
Sneaking around/Hiding~Expert
Climbing through windows~Expert
Skilled Sword Fighter/Knife Thrower/Skilled in high level combat.
Skilled Climber/Runner/Swimmer even in Wolf Form

Markings: She has a tattoo of Roses and Doves on the left side of her face, that runs down to her neck and chest. To her, it has no internal meaning but to those that see her and know her; it symbolizes what is deep down inside of her and struggling to get out. The Inner peace and calm, the inner Innocent.

Personality: Shimmer Fiere is rather neutral; she barely displays emotions on a deep level, due to her Psychic abilities. Some would say that her abilities is a gift...but some including her would say it’s a curse. She sees, hears and knows everything from different time spans, all across the universe and time. Sometimes more than one vision occur at the same time confusing her. Therefore she has learned to shut out pain and any emotion, making her almost cold.
When Provoked she is shows one particular emotion; Anger. She will get furious and will not think twice about getting justice, revenge and eliminating enemies. Her Hybrid Nature, makes her rather dangerous in that state...rather than her being in her mortal form and trying to solve crimes and dealing with every-day things.
Somewhere deep down, she is struggling to show emotion and dealing with this long battle of Anger and her abilities that are driving her mad. There is not much she can do, to stop her visions and her gift from progressing; all she knows that when people are having issues, or she gets a vision she needs to strike and fast before chaos and danger ruin everything. So she is used to moving around and having different people order her about and ask for her help. Even then, she’ll be oblivious to their gratitude and won’t reward them with much emotion.



Credit goes to the wonderful @DrPepper for character image, concept which allowed me to create/alter this character. This Character will only be used between me and him.
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Hidden 9 yrs ago 8 yrs ago Post by GoddessSophia
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Amara Tatiana Liliya Petrova


18 Years Old ~ Titan/Phoenix
Parents: The Titan Iapetus and an Unknown Phoenix
Adopted Parents: Mortal parents, father died in the war

Skills:
Singing
Weaving baskets and bowls from different materials. Can also weave a carpet
Knowledge of Herbs/Animals
Multi-Lingual;Speaks in English, Latin, Greek, Hebrew and Aramaic
Archery

Powers:
Bringer of mortal life
Ability to create other beings~strip Immortality or grant Immortality
Creator of tools e.g. swords, knives ect...
Unknown Witch Powers

Title: Goddess of Crafts and Mortality



Personality: Amara is a very kind girl and will stop at nothing to defend, protect those she cares about; even if it means sacrificing her own happiness. She can sometimes be viewed as stubborn, and will stand by her word and actions. Amara is very honest, If she doesn't like something, or someone she will make it known even if her words will bite and hurt; to her truth is most important.
Her compassion, devotion, kindness and love are only received by those she trusts and cares about. When she opens her heart to someone, she is very loyal and would do anything to show them how much they mean to her. She may be courageous at times and stand by those she loves and cares about, but she also fears loneliness and a broken heart.

Bio: Amara is the youngest child of the Titan Iapetus; born to an Unknown Phoenix. Her Titan heritage makes Amara the youngest sibling of Atlas, Prometheus, Epimetheus and Menotius. Her Titan Linage links her to the other Titans and gods; making her a distant relative of Sophia. Amara grew up on earth, not knowing of her heritage and her real parents due to the fact that her 'real' parents gave her up into a mortal family the day she was born. They didn't want her to be involved in the war between the gods and be in danger; but they knew that when the time would come that Amara would discover her powers and her true heritage.
Being raised on earth; Amara was part of a poor but loving family. She grew up with older siblings and loving parents that tried to give her and her mortal siblings the best life they possibly could despite the lacking luxuries and money; But Amara always seemed to stand out from the rest, she was smarter and had courage. When War struck, her father had to fight whilst Amara helped her mother try and make living from creating things and selling them at the local market. Sadly her father died during an attack and soon after his funeral; her mortal mother got taken ill leaving Amara to tend to the house, with her mortal siblings.
It wasn't long after her father's funeral that Amara got kidnapped by the lord Hades himself; now a prisoner in Hades she ponders her fate and why the Lord of the Underworld would want her as his 'wife' so to speak. Not everything is at seems and Amara worries about what is to come...not just for her, but also for Ares whom she met down in the underworld.


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Iris Caroline Ashdown-Bennett

Noble Lady ~ 20 Years Old ~ Vampire/Human

Skills:
Diplomacy/Economics
Singing/Musician~Plays the Violin and Piano
Artist
Literacy/Linguist
Combat
Archery
Knife Throwing/Sword handling
Swimming
Horse-riding
Knowledge of other species/nature/herbs

Powers:
Enhanced senses e.g. Scent, hearing, strength etc.
Half Immortality
Telekinesis
Levitation
Astral Projection

Weaknesses:
Holy Water/Symbols
Inflicted wounds~she bleeds like a normal human, heals bit slower due to her human side.

Strengths:
Moonlight/Blood heals her faster

Personality: Iris is a smart and well established young lady. Her expertise on many things help her go a long way in her cousin’s court; she knows when she needs to be serious and deal with urgent matters and when she can focus on her personal life, and her hobbies. She’s very lady-like when the situation demands it, but at other times she unleashes her inner fighter/warrior having been trained in combat and weapon use for defense.
Iris is a loving and caring person; known to be gentle, but loving can sometimes come at a price.She doesn’t like arguments and confrontations; she tries to avoid them if she can, if something is wrong or an argument arises...danger ensues, she steps in when she needs to and will defend her family and those she cares for.

Bio: Iris was born to a Noble Vampire and his mortal wife; making her a rare combination of Vampire and Human. Her birth resulted in her mother being turned into a Vampire; making her the only child of the Ashdown-Bennett couple. As part-Mortal; she partially ages like a normal human, stopping at the age of 20. Her Immortality is limited, as mortal weapons can harm her and potentially kill her if the wounds were large enough to harm her, so she tries to be careful as she doesn't want to get into trouble or get hunted down and killed. Unlike most Vampires; she can survive on mortal food; only needing blood for healing and re-gaining energy if she's really lacking. It's more easier for her to blend into the crowd as she looks more human than most of her family. She also has a shadow...an essential trait that the Vampires/Hybrids in her family are lacking.

Growing up in a Noble house-hold hasn't been easy on Iris; there were things to consider, reputation to uphold as well as keep their abilities/species a secret from the mortals. Even though Iris, fits into the crowd rather easily she finds it hard not to get attached to mortals and people in general. She's learning the hard way when it comes to trust and love~it doesn't always end up with happiness.

Being one of the smart members/well educated of her family/The Coven she works along side her cousin Dorian when it comes to Noble matters, dealing with allies and so forth. He's been there for her ever since she could remember; they act more like a brother and sister rather than cousins. Dorian knows more about Iris than rest of the Coven does, and Iris has been his helping hand when she reached off age. She supports her cousin with decision making and anything important, despite her being a woman she seems to handle the matters well and she knows what she is doing. Most people view her and Dorian as worthy leaders of the Noble house.

When Iris doesn't have to focus on Noble duties, she tries to focus a little on her; expanding on her knowledge/skills that come useful as half Vampire. She sometimes struggles with being a Hybrid unlike so many of her family members...being half human isn't always the best. It makes her more weaker and vulnerable to attacks, wounds and death than her parents, her cousin and the others. She finds it both a curse and a blessing at times; as she can experience things that some of her family cannot and it's easier for her to fit in; she fits the definition of a mortal more than she does that of a Vampire.
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Iola Jernicoll

Race – Keash
Height – 5’9”
Weight – 110 lbs

Occupation – Blade Dancer/Assassin/Beguiler

Skills –
Dancing – Master
Combat Mastery – Sword – Master
Paired Swords – Excellent
Combat Mastery – Daggers – Master
Combat Mastery – Targeting - Master
Acrobatics, Gymnastics, and Tumbler – Master
Sleight of Hand – Expert
Sneaking & Hiding - Expert
Pick Locks – Expert
Pick Pockets - Expert
Contortionist - Expert
Cooking – Expert
Use Poison – Expert

Powers –
Beguiler Magic - Hypnotic Suggestion, Love Charm, Invisibility, Sleep, Glimmer, Telekinesis, See Aura, Read Object, Death Trance, Precognition,
Keash - Lightning Dash, Warrior Instinct, Longevity, and Chameleon Skin

Personality - Quiet, reserved, sad at heart, but typically deals with her problems with rage. Rage is the cover up for her depression/loss. She has a soft spot for cats, small children, humans and singing

The Keash – The Keash were created at the request of an insane warlord a few centuries back. He demanded that a new warrior strain be created for his armies. The wizards, warlocks and alchemists worked tirelessly for the warlord and three potential super soldiers were presented. The other two were very unstable with only one viable created by the Alchemist Keash were named after their creator. However, the Keash weren’t perfected yet either. The creators were determined to make the females give birth to twins consistently and produce males more often than females… saving the females for breeding, but at a lower cost. Eventually the Keash women who weren’t allowed to learn warfare and were kept in almost ‘prison-like’ conditions, thanks to overpopulation, revolted. Much more powerful than the creators could have imagined the revolt happened almost overnight, ending with the warlord murdered in his bed as well as most of the creators. The Keash were at their highest numbers that night. They left and were determined to mix with humans and live normal lives. It didn’t take long for them to discover that they could not reproduce with humans and that their natural disposition to fight made them at odds with the humans in many instances. The Keash broke into two groups, those who wanted to blend and tone down their warrior ways, and the other wanted to do what they did best, fight. The two groups separated mostly peacefully and the group of warriors were mostly destroyed in the Battle of the Seven Cities. Since that time, the Keash have separated again a couple of times making 5 small clans. Reproduction has become hard for them and it looks like the world might have seen as many Keash as it ever will. Keash infants are almost always stillborn if they can even be brought to term. This situation has made many Keash restless and the clans seem to be close to falling apart.

History - Iola’s clan was one of the first to experience the birthing problem. Iola is a member of the last generation… the very youngest Keash that she knows of is only five years younger than she is. Due to one Duke Yarmouth who started a witch hunt for changelings, the clan was repeatedly tormented. Often their Keash ways were thought to be different and perhaps the work of changelings. When Duke Yarmouth passed away and the witch hunt slowed down, Iola was taken to train with Lycra, one of the few survivors of the Battle of the Seven Cities. Iola was chosen because of her special talent with the Lightning Dash… an ability that not many Keash have mastered. Under the tutelage of Lycra and a human wizard by the name of Tremon Slijor, Iola was trained with all the skills she would need to defend the clans through assassination, information gathering, and subtly.

Iola first mission was the assassination of one the captain’s over the local watch. The man was pure evil and had used his power to abuse the Keash among others. Iola completed the mission perfectly and took a liking to Captain Jarrowsby’s sword… so she took it as a reminder of where she it all began. Since that time, it seems like evil has taken hold of the land… The clans troubles have just begun. The Beastmen’s gangs, the Cult of Gazesha, and the corruption within the kingdoms are signs that Iola will only find peace in death’s sweet embrace.

Marriage- Part of Iola's clan tried to blend in with the mortals; Iola was a few of the Keash who tried to do so. Over the months/years of living in their company, she developed a soft spot for mortals...one in particular by the name of Kilian Smith. It was her first taste of a normal life and after a few months they were married. They were happy, but they could not have children-their genetics did not mix well together and Iola suffered through the bad news. It was causing their marriage to slowly fall apart; as Killian and Iola longed to have children and Iola could not give him a family like she wanted to. They tried to fight for their love and marriage.
One day, her husband didn't come home from a hunting trip; he was kidnapped by an enemy to the Keash. He was tortured for information on Iola's clan and their where-abouts. But he would not give in, as he swore he would protect Iola's secrets. Meanwhile,, Iola was searching for her husband to save him, when she arrived it was too late. It seemed like she had arrived just in time to see his slow and painful death; she responded by killing his kidnappers in rage. Falling by her husband's side, she was there to hear his last breath and last words, as he died in her arms. Killian's death had scared Iola and is the cause of her deep rooted depression.



My new character, created for me by the wonderful and talented @drpepper
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