Hello everyone. I'd like to bring to the table what I believe is a unique idea, at least in the sense that I've not come across it before. A Magic roleplay, based off the card game many of us know and love. Ever had a Planeswalker OC that you've never had the opportunity to use before? Slap your ideas onto a CS and join the RP.
I'm hoping for the RP to go like this: the cast are group of our characters that all travel together in search of one particular Planeswalker. Who it is, nobody knows, but the cast were deeply affected by the atrocity, each in their own personal way. In their hunt for the truth, they eventually cross paths with each other and team up to take down the killer.
What's the atrocity, you ask? The unspeakable crime committed is an act which no one had ever thought possible before- someone has destroyed a universe. Not just leveled it an left the biggest ruin ever, but it has disappeared off the maps without a trace- gone, as though it never existed. The only people who know that the universe disappeared for certain are the cast and a select few individuals out there who are a bit more... Enlightened.
Before I go any further, here are the rules. Basic, mostly standard. You should be fine.
•Post twice a week, bare minimum. Inactivity will not be tolerated, as leaving other players waiting is what kills RPs. You want or have to leave, let us know.
•No Godmodding. Obviously.
•Romance is okay, but not the 18+ stuff. This will be a public thread, so keep it friendly to the wandering eye.
•Want a second character, or have an idea for an original spell? Run it by me so I cam make sure it isn't too "broken", as they say, and have me approve it.
That aside, I wanna clarify a few things. This is a RP based off of a card game, and as such needs to be augmented a bit. This will be more than open to branching out past conjuration magic. That is, destruction spells, alreration spells and etc. wipp be a thing for EVERY color. Also, the mana system will work in a time-based manner. Once in combat, you will need time to unlock all the lands you've been to, so one does not need to worry about playing lands. Just give it a reasonable amount of time, and slowly start using stronger spells as time goes on.
Also, do not worry about hands. Real life magicians don't have to worry about whether the spell they need is randomly drawn when they need it, so why should you?
If I had anything else in mind, then it's gone but will probably be posted when it comes back to me. When we get 4 players, I'll post the CS skeleton, then see if we can't get a few more.
Character Sheet Skeleton-
Name:
Age:
Race:
Appearance:
Mana: (Tell what color(s) of mana your character uses in their magic. There is no limit to the range of colors you can use, but understand that in exchange for diversity, your character will be less skilled with that color than someone who uses only one or two different colors.)
Role: (Is your planeswalker primarily a conjurer, or does he or she prefer to strike thei opponents directly? All planeswalkers will have some ability with each category of magic, but the role is the title that determines the character's strength.)
Personality:
History is something I feel should be revealed through storytelling, so that's how I plan to do it.
Also, I've decided that since the Magic setting is the multiverse, some sci-fi elements would be interesting to integrate. Planeswalkers' spells are accumulated through what they discover discover in their travels, so having a Laser Gun as an Artifact Equipment spell will be acceptable.
Also, for the sake of originality, I will integrate this if it is okay with the majority of players. A new mana color revolving around advanced tech will be added to the Magic world, and it will revolve around summoning advanced technology to aid in your struggles. The mana color will be either silver or steel, and the characteristics of the "creatures" within it will be a high average toughness compared to most creatures of other colors, but a pretty mediocre attack power.
(Typed on mobile, so I apologize for typos)
I'm hoping for the RP to go like this: the cast are group of our characters that all travel together in search of one particular Planeswalker. Who it is, nobody knows, but the cast were deeply affected by the atrocity, each in their own personal way. In their hunt for the truth, they eventually cross paths with each other and team up to take down the killer.
What's the atrocity, you ask? The unspeakable crime committed is an act which no one had ever thought possible before- someone has destroyed a universe. Not just leveled it an left the biggest ruin ever, but it has disappeared off the maps without a trace- gone, as though it never existed. The only people who know that the universe disappeared for certain are the cast and a select few individuals out there who are a bit more... Enlightened.
Before I go any further, here are the rules. Basic, mostly standard. You should be fine.
•Post twice a week, bare minimum. Inactivity will not be tolerated, as leaving other players waiting is what kills RPs. You want or have to leave, let us know.
•No Godmodding. Obviously.
•Romance is okay, but not the 18+ stuff. This will be a public thread, so keep it friendly to the wandering eye.
•Want a second character, or have an idea for an original spell? Run it by me so I cam make sure it isn't too "broken", as they say, and have me approve it.
That aside, I wanna clarify a few things. This is a RP based off of a card game, and as such needs to be augmented a bit. This will be more than open to branching out past conjuration magic. That is, destruction spells, alreration spells and etc. wipp be a thing for EVERY color. Also, the mana system will work in a time-based manner. Once in combat, you will need time to unlock all the lands you've been to, so one does not need to worry about playing lands. Just give it a reasonable amount of time, and slowly start using stronger spells as time goes on.
Also, do not worry about hands. Real life magicians don't have to worry about whether the spell they need is randomly drawn when they need it, so why should you?
If I had anything else in mind, then it's gone but will probably be posted when it comes back to me. When we get 4 players, I'll post the CS skeleton, then see if we can't get a few more.
Character Sheet Skeleton-
Name:
Age:
Race:
Appearance:
Mana: (Tell what color(s) of mana your character uses in their magic. There is no limit to the range of colors you can use, but understand that in exchange for diversity, your character will be less skilled with that color than someone who uses only one or two different colors.)
Role: (Is your planeswalker primarily a conjurer, or does he or she prefer to strike thei opponents directly? All planeswalkers will have some ability with each category of magic, but the role is the title that determines the character's strength.)
Personality:
History is something I feel should be revealed through storytelling, so that's how I plan to do it.
Also, I've decided that since the Magic setting is the multiverse, some sci-fi elements would be interesting to integrate. Planeswalkers' spells are accumulated through what they discover discover in their travels, so having a Laser Gun as an Artifact Equipment spell will be acceptable.
Also, for the sake of originality, I will integrate this if it is okay with the majority of players. A new mana color revolving around advanced tech will be added to the Magic world, and it will revolve around summoning advanced technology to aid in your struggles. The mana color will be either silver or steel, and the characteristics of the "creatures" within it will be a high average toughness compared to most creatures of other colors, but a pretty mediocre attack power.
(Typed on mobile, so I apologize for typos)