Hidden 10 yrs ago 10 yrs ago Post by CourierSix
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Hello everyone. I'd like to bring to the table what I believe is a unique idea, at least in the sense that I've not come across it before. A Magic roleplay, based off the card game many of us know and love. Ever had a Planeswalker OC that you've never had the opportunity to use before? Slap your ideas onto a CS and join the RP.

I'm hoping for the RP to go like this: the cast are group of our characters that all travel together in search of one particular Planeswalker. Who it is, nobody knows, but the cast were deeply affected by the atrocity, each in their own personal way. In their hunt for the truth, they eventually cross paths with each other and team up to take down the killer.

What's the atrocity, you ask? The unspeakable crime committed is an act which no one had ever thought possible before- someone has destroyed a universe. Not just leveled it an left the biggest ruin ever, but it has disappeared off the maps without a trace- gone, as though it never existed. The only people who know that the universe disappeared for certain are the cast and a select few individuals out there who are a bit more... Enlightened.

Before I go any further, here are the rules. Basic, mostly standard. You should be fine.

•Post twice a week, bare minimum. Inactivity will not be tolerated, as leaving other players waiting is what kills RPs. You want or have to leave, let us know.

•No Godmodding. Obviously.

•Romance is okay, but not the 18+ stuff. This will be a public thread, so keep it friendly to the wandering eye.

•Want a second character, or have an idea for an original spell? Run it by me so I cam make sure it isn't too "broken", as they say, and have me approve it.

That aside, I wanna clarify a few things. This is a RP based off of a card game, and as such needs to be augmented a bit. This will be more than open to branching out past conjuration magic. That is, destruction spells, alreration spells and etc. wipp be a thing for EVERY color. Also, the mana system will work in a time-based manner. Once in combat, you will need time to unlock all the lands you've been to, so one does not need to worry about playing lands. Just give it a reasonable amount of time, and slowly start using stronger spells as time goes on.

Also, do not worry about hands. Real life magicians don't have to worry about whether the spell they need is randomly drawn when they need it, so why should you?

If I had anything else in mind, then it's gone but will probably be posted when it comes back to me. When we get 4 players, I'll post the CS skeleton, then see if we can't get a few more.

Character Sheet Skeleton-

Name:
Age:
Race:
Appearance:
Mana: (Tell what color(s) of mana your character uses in their magic. There is no limit to the range of colors you can use, but understand that in exchange for diversity, your character will be less skilled with that color than someone who uses only one or two different colors.)
Role: (Is your planeswalker primarily a conjurer, or does he or she prefer to strike thei opponents directly? All planeswalkers will have some ability with each category of magic, but the role is the title that determines the character's strength.)
Personality:

History is something I feel should be revealed through storytelling, so that's how I plan to do it.

Also, I've decided that since the Magic setting is the multiverse, some sci-fi elements would be interesting to integrate. Planeswalkers' spells are accumulated through what they discover discover in their travels, so having a Laser Gun as an Artifact Equipment spell will be acceptable.

Also, for the sake of originality, I will integrate this if it is okay with the majority of players. A new mana color revolving around advanced tech will be added to the Magic world, and it will revolve around summoning advanced technology to aid in your struggles. The mana color will be either silver or steel, and the characteristics of the "creatures" within it will be a high average toughness compared to most creatures of other colors, but a pretty mediocre attack power.

(Typed on mobile, so I apologize for typos)
Hidden 10 yrs ago Post by Tracyarmav
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So the cast is a group of summoners from an "exiled" universe that can use magic as if the player's library was their hand and milling out isn't a issue? Every turn a little more mana is added to the pool at a flat rate? What about the decks that depend on mana ramp to hit fast and hard? (ie mono-green elf deck.) How will you deal with players who want to claim their characters have access to over 60 cards worth of spells and lands, like the most basic anti-mill decks?

okay, that's enough questions for now. I love the idea.
Hidden 10 yrs ago Post by DaredevilSpider
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I would totally take part in this. I play Magic all the time. If you really end up doing this hit me up. @CourierSix
Hidden 10 yrs ago Post by CourierSix
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So the cast is a group of summoners from an "exiled" universe that can use magic as if the player's library was their hand and milling out isn't a issue? Every turn a little more mana is added to the pool at a flat rate? What about the decks that depend on mana ramp to hit fast and hard? (ie mono-green elf deck.) How will you deal with players who want to claim their characters have access to over 60 cards worth of spells and lands, like the most basic anti-mill decks?

okay, that's enough questions for now. I love the idea.


Correct, correct.

Having a deck that increases the rate at which you play lands will decrease the individual's "mana timer", witer temporarily or permanently.

The cool thing is, I don't care how many cards your character has access to. As long as the amount is reasonable, it's fine. I think the biggest hurdle for players in this is going to be taking the fact that this is based on a card game, but is going to function in a more realistic manner. This is going to depend less on the strength of one's deck (though that is still important) and more on the character's strength as a sorcerer.

I love to explain things, and asking questions like this definitely helps me work out the kinks. Feel free to ask as many as you want.

I would totally take part in this. I play Magic all the time. If you really end up doing this hit me up. @CourierSix


Fantastic! Great to hear. Interest from one more person and I'll trow up that CS format.
Hidden 10 yrs ago Post by Tracyarmav
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okay, so players will get to pick their decks then? I assume these decks will be recorded on the CS, at least the initial ones, most sorcerers learn new tricks as they go. Also, are these standard decks? (max four copies per spell, legal/legacy, etc.)
Hidden 10 yrs ago Post by CourierSix
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Unless it is decided otherwise, I see no reason a sorcerer can't use the same spell more than four times in a fight, though I'll have to have some system to restrict the use of spells like Fog and Time Warp/Time Walk. Decks will be recorded in the CS if you want to be that specific, but all I'm going to require is a specification of what color/colors the character specializes in and the type of magics they tend to use, like destruction and conjuration for example.
Hidden 10 yrs ago Post by CourierSix
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Bump.
Hidden 10 yrs ago Post by Unlucky0013
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And what a fine bump that is...

A new interest joins
Hidden 10 yrs ago Post by CourierSix
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Fantastic. I'll put a CS Format up after I eat dinner. Happy to see this has gathered some interest.
Hidden 10 yrs ago Post by CourierSix
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CS Skeleton added. I'd recommend reading the idea below it as well, as I want feedback before saying, "Let's do this."
Hidden 10 yrs ago Post by Unlucky0013
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I like the carry a laser gun aspect and the new 'advanced' color, but not liking your choice of color and idea. Silver is very close to colorless and to say they have high defense and mediocre atk just makes them artifact creatures in general. I would like pink as a color though since there is that one card from unhinged (or was it unglued?) but that's more of a fun off the wall type idea I like personally.
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Hidden 10 yrs ago Post by Unlucky0013
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Aldo I want to reserve a colorless themed plansewalker spot for me. It's probably gonna dabble in blue, but it will be best in colorless.
Hidden 10 yrs ago Post by CourierSix
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I like the carry a laser gun aspect and the new 'advanced' color, but not liking your choice of color and idea. Silver is very close to colorless and to say they have high defense and mediocre atk just makes them artifact creatures in general. I would like pink as a color though since there is that one card from unhinged (or was it unglued?) but that's more of a fun off the wall type idea I like personally.


This is why I run ideas by players before doing them. That makes sense, but at the same time I want the color to be something representative of sci-fi. I don't think pink does much justice in that department. In fact, I think tye best choice here is yellow, just because it is exotic.

Aldo I want to reserve a colorless themed plansewalker spot for me. It's probably gonna dabble in blue, but it will be best in colorless.


That's perfectly fine.
Hidden 10 yrs ago Post by Unlucky0013
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Yellow is exotic, purple is royal, also there is brown (a bit of history as artifacts) and orange/lime/teal which is kinda close to the base set, but are a bit more identifiable
Hidden 10 yrs ago 10 yrs ago Post by Tracyarmav
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Hidden 10 yrs ago Post by Kronshi
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Name: Senokan Cerenis
Age: 24
Race: Human
Appearance: Tall yet stocky, he wears a black leather jacket with two chest belt strap things holding bombs. He also has a tool belt around his waist that he uses to work on machinery
Mana: Black/Red, also has some artifact creatures
Role: Evocator (Attacker), sends in high attack and small toughness monsters to dish out loads of damage, even if it means some things blow up in his face.
Personality: A bit wacky, slightly insane even. He believes that it's pointless to build good defenses if your opponent is dead before it makes a difference, but when things go wrong he always has a couple artifact creatures to protect him if needed. He loves to tinker with machinery, once again causing things to blow up in his face but he has learnt a lot more about artifacts this way.

-I would also like to state that I sometimes have trouble writing long posts. So if it's ok that a couple of my posts are only 3 sentences long, then I would love to join this roleplay
Hidden 10 yrs ago Post by DaredevilSpider
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I think yellow might be kinda too close to white, though. Just saying.
Hidden 10 yrs ago Post by CourierSix
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I apologize, but any more progress by me tonight is highly improbable as I'm celebrating my youngest brother's birthday today. I'm sorry for any inconveniences.
Hidden 10 yrs ago Post by Gisk
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I'm interested, but I don't think another color should be added. What you described is colorless, with maybe some blue and white. Artifacts have a great range of "technology" levels already, there's no sense adding a new color for the higher range of artifice.
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Hidden 10 yrs ago 10 yrs ago Post by Leodiensian
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I would be interested in a game based around MTG but I don't think there's enough "room" outside of the colour pie for another colour. Wizards tried that around the time of the Time Spiral set - they were initially going to introduce Purple - but eventually went back to the drawing board because there wasn't enough room for it with everything the main colours covered.

And yeah, Artifacts and advanced technology are already covered by colourless magic and every colour except green is strongly associated with making artifacts. (Primarily white, blue and red.)

Also, for the sake of people who don't really know MtG (I'm sure they exist somewhere!) here's a more detailed breakdown of the colour pie.










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