Name: Jackson "Jack" Hughes Age: 30 Gender: Male Personality: To Be Rped Rank: Staff Sergeant
Home Faction: Euro-East Bloc Sponsored Faction: Sino-Russ Bloc
Weapons: He's personally bought a weapon from Lockheed Martin- a global military research corp -LHM M55 Assault Rifle -R45 Revolver -EEB-MRD-T49 Close Combat Energy Weapon Special Equipment: Sino-Russo cybernetics for reaction time, agility, and speed improvement. Notable by small titanium 'bolts' embedded in his elbows, knees, wrists, ankles, hips, and shoulders. They act as screws that can be removed to take out the devices inside. Armor/Wear: Wears a light exosuit with a shield. Serves primarily to increase his mobility and agility, while giving him the ability to carry more ammunition or the like. Links/connects to his cyberetics. Vehicles: Orbitally-dropped "TITAN" Light Combat Unit, armed with a rather large chaingun carrying HE/APBC rounds, plus a light railgun with HEAT rounds. Both can be reattached to the back, or dropped when out of ammunition.
Biography: Jackson grew up on Earth, like many, and really, had come to hate large populations. Long story short, he left his family to join up in the military, and began his rise through the ranks. Before long, he was noticed and drafted to less conventional military assignments, and immediately volunteered when the Interstellar Operation came around, eager to explore new, untainted worlds. Other:jigjaktkae sefse
Skills: Science, quantum tech and biology. Also, card games. Purpose: Research of quantum and supertridimensional technologies, including tleportation and wormholes. Alien biology and evolution research.
Strengths: A decade or so of science training has done much more than one would expect. His knowledge covers much more than what he's specializing in. Weaknesses: Not being a very combat-inclined person, his aim isn't the greatest, and he's never taken a hit much harder than what any normal childhood would throw at someone.
Weapons: A scientist, Carter isn't exactly the most combat-geared around. However, he does carry a pistol. Special Equipment:
The Element Skateboarding Company's latest in hoverboard tech. Said to reach speeds of nearly 50kph, the board utilizes maglev technology to lift its rider about half a meter from ground level.
An extremely experimental system. Two briefcase sized bases which allow transfer of matter between the two. Should be used with extreme caution, as it requires careful calculation and has never successfully teleported living matter.
Taking its name from the famous D&D item, the bag utilizes quantum technology to simulate four dimensional storage. The bag holds approximately 13m of material.
A small set of pistol customizations for his pistol. Various effects include electric, shield piercing, and explosive rounds.
Armor/Wear:
Often referred to as the Asimov, the 4MV serves as both a scientist's way of getting to hard to reach places and as a mobile research workstation, featuring energy field manipulation/detection, molecular division, and more.
Biography: Carter is a scientist in charge of testing some of the new quantum technology for the E2 (this is my abbreviation for the Euro-East, unless you have something else; EE just hurts to say). He's testing some of the new quantum tech his department has been developing; it's all rather dangerous to use, and still needs some more development to keep it from blowing up. Or making a black hole. Honestly, this was just the stuff they didn't want to destroy the solar system with.
Personality: Dex. is a cocky and headstrong young man, who believes he can take on the world and whatever armor it is wearing. He often makes brash decisions and often comes out holding the short straw, but he bounces back just as fast and might just succeed the next time. He takes offense quickly and is often ready with a comeback, having studied you prior to a conversation, he may not always succeed but bless the boy, he plans. Though he is questionable in terms of how he perceives himself and others, he understand that when it comes down to business, he can’t slip up, saving mistakes for his personal endeavors and not when it comes to money. During jobs, he is often serious and highly irritable, wanting everything to go exactly as planned under threat of storming off and brooding. He is a gambling man, often taking risks by accepting impossible jobs and betting on impossible odds because he “had a feeling” and often against people who are much more powerful than himself. Though he would look like the person who would disrespect you in an instant, he has decent manners to those he feels deserving of them but not for those he has issues with.
Home Faction: Euro-East Sponsored Faction: Freeman, earns his own keep (works for a living).
Skills: Dex, lacking any strong education, is by social terms a yokel. However as he always says, "a diploma doesn’t make a person. Dex is weak when it comes to reading but mathematically, his mental arithmetic is superb, though only when it comes to practical things, like whole numbers and decimals. He other then his sound maths, can tell you the name, worth and use of an object just by glancing at it, he wouldn’t be a good scavenger if he didn’t. He is also good with machines, may they be small and finicky or big engine blocks and rocket motors, he is a male Tinkerbell, just a bit more inappropriate though.
Purpose: Shrewd business, bad-tempered gunslinger and mechanic extraordinaire. Strengths: -Repairing anything that is a machine or can be fixed with machines. -Fast and accurate shot with a handgun. -Good at bartering as he knows the value of things. (a screw? one credit. a watch? 1000 credits. A good time? priceless.) -Muhammed Ali… But white, a few run-ins at the bar have honed his skills at punching and kicking things and or hitting things with obscure objects.
Weaknesses: -Fond of drinking, often gets drunk and does something stupid. -Isn’t fond of any large guns, Mostly because he is small framed and because they take up space that could be occupied by treasure. -Ill-Tempered, prone to outbursts if not handled with caution. -Gambling Man, when it comes to a good wager, it is all or nothing and it often ends up with a scuffle and a few loose teeth.
Weapons: -.49 Kolt Revolver, with a blued barrel and cherry grips. -A large bowie knife he wears at his hip when things get uncles and personal, it is dull grey with a 3D printed stag antler as a grip. -His only “Big Gun”, a 10 gauge lever action shotgun with synthetic trimmings replacing the wood. He leaves it in his ride most of the times, only taking it out when needed.
Special Equipment: -Revolver Auto Loader, a device that is strapped to his wrist and linked to the revolver electronically, when the revolver cylinder is open and the shells are slid out, a small arm comes out and loads in 6 new rounds instantly. -SAT/RAD/COMM Jammer, a device that gives him and his vehicle total electronic invisibility if it is in range of any scanner. -Satchel Charges, he keeps half a dozen in the boot of his vehicle incase he needs to blow through a wall, collapse a cave or start an ambush. -Finally and probably most importantly, a small hydroponics bay in his vehicle that he grows dwarf tobacco in which he rolls into cigarettes.
Armor/Wear: As seen in the picture but with a leather aviator jacket that has those cool fur trims. underneath it he wears a white T-Shirt and a ballistic vest, capable of taking a few rounds but won’t help against energy weapons, explosives or fire.
Vehicles: The love of his life, he had put it together himself, salvaging pieces from wrecks and building it in the style of holovideos from the 1950s, though it may look clunky and slow, he can assure you its the fastest thing in the area, clocking a smooth 200 miles an hour. On the back he has a set of dust diverters, to send the dust cloud behind him back into the floor, to avoid giving away it’s position, when parked he turns on it’s invisibility function and only shimmers occasionally
Biography: He was born to a Belarussian mother and a Canadian father and raised on a rocky, dusty outpost in the thick of Saturn's belt. On a place like that, a solid education was hard to come by, the people being too busy repairing things or prepping ships to actually teach, so he was neglected in that way but the community more then payed their dues. They taught him instead to be practical, stripping away things that would have been useless to them and teaching him how to do fast maths and fix anything that was busted, along with teaching him the science behind what he did and basic literacy skills in a few languages, armed with these basic skills, he scraped a C in the government tests.But because of is skills with fixing and building things, he was head engineer by the time he was 20 and had attracted a lot of attention to the outpost from the larger cities in the belt. When the wormhole had been discovered, he sent out a volunteers notice to the government but they denied him, wanting brighter people to be the first to go. So he waited when the exploration phase had finished and civilians were allowed to go through, he jumper at the opportunity. With his parents blessings and his slim savings, he managed to get a cramped spot on a transport and headed to the new system. Once there, he made profitable business by salvaging and looting drop pods before officials could come and collect their contents, he had made a name for himself and had a minor bounty on his head. This had attracted a lot of good and bad news to him, he joined a gang, they looted drop pods together but soon they stabbed him in the back, literally trying to kill him in the middle of the night because he would always find the little pieces that were worth more then what ever anyone else could scavenge. From then on, he wouldn’t tolerate groups who thought they could do what ever they wanted, he went back and had his revenge and in turn they put a 50,000 Credit bounty on his head, but he wouldn’t let anyone have his head… Other than the girls at the Whorehouses...
Other: He frequently calls home, back to his friends and patents. As exciting adventuring is, he needs some time with loved ones as well.
Name: Luna Callahan Age: 23 Gender: Female Personality: To be filled out
Home Faction: New Alliance Sponsored Faction: Euro-East
Skills: Flying, fixing and maintaining vehicles. Purpose: Piloting everything from dropships to fighters both atmospheric and in space
Strengths: Especially agile Weaknesses: Compared to the guys on the team, she is rather weak physically, but she still tries her best.
Weapons: Normally she just uses a ballistic pistol, but when landed, she also uses a carbon-steel katana and an energy rifle
Special Equipment: Nothing yet
Vehicles:
Modified with more firepower by Euro-East scientists
Biography: Born on the moon to a Korean mother and a Kiwi father as their first kid after trying it at home on earth, they named her, fittingly, "Luna". Growing up in the low-gravity environment, she quickly started to like working out and fiddling with technology. This allowed her to come in contact with a Euro-East research group, which needed someone to test their newest technology in fighter equipment. At the same time Luna entered the Alliance's pilot academy on the Moon. Although still in her teens, she proved to be very skilled trainee and managed to get placed into a special training program, where she was able to develop her aerial skills even more. At the young age of 20 she graduated from the pilot academy and switched her focus entirely on the Euro-East's research project. For this research project she was able to fly a modified version of the Saber-class Interceptor, which was gifted to her at the end of the project. During her time with the scientists, she learned the basics of hand-to-hand combat, combat with various guns and, most importantly, how to fix and repair spacecraft and certain types of land vehicles.
Name: Kelsey Baker Age: 26 Gender: Female Personality: It shall be revealed in the RP.
Home Faction: New Alliance Sponsored Faction: Euro-East Bloc
Skills: Field medic and hand-to-hand combat Purpose: Military escort Strengths: Fast assessment of any situation with an extensive knowledge of medical practices allowing for in the field treatment. She is also very accurate with her assault rifle and rarely misses when the pressure is on. Weaknesses: Not a fan of insects. She is also prone to receiving headaches that random times when under extreme stress.
Weapons:
Special Equipment: Her exosuit armor was given to her by the Euro-East which gifts her with increased strength to compensate for what she lacks. Armor/Wear:
Biography: Kelsey was born in the New Alliance and always dreamed of going into space to explore the great unknown. The best way she found to do this was to join the military where she learned the skills needed to become a combat medic on and off the battlefield . During her time in the military she made many connections and even had a few friends in the other nations which is how she was able to get her hands on an exosuit for the expedition through the wormhole into the unknown system.
Name: Piotr Yurievich Gagarin (See what I did there?) Age: 27 Gender: Male Personality: You'll see.
Home Faction: Sino-Russian Bloc
Skills: Electronic maintenance, translation, good at computing as well.
Purpose: Piotr is a Neuro-linguist and an electronics engineer. His role is not only to repair any neurological enhancers that might get damaged, but also will serve as an interpreter (Or "Code-breaker", to be more precise), in case of an encounter with another intelligent being.
Strengths: Piotr is very persuasive and, even though he doesn't have a massive build, can be intimidating at times, as well as a fast-learner.
Weaknesses: Too demanding. He'll do anything to have things done his way, even though it not might be the best for the situation. It can create quite a bit of tension sometimes.
The Viper. A Machine Pistol with a rather small clip, but can fire in a really quick burst.
This gauntlet, the YYZ-2112. Not only does it include any tool he might need in case of a faulty microchip, this new technology advancement gives him the ability to levitate and move around any small object, from a tiny transistor to a small rock, or even a switchblade, although the bigger the object, the more energy it consumes. Use with precaution.
His proud and joy, the Ilyich 1.0 microchip. Quicker and smaller than any other chip in the market, the Ilyich serves as a wireless connection between his brain and a network of supercomputers. This allows him to access databases and communicate with other devices, as well as projecting images and output devices when connected to his gauntlet. Basically a computer... without the computer.
Armor/Wear: Nothing too fancy, civilian apparel, according to the climate.
Vehicles: No, he gets anywhere he needs either by foot or with someone else.
Biography: An orphan, he was taken by the government at a young age, which explains why he can be harsh with others sometimes. Showing proficiency in math and languages, he was quickly targeted by the Bloc to be one of the many explorers of the Solar System. After graduating with Honors in Neuroscience and Linguistics from the University of Moscow, when The Incident happened, his government knew exactly he was the one to explore this uncharted figment of the universe.
Other: Due to... reasons, he despises drunks, smokers, and pretty much any vice around.
Name: Isabella Poole Age: 28 Gender: Female Personality: Isabella is patient and intelligent, two traits perfect for a person with her skillset. She is normally quiet, preferring not to make very much noise. She isn't anti social, but just has a very cold personality, rarely smiling and not often showing emotion in general. When she does speak she is often very blunt and forward with her words. She's pretty much an ice queen, and a person very hard to read. Though, above all she is focused on the task at hand. Rank: Corporal
Home Faction: New Alliance Sponsored Faction: Sino-Russo
Skills: Isabella is first and foremost a markswoman, she is a very skilled sniper. She is also talented in reconnaissance and survival. She is a skilled hand to hand combatant as well, but she prefers to have a gun in her hand when given the choice. Purpose: Field sniper and scout.
Strengths: Isabella is extremely accurate with her rifle and handgun. She can hold her own in a brawl too. Like every other soldier she is in great physical shape and she takes care of her body especially. She is a talented survivalist, able to live off the wilderness if she needs to. Weaknesses: Isabella is terrible with computers and most machinery outside of guns and explosives. She has mild claustrophobia as well as a fear of needles.
Weapons:MX Raptor Sniper Rifle - A bolt action rifle, has a scope with 8x and 16x magnifications, includes a range finder, compensator and a bipod. SR2 Handgun - A simple semi automatic handgun. Has a 15 round clip and is equipped with a laser sight. Combat knife - A simple metal knife, she carries it in a holster on her left leg. Special Equipment: She carries standard equipment such as flares and a canteen. Her most notable items, both gifted to her are her grappling hook, which sits inside of the right arm wrist of her armor. When it is used it ejects at a high speed, a sturdy cable attaching it to her. The other item she has is an invisibility matrix, a rarer item inside of her armor which allows her to disappear from sight. The device lasts no more than a few minutes and uses a rechargeable battery. Whilst it makes her invisible, she still can be heard and has to be careful not to bump into anything (or anyone). It also can be affected by weather conditions, rain will noticeably impact against her cloaked form, heavy dust and snow will reveal her cloaked figure as well. Armor/Wear:Her armor is lightweight but durable and perfect for her combat style. The armor itself is made of several high strength fibers and metals which give her solid protection against threats. It has a shield but the shield is of the weaker variety. The helmet has an interface inside of it which displays her vitals and a compass. The vision of the helmet includes a zoom function, heat vision and night vision. When not in usage she clips the helmet to her belt.
Out of combat in casual situations she tends to wear comfortable clothing. Often t shirts with a leather jacket, dark colored combats and boots. Vehicles:Speeder Bike - Her only vehicle, a quick and maneuverable creation. It is not built for combat as it possesses no weaponry or real protection to the rider. Isabella uses it to cover large distances and to get away from bad situations. Capable of a top speed of 120 MPH.
Biography: Isabella was born in the northeast US, both of her parents were in the military so naturally she followed their footsteps and enlisted once she had the opportunity. She showed talent as a sniper, able to hit targets like they were nothing. In her years in the military she earned a reputation for her efficiency as well as her cold, straight forward and competitive demeanor. She signed on for the task force after being volunteered heavily by her superiors. Part of her was actually curious about space though.
Purpose: Initial planetary scouting to identify threats and protecting researchers from said threats.
Strengths: Sera is ideal as a scout in the field, she is agile, adapts very quickly to certain situations – for example a gravity shift – and her reflexes are above par. Weaknesses: Not especially bright, whilst Sera does understand your average amount of science, but nothing further than the basic levels. She is also – contrary to her own beliefs – not very strong. It turns out her battles are won mostly due to her experience and her fighting style which uses enemy strength against them.
Weapons:
H0003-12X – Codename: ‘Shocklance’
The aptly names Shocklance is a close-range wrist mounted weapon which when activated releases a beam of energy designed to stun and incapacitate enemies, especially useful when fighting fast moving or flying enemies. The beam that shoots out is approximately one metre long meaning that many consider it a melee weapon.
WX234-EDU – Codename: ‘Blinkfusor’
The Blinkfusor is a projectile based weapon; it launches a high velocity disc-shaped explosive at an enemy. Due to limits in the speed of the disc the explosives for this model have been toned down meaning that it has nowhere near as much power but it inherits far more speed from the user making it a favourite for faster moving users.
Using inbuilt jets these boots produce just enough upwards thrust for the user to hover 5 centimetres above the ground, in combination with an inbuilt kinetic disruptor they allow the wearer to completely bypass friction on the ground. The result is allowing the user to ‘Ski’ across any surface without losing momentum. It may not seem much but if the wearer chooses too they can temporarily bypass the kinetic disruptor sending more power to the jets resulting in some upward thrust. This means that with some patience and skill in an area with enough hills the wearer can achieve great amounts of speed.
WX34-12D – Codename: ‘Solar Rail’
What appears to be a space glider, the solar rail is just that. Well technically it’s an apparatus which allows the user to “surf” on solar waves so to speak, in space this could allow for full on flight but on planets with a standard amount of Earth Gravity it works pretty much as a high-manoeuvrability glider. With a higher gravity it probably wouldn’t work at all, anything lower and you get some more freedom of movement.
Armor/Wear: Standard lightweight battle suit:
Lightweight and highly flexible this standard issue battle suit is perfect for soldiers moving at high speeds, it provides decent protection at the lowest possible weight. Each piece is segmented at the joints allowing for a full range of movement; however this does mean that the wearer loses some potential protection.
Vehicles: None that warrant mentioning.
Biography: Despite being born in the motherland of Russia, Sera’s parents were actually of New Alliance decent; they simply did not share all of their views and instead moved to the motherland itself. After they had done this they began to aid in the progression of the Russians technology, Sera’s father was busy helping with neurological implants – unfortunately he was always one or two steps behind everyone else and never really made much of a push into the technology. Her mother on the other hand was helping with the invention of the new gadgets that the Sino-Russo soldiers were being armed with. Two parents, both involved in the war industry was bound to end in a soldier child. It’s common sense.
Sera, was taught in normal education, fancy schooling was too expensive and home-schooling required too much time on her parents parts, it was all in all a normal childhood. After she left standard education she joined up with the military, spent a few years here and there going up in some ranks, to E2 to be precise, although sometimes she may stretch the truth and claim to be E3 to non-military people, just to seem a bit more important. Then she dropped out of the actual fighting forces before she ever had the chance to go to an actual war. It was all training exercises among other things. It was, as she put it “boring”.
After that drop out she stayed in the military, in fact she moved to the R&D departments with her parents, to be precise the gadget departments. She didn’t have a high enough education level to be able to de research that was all sitting around doing nothing and testing theories, Sera wouldn’t have coped. Rather she helped to test out new inventions, firstly was her favourite – something she is still armed with to this day the ‘Ski’s’. They let you move fast, it was adrenaline pumping, heart pounding excitement that Sera was seeking, and those boots gave it to her.
Cycle forward another year or so and she moved again, this time to a scout squadron armed with those very same boots, some solar rails and a few weapons of choice. That was only half a year ago. Now she’s on this mission, to go through a worm-hole. This time she had no choice but to stay put in one place, seemingly for as long as she lived. It would be a one-way trip according to officials. But, it would have something none of the other positions had – excitement and adventure.