A dream has come to you. You are floating in a void, a dimension of nothing, not dark nor light. You have entered the realm of the Old Gods, the true Gods, something incomprehensible to mortals. Within the void, a beacon shines before you. It is your animal Guardian, and it is here to protect you, and teach you your fate.
You have been chosen to lead the war against corruption and join a great Family. But which Family has chosen you?
Are you the Canine, the defender? Can you grow fangs to crush rock, and thick hide to protect you? Can you take the form of the fox or the wolf, and control Earth at a stomp of your foot?
Are you the Feline, the hunter? Are your weapons razor-sharp claws? Can your eyes see through darkness? Can you become a panther or a tiger, and use Fire to render your foes to ash?
Are you the Amphibian, the lifebringer? Can you sprout blade-like fins from your forearms, and used webbed hands and feet to traverse the deep, and gills to breathe the ocean? Can you change the tide, move Water, and summon plants to do your bidding?
Are you the Avian, the traveller? Do wings grow from your back and carry you on the wind? Can you see for miles unhindered? Can you shred all before you with blades of Wind, and suck the breath from your foes?
Are you the Wraith, the wanderer? Can you take the form of a spirit, and possess the living to do your will? Can you cast Shadows to hide your friends, and illusions to torment your enemy?
Whatever has chosen you, you are commanded to obey the will of the Gods, to rise against an unknown enemy, wherever it may strike.
Name:Your given name.
Gender:Male, female, or anywhere in-between.
Guardian:Whom is your bonded Guardian spirit?
Family:Canine, Feline, Amphibian, Avian, or Wraith.
Appearance - Human:Your appearance as a standard human.
Appearance - Invoked: Your appearance as it changes when you Invoke the power of your Crystal - animal characteristics will appear, as will traces of your Family's element. Wraith Family members will become translucent.
Appearance - Shifted:Your appearance when you shapeshift into a member of your family, however many forms that may take. Wraith Family members can take the form of demons or the ghosts of the deceased.
Abilities:Abilities granted by your Crystal, depending on your element.
Personality:General description of attitudes and beliefs.
Biography:A brief past of your life before the summoning.
GUARDIANS
You were once a simple creature in the cycle of life. One day, you were ripped out of the cycle, pulled from this world by the familiar hand of your creator. But you were not returned to the planet. Your spirit was granted power by the Gods, and you ascended into a new being. A Guardian. You are sworn to protect your Crystal, but in order to harness your true strength, you must find a Servant, and form a bond. Whether you are a newborn Guardian, or an old one, scarred from the deaths of your past partners, you find a spirit in the void, a new bond for you to form.
Name:Your given name.
Age:Your age.
Gender:Male, female, or anywhere in-between.
Servant:Whom is your bonded human?
Family:Canine, Feline, Amphibian, Avian, or Wraith.
Appearance - Guardian:Your truest form.
Appearance - Shifted:Your appearance when you shapeshift to blend in, however many forms that may take. Wraith Family members can become invisible.
Abilities:Abilities granted by your Crystal, depending on your element.
Personality:General description of attitudes and beliefs.
Biography:A brief past of your life before the new bonding.
Appearance - Human: Theo is a tall youth, standing a few inches above six feet, with a thin build and light skin. His hair is a bright auburn, thick locks pulled back and away from his face in waves. His eyes are slightly tilted, narrow at the corners, and a coppery brown in color, with long, steep brows the same color as his hair. His nose is slighty thin and turned up at the tip, and his mouth is small, the corners of his lips angling down. He often wears fitting clothes of white and brown, and light runners.
Appearance - Invoked: When Theo first Invokes the power of the Amethyst, broad wings rip from his shoulder blades, covered in pale brown feathers with black tips. They typically hang limp from his back, falling over his shoulders and along the ground like a cloak. His muscles become cord-like, hard, but manoeuvrable. Further Invocation renders his pupils to slits, and heighten the redness in his eyes. Small feathers sprout along his brow and in a strip along his spine, and small talons grow on the end of his fingers.
Appearance - Shifted: Theo's preferred Shift is an abnormally large Peregrine Falcon, with ash feathers, red eyes and a hooked beak.
Abilities: When Theo Invokes, his eyesight is greatly enhanced, allowing him clear sight for several miles. His talons are razor-sharp, and his wings allow flight. His physique is slightly enhanced, as are his reflexes.
Theo is currently incapable of controlling the Wind, but that may change with training and experience.
Personality: Theo's thoughts are often lofty - his head in the clouds, some would say. This would be true in more than one sense. He often daydreams, of where his life could have went, or could go, and he usually finds himself staring at the sky. He is an adrenaline junky, seeking thrills and danger, daring himself to go where others might cower, and never turning down a challenge. He has a friendly disposition towards most, but has a competitive and somewhat jealous edge.
Biography: Theo grew up a slacker, spending most of his time doing what he wanted, when he wanted, with no thought to his future. Some time in his teenage years he dreamed of being a fighter pilot, banking through the clouds, soaring at breakneck speeds, but he never had the drive to truly acquire that goal. He lives at home with his parents, unsure of where his life might head, and often depressed, caught in a harsh reality's grip.
Abilities: Branwen has command over element of Wind and can create powerful gusts, small tornadoes and cutting winds with a powerful flap of her wings.
Personality: Branwen is ultimately a free spirit. Ideals of compassion and justice are all well and good, but the one thing she values above all others is freedom.
Biography: Once Branwen was a simple Raven, but since being risen up into a Guardian Spirit she has seen and experienced much. She has been bonded to three different Servants since her ascension.
Appearance - Invoked: In his Invoked form, Noah's torso and arms, regardless of clothing, becomes translucent and his rib cage, arm, and hand bones are visible; appearing in a flawless white color. Furthermore, two small, fleshy horns protrude from either side of his forehead. In both his human and Invoked appearances, Noah, at times, will wear a white rabbit mask. The reason as to why he wears the mask is unclear.
Appearance - Shifted: Currently, Noah employs four Shifted transformations. However, only his Wraith form appears in reality; the other three forms only appear in the illusion world created by his Wraith form.
Additionally to what is shown above, in his Wraith form, Noah's protruding spine grows into a bony tree with leafless branches and pale blue, rose-like flowers. The tree seems to emit a haunting yet beautiful faint white glow as well a sweet aroma that is almost nearly undetectable to normal people. Those who look upon this form or smell the aroma that the tree produces is, without notice, placed under Noah's illusion.
One of the forms used within Noah's illusion world, the Messenger of Death appears as an older Noah in his late teens. He is usually seen accompanied by the skeletal deer shown above; sometimes even riding atop it.
One of the forms used within Noah's illusion world, the Avatar of Death appears as a pale, sickly fawn nearing its death.
One of the forms used within Noah's illusion world, the Angel of Death appears to always be floating; surrounded by skeletal serpents.
Abilities: Noah's most prevalent ability is the power to create skeletal objects as well as living beings from shadows. Arising from a shadow, they initially appear pitch black before turning bone white. He often uses this ability to create "bone children." They appear as tiny skeletal humanoids each carrying white animal masks that, once placed onto a person's face, will allow Noah to take control of them; those who have a particular strong willpower can resist Noah's control and shatter a mask placed upon them. In his Wraith form, Noah seemingly possesses power over time but, in actuality, it's only an illusion that his skeletal tree casts. Furthermore, the tree can also cast an illusion world of Noah's design. Although it's quite difficult to break the illusion, it's not impossible.
Personality: Noah is a quiet individual and a bit of an enigma. Because of this, he is oftentimes mistaken to have a cold demeanor. He possesses an unwavering level of composure in nearly any situation and rarely acts on impulse. Noah is strikingly intelligent, way beyond the expectations a person would have for someone his age, and, despite his age, Noah usually behaves in a mature manner. Although, there are times in which a child-like curiosity will overtake him. It may not be obvious but, to those he care about, Noah treats with kindness and is always concerned for their well-being.
Biography: Noah Waker had the fortune to be born to a rather wealthy family of merchants. As a child even younger than he is now, Noah led a happy and fulfilling life. But such domestic bliss didn't last long. Noah had his first encounter with death at only the age of six when his mother died in a public incident. At such a tender age, he was forced to embrace the concept of life and death. While Noah struggled with comprehending such a tragic event, his father reacted much more drastically. He sunk himself into alcohol and completely neglected his son. Noah's care was left to the housekeepers at his father's estate. Two years later, as he gradually recovered from the loss of his wife, Noah's father decided to head overseas for work and, more importantly, to escape the place where his wife was taken from him. Now, Noah had "lost" both of his parents. Flash forward a year later to the present day, Noah leads a somber lifestyle, unaware of the events to come.