I decided that, to avoid accidentally taking pointers from Zoro - I saw no way to wield the third sword without mouth usage, lol - my character, Zayne, would only utilize two katanas, rather than three. I feel like it would also be quite smoother to role-play.
I can take the cook role. I was in an OPRP on the old site that got cut short. I'd just be bringing that character over here. Original Devil Fruit powers and all.
Or just kind of general deckhand if someone really wants the cook role. I think that's why I originally had her as.
Umm, I'd like to ask you that guys. Would you prefer for my character, the captain, to go picking everyone up? (To be more agile, we might do two per island) Or would you rather have the crew already assembled, but still pretty much just assembled?
I was going for the first option, but tbh, I do think many of us would be left out.
In the old thread, it was more the captain going on a recruiting drive, although I was First Mate on that one so it was me and him going around and rounding up people during a trigger event. I'm good either way though.
I do kind of like the first option, since the gradual recruitment thing is more reminiscint of the actual series, although it might be a bit tricky to work in an RP. Hmmm.
Anyways... Hope this looks okay!
Appearance: Just under five feet tall. And no, that hammer is not an inflatable. It actually weighs as much as it says it does.
Name: Maisie McHammer
Gender: Female
Nicknames/Aliases:
Epithet:
Age: "Dinnae ask a lassie her age, ya wee basser!" Probably somewhere from mid-teens to mid-twenties, but she'll never say.
Bounty: 1000; she is completely unaware as to why she has this bounty, as she gained it during the period that she can't remember due to being far too drunk at the time.
Hometown: Somewhere in East Blue. She... Honestly can't remember. In her defence, she was really drunk when she set off towards the Grand Line.
Role: Shipwright, mechanic and engineer
Abilities & Skills:
Superstrength: Despite how small she is, Maisie is amazingly, freakishly strong. She could probably armwrestle a giant and win, and at the very least is able to carry about a hundred-ton hammer like it was a child's toy.
Drop the hammer!: As noted above, Maisie wields a very large, very heavy hammer as her primary weapon. Anyone hit by it tends to be sent flying, unless they have some kind of power or ability which would dampen the effect or cancel it outright. Despite the power behind this weapon, Maisie has no real formal combat training aside from bar brawls and relies solely on brute strength in a fight; whilst he fighting style is brutal, it is remarkably unsubtle and a more experienced or trained combatant will be able to spot the gaping holes in her moves and use this to their advantage.
Technical knowhow: Maisie is an engineer and a mechanic, and serves as the crew's shipwright. She is incredibly knowledgable about science and how machines work, and with enough time can easily figure out how almost any contraption the crew encounters works. In addition, she could probably construct machines and/or weaponry if given the proper time and resources.
Personality: Loudmouthed, brash and perpetually angry; it's as though she has all the anger of a larger person condensed into her small frame, causing it to overflow. Despite this, if she considers you her friend she will fight to the death to defend you, although this doesn't mean you're free from any angry outbursts or random insults she may throw out. Her admittedly rather violent nature sometimes masks it, but she's actually rather intelligent, and very good with science and engineering; not only that but she can get rather attached to machines and vehicles, especially "her" ship. She considers the ship to be her dear friend, the only one that she will not insult or through angry epithets at; anyone who even thinks of bringing harm to it will have to answer to her hammer. Maisie is immensely fond of booze, and is very good at holding her drink; this is probably a good thing, as she's been known to down it by the gallon if she gets her hands on any.
Biography: Maisie was born... Somewhere on East Blue. She can't really remember, honestly. This might have something to do with her going on the mother of all bar crawls a few years back and, once regaining consciousness and sobriety, finding herself on an island far away from her home with only vague memories of what she'd actually gotten up to whilst drunk. She at least remembers that before she went on her binge she had been studying engineering, and that all that drinking might have initially been in celebration of something involving that, but other than that... She might have gotten into a few barfights along the way, seeing her temperament and her freakish level of strength, but she can't be entirely sure of this. Currently, she's been stranded on an island and taken up a ship engineering job to pass the time, although what she'd really like to do is head off towards the Grand Line. After all, that's where all the strongest people on the seas head to, and her belligerent nature makes her want to find a good fight, something that she's been sorely lacking lately...
Other: Maisie speaks in a thick Glaswegian accent for inexplicable reasons. Also, I have no actual plans for what she got up to during the mother of all bar crawls, but I'm sure I can figure something out if we need something to fill the gaps.
And yes, whenever anything pirate-related comes up I immediately reach for the Alestorm. And if that's not enough I'll dig into some Running Wild too. :D
Nicknames/Aliases: Sam, I guess, but I prefer Sammi. Don't think my crewmates would call me what the Navy calls me.
Epithet: 'The Viking'
Age: 22
Appearance: Sammi is a tall woman, standing 6'0", with long blond hair and light blue eyes showing her supposed heritage. She cuts an imposing figure, years on the sea have given her a very toned body. She likes to think she could be in the running for beauty of the sea, but other people would probably not put her up that far. She's usually wearing a red tank top, black pants, sandals and a sky blue headband.
Bounty: 35,000
Hometown: North Blue, Lillestad Island (If it has to be one mentioned in the manga, I'll swap to Rubeck)
Pirate Crew: TBD
Role: Cook/Fighter
Abilities & Skills: In battle, Sammi's weapon of choice is a twin pair of hand axes, useful for boarding opposing ships, or taking a chunk out of someone's neck. They don't allow for a lot of range, and when thrown, they aren't very accurate, but in close, she is a force, and opponents usually are in close, whether they like it or not, thanks to her ability.
As the cook, she is able to cook food decently enough. It's not going to rival the great chefs, but it's not going to taste like bilge water either.
Name: Nawa Nawa No Mi
Type: Paramythya
Effects: Enables the user to growth lengths of rope out from their body, usually the fingers and toes. These ropes can be fully manipulated by the user until they are detached from the body. After detachment, they can still be manipulated, but can no longer grow in length.
Techniques: They allow Sammi to help repair the ship, fetch things or tie up opponents in a neat package for chopping up. She hasn't refined it to the point where she has actual technique names for what she does, aside from "The Whip" or something similar.
Weaknesses:The ropes are slow moving if not given a momentum boost to start, so if Sammi doesn't loop something on the first try, she's left vulnerable. Also they are extensions of her body, so if sliced while attached, she feels the pain, even if it doesn't physically affect her.
Personality: Due to her time on the Thrasher, Sammi has grown to put up a very tough front, feeling it necessary to assert herself amongst the male-dominated profession she had become a part of. In battle she fights with the ferocity of the Vikings that Hartley told her of in the past. However, when by herself or with people she truly trusts (so far Hartley is the only one that has qualified), she exposes her true nature. She is much more open, quick to let the emotions come out, the anti-thesis of the image she projects on deck.
Sammi was born on the island of Lillestad. When she was growing up, she would wait at home for her father after he returned home from long days of fishing the sea. Once he was home, he would tell young Sammi stories of the sea, and of their ancestors who were supposedly great warriors long ago. As she grew up, she was more attached to the sea and determined to make her living off of it, but her father said no. No daughter of his would have to work for pay. This shocking commandment angered the young girl. Her mother tried her best to help her learn the tricks of the house; how to cook, how to clean in the shortest amount of time, stuff like that. She learned, but she never liked it, and would still pester her father to take her out onto the ocean. Every time he would say no.
Eventually, Sammi decided that her father couldn't tell her what to do and snuck away to the port on the other side of the island, looking to get on whatever ship she could. The only ship in port that day belonged to one Captain Hartley. He looked skeptical to take on the young girl but made a deal with her. He would allow her to sail with his crew, if she treated him to a proper meal beforehand. Sammi wasn't thrilled with the prospect of having to cook for a trip, especially if it meant she was pretty much auditioning for a chef's spot, but she was relieved when she realized that any cooked meal would do. The two went to a local tavern and the dinner was actually rather enjoyable, except for desert, that was strange tasting. The fruit on top of her parfait seemed a bit off. However, that was nothing compared to the conditions that Captain Hartley sprung on her.
He told Sammi that in order to be on his ship, every member had to be useful, and while she didn't appear to bring much to the table, he could fix that. The fruit that adorned her desert was the Nawa Nawa no Mi fruit, one that he couldn't trust to a member of his crew who might use it's powers for mutinous purposes. However, a doe-eyed young girl, still with the shred of innocence and wonder, and a drive for the open sea, she could use the power for him. And that's how Sammi was drafted into the pirate lifestyle.
Sammi became indispensable on board the Thrasher, her newly gained abilities making things much easier, but she got a lot of guff from the crew members on board who were not pleased that she got the Devil Fruit that Hartley had been holding onto for so long. All the Captain told her to do was to stand her ground, and use her powers if she needed to, with his blessing. After a couple of upside down hangings from the rigging, the crew started to back off, but they weren't willing to help her at all during the raids the ship performed. There were a couple of close calls at first, Sammi had never fought in any kind of conflict in her life, and her powers were not always able to be used to their full potential, which depressed her. She confessed this to Hartley, who had been the one to come to her aid during those times she was almost captured and she told the Captain that maybe she should just be taken home. They got talking about her old life and when Hartley learned about the stories she was told as a child, he urged Sammi to embrace her heritage, to become the fierce warrior of her families past. With some training from the Captain, she got better at fighting, and after some time, she was one of the most feared members of Hartley's crew, her weapons, fighting style and heritage earning her the nickname of "The Viking."
One night, when the ship was docked in a port on East Blue, Hartley and Sammi were on land looking for a place that would cater to their crew, but they need not have bothered. The Marines were ready to take care of that for them. They blitzed the ship and captured everyone before heading into the town for the main prizes; the captain and his devil fruit companion. It was a quick run through the town before the landing party caught up to the two. Hartley told Sammi to get away as far as she could while he held them off. Sammi was reluctant to abandon the Captain to this fate, but it was an order. He told her he would find her the next day, but as dawn broke on the woods north of the port, the captain and the Marines were nowhere to be found. Sammi was the last Thrasher crew member remaining, and the Marines would be sure to come back for her.
Faced with the task of finding another ship so she could get off the map until the heat died down, Sammi went looking for a crew that could use her talents, maintain the level of integrity that she had cultivated with Hartley, and most importantly, help eventually break the Captain out of the Marines compound. And at this point, she was even willing to cook for it.