Desire and Disclaimer:
The intent of this roleplay is to form a group of 3-4 people (myself included) who are very close-knit (the players as well as the characters). The cap is four, the minimum is three (if only two people show interest, I will double as the remaining two characters). The small group size is meant to keep things moving but to also keep plotting and ideas circulating. Even though I will be marked a GM, I will expect the other two or three players to give equal consideration and effort, as the small size means we can all be leaders, as opposed to followers. If you're not interested in contributing to plots or quests or world building in a fantasy setting, this isn't going to work out for you. I expect players to have a say in what we all do with side quests, as well as our main (overarching) one.
Due to the small size of the group, I am then expecting frequent posts which should be longer than the usual three paragraph mantra around here. We will be playing very minor NPCs as we move throughout the world but overall, we will be focusing on our main group of four companions and as such, development is expected to happen. Development cannot happen if you're posting to get by. If you need us to wait a few days, that's fine but this RP is about discovery, be it in the world or inside the minds and hearts of our characters. I know it's cheesy, but this is a classic quest RP and we've got to have some fun too!
I have a life, I am a full time college student in one History class and two English classes, the best time for me to ever post is Friday through Monday, any other time and I'm usually at school or doing something else. I also have another group but as it's more large, it moves a little slower. I also have 2-3 one on ones but only one moves regularly, the other two are pretty low key. I am laying my cards on the table and I expect that if you join, you will do the same. A RP needs people to communicate in order for it to keep moving and to keep everyone entertained enough to want to post, as opposed to "need" to post. There will be a posting order, depending on how many of us there are. If only two people are interested, a posting order pretty much needs to happen, but if it's a group of four, then it can be tweaked a little.
So those are the terms but if you're looking for quick information...
- Only three to four players may apply.
- You must be active in the OOC and IC, as well as prepared to be a leader in the RP.
- Posts should be somewhere in the four to five paragraph range, at least.
- We all have lives and other things to do but that doesn't mean this should drag its ass along at a snail's pace.
- This is a quest/slice of life/world building/adventure sort of RP, if you don't like traveling and mild action, this isn't for you.
- Lastly, be open to talking and mixing things up, this is our story, not just mine.
Different Directions:
Rather than have players submit their own ideas and characters, I have a jumping off point I plan for us to use. This takes away some of the fluff that OOCs can be bogged down with. If you're not comfortable with the outlined roles, you may need to keep on walking because I'd rather not change something for someone, because then it just opens the floodgates. Other than the outlined traits and skills, the other information is really up to you, though this won't be a first come first serve ordeal. You will still submit me an appearance and writing sample for the role you're applying for. When approved, we'll move our information over to the IC/OOC/CS area. I will give this several days to settle and let people mull over the idea, below outlines our starting point, should you want to apply:
Our heroes have been traveling for a month together. They have seen humble villages that farm and bustling towns filled with polished stone and silver. They have helped an elderly couple mend their home after bandits have attacked, and the heroes have also saved two twins who wound up being the children of a powerful wizard who then bestowed upon the heroes, great items of wonder. The heroes have also endured days without food and nights without shelter from the rain. Throughout their triumphs and suffering, they have stayed together in order to do one thing, and that is to track down the Stone of Selection. In their world, Kings and Queens do not come from blood or birthright or decree, but are picked by a stone that has been with the world's history since creation.
The Stone of Selection is moved from shrine to shrine to ensure it travels the globe constantly, as it needs to feed off the aura of the people and animals living everywhere. The stone is found every fifteen years and new roles are given as it dictates who may be the best to rule the various kingdoms across the land. The heroes have been tasked with tracking down the Stone of Selection as the fifteenth year of ruling had just begun, giving them just under a year to find it and track down its new candidates for councils and throne rooms. The group is brought together from each of the kingdoms in order to bring knowledge and consideration as they traverse the world, following whispers and helping those in need. The stone is difficult to track as it cannot have a pattern or pre-set journey, as if it falls in the wrong hands, it could bring upon chaos, as opposed to righteous order.
Now I've left out one important bit of information and that is that these heroes, while noble and trustworthy, have different personalities when it comes to the dawn and dusk of the world. These heroes take on very different tones when night falls. This plight befalls only certain people in the world, and these people are thought to be the only ones to find the Stone of Selection, as their minds are able to work twice as hard, compared to the typical merchant or maid. These people remain themselves to the core when the sun falls and the moon rises, but a slightly more dominant darkness comes out. Normally it is easier to control but the world's moon and sun cycles fluctuate just as it's time to find the stone, making it harder (or easier) for the chosen group to do their duty. Days could last for hundreds of hours but then nights could pass in the blink of an eye, it's up to the heroes to track down the stone will keeping their own dual selves in check.
Now the heroes are as follows...
The Princess
- By day, she is a dutiful princess who carries herself and her responsibilities with pride. But by night she turns into a skilled assassin who makes money by taking on any job that falls into her lap. The princess isn't fond of her other identity but as it's becoming harder to manage, given the jittery day/night cycle, she's beginning to think it could help them make more money to fund their travels.
The Prince
- No relation to the princess, as he is from a different kingdom. By day, he is a friendly sort who is happy to help most people and see the world around him. Yet by night, he is a shapeshifter. He is able to turn into any animal, be it fable or real. His shapeshifting ability can get him into trouble but it can also lend itself well to scouting out landscapes and looking after the others come nightfall.
The Knight
- This knight is male, and comes from yet another different kingdom than the prince or princess. He is able to give wise consideration to the others in the group by day, but during the moon's view, he is a wizard. Being that magic is uncommon and often met with fear or confusion, wizards and witches usually prowl around at night, this knight happy to let his magic out without judgement.
The Knight
- This knight is female and like the others, is from her own kingdom elsewhere. She is more skilled with hunting and gathering, while the other knight is knee to make plans and give history lessons. Yet by night, she like the prince, is a shapeshifter but her forms are limited to the real, as opposed to the mythical.
Decide and Direct:
So the cards are on the table, it's a lot to take in.
You've got a group of strangers who by now, should be friends. They're looking for a stone that picks out who will soon be a ruler. They are aware of each other's nightly change though it is up to the player, if the characters band together at night or break up into pairs, either way they should be safe though.
And then the day/night cycle is unpredictable which also adds to the danger. Not to mention, there are surely other powerful groups after the heroes, as well as the Stone of Selection.
If you're interested, raise a hand, ask questions, etc. An OOC can be made fairly quickly, as I'm not going to bother with naming locations or anything like that, after all we're creating this together. The appearance needs to be anime and it needs to be a good quality picture that should highlight the character's day-time appearance. When night falls, they will also change appearances so keep that in mind when you're hunting for pictures too. If you're taking a shapeshifter, pick a form they commonly take, as opposed to one they rarely take (ex: often being a dragon or a wolf would say, get them hunted, kind of stupid on their part). Again, if only two others are interested, I may omit a role are take it on with my other one. Right now I am not claiming one outright but I will say I am eyeing the princess or the male knight.
The intent of this roleplay is to form a group of 3-4 people (myself included) who are very close-knit (the players as well as the characters). The cap is four, the minimum is three (if only two people show interest, I will double as the remaining two characters). The small group size is meant to keep things moving but to also keep plotting and ideas circulating. Even though I will be marked a GM, I will expect the other two or three players to give equal consideration and effort, as the small size means we can all be leaders, as opposed to followers. If you're not interested in contributing to plots or quests or world building in a fantasy setting, this isn't going to work out for you. I expect players to have a say in what we all do with side quests, as well as our main (overarching) one.
Due to the small size of the group, I am then expecting frequent posts which should be longer than the usual three paragraph mantra around here. We will be playing very minor NPCs as we move throughout the world but overall, we will be focusing on our main group of four companions and as such, development is expected to happen. Development cannot happen if you're posting to get by. If you need us to wait a few days, that's fine but this RP is about discovery, be it in the world or inside the minds and hearts of our characters. I know it's cheesy, but this is a classic quest RP and we've got to have some fun too!
I have a life, I am a full time college student in one History class and two English classes, the best time for me to ever post is Friday through Monday, any other time and I'm usually at school or doing something else. I also have another group but as it's more large, it moves a little slower. I also have 2-3 one on ones but only one moves regularly, the other two are pretty low key. I am laying my cards on the table and I expect that if you join, you will do the same. A RP needs people to communicate in order for it to keep moving and to keep everyone entertained enough to want to post, as opposed to "need" to post. There will be a posting order, depending on how many of us there are. If only two people are interested, a posting order pretty much needs to happen, but if it's a group of four, then it can be tweaked a little.
So those are the terms but if you're looking for quick information...
- Only three to four players may apply.
- You must be active in the OOC and IC, as well as prepared to be a leader in the RP.
- Posts should be somewhere in the four to five paragraph range, at least.
- We all have lives and other things to do but that doesn't mean this should drag its ass along at a snail's pace.
- This is a quest/slice of life/world building/adventure sort of RP, if you don't like traveling and mild action, this isn't for you.
- Lastly, be open to talking and mixing things up, this is our story, not just mine.
Different Directions:
Rather than have players submit their own ideas and characters, I have a jumping off point I plan for us to use. This takes away some of the fluff that OOCs can be bogged down with. If you're not comfortable with the outlined roles, you may need to keep on walking because I'd rather not change something for someone, because then it just opens the floodgates. Other than the outlined traits and skills, the other information is really up to you, though this won't be a first come first serve ordeal. You will still submit me an appearance and writing sample for the role you're applying for. When approved, we'll move our information over to the IC/OOC/CS area. I will give this several days to settle and let people mull over the idea, below outlines our starting point, should you want to apply:
Our heroes have been traveling for a month together. They have seen humble villages that farm and bustling towns filled with polished stone and silver. They have helped an elderly couple mend their home after bandits have attacked, and the heroes have also saved two twins who wound up being the children of a powerful wizard who then bestowed upon the heroes, great items of wonder. The heroes have also endured days without food and nights without shelter from the rain. Throughout their triumphs and suffering, they have stayed together in order to do one thing, and that is to track down the Stone of Selection. In their world, Kings and Queens do not come from blood or birthright or decree, but are picked by a stone that has been with the world's history since creation.
The Stone of Selection is moved from shrine to shrine to ensure it travels the globe constantly, as it needs to feed off the aura of the people and animals living everywhere. The stone is found every fifteen years and new roles are given as it dictates who may be the best to rule the various kingdoms across the land. The heroes have been tasked with tracking down the Stone of Selection as the fifteenth year of ruling had just begun, giving them just under a year to find it and track down its new candidates for councils and throne rooms. The group is brought together from each of the kingdoms in order to bring knowledge and consideration as they traverse the world, following whispers and helping those in need. The stone is difficult to track as it cannot have a pattern or pre-set journey, as if it falls in the wrong hands, it could bring upon chaos, as opposed to righteous order.
Now I've left out one important bit of information and that is that these heroes, while noble and trustworthy, have different personalities when it comes to the dawn and dusk of the world. These heroes take on very different tones when night falls. This plight befalls only certain people in the world, and these people are thought to be the only ones to find the Stone of Selection, as their minds are able to work twice as hard, compared to the typical merchant or maid. These people remain themselves to the core when the sun falls and the moon rises, but a slightly more dominant darkness comes out. Normally it is easier to control but the world's moon and sun cycles fluctuate just as it's time to find the stone, making it harder (or easier) for the chosen group to do their duty. Days could last for hundreds of hours but then nights could pass in the blink of an eye, it's up to the heroes to track down the stone will keeping their own dual selves in check.
Now the heroes are as follows...
The Princess
- By day, she is a dutiful princess who carries herself and her responsibilities with pride. But by night she turns into a skilled assassin who makes money by taking on any job that falls into her lap. The princess isn't fond of her other identity but as it's becoming harder to manage, given the jittery day/night cycle, she's beginning to think it could help them make more money to fund their travels.
The Prince
- No relation to the princess, as he is from a different kingdom. By day, he is a friendly sort who is happy to help most people and see the world around him. Yet by night, he is a shapeshifter. He is able to turn into any animal, be it fable or real. His shapeshifting ability can get him into trouble but it can also lend itself well to scouting out landscapes and looking after the others come nightfall.
The Knight
- This knight is male, and comes from yet another different kingdom than the prince or princess. He is able to give wise consideration to the others in the group by day, but during the moon's view, he is a wizard. Being that magic is uncommon and often met with fear or confusion, wizards and witches usually prowl around at night, this knight happy to let his magic out without judgement.
The Knight
- This knight is female and like the others, is from her own kingdom elsewhere. She is more skilled with hunting and gathering, while the other knight is knee to make plans and give history lessons. Yet by night, she like the prince, is a shapeshifter but her forms are limited to the real, as opposed to the mythical.
Decide and Direct:
So the cards are on the table, it's a lot to take in.
You've got a group of strangers who by now, should be friends. They're looking for a stone that picks out who will soon be a ruler. They are aware of each other's nightly change though it is up to the player, if the characters band together at night or break up into pairs, either way they should be safe though.
And then the day/night cycle is unpredictable which also adds to the danger. Not to mention, there are surely other powerful groups after the heroes, as well as the Stone of Selection.
If you're interested, raise a hand, ask questions, etc. An OOC can be made fairly quickly, as I'm not going to bother with naming locations or anything like that, after all we're creating this together. The appearance needs to be anime and it needs to be a good quality picture that should highlight the character's day-time appearance. When night falls, they will also change appearances so keep that in mind when you're hunting for pictures too. If you're taking a shapeshifter, pick a form they commonly take, as opposed to one they rarely take (ex: often being a dragon or a wolf would say, get them hunted, kind of stupid on their part). Again, if only two others are interested, I may omit a role are take it on with my other one. Right now I am not claiming one outright but I will say I am eyeing the princess or the male knight.