SPIN 2 WIN can create hurricanes (duh) can pull or push air to himself with great force, either increasing or decreasing the friction it exerts upon him
Knife that makes a select few strikes from certain positions super fast super powerful slash starting from above he head and towards the opposite hip, hammer grip slash starting from behind the opposite shoulder and towards the same side hip, hammer grip slash starting from behind the same side hip and up towards above the head, icepick grip multiple stabs at face/chest/stomach level, starting from opposite side shoulder, icepick grip
Knife that does all the same but gives hyperarmor instead of power
Flips knives real fast Really fest reflxes and mind k Knives are actually just projections of psionic energy
Vos:magic constructs in line with the strikes trajectory
power construct: starurated area, field that manifests fast moving particles of varying sizes, causes rapid heating and erosion
unerring: creates a constrcuct with one way grain and immense resistace to any displcement not directed in line with the grain
gauss rail: constrcut that pulls the weapon, manifests in one after another chunks, increases speed, minor power and stability increase
Artificial muscle whips: no taper, leafblade weight on the end, four muscles giving eight flex directions. Rough sleeve covering the whips gives protection from electrical current and a high friction contact surface. Attached to a pulley that can adjust the length.
Manifesting two rows of blades along the whips, Takeda style. Slightly angled, no overlap but tightly spaced nevertheless.
Great physical strength, high weight, good protection, average speed.
Dual sickles that can be attached to the end of the whips, connected by the leafblade weight.
Maybe a dagger too?
Muscle fiber traps: manifest as disics with muscle fibers attached to the outer perimeter, wound around in a whirpool shape, each strand spiraling towards the center. Upon activation they rise upwards, spin and flay outwards, splaying out in an inverted whirlpool, creating the second position; activating from second position will pull the towards the center, back into first position.
A lid can be summoned over the fibers in first position, which will toss it directly upwards. Activation can be upon command or upon contact.
A stabilizing system holds it in place when it activates, made of multiple rings. Upon activation magic particles are manifested inside the ring and accelerated to spin inside; any displacement will cause them to collide with the walls and exert counterforce. The multiple rings ensure that counterforce can be exerted in any direction of 3d space.
The base form is a small disc, containing runes for building the rest of the trap, and stabilizing rings wrapped around the disc. It can be placed and then commanded to fully manifest.
jacked weregal boss and smol catboy kitten 4 beatin' kitten can do portalshit (one portal instantly cast within close proximity of himself, collapses when distance is made; second can be collapses, moved around and then re-opened), regenerate like wolverine, stab with bladed weapons [!BLADE TONFAS for human mace], maybe a gun, or grenades, or rune traps only kitten can move through portals, them acting as thin air to anything else. portal edges cut his limbs off if they stick out. grows back anyways big boss has to be killed to disable both whips and chains ala pinhead, whip gun that pew pew; whip splits into multiple strands for tentacles/shotgun blast when pew pew whips have magic morphing metal heads moon totems waxing moon mist both are actually just one person? can see through eachother's eyes and some spook shit
Each hand-to-hand impact leaves a mark on the target that allows to summon his stand to repeat the same strike at any time and any distance (once per mark). If stretchy limbs used, stand does not stretch limbs. Is very heavy Stretchy piston limbs Liquid NANOMACHINE armor
Nanomachine extra: only one at a time 1) more nano armor 2) Snare mist from Myria 3) OTG puddle Flamethrower hands Can summon stand to perform dem special moves 1) Triple jab, triple jab with afterimage strikes, triple jab into a second tracking barrage 2) Meteor cross, distance increase when charged 3) Leaping knee 4) Jump and 180 spin into downwards kick 5) Crescent hook kick with shockwave when charged Can charge a stand special move automatically when stand is not in use Stand has flame mode Armored kanoball, can be done from any position, including in the air (gets even more armor from nano armor boost) Kanoball can be cancelled into static hover for a cost