Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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I honestly can't take Melon serious anymore these days, you dare disagree with him you, or he at least thinks you are. His face turns a powerful shade of red and he explodes.

Hilarious stuff. Reminds me of that guy who critics games. Zero punctuation. Now in BRITISH RAGE!


Zero Punctuation is fantastic.
Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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<Snipped quote by MelonHead>

Actually T1 does cover all tiers of power from T1 realistic fighting, T1 unrealisitic fighting, T1 Moderate Powers(the main area covered in the Arena), and finally, T1 Powered Characters.

To say T1 does not cover all tiers is, honestly, ridiculous. As there is in fact a guide that covers exactly that. T1 in the end of the day is just a logic based system, it can't cover everything, no system would.

<Snipped quote>

What, when did I say all abilities are magic??? You have a bad habit of making bold assumptions off little or nothing.

Dude, what is your problem, honestly? I don't understand why you hostile all the time? Making arguments about nothing at all? I only pointed out that the use of charges here would not fly on other websites, then you went all Chris Tucker. Having a bad day fam?

HAHAHAHA, oh we can only laugh.


I don't like some elements of the T1 system, I think you must have -seriously- misjudged the emotions coming off my arguments for why I'm frustrated with the system if you think that was in anyway angry, because I can assure you it wasn't. That's what we call where I'm from 'colloquial' in that I was typing as if I was speaking, I'm sorry if my country dialect and way of speaking led you to somehow believe I was raging at the computer punching the keyboard like some form of gorilla.

I thought it was pretty obvious I was offloading all my thoughts on the matter at once, rather than constructing some sort of formal argument like you seem to be suggesting, but nevermind.
Hidden 9 yrs ago Post by GreivousKhan
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GreivousKhan Deus Vult

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<Snipped quote by GreivousKhan>

Zero Punctuation is fantastic.


Lets make a vote to make Melonhead our official Zero Punctuation!

Melonhead no periods in your rants.

<Snipped quote by GreivousKhan>

The way you describe it, preps are an uninventive stalling mechanic that has no other use. Mind correcting me if i am wrong?


Would you want people to instantly teleport, change the gravity field, create a small sun, create an instant Aoe ice/fire/air attack, gain a powerful buff, etc

without them taking the time/preps to do so?

Hidden 9 yrs ago 9 yrs ago Post by MelonHead
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On a unrelated note, odd you feel magic would not need preparation. The most popular form of magic settings, low magic (and even higher magic settings) often require long rituals and at the very least arcane incantations. Which is what I always felt the idea of preps originated from. It can easily translate to non-magic, as the language is loose enough that loading a shot into a chamber of a gun and knocking the hammer would technically count as a prep.


Here is where you state that the 'most popular form of magic settings' whatever that means, requires long arcane incantations. You then suggest it translates to non magic, suggesting that you believe all abilities should work under the same system, which might as well mean you're saying all abilities are magic, in this argument.

Also, from a cursory glance at the -original T1 Eden Era ruleset- no mention of higher level magic at all, so argument still stands, as you insist on having a formal argument apparently, rather than a chat. Jeez.

Also, something I missed the first time, did you know T1 also insists you should write in present tense? That's depressing, it also feels illogical to me as you're reporting attempts, rather than saying it as it is, but hey ho writing fo-sho.
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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<Snipped quote by Vordak>

Would you want people to instantly teleport, change the gravity field, create a small sun, create an instant Aoe ice/fire/air attack, gain a powerful buff, etc

without them taking the time/preps to do so?


I was talking about the offensive/defensive preps in T1, not prep-requiring abilities. A bit of a misunderstanding on my part.
Hidden 9 yrs ago 9 yrs ago Post by GreivousKhan
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<Snipped quote by GreivousKhan>

Here is where you state that the 'most popular form of magic settings' whatever that means, requires long arcane incantations. You then suggest it translates to non magic, suggesting that you believe all abilities should work under the same system, which might as well mean you're saying all abilities are magic, in this argument.

Also, from a cursory glance at the -original T1 Eden Era ruleset- no mention of higher level magic at all, so argument still stands, as you insist on having a formal argument apparently, rather than a chat. Jeez.

Also, something I missed the first time, did you know T1 also insists you should write in present tense? That's depressing, it also feels illogical to me as you're reporting attempts, rather than saying it as it is, but hey ho writing fo-sho


Wait, you don't watch game of thrones?

T1 Rules and Guidelines for the Modern Day Role Player

Also, to many periods!
Hidden 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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Ultimately, if this post is to be believed (it feels pretty legit to me) every site has done the same thing as us in regards to manipulating the original rules to suit their player base better. Hence my point. MelonHead out, I'd hate for you to stereotype me based off my country of origin any further rather than read anything I say.

http://historyofrp.proboards.com/thread/735/edens-era-t1-type
Hidden 9 yrs ago 9 yrs ago Post by GreivousKhan
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Ultimately, if this post is to be believed (it feels pretty legit to me) every site has done the same thing as us in regards to manipulating the original rules to suit their player base better. Hence my point. MelonHead out, I'd hate for you to stereotype me based off my country of origin any further rather than read anything I say.

http://historyofrp.proboards.com/thread/735/edens-era-t1-type


Hey, you're reading the same thing I am!

Taking time to play my character is at least something I and most here always try to do. :K
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Every site tweaks T1, you just need to understand the basic ideas and adjust to whatever community tweaks are present.
Hidden 9 yrs ago Post by Rilla
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Every site tweaks T1, you just need to understand the basic ideas and adjust to whatever community tweaks are present.


This here, basically. Which is why, usually, I don't get involved. I adapt it to how I like, magic needs preps unless it's a passive ability, and that's that, no matter the character I use.

Though, I see why people don't use mana too much. Requires having to use math, either percents or hard numbers.
Hidden 9 yrs ago Post by GreivousKhan
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Someone should make a comprehensive guide for new players to the Arena for this site. Allot of people have been asking after all.
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Are you volunteering?
Hidden 9 yrs ago Post by Skallagrim
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3. How does the ranked system work, and what is a good way to get started?


Find someone you'd in effect learn how to fight like initally so you can learn that style. Then build off that until your writing/sytax fighting style is your own. Like anything learn from someone then take your own path.
Hidden 9 yrs ago 9 yrs ago Post by Dymion
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I feel like I started something.

If I might interject, T1 also requires a single attack per turn, something I found on a form of guide. However, every site I have visited does not pertain to this principle, as it does have a slight flaw. No ability to combine strikes, and it is hard to categorize some spells as a single strike: some could be multiple, others could not count. So the real matter is what amount of time do you use.

What I generally see is one person making a series of smooth motions, ranging up to multiple strikes or none at all. They usually stick to three or four total movements per adversary (in the cases of handicapped matches) and then wait to receive adequate information to respond and continue their strikes.

As for magic, I've seen many different types, in many forms. Some don't even fit in these standards set out. I dealt with a runologist once. Yes, he had cast runes that took time to prepare and had greater effect the more time he spent, but he also had an equipment type in his inventory which were pre-prepared and set in number, usually which were of his stronger cast variants. What this illustrates is that equipment, though unintentionally, is a bypass for any restraints calling for preparation to reach higher power levels. But it isn't like, in this example, he did anything wrong. He simply wrote it beforehand, and just needed one mark to make it work. But from the standpoint of his adversary, requiring charges to reach equal level spells would seem a disadvantage, seeing as he can access greater power with lesser effort due to inventory.

This is why I am of the personal opinion that such a setup as this Arena simply cannot be strictly regulated by a series of rules. Each ability must be taken with a grain of salt, and set in appropriation to their abilities.

A suggestion I might have is to not implement strict rules on how to spellcast, but instead providing guides as to how one can apply their spells. For example, what level of preparation would be needed for said spells based on potency, how much charge is required, etc.

I also propose that, perhaps, prepped spells should probably have more umph, simply due to nature. A character is allocating time to cast that spell. Charged spells could have similar potential, but also would generally be scaled slightly over, unless an overcharge was performed. Prepared spells can easily be said to lose potency, and so would rank other the others.

This is just a general concept I wished to put forth. Though I may have stepped out of line.
Hidden 9 yrs ago Post by Dymion
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So I do have decent background in combat. Would there be an opportunity for me to practice again st one of y'all in the next few days, once I have a viable character? This way I can see how I stack with what appears to be the veterans of the Arena. Once I have a viable character.
Hidden 9 yrs ago Post by GreivousKhan
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Are you volunteering?


Only if you believe in me.
Hidden 9 yrs ago Post by Dymion
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Dymion

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I ran into a large problem while scanning over the many characters people use in the Arena.

Me and Rilla share a character image. What would be recommended in this situation?

Hidden 9 yrs ago Post by MelonHead
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MelonHead The Fighting Fruit

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I ran into a large problem while scanning over the many characters people use in the Arena.

Me and Rilla share a character image. What would be recommended in this situation?


Fight to the death, winner stays on, no more duplicates, case closed.

Honestly it depends on the picture.
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Fight to the death? Rilla is such a nub it isn't fair.
1x Laugh Laugh
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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I ran into a large problem while scanning over the many characters people use in the Arena.

Me and Rilla share a character image. What would be recommended in this situation?


Hahah, which picture?
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