Hidden 10 yrs ago Post by ColonelCaboose
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ColonelCaboose Vengeful Paladin

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Hidden 10 yrs ago Post by ColonelCaboose
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ColonelCaboose Vengeful Paladin

Member Seen 21 days ago

Name: Lord Tiberius Onyx XI, General Onyx

Gender: Male

Appearance:
Donning the armor forged by his ancestor, he is the second to wear it having been the only descendant to grow to such size. It is a symbol of his family's pledge and loyalty to the throne of Hyrule and a promise to always defend it from prying hands. Made of rare metals brought from a distant land, it is as hard as steel and as light as a feather. Ithas the glow and shimmer of gold naturally with no paint. It doesn't scratch, dent, or break. It is centuries old, but looks as if it new forged. It has a warm feel to it and never cools or heats up. The metal still has many properties unknown.



One of the many "unknown" properties of the metal is it's ability to extend, transform entirely and incase the wearer's body perfectly in a way that allows maximum movement and protection. It takes on a more machine look and an overall darker tone. It's creator gave it a darker tone to symbolize the sometimes darker path a Knight must take and with that the armor casts a heavier burden upon the wearer by increasing its weight and making it incapable of much vertical movement, almost entirely grounding the user, however at the same time imbues its wearer with a mastery of Earth Magic in a way no enchanter has ever seen. Why these designs were built into is unknown, but regardless the wearer's danger level increases ten fold. It is marked with many strange symbols that glow green with the use of Earth Magic.



Age: 52

Race: Human

Skills: Master Swordsman and Strategist

Magic Abilities:
Phase I: Wind
Phase II: Earth

Weapons:
Phase I: Triforce Spear of Light
Phase II: War Glaives of Death Mountain

Inventory: N/A

Bio: Tiberius Onyx was born into a very prestigious and noble family within Hyrule. While the family was not Hylian, they had lived there since Tiberius Onyx I brought his family from a land far North. Onyx's family served on the Royal Court and in the ranks of the Hylian Knights. When he was had come of age to become that of a squire, his father took him on a long adventure across the world. His father taught him their heritage, their customs, how to wield a sword, and most importantly to do what is right. Over the course of a decade Onyx was drilled with these teachings as he and his father travelled from one land to another, whether on foot or by ship. Onyx observed much and learned all he could to be an honorable man. He also grew beyond imagination, growing to the height of Tiberius Onyx I, his father saw this as a good omen that his son was meant to do great things and concluded it was time to return to their homeland of Hyrule. Upon their return to Hyrule Onyx was deemed a Hyrulean Knight and the tallest and strongest human in the land.

At this time Onyx continued his studies, training night and day like no other. Another decade had passed and Onyx was a Captain of within the Knights, he had come to discover his natural skills for magic and had mastered the Magic of Wind. An amazing feat for many take their entire lives to master a type of magic. Around this time his father grew very ill, healers from all over Hyrule were brought to his bed side but nothing could help him. They had found that he had been poisoned and it was too strong for their healing abilities, not even fairies could help him. Angry that a man would poison his father and hide himself in such a cowardly way, he swore an act of vengeance upon the man who was responsible for his father's death. An act of Vengeance that was satisfied with the arrival of Father Thallus, than just a traveler passing through. There had been rumors circling that the man came from a far away land and worshiped a god different than the Golden Goddesses', a crazy notion that proved true nonetheless. Onyx approached Thallus believing he was going to be trouble, but after Thallus had a vision from above that revealed that the Great Hylian General had poisoned his father who had an opposing view in the Royal Court, Onyx was forever grateful to Thallus who left Hyrule and went about his way.

Onyx challenged the General to a dual and succeeded with ease and as a reward assumed his position as General of Hyrule. Over the next few decades Onyx watched over Hyrule and watched as it slowly turned rotten with famine and droughts, he put his faith in the Goddessesses, but when they failed to answer his prayers or any he turned to the teachings of Father Thallus who had returned to Hyrule. He marveled as the man brought about life back to Hyrule and did away with all of their problems. He put his faith in Thallus and his god, and fell to Thallus' lies and fibs. He was eventually given the honor of joining Thallus' Brotherhood and joined without skipping a beat and became close friends with Regol, Gaios, and several others. However he remained skeptical of Fiona who had an evil twinkle in her eye. Now he sets out on any mission that is presented to him by Thallus without a second thought.

That's it people. Hope you come to your senses and join. Also my grammar wasn't the best, but I am tired and was just trying to get through typing this, so I sort of did some stuff, forgot some stuff, didn't care about stuff. So yeah...
Hidden 10 yrs ago 10 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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Hidden 10 yrs ago Post by Mogtaki
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Mogtaki

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Name: Link

Gender: Male

Apperance: (Ignore the little Makar, unless they actually exist…)

Link is a little guy for his age, just over 5 foot in height and very light. As pictured, is skin is slightly tanned.



Age: 16

Race: Hylian/Gerudo

Skills:
  • Link is a pretty efficient all-round little warrior, his skills in swordplay are unmatched. He’s very precise with a keen eye, despite being rather clumsy too.
  • He has an unnaturally high level of physical strength, despite his size and stature. While it is a gift, it is also a curse; he has very little control over it, his strength often getting him into trouble and repelling other people away from him. As such, he appears doomed to loneliness unless he can learn to control himself.
  • A quick problem solver and intelligent; however, his intelligence is limited to being a quick learner and quick to understand. He doesn’t have much common sense and is easily stressed.
  • Growing up with a blacksmith means he can repair, sharpen and create weaponry and armour himself.


Magic Abilites: Shadow: His power in the dark arts appears unlimited, yet very limited at the same time. While he holds an incredible amount of magical power in the shadow, he doesn’t know how to use it or control it. Despite his incredibly high level of shadow power, his heart is pure and his intentions are good.

Weapons: Meister: A weapon he constructed himself after a weapon reoccurring in his dreams. It’s very durable, but very heavy. He uses the weight to try and help control his strength. He named it what he thought it was.

Inventory: Due to just being a little troubled kid, he doesn’t have much to start other than a few potions.

Bio: Link was born an ordinary boy, only problem was he was adopted rather than born into a normal home. His mother was nothing but a prostitute who got unlucky, promptly abandoning the boy and her burden. No matter, he was able to have a normal upraising with the man who found him crying, alone and vulnerable. He stayed with a blacksmith as he grew up, one that made it his duty to keep Link happy, even if it meant lying to him about his true origins. He didn’t want to upset the boy or allow him to grow up to be a rebel; however, his own natural abilities were shown to be the true rebel.

He lived and grew up in Kakariko Village, training himself up to hopefully try and make something of himself. All due to those who teased him as he grew, all due to his unstable abilities, he was determined to find a way to get people to like him. He never had many people who would consider him to be a friend, his abilities proving to be more threatening to them than what it was worth being friends for. He grew quiet over the years, determined to control himself and prove to them that he was not a monster in the disguise of a boy.
Hidden 10 yrs ago 10 yrs ago Post by GambolMuse
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GambolMuse Resurrected from the PBP graveyard!

Member Seen 12 days ago

Name: Caelan

Gender: Male

Appearance:


Age: 17

Race: Human

Skills:

  • Trap expert: From his days spent as a treasure hunter, Caelan has intimate knowledge of the more common traps. He can disable, dismantle or repurpose much of what he comes across in dungeons.
  • Navigator: Traveling alone most of the time required knowing how to get around, and after some painstaking trial and error Caelan's got it down. He is handy at finding which direction to head in and is good at using stars as a map.
  • Forager: A good number of edible and otherwise useful plants exist in the world, all you need to know is where to look. Whether its for medicinal purposes or for a quick meal, Caelan is decent at digging up what he might need.


Magic Abilities: Water magic, which normally is used in the form of ice magic.

Weapons: Magestone gauntlet. A crystal embedded in this gauntlet helps Caelan channel his magic, increasing the potency of attack spells. He has learned to form a blade of ice on the gauntlet to use during combat.

Inventory: Two blue potions, bottomless waterskin (given to him by Demoko).

Bio: Caelan was born and raised in Clock Town, being raised in a fairly average life. He had parents who cared for him, friends that he liked well enough and life overall was easy and simple. Were he any less adventurous he might have been content to stay there, lead an easy life and work in the shop that his family owned, but that was hardly the case. Even from a young age Caelan had a habit of wandering about, going to the furthest reaches of the town and exploring much to the chagrin of his parents. He has a natural curiosity, one that can only be sated by exploring and experiencing new things. When he grew older his excursions graduated from simply wandering around Clock Town to traveling outside of it, at times going a fair ways away. He always came back home after these trips, but the more that he saw of the world the more he longed for. It was only inevitable then that at 13 years old he would go on a trip outside of town and not return, having decided to go on a journey for himself.

Being young as he was, Caelan hardly put any thought into what he was doing. He didn't know where he might go, what he might do for a living or how he'd get what he needed to survive. What little food he brought with him ran out quickly, and for the first week and a half he spent a great deal of time hungry and unable to sleep. He would get a lucky break, or perhaps unlucky, when a group of treasure hunters found him in a nearby town and offered to bring him with them. What he assumed to be an act of benevolence turned into a rather nasty situation as he was taken into dungeons with them, sent ahead to scout for traps and any monsters lurking inside. When your back is forced against the wall you learn pretty quickly, and in a few months time Caelan began to learn the ins and outs of treasure hunting, as well as the dangers that came with it.

Though the work was dangerous and the team he worked with hardly the kindest he loved what he did, enjoying the thrill of it; bringing home a good few hundred Rupees every outing didn't hurt either, though most of that went to the group's coffers. For about a year and a half he traveled with these people, making a living off of raiding tombs and caves, selling whatever they found in the process. After a while of seeing his profits dwindle to next to nothing however Caelan became fed up, and now having the skills needed to survive up and left one morning. That was two years ago now, and he has become a successful, solo treasure hunter. He would occasionally team up with others, but the desire to turn a big profit and keep it for himself usually kept him from relying on partners. He's still looking for that excitement in his life however, and he's waiting on the one big haul that might satisfy his craving to explore.
Hidden 10 yrs ago Post by Kalamadea
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Kalamadea ...Wut

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Name: Kalamadea; goes by Kalama

Gender: Male, but may appear female sometimes (see race details for description)

Apperance: Kalama is short for a Draconic Shifter. He's six feet tall, but is also far bulkier than most, weighing in at 250 pounds, and is a fiery red color. Also unlike most Shifters, he has horns, but still lacks wings. He has two horns on the back of his head, six on his lower jaw, and two on his elbows. There are two large bone spikes on his back where wings might have grown, making it appear as if wings tried and failed to develop. (see race details for general appearance of shifters)

Age: 200

Race: Draconic Shifter (see next entry)

Race Details: Draconic Shifters are an evolutionary branch of dragons. They evolved from a group of dragons abandoned within the Southern Desert, a hellish region of the world to the south of Termina, on the other side of the Southern Sea, that makes the Gerudo Desert look like a paradise by comparison. They were at the bottom of the food chain, and developed abilities over the course of millions of years to increase chances of survival. They have the ability to shift their shape and size, but this is only useful as a disguise until they get to advanced ability. Because of being constantly on the run from predators, they lost the strength of their evolutionary ancestors, exchanging it for speed and agility. The result was having similar physical limits as humans. They also exchanged the Fire Magic of the dragons for Earth Magic.

Shifters look like humanoid dragons. On average, they are seven feet tall and 250 lbs. They ditched their wings in evolution and also strayed from a draconic appearance, appearing leaner and more like lizards, with a slim and graceful appearance. Think lizalfos (I think that's right; the lizard people from OoT), only bigger. There is also no way to distinguish between male and female shifters beyond looking at their sexual organs, which most don't even bother with considering the organs are internal for both genders. Even so, Shifters themselves can easily differentiate between their males and their females. Much like dragons, they develop much more slowly than the other races, taking 250 years to reach full maturity.

Skills:
He is a beginning shifter, able to shift into things down to half his mass. He hardly ever uses shifting, so he never really got that great at it beyond taking human form to hide from Templars, focusing more on mastering his magic than his shifting (mostly because he's never been to the Southern Desert).
He is proficient with Two-handed Blades, able to swing and maneuver them surprisingly fast, but still not as fast as a longsword or rapier.

Magic Abilites: Kalama is an expert fire mage and is currently experimenting with solid fire.

Weapons: Broadsword, fire rod, and claws

Inventory:
Healing Potions
Magic Potions
A scale from his dead mother. He punched a small hole in it and threaded it onto a necklace.
A claw from his dead father tied onto a necklace.
Fire wing harness thingy that Demoko gave him

Bio: Kalama was born in Hyrule, but his parents were slaughtered by a dragon at an early age. An exiled Shifter found him, and took him into his Kakariko home. A talent for Fire Magic, which is rare among Shifters, who usually have an affinity for Earth Magic, revealed itself when he was just beginning to fly when he was five years old. His adopted father, who was an Earth Mage, was unable to train Kalama in Fire Magic. Unfortunately, his foster father was lynched by a group of human criminals when he was 15. It was then that he escaped to Castle Town. When he was able to shift at age 16, he sought training in Fire Magic, but found none. So he improved it himself, and mastered it when he was 150 years old.

He faces the hate directed towards dragons due to his draconic appearance. Having vowed not to harm innocents, all he can do is take the insults. He is determined to prove that he's not a monster, but is having trouble with it. The evil dragons are a much hated race, and he knows it firsthand. After all, he has an intense hatred for dragons himself due to the fact that a dragon mercilessly slaughtered his parents and nearly killed him.

His disposition is unique among Draconic Shifters. Most tend to be arrogant, thinking their race is superior to all others, yet they spend entire lifetimes in isolation due to fear of the other races. Kalama is not this hypocritical, and is quite open to other races. He actually enjoys befriending members of other races more so than his fellow Shifters. He is very friendly, and will never abandon his friends, even if it kills him. However, he is easily bored, and gets a bit annoying when that happens. However, with the quest against the Templars in full swing, he has matured greatly throughout its course, gaining a cooler disposition compared to when he started.

As for his opinion on the Templars, he hates them with a passion. Not only did they set the dragon on his parents, they also murdered his foster father by burning him at the stake, calling him a "demon damned to hell". He could only watch, shifted into Templar form, as the torch was set to the one person that truly cared for him. It was all Kalama could do to lose focus and, subsequently, shift as he grew enraged at these men who follow a stupid religion that defiles the Sages in the name of a false god that doesn't even exist. It wasn't like the Goddess worship, where there was solid proof of the existence of the Goddesses in the form of the Triforce. The Sages are further proof, yet the Templars choose to follow a religion where they have no proof that their "god" exists. These are his views on the religion of the Templars, and he stands by them no matter how threatened he is. He is stubborn when it comes to religion, and anyone who spends a decent amount of time with him would know that. However, his foster father was not the last of his Shifter loved ones to die at the hands of the Templars. He'd befriended many Shifters, and all were burned at the stake by Templars, making him hate them more and more until that hate exceeded even that of the dragons. He hates them so much that he will attack any on sight, often killing them.

While running from Templars in the Lost Woods, he encountered a group of people that said they were fighting the Templars, and he offered to help them. With them, he assisted in saving the Forest Sage in the Temple of Forest, aided in saving the Gerudo pirates from a Templar invasion, and stood against trials in the Arbiter's Grounds. He now travels with them to Ikana for the next leg of their journey.
Hidden 8 yrs ago Post by Bounce
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Bounce

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"To die will be an awfully big adventure."


Name: Dilan

Alias(es): Dilly (diminutive form); Fangbreaker, Bane of Wolfos (no one actually calls him this, but he claims it whenever telling the story of his wolfos fang pendant)

Gender: Male

Appearance: But for his hair, Dilly could pass for a young Hylian boy. Possessed of the same stature and build, the same impish ears, his hair is a grassy green with the slightest hues of straw gold. It is a color that is only known to occur in Kokiri, and rare for them as well. His eyes are a darker shade of sage green. He wears the green clothes of the Kokiri, with a sword and simple, wooden shield thrown over one shoulder.

Age: Dilly has no idea what this even is. If inquired, Ayala will respond that Dilly is 874 years this harvest (to which Dilly will respond, "Is that a lot?")

Race: Kokiri

Skills: Ranger (melee)

Sword and Board Dilly is proficient with one-handed swords and shields, though also demonstrates skill at wielding one without the other.

Woodsman... er, Woodsboy? Tracking, trapping, land navigation, and survival are innate to a boy who lives in the forest.

Shoot low, boys, they're riding Shetland Ponys Dilly is familiar with riding techniques, provided that the animal is small enough for him to ride and control.

Magic Abilities: Spirit (Protection)

Nayru's Love - A barrier of protection. The larger the barrier and/or the more force applied to the barrier, the more strenuous it is to sustain. Because of this, Dilly is unable to act in his own defense while channeling the spell, as to do so would cause the barrier to collapse.

Fairy Affinity - Because he is bonded to a fairy, Dilly is aware of the presence of spirits and ghosts, and is capable of communicating with them... but that doesn't mean he'll understand what they have to say.

Weapons:

Deku Shield - A simple shield made from the bark of the Great Deku Tree, with the Kokiri emblem carved into the front.

Hylian Short Sword - A Hylian knight's sword dating back to the Hyrule Civil War, the pommel of which is emblazoned with the wingcrest. Intended to be wielded one-handed by an adult Hylian, Dilly wields it more like a bastard sword (hand-and-half) owing to his smaller size.

Slingshot - No Kokiri leaves home without one.

Inventory: Handful of deku nuts, water gourd (canteen), wolfos fang pendant.

Bio:
This is a story of a time long ago.

A time of myth and legend whose histories have faded from memory, for none now live to tell the tales of dead men. None, that is, save the Kokiri. But the immortal children of the Lost Woods have faded from memory, slipping first into obscurity and then into the stuff of folktale or fables. Amusing anecdotes of travelers through dark woods who thought they saw something in the dark, some childhood fantasy of a far away land. Or even a dark chapter in a fairy tale, of misbehaved children stolen away by the mischievous imps hiding in the trees.

It was not always this way.

In time of great turmoil, the fires of conflict inevitably came to the Lost Woods. As the moblins and wolfos were displaced, they sought shelter in the forest. And, as the escalating conflict required increasing amounts of lumber, the Hylians and humans were soon to follow. It was thus that the Kokiri emerged into the conflict. They were known as the Kokiri Rangers, a hastily formed militia that began with the need to protect their home from the sudden threat posed by the interlopers to their woods. It was the first time that the Kokiri had encountered death. The fairies say that these days were when the first Skull Kids appeared, and that the smaller Stalchildren found on Hyrule may be the restless bones of those fallen Kokiri.

One lesson the Kokiri learned very well in those days, any Kokiri who leaves the woods will die.

As the Hylians became aware of the Kokiri, they sought them out for their knowledge of the woods -- hoping to find passages that would allow their armies to depart the main roads and traverse safely through parts unknown. The Kokiri's mischievous reputation may owe itself to some who lured soldiers down dark paths, where their spirits may continue to wander to this day. Such was not the fate of the knights under the command of Sir Jorj of Ordon, whose soldiers had helped to route a group of moblins that had been encroaching upon the Kokiri Willage. Dilly guided the knights through the Lost Woods, the knights emerging from out of the woods behind the ranks of an opposing army. When they had left the Lost Woods, Dilly seemed to vanish from their midst, slipping back away into the trees. Once the Hyrule Royal Family had put an end to the war, the Kokiri slipped back into being the subject of fairy tales, either the object of rumor or mere superstition.

Some time later -- perhaps very long or very short, tis much the same to a Kokiri -- a Hylian child was brought to the Great Deku Tree, and placed into the care of Saria. The Kokiri Village had changed with the arrival of new faces, three among them coming to be known as the Know-It-All Brothers. Clashes with these bullish imps prompted Dilly to spend increasingly less and less time at the Kokiri Village, instead escorting and guiding business scrubs through the Wood, either toward the Lon Lon Ranch or the Zora rivers. Vigilant to the approach of wolfos or moblin, Dilly faded into obscurity even among the Kokiri. The rise of Ganon only increased the danger to travelers to the Wood, as stalchildren and poes suddenly dotted the landscape. When the Hero of Time had emerged to banish Ganon, Dilly was reunited with the Kokiri of Kokiri Village when some of them traveled out to Lon Lon Ranch in celebration.

And, for a time, that was the way of it. The Kokiri outside their forest. Meeting, traveling, trading. Exploring the world outside the borders of their trees. But everything that has a beginning has an end.

Darkness fell over the land. The stalchildren and poes appeared, as food became scarce and people became fearful. Some even blamed the Kokiri for the drought and famine, cursing them as evil spirits. And so the Kokiri again slipped away to their Lost Wood, each day their absence from Hyrule society reducing them to rumor. And from rumor to suspicion. And from suspicion to myth, until they became a mere fable to the minds of many once again.

That the Hylians and humans have begun tearing down the temples of the goddesses has only furthered heightened concern among the fairies, for the Forest Temple lies not far from the Great Deku Tree and the Kokiri Village. The Kokiri Rangers are once again assembled from the ranks of the Kokiri, though so few remain who were there at the beginning. So it is that Dilly and his fairy are sent to explore around the Forest Temple, to look for signs that the Hylian madness might yet endanger their home once more...


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