Real Name: Stephan Archibald Wallis.
Occupation: Superhero, Defender of Alternate Earth
Other Aliases: General Freedom
Place of Birth: Des Moines, Iowa, Alternate Earth
Marital Status: Single
Known Relatives: Harold Wallis (Fa) and Maude Wallis (Mo), Kerry Samantha James-Wallis (Sis.), Marvin Emerson Wallis (Bro)
History:Stephan Wallis was a normal kid growing up in Des Moines his parents were both blue collar folk who did the best they could to raise their 3 children. Steve was an excellent student and athlete obtained entrance to Annapolis, where he graduated and served his 2 years in San Diego, CA. During his second year, as a URL he found himself drawn to the SEALS. After contemplating the commitment to reenlist, he did so with the understanding he would he enter the SEAL’S program to see if he was good enough to be a Navy Seal. After completing the intensive BUDS trials, he graduated as the only one in his class. Stephan, after further training general combat and survival training, is assigned to SEAL team Six, where he obtains a great deal of counter-terrorist training along with intelligence and medical knowledge.
Ribbons earned. National Defense Service Ribbon – NDSM, Bronze Star Ribbon, Global War on Terrorism Service Ribbon, Purple Heart Ribbon, Navy Sea Service Deployment Ribbon, Navy Good Conduct Ribbon, Combat Action Ribbon, Navy Expert Pistol Ribbon, Navy Expert Rifle Ribbon, Meritorious Unit Commendation Ribbon, Navy Marine Corps Commendation Ribbon, Navy USMC Presidential Unit Citation PUC, Navy Marine Distinguished Service Military Ribbon, Silver Star Ribbon.
After four years, he is given a new assignment as the special combat consultant to Eastern Regional Wordsmith for their research for DARPA. Steve discovered ERW working on some reversed engineered technology they obtained from an alien crash site.
After nearly a year where he encountered some very disturbing things and seeing the great harm done to American citizens by the experiments conducted, Steve tried to halt the program. During a scuffle he was knocked back into an oscillating blue field, as the alien energies coursed through his body he felt the as if he collapsed into nothing. The machine exploded causing the R&D facility to come down around him. It took several days before they found Steve barely alive.
He spent 7 months in Bethesda Naval hospital before he is honorably discharged from the Navy. Little did he know that the energy in him had altered his molecular structure giving him control of the zero-point energy that coursed through his body.
Age: 31
Height: 6’3 (7’3)
Weight: 245 ( 545 lbs.)
Eyes: Cobalt Blue
Hair: Mahogany brown.
Appearance: His costume is navy blue with a three-inch white strip along the outer portion of the legs and up the side, under the armpit, twisting along on the inside of the arm and folding over the forearms near the wrists. He has red flared gauntlets and red thigh-high boots folded over so the flap rides just under the knees. Around his waist rests a thick, wide blue leather belt and a strange tetrahedron as the buckle. He wears a three-quarter navy blue mask covering his face, leaving the jaw and mouth uncovered with white colored panels where his eyes would be. On his chest is a single white star, surrounded by a red border.
ZPE-Physical Alterations: His muscles and bones have become much denser than an average human being, adding nearly 300 lbs. of muscle to his body, adding a foot of height to his frame. As he gains experience with his powers they grow and develop over time.
Enhanced strength: Dead Lift 2,200 lbs. Crush- able to grab someone and crush them, punches powerful enough to go through a normal human body or 3-inches of reinforced concrete.
Enhanced stamina: Normal healing and recovery rates from injuries doubled. Life span 125 years. Adaptability- by expending ZPE can survive environments normally hostile to human beings, such as vacuum of space or the depths of the ocean.
Color Guide: BASIC HERO, SUPERIOR HERO, ULTIMATE HERO
Super-human strength: Dead Lift 10 short tons. Shockwave- able to stomp his foot or smash his fists into the ground causing the waves of force and pressure to radiate outward to a distance of (Hero level x10 meters- in this case 40 meters.)
Super-human stamina: Can go weeks (2-3) without sleeping, healing rate is triple that of a normal human being. Durability- able to channel ZPE to help recovery from an injury, can help the body repel deadly poisons and toxins given time.
Super-human strength: Dead lift 25 short tons. General Freedom’s legs are prodigiously strong, so much so that he can leap enormous distances. (Able to leap two miles horizontal per hero level and ½ mile high per hero level) In this case, at Superior he can leap 10 miles long and 2 ½ miles high.
Super-human stamina: Heal rate is four times faster than normal humans. Life span is 150+ years due to his body resisting the aging and breaking down of cells in his body. Hardened Body- This allows General Freedom to shrug off non-enhanced or magical element such as fire, cold, acid, lightning etc. He is not immune, but can resist the maximum implied damage.
Super-human strength: Dead lift 50 short tons. Thunder Clap- General Freedom can generate immense pressure in the air by clapping his hands together. The force is enough to hurt unprotected people, and can break windows and cause minor structural damage to buildings. This does not affect hard targets such as buildings or soft targets like cloth or malleable oozes. Only living things and brittle targets are affected, radius is 10 meters per tier level, in this case 60 meters.
Super-human stamina: Heal rate is five-times a normal human beings, by using ZPE he can actually regenerate bone, muscle and soft tissue damage. General Freedom can participate in several (6-7) triathlons in a row before starting to tire. His life span has increased to 180+ years as his body slows down the aging process to a virtual crawl.
ZPE- Powers:These powers General Freedom gained from the Zero-Point Energy that fuels his body.
ZPE- Bolt: Range Range 1,609 meters per tier rating (currently 1,609 meters or 5,280 feet) This bolt of blue-black energy races from General Freedoms hands at extreme speeds (starting at 2,690 feet per second and adding 2,500 feet per second to that speed every rating after).This bolt has the kinetic impact of 40 tons of TNT and growing by a factor of 3 every tier after that.General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE- Bolt: The bolt has a range of 3,218 meters or 10,560 feet, at a speed of 5,190 feet per second, carrying the kinetic impact of 120 tons of TNT). General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE- Bolt: The bolt has a range 4,828 meters or 15,840 feet at the speed of 7,690 feet per second, with the kinetic impact of 360 tons of TNT.) General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE- Shield: With the ability to create a shield, General Freedom can blunt both natural and preternatural damage to some extent. This shield can parry or block incoming attacks. This shield powers up using ZPE to meet and match incoming attacks, at its most basic it can withstand a 120 mm tank shell at point blank range. By fueling the shield with ZPE he can increase the protective value.
ZPE-Shield effect: Cage- General Freedom can create a ZPE cage to imprison opponents. It does no damage but requires strength of force equal to the charges placed on it to break free of. The cage is made of blue-black ZPE energies and hums and sparks. Range is 100 meters per character rating.)
ZPE-Shield effect: Bubble- General Freedom can create a shimmering blue-black semi-transparent sphere/hemisphere around a target. This bubble can protect or harm a target within it. If doing damage, the equivalent of 2 tons of kinetic impact will press on the target per tier ranking. It takes an equal charge to break free or resist the damage of the bubble. Range is 100 meters per hero rank 4/5/6.)
ZPE- Second Skin: General Freedom can harden the air molecules around him by charging the air with ZPE. This creates a layer of armor roughly an inch from his body surrounding him. This armor can blunt normal and preternatural forces. This armor can stop a 120 mm tank round at point blank range. Every moment charging adds strength to the layers of the armor.
ZPE- Flight: General Freedom can defy gravity and fly.
General Freedom’s maximum flying speed:
1,500 mph.
2,225 mph.
3,750 mph.
By channeling all his ZPE and focusing it into his speed, he is capable of breaking Earth’s gravitational pull, reaching a speed of 17,500 mph.
Abilities: Sniper, Breaching, Surreptitious Entry, Electronic and Media Exploitation, Technical Surveillance, High Threat Protective Security (PSD), Advanced Weapons Training, Advanced Driving Skills (Urban/Rural/Security), Advanced Climbing/Rope Skills, Advanced Air Operations:HALO/HAHO/Jumpmaster/Parachute Rigger and Packer, Diving Supervisor, Foreign Weapons, Advanced Special Operations.
General Freedom is an expert in MCMAP, the Marine Corp Martial Arts- equal to a black belt. He is well versed in general CQB training, both with and without firearms and is a Tier 1 operator equivalent. He is a dedicated practitioner of Escrima both in single and double stick/knife, practicing in the Philippines as often as he can. General Freedom also has trained with Jorge De la Cruz, renowned boxing trainer out of Panama, learning boxing techniques in order to round out his martial arts expertise.
Weapons:None.
Equipment: During a fight with the notorious villain Red Mercury, General Freedom obtained the Tetrahedron of Transport. The Tetrahedron allows General Freedom to venture across the multiverse, by adjusting the movable sides so that a different series of symbols align to a corresponding gateway, he can venture to places that the ToT has a quantum energy alignment. He wears the ToT as part of his uniform as the buckle of his belt.
Limitations: General Freedom has normal human weakness regarding the need for air, food, water. Although his physiology is much greater than any normal human being, he does tire after extended periods of maximum exertion. General Freedom in the past has been susceptible to magical effects, especially those regarding psionic or spirit energy. However, it is unknown, if those effects were able to overcome his ZPE or he simply was unfamiliar with them and hence was unable to formulate a proper defense to them.
Zero Point Energy as theorized by Dirac is the particles of negative energy states that fill the vacuum of space. This energy state continually fluctuates never resting and is constantly oscillating at the absolute minute rate allowed by quantum physics, a quantum light wave if you will. This constant motion of particles in the body of the character has led to mutations that allow him to draw and control this negative energy state within his body. When he unleashes the ZPE it creates a virtual vacuum between General Freedom and the target on a subatomic level, within that vacuum the ZPE which is in effect a locally produced negative energy state of space-time between the originating source of the anomaly, is shaped and directed as mass, inertia and gravity in a focused wave towards the target. Once the ZPE beam reaches the terminus point, the energy is released in a kinetic burst. While the theoretical output of ZPE is limitless, it is limited to be on par with the power of other technologies in the role-playing universe based on the relevant tier.] General Freedom
Occupation: Superhero, Defender of Alternate Earth
Other Aliases: General Freedom
Place of Birth: Des Moines, Iowa, Alternate Earth
Marital Status: Single
Known Relatives: Harold Wallis (Fa) and Maude Wallis (Mo), Kerry Samantha James-Wallis (Sis.), Marvin Emerson Wallis (Bro)
History:Stephan Wallis was a normal kid growing up in Des Moines his parents were both blue collar folk who did the best they could to raise their 3 children. Steve was an excellent student and athlete obtained entrance to Annapolis, where he graduated and served his 2 years in San Diego, CA. During his second year, as a URL he found himself drawn to the SEALS. After contemplating the commitment to reenlist, he did so with the understanding he would he enter the SEAL’S program to see if he was good enough to be a Navy Seal. After completing the intensive BUDS trials, he graduated as the only one in his class. Stephan, after further training general combat and survival training, is assigned to SEAL team Six, where he obtains a great deal of counter-terrorist training along with intelligence and medical knowledge.
Ribbons earned. National Defense Service Ribbon – NDSM, Bronze Star Ribbon, Global War on Terrorism Service Ribbon, Purple Heart Ribbon, Navy Sea Service Deployment Ribbon, Navy Good Conduct Ribbon, Combat Action Ribbon, Navy Expert Pistol Ribbon, Navy Expert Rifle Ribbon, Meritorious Unit Commendation Ribbon, Navy Marine Corps Commendation Ribbon, Navy USMC Presidential Unit Citation PUC, Navy Marine Distinguished Service Military Ribbon, Silver Star Ribbon.
After four years, he is given a new assignment as the special combat consultant to Eastern Regional Wordsmith for their research for DARPA. Steve discovered ERW working on some reversed engineered technology they obtained from an alien crash site.
After nearly a year where he encountered some very disturbing things and seeing the great harm done to American citizens by the experiments conducted, Steve tried to halt the program. During a scuffle he was knocked back into an oscillating blue field, as the alien energies coursed through his body he felt the as if he collapsed into nothing. The machine exploded causing the R&D facility to come down around him. It took several days before they found Steve barely alive.
He spent 7 months in Bethesda Naval hospital before he is honorably discharged from the Navy. Little did he know that the energy in him had altered his molecular structure giving him control of the zero-point energy that coursed through his body.
Age: 31
Height: 6’3 (7’3)
Weight: 245 ( 545 lbs.)
Eyes: Cobalt Blue
Hair: Mahogany brown.
Appearance: His costume is navy blue with a three-inch white strip along the outer portion of the legs and up the side, under the armpit, twisting along on the inside of the arm and folding over the forearms near the wrists. He has red flared gauntlets and red thigh-high boots folded over so the flap rides just under the knees. Around his waist rests a thick, wide blue leather belt and a strange tetrahedron as the buckle. He wears a three-quarter navy blue mask covering his face, leaving the jaw and mouth uncovered with white colored panels where his eyes would be. On his chest is a single white star, surrounded by a red border.
Known Powers: Zero-Point Energy manipulation-
ZPE-Physical Alterations: His muscles and bones have become much denser than an average human being, adding nearly 300 lbs. of muscle to his body, adding a foot of height to his frame. As he gains experience with his powers they grow and develop over time.
** Note enhanced is the minimum powered set of General Freedom.
Enhanced strength: Dead Lift 2,200 lbs. Crush- able to grab someone and crush them, punches powerful enough to go through a normal human body or 3-inches of reinforced concrete.
Enhanced stamina: Normal healing and recovery rates from injuries doubled. Life span 125 years. Adaptability- by expending ZPE can survive environments normally hostile to human beings, such as vacuum of space or the depths of the ocean.
SUPER-HUMAN
Color Guide: BASIC HERO, SUPERIOR HERO, ULTIMATE HERO
Super-human strength: Dead Lift 10 short tons. Shockwave- able to stomp his foot or smash his fists into the ground causing the waves of force and pressure to radiate outward to a distance of (Hero level x10 meters- in this case 40 meters.)
Super-human stamina: Can go weeks (2-3) without sleeping, healing rate is triple that of a normal human being. Durability- able to channel ZPE to help recovery from an injury, can help the body repel deadly poisons and toxins given time.
Super-human strength: Dead lift 25 short tons. General Freedom’s legs are prodigiously strong, so much so that he can leap enormous distances. (Able to leap two miles horizontal per hero level and ½ mile high per hero level) In this case, at Superior he can leap 10 miles long and 2 ½ miles high.
Super-human stamina: Heal rate is four times faster than normal humans. Life span is 150+ years due to his body resisting the aging and breaking down of cells in his body. Hardened Body- This allows General Freedom to shrug off non-enhanced or magical element such as fire, cold, acid, lightning etc. He is not immune, but can resist the maximum implied damage.
Super-human strength: Dead lift 50 short tons. Thunder Clap- General Freedom can generate immense pressure in the air by clapping his hands together. The force is enough to hurt unprotected people, and can break windows and cause minor structural damage to buildings. This does not affect hard targets such as buildings or soft targets like cloth or malleable oozes. Only living things and brittle targets are affected, radius is 10 meters per tier level, in this case 60 meters.
Super-human stamina: Heal rate is five-times a normal human beings, by using ZPE he can actually regenerate bone, muscle and soft tissue damage. General Freedom can participate in several (6-7) triathlons in a row before starting to tire. His life span has increased to 180+ years as his body slows down the aging process to a virtual crawl.
ZPE- Powers:These powers General Freedom gained from the Zero-Point Energy that fuels his body.
ZPE- Bolt: Range Range 1,609 meters per tier rating (currently 1,609 meters or 5,280 feet) This bolt of blue-black energy races from General Freedoms hands at extreme speeds (starting at 2,690 feet per second and adding 2,500 feet per second to that speed every rating after).This bolt has the kinetic impact of 40 tons of TNT and growing by a factor of 3 every tier after that.General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE- Bolt: The bolt has a range of 3,218 meters or 10,560 feet, at a speed of 5,190 feet per second, carrying the kinetic impact of 120 tons of TNT). General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE- Bolt: The bolt has a range 4,828 meters or 15,840 feet at the speed of 7,690 feet per second, with the kinetic impact of 360 tons of TNT.) General Freedom can regulate the kinetic impact from a gram of TNT to its maximum potential and anywhere along that spectrum.
ZPE-Shield effects are usable at all ratings of General Freedom
ZPE- Shield: With the ability to create a shield, General Freedom can blunt both natural and preternatural damage to some extent. This shield can parry or block incoming attacks. This shield powers up using ZPE to meet and match incoming attacks, at its most basic it can withstand a 120 mm tank shell at point blank range. By fueling the shield with ZPE he can increase the protective value.
*** Psionic or spirit based magics have a tendency to bypass the ZPE-SHIELD protections.
ZPE-Shield effect: Cage- General Freedom can create a ZPE cage to imprison opponents. It does no damage but requires strength of force equal to the charges placed on it to break free of. The cage is made of blue-black ZPE energies and hums and sparks. Range is 100 meters per character rating.)
ZPE-Shield effect: Bubble- General Freedom can create a shimmering blue-black semi-transparent sphere/hemisphere around a target. This bubble can protect or harm a target within it. If doing damage, the equivalent of 2 tons of kinetic impact will press on the target per tier ranking. It takes an equal charge to break free or resist the damage of the bubble. Range is 100 meters per hero rank 4/5/6.)
ZPE- Second Skin: General Freedom can harden the air molecules around him by charging the air with ZPE. This creates a layer of armor roughly an inch from his body surrounding him. This armor can blunt normal and preternatural forces. This armor can stop a 120 mm tank round at point blank range. Every moment charging adds strength to the layers of the armor.
ZPE- Flight: General Freedom can defy gravity and fly.
General Freedom’s maximum flying speed:
1,500 mph.
2,225 mph.
3,750 mph.
By channeling all his ZPE and focusing it into his speed, he is capable of breaking Earth’s gravitational pull, reaching a speed of 17,500 mph.
Abilities: Sniper, Breaching, Surreptitious Entry, Electronic and Media Exploitation, Technical Surveillance, High Threat Protective Security (PSD), Advanced Weapons Training, Advanced Driving Skills (Urban/Rural/Security), Advanced Climbing/Rope Skills, Advanced Air Operations:HALO/HAHO/Jumpmaster/Parachute Rigger and Packer, Diving Supervisor, Foreign Weapons, Advanced Special Operations.
General Freedom is an expert in MCMAP, the Marine Corp Martial Arts- equal to a black belt. He is well versed in general CQB training, both with and without firearms and is a Tier 1 operator equivalent. He is a dedicated practitioner of Escrima both in single and double stick/knife, practicing in the Philippines as often as he can. General Freedom also has trained with Jorge De la Cruz, renowned boxing trainer out of Panama, learning boxing techniques in order to round out his martial arts expertise.
Weapons:None.
Equipment: During a fight with the notorious villain Red Mercury, General Freedom obtained the Tetrahedron of Transport. The Tetrahedron allows General Freedom to venture across the multiverse, by adjusting the movable sides so that a different series of symbols align to a corresponding gateway, he can venture to places that the ToT has a quantum energy alignment. He wears the ToT as part of his uniform as the buckle of his belt.
Limitations: General Freedom has normal human weakness regarding the need for air, food, water. Although his physiology is much greater than any normal human being, he does tire after extended periods of maximum exertion. General Freedom in the past has been susceptible to magical effects, especially those regarding psionic or spirit energy. However, it is unknown, if those effects were able to overcome his ZPE or he simply was unfamiliar with them and hence was unable to formulate a proper defense to them.
The Zero-point energy of General Freedom:
Zero Point Energy as theorized by Dirac is the particles of negative energy states that fill the vacuum of space. This energy state continually fluctuates never resting and is constantly oscillating at the absolute minute rate allowed by quantum physics, a quantum light wave if you will. This constant motion of particles in the body of the character has led to mutations that allow him to draw and control this negative energy state within his body. When he unleashes the ZPE it creates a virtual vacuum between General Freedom and the target on a subatomic level, within that vacuum the ZPE which is in effect a locally produced negative energy state of space-time between the originating source of the anomaly, is shaped and directed as mass, inertia and gravity in a focused wave towards the target. Once the ZPE beam reaches the terminus point, the energy is released in a kinetic burst. While the theoretical output of ZPE is limitless, it is limited to be on par with the power of other technologies in the role-playing universe based on the relevant tier.] General Freedom