Name: Durin
Race: Dwarf
Age: 62
Gender: Male
Appearance: Durin is a giant, well giant for a Dwarf. Compared to humans he is still a bit short, but he stands at 5' 7" well over a head over most dwarves. Not only is Durin tall, he retains the stoutness of his kind, boasting muscular broad shoulders and hips so he ends up looking like something comparable to a brickhouse. A brickhouse covered in leather, that is. Durin's skin is thick, and carries both the texture and color of stretched hide. Faded scars can be found all over his body, most notably two thick bands of discolored skin right below his wrists and above his ankles. The dwarf, still being relatively young has thick, coarse red-brown hair, but he shaves his head, only sporting bushy eyebrows, a mustache kept in the Chevron styling (think Nick Offerman) and of course, body hair. Durin has lots of body hair, it's everywhere, on his back, on his arms and legs, but most notably on his chest and stomach. Being a dwarf, his arms and legs are short, but what they lack in length, they make up for in girth, being covered in thick muscle. Durin's somewhat unkempt hands and feet are also proportionally larger than a human's. The dwarf's face, while being rough, is not entriely unpleasant to look at with a hint of what could be called rugged handsomeness. Underneath his eyebrows and above his big, blocky nose are a pair of hard eyes the color iron ore.
Clothing/Armor: Durin prefers wearing simple garb, usually a tunic, some burlap pants and a good sturdy set of boots. When he wears armor, he prefers the heavy stuff. Durin, due to his body size and type is not the most agile fighter, so he doesn't mind the little bit of mobility he loses. However, this body type also makes it difficult for him to acquire armor he can actually use. Currently he is equipped with a steel helmet, a shirt of chain mail under a steel breastplate matched with a pair of iron gauntlets and greaves.
Weapons: Durin usually carries around a hatchet, usually to cut wood because that's part of his job and he has a knife in his pocket because it's just a useful thing to have around. When he's expecting combat, Durin breaks out his large(for dwarves) circular wooden (Several layers of hardwood bound together and reinforced with hide. Further reinforced with a steel bass (the center metal circle bump on the front) and rawhide wrapped around the edge) centergrip shield, a spear and keeps his hatchet at his hip for good measure.
Alignment: Lawful Neutral
Skills/Abilities: While most people find one or two weapons and stick with them, Durin is a generalist. He's learned how to fight with swords, knives, clubs, spears, axes, shields, bows, even flails and chains. His skills vary from weapon to weapon, but at the very least he's competant with most things he can get his hands on. Even without weapons Durin can be a very formidable opponent to both those armed and unarmed skilled in grappling, throws and locks. Even if he isn't as good with one weapon as his foe, he can easily switch to another weapon that exploits the weakness of his enemy's tactics.
Durin is unexpectedly good at escaping bindings. Rope can hold him for maybe half an hour at most, and chain shackles are something he can free himself from given a few hours left to his own devices.
Durin also is skilled at surviving in the wilderness. It's not a position he would want to return to, but he can do it.
Magic: N/A
Backstory: Durin never knew his father. He barely remembers what his mother looks like, and he has a feeling that his fuzzy memory might just be something he made up. A figure that isn't fuzzy is Durgar. Durgar is the most vivid person in Durin's mind from his early childhood because he was his slaver. Durgar was a human, a gangly thing really about 30 years old with one of his front teeth missing. And although he was a slaver, he was not a very good one, for Durin was his only slave, and he was never able to sell the dwarf off. Turns out nobody wanted a child dwarf from a shady, blading man. Not that Durin made it easy for Durgar to keep him, a watchful eye was always required for Durgar would constantly attempt escapes that only really failed because he was a child and couldn't think things out as well as his slave master could. Eventually, Durgar became fed up with his property and turned him over to an unground gladatorial pit.
Durin was in his (dwarf equivalent)preteens at the time, so he had to learn quickly. At this point, his giant size was starting to become evident, so through unexpected use of his raw physical prowess, he was able to win his first couple of matches that were originally framed as a slaughter. The powers in charge of the ring were amused at this kid managing to defeat warriors that should have had a simply time skewering him, and steadily began giving Durin tougher and tougher fights. During this period, Durin learned that the greatest strength one could have was adaptability. He tried to fight Durgar, but the pits had restraints he couldn't break, and enough men and security to make an escape run unfeasible. He went against all sorts of enemies with all sorts of equipment sets, so he had to learn to fight with anything against anyone. It wasn't pretty, but he learned well enough to make it through the fights by exploiting his available strengths and his opponents' weaknesses. When he was unarmed and had to fight a gladiator in full armor and weapons, he knew that his enemy would be overconfident in his weapons and armor, however, a sword can't cut when you're right next to its wielder, and armor can't protect your neck from being strangled.
Over the years, Durin learned the pit's layouts, its guards' schedules, and the guards themselves. He also learned how to break free of the shackles they had been using to keep him secure over nights. Durin had also just happened to have mastered a chokehold that can take out a man from behind and how to use it on taller opponents. One night on a New Moon he left, leaving behind him a trail of silent carnage.
The gladitorial pit had been located far out in the wilderness, so the next skill Durin had to learn with his finely hone adaptiveness was how to live out in the wild. A couple years later he had managed to locate a nearby city. The air was tense and people were bustling about more than he had remembered people being in his childhood. His language skills were rusty, but he managed to gather that a war was brewing. Keen to leave the wild behind him, Durin decided to put his skills to use and joined the army. As a soldier Durin was something of a loner. He didn't make many friends, and barely socialized, partly because he didn't know how and he didn't really like people. They had for the most part been monsters consumed by their own greed. Turns out war was not so much different from the pits. Long periods of waiting followed by brief moments of bloody combat, only this time, he was better equipped. It suited him.
Since the end of the war, Durin has made his living as a manual laborer. The work is difficult, but far less stressful than combat. And it pays pretty well. With his wages from the military and the money he saves from his frugal lifestyle, Durin has managed to buy a small house and enough armor and weapons to deal with emergency situations.