The year is 2073, and the world is in the midst of a Great Changing. After the systematic nuclear bombing of 142 coastal cities, civilization was all but destroyed. A decade was spent pointing fingers, but no single culprit was ever discerned, nor did any nation or terrorist group ever step forward to lay claim to the single worst tragedy of human history.
Time heals all wounds however, and the Earth is a resilient thing. Though much of the land was rendered uninhabitable, the oceans were the first to begin to heal. Near the shores of the deadly, radioactive continents, the water is able to eat the flesh from a man's bones. But out on the deeper ocean currents, human life has made a way.
Oceania, the new nation. Nation is far too grand of a name for it however, as it is more of a colony. Seafaring vessels, from aircraft carriers all the way down to the smallest of dinghies - what is left of humanity lives and works and survives on-board the 272 crafts. Fishing vessels procure food, military ships provide security from sea bandits, and those wealthy enough to own boats of their own make their trade exploring the sea, venturing onto land seeking fame and further fortune.
Rumors of what lurks on the land limit these adventurers to a relatively small handful of the Oceania community. Radiation has caused mutations in both the flora and fauna, with tales of dire beasts and men more monster than human any longer. Many adventurers leave the hub of Oceania, never to be heard from again, while still others return with wood, metal, and plant specimens, among other treasures, so crucial to the continued survival of the human race.
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Your character is the daughter of a famous explorer, known from one end of the colony to the next as the man who single-handedly saved Oceania 27 years ago by venturing into the eastern wilds of what was once North America in search of a means to end the raging spread of Typhoid fever among the colony. Not only did he return with the vaccine for the World Health Organization, or what was left of them, to synthesize enough to save Oceania, he also led what remained of the US navy to the colony, bringing an end to years at the mercy of vicious raiders.
He's retired onto a cruise liner now, reliving his glory days for those wanting to bask in his reflected glory, and he's left you, his only child, the ship that made him famous. He's also left you a legacy: A map that leads to a rumored 'promised land', un-ravaged by nuclear explosions. His three attempts at locating the legendary land all proved fruitless, each time turned back by tragedy or disaster, the last one costing him the life of his First Mate - your mother.
He's left you a destiny and a means to an end, so the question now is, what will you do? Will you raise a crew and set sail for danger and adventure? Or will your crew take up a life of piracy, preying on the very colony that shaped and sheltered you? The choice is yours.
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Interested parties should post or PM a brief outline of female character:
1. Name
2. Age (16 - 21)
3. A brief description
4. A brief personality outline.
Time heals all wounds however, and the Earth is a resilient thing. Though much of the land was rendered uninhabitable, the oceans were the first to begin to heal. Near the shores of the deadly, radioactive continents, the water is able to eat the flesh from a man's bones. But out on the deeper ocean currents, human life has made a way.
Oceania, the new nation. Nation is far too grand of a name for it however, as it is more of a colony. Seafaring vessels, from aircraft carriers all the way down to the smallest of dinghies - what is left of humanity lives and works and survives on-board the 272 crafts. Fishing vessels procure food, military ships provide security from sea bandits, and those wealthy enough to own boats of their own make their trade exploring the sea, venturing onto land seeking fame and further fortune.
Rumors of what lurks on the land limit these adventurers to a relatively small handful of the Oceania community. Radiation has caused mutations in both the flora and fauna, with tales of dire beasts and men more monster than human any longer. Many adventurers leave the hub of Oceania, never to be heard from again, while still others return with wood, metal, and plant specimens, among other treasures, so crucial to the continued survival of the human race.
------------------------------------------------------
Your character is the daughter of a famous explorer, known from one end of the colony to the next as the man who single-handedly saved Oceania 27 years ago by venturing into the eastern wilds of what was once North America in search of a means to end the raging spread of Typhoid fever among the colony. Not only did he return with the vaccine for the World Health Organization, or what was left of them, to synthesize enough to save Oceania, he also led what remained of the US navy to the colony, bringing an end to years at the mercy of vicious raiders.
He's retired onto a cruise liner now, reliving his glory days for those wanting to bask in his reflected glory, and he's left you, his only child, the ship that made him famous. He's also left you a legacy: A map that leads to a rumored 'promised land', un-ravaged by nuclear explosions. His three attempts at locating the legendary land all proved fruitless, each time turned back by tragedy or disaster, the last one costing him the life of his First Mate - your mother.
He's left you a destiny and a means to an end, so the question now is, what will you do? Will you raise a crew and set sail for danger and adventure? Or will your crew take up a life of piracy, preying on the very colony that shaped and sheltered you? The choice is yours.
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Interested parties should post or PM a brief outline of female character:
1. Name
2. Age (16 - 21)
3. A brief description
4. A brief personality outline.