Powers/Skills/Weapons Powers: Spin Dash like Sonic, Flying for a short distance, Shapeshifting:At the time of this writing, Tails has a human form that he can Bend himself into, as well as a Phooka form (which resembles a shadowy rabbit with a long tail). The human form doesn't possess any special talents, but the Phooka form is extremely adept at moving through shadows undetected. However, the Phooka form does come with a mischievous set of instincts, but at least any pranks that rise from said instincts are completely harmless, Tails tends to specialize in lightning (But thats too OP so I ain't using these), and can Bend lightning bolts to use offensively in electrical attacks.
Skills: Tails is naturally talented mechanic(Genius Level) Sciences and Physics (Graduate or Advanced Level) .
Weapons:Tails has multiple arsenals of weapons but his main weapons but he has the following.
Magic Hook: The user uses Tails' invention, the Magic Hand, to deliver a punch at opponents. The Magic Hand appears to be a boxing glove attached to a spring-like object, allowing the user to swing the invention around their body before hitting the opponent.
Big Hand: The user summons the Big Hand, a large, gloved hand invented by Tails, which appears from underground to flick opponents nearby the player.
Tails can also swipe at his opponents with his tail doing a 360, Tails can also clasically punch and kick, Tails can also use his tails like a Whip.
Personality: Tails is a gentle hearted person, he is sweet-natured and loyal and he has a very positive attitude, he is often timid and quiet around stangers, Tails is also very intelligent, despite this he is at times very naive and big-mouthed, he often tends to talk technical jargon as well which irratates his friends.
History: I will not write it all but will leave a link to his history via hyperlink.
Longbow, heavy [+3 to hit; 1d8+1 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
Skills: Acrobatics Dex 1 =+1 Animal Handling Wis 2 =+2 Arcana Int 6 =+4+ 2 Athletics Str 1 =+1 Deception Cha 1 =+1 History Int 6 =+4 + 2 Insight Wis 4 =+2 + 2 Intimidation Cha 1 =+1 Investigation Int 6 =+4 + 2 Medicine Wis 2 =+2 Nature Int 4 =+4 Perception Wis 4 =+2 + 2 Performance Cha 1 =+1 Persuasion Cha 1 =+1 Religion Int 4 =+4 Sleight of Hand Dex 1 =+1 Stealth Dex 1 =+1 Survival Wis 2 =+2 Mark Varrius 's High Elf Cantrip here: Chill Touch
At wizard level 1, Varrius knows 3 wizard cantrips. Mark Varrius 's Wizard Cantrip(s) here: Blade Ward,True Strike,Light.
Mark Varrius 's First Level Wizard spells here: Protection from evil, Mage Armor, Detect Magic, False Life, Ray of Sickness, Witch bolt
Wizard Arcane Recovery: Use once a day following any short rest
Check any games with which Varrius is proficient:
Dragon Chess: Trained
Race: Elf Subrace: High Elf
Background:Sage; Researcher
Class:Wizard
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x 2
Backpack Bedroll Ink pen Ink vial Knife, small Little bag of sand Mess kit Parchment sheets x 10 Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10
Vial (for ink or potions) x 2 Waterskins x 1
Reference book x 1 Spell component pouch Spellbook x 1 A vest with one hundred tiny pockets _____ 80 lb Total
Varrius 's Personality Traits: I like a good mystery
Varrius 's Ideal(s): No limit
Varrius 's Bond(s): I've been searching my whole life for an answer to a specific question
Varrius 's Flaw(s): Easily distracted by the promise of information
Powers: Supernatural Condition;http://powerlisting.wikia.com/wiki/Supernatural_Condition (Sort of an omnipotent higher inteligence kind of supernatural affinity like senseing and seeing at a higher cognition and can comprehend at a higher level of thought process)
Shadow Form: able to turn into a shadow of himself and hide or travel in the form.
Hidden Wings: the mark of a fallen angel he has a small pair of concealed wings that are basically unnoticeable.
Fallen Angel Physiology (look it up, but it is not the major kind he has all the minor abilities)
Appearance:
Bio: The last child of his family he is disliked by parents so he is sent away often, He is also very arrogant.
Bio: Young man who just graduated and held a small job at a convenience store was engaged but now has amnesia, is mildly psychotic and has grown very sketchy over the year, he is referred to by scientists by Project 115 referring to Element 115 the element that has been used for resurrection, he before he lost his memory was attacked by something.
Abilities: -Darkness Manipulation (To control Darkness and summon it) -Shadow Form (Can take form of a Shadow) -Necoromancy (Can manipulate the powers of Death)
Appearance: -Human, A tall handsome teenage boy with Black Hair and Grey Eyes and pale skin, wearing a black dress shirt with a tie, and black dress pants.
Other Appearance: -Archdemon, A tall and buff figured Demon, with Obsidion Black skin, Black Eyes and Long Black Hair, Horns, a tail and a medium sized pair of Bat-like wings.
Bio: A life of imprisonment and torture had made him more cruel and unkind, he was imprisoned by Satan for trying to overthrow the lord demon, he escaped 3 years later into the real world to cause havoc there but also to understand the Earth and its people.
Info: The self proclaimed "Hero", of Pandora, Who was betrayed by his associates at every turn and back stabbed, he has control over world destroying monsters and he owns the Hyperion corporation, he has Borderline Insanity Disorder (As Game Theory says) and was abused as a child by his grandmother he hates the Bandits and the Borderlanders.
Longbow, heavy [+3 to hit; 1d8+1 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
Skills: Acrobatics Dex 1 =+1 Animal Handling Wis 2 =+2 Arcana Int 6 =+4+ 2 Athletics Str 1 =+1 Deception Cha 1 =+1 History Int 6 =+4 + 2 Insight Wis 4 =+2 + 2 Intimidation Cha 1 =+1 Investigation Int 6 =+4 + 2 Medicine Wis 2 =+2 Nature Int 4 =+4 Perception Wis 4 =+2 + 2 Performance Cha 1 =+1 Persuasion Cha 1 =+1 Religion Int 4 =+4 Sleight of Hand Dex 1 =+1 Stealth Dex 1 =+1 Survival Wis 2 =+2 Mark Varrius 's High Elf Cantrip here: Chill Touch
At wizard level 1, Varrius knows 3 wizard cantrips. Mark Varrius 's Wizard Cantrip(s) here: Blade Ward,True Strike,Light.
Mark Varrius 's First Level Wizard spells here: Protection from evil, Mage Armor, Detect Magic, False Life, Ray of Sickness, Witch bolt
Wizard Arcane Recovery: Use once a day following any short rest
Check any games with which Varrius is proficient:
Dragon Chess: Trained
Race: Elf Subrace: High Elf
Background:Sage; Researcher
Class:Wizard
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x 2
Backpack Bedroll Ink pen Ink vial Knife, small Little bag of sand Mess kit Parchment sheets x 10 Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10
Vial (for ink or potions) x 2 Waterskins x 1
Reference book x 1 Spell component pouch Spellbook x 1 A vest with one hundred tiny pockets _____ 80 lb Total
Varrius 's Personality Traits: I like a good mystery
Varrius 's Ideal(s): No limit
Varrius 's Bond(s): I've been searching my whole life for an answer to a specific question
Varrius 's Flaw(s): Easily distracted by the promise of information
Magic Affinity: Spiritual Unique Traits: Has two Black horns hidden with a magical glimmer, and his canines are sharper than a normal humans. Likes: Dark Humour, Intrigue, Art and Music Dislikes: Angels. Personality: Is Dark, and Haughty and big headed about himself, he is somewhat friendly and likes to scare people, he is quite a smart boy and an all around good artist. History: His blood mingled with a demons at birth and he was given up by parents and he was raised by a homeless man but lived on his own for a the other half of his life had to watch out for himself. Pet desired: Raven Other: Partially Psoiopathic.
Appearance: Vestus is 5 ft 11 inches and 190 lbs, looks very athletic and strong, Vestus has short black hair and hazel eyes, his skin is somewhat tan, he wears a light leather vest and a black shirt underneath it, he wears a pair of fitted cargo pants with a pair of tall black leather boots, all clothing has signs of wear and tear but are generally clean.
Personality: Vestus is a very determined and virtuous man always keeping a promise and setting goals to finish them on time, he holds his friends close and his enemies even closer but he is a very spiritual man believing that Deamons are real many just think this is one of his quirks but he holds this superstition close because he blames Deamons for the death of his parents, Vestus is a very tough and strong man always healthy and fit but he is often hotheaded at times, he is cunning and brave.
Vestus used to have a wife and children until one day they got into a car crash mother was drunk, he still grieves to this day, he wasn't very religious but he is very philosophical, Vestus likes hunting and sword fighting and fencing which are three of his main hobbies, he has a habit of being impatient and often wandering off but not far and does something else because he is bored.
Biography: Vestus was an honest working man, he used to work at a hunting and fishing store until he got laid off and that was after his wife and children died, after that he kept to himself often not answering phone calls and kind of walling off all of society for a while he kept doing this until he returned and let all his friends know he was going through a grieving period and that it was over but he decided not to get a job again he started hunting and practicing sword fighting more.
Skills: Swordfighting/Fencing; Vestus has been taking lessons in swordfighting for years and has become a great almost professional Swordsman/Fencer.
Hunter; He often takes joy in hunting and/or fishing he especially likes hunting deer.
Nicknames or Aliases: The One-hundred Man Slayer and The Black Swordsman
Personality: Guts has what could be the most complex personality in the entire series. It could be said that due to this complex personality, he is perhaps the most "human" out of the characters introduced, demonstrating significant shifts in character as he ages.
Being born from a bloody situation and forced into a life of violence, Guts had hardly any time to live like a normal child. While he experienced moments of happiness and joy, his true passion was warped into desiring the fight, mostly to gain Gambino's favor and later to satisfy his own fighting abilities. After successfully killing the first person he would in a list of thousands, Guts tempered himself to become stronger and know how to hold his sword, eventually building a strong and very personal relationship with the blade he wields. During his time with the Band of the Hawk, Guts had also told Casca that he was only ever happy when wielding his sword.
After leaving the Hawks, Guts appreciates his bond with his sword and realizes that he wants to create his own sparks. This connection with sparks causes him to uncharacteristically and gratefully thank Judeau when the latter uses the light from sparks to briefly identify the locations of the attacking Bākiraka assassins in their effort to save Griffith.
As a child he attempted to make something of a family between his adoptive mother and father, though the former was struck by an illness, dying early on and the latter rarely gave his approval despite how much Guts desired it. Seeing Gambino and Shisu as his adoptive parents, Guts has never thought about his birth parents, putting Gambino as the closest thing he had to a father despite the mercenary leader's attempt to kill him. Guts sinks into depression after accidentally killing Gambino in self-defense, with only himself left as a reminder of his early life. In the four years he travels around with various mercenary groups, it is shown that Guts had not grown close to anybody until meeting Griffith and the Band of the Hawk. Outwardly displaying a lonely, though arrogant teenage persona, Guts grows close to the Hawks throughout his three years with them, even disregarding teenage persona, Guts grows close to the Hawks throughout his three years with them, even disregarding Corku's negativity in greater light of his conflicts with Casca and adapting to the rough mercenary persona shared by the Hawks. Only after talking to Gaston moments before the Eclipse does Guts realize that the Hawks were a family to him and that he was too stubborn to admit it. The Eclipse's occurrence causes the Hawks to be sacrificed and Guts, upon waking up after four days of rest, ran outside Godo's elven mine and cried upon remembering the Hawks' deaths. Guts later accepts his loneliness after realizing the demonic nature of the enemies he will face. When he realizes that his actions were indirectly the cause for the Hawks' deaths, he admits that he had no right to avenge them and focuses on finding a cure for Casca's mental instability. Later, Isidro, Farnese, and Serpico resolve to join him, and Guts admits that he never knew that he would have comrades again seeing this as a new light in his life.
Despite hating and rejecting the Demon Child that Casca would bear to him and refusing to acknowledge him as his child, after settling with his new party and encountering the child, he begins to think of him and wonder if he was "still out there wandering the night all by himself", unaware that Griffith used his body for the Incarnation Ceremony. This implies that Guts may feel a certain degree of paternity towards the child.
Having been raped by Donovan at an early age, Guts has developed an aversion to being touched by other men, perhaps extending to homophobia. When Guts is suddenly touched by another man, he will react violently to the person touching him, only reacting curiously when he realizes that Casca slept with him to keep him warm. Later, after he wakes up on Roderick's ship, Guts inwardly hopes that Roderick did not revive him by performing mouth to mouth resuscitation.
The three years he spends with the Hawks largely downplays this paranoia as he becomes more friendly with the Raiders, only starting up again when he makes love to Casca. This later allows him to leave behind his fear of being touched. The Eclipse causes him to take up this fear again in a way largely related to the first. Notably, his right eye's last sight is of Casca being raped by Femto, while he was held down by an Apostle and unable to do more than watch.
Guts' sword is also tied to his' instinct for survival, saving him when he is attacked by a drunken Gambino and later when he is attacked by a pack of wolves. In both cases, Guts did not intend to kill his attacker and in the latter case, even resigned himself to death before realizing how much he wanted to live. Hearing Griffith's conceptualization of a true friend elicits a resolution from Guts not to be swallowed up in Griffith's dream.
His "struggler" attitude towards most things, however, has a rebound in which Guts realizes the true value of what he had left behind after he has lost it. All this combined serves to fuel Guts' large disregard of and hatred towards the concept of fate. He displays a similar, though more mellow, disregard of God, simply shrugging it off as a dark joke compared to his heated response to fate.
Guts has a very tactical personality, when he is not enraged he will study his opponent thoroughly if given the opportunity. He has become a brilliant warrior because of this and on-top of his normal survival instincts, this advantage of his brain allows him to survive some of the most difficult battles. He is prone to using decoys and tricks to defeat his larger enemies, on-top of evasive maneuvers and hiding while looking for a weak spot.
In his Berserk Mode however, Guts acts as a wild animal with only the will to kill and survive. He will use anything that he can forge as a weapon (even an Apostle's horn). If he's not in his Berserk Mode, sometimes Guts enters a sort of kill mode that causes his eyes to fade slightly but become very serious, thus showing his resolve and determination to kill anything in his way to achieve victory.
Guts is subject to blood lust, getting an intense bestial satisfaction off of killing other people almost to the degree that he could be considered somewhat psychotic. He will occasionally grin in such a manner that makes him appear to be a demon and loves the feeling of killing scum. He's always open for a challenge and does not mind literally crushing somebody's body and internal organs to employ his battle techniques. That being said, Guts has no morals on how he kills people and will easily slaughter anyone without giving it a second thought.
Early in the manga, Guts valued life according to strength: the weaker the being, the more it deserved to die, with a measure of nonchalance toward bystanders and those caught in the crossfire. This leads to conflict with Puck, whose happiness and morality contrasts with Guts' morbidity and borderline immorality. In the Band of the Hawk, Guts is casual with its members and acts rowdy, reckless and sometimes goofy (especially in certain situations with Griffith). When it comes to close friends such as Casca and Judeau, he will smile and talk with them on an even level very interested in sharing his own thoughts but keeping his secrets as well.
He treats the Apostles as targets that deserve to die and while some he will kill quickly, others he would not mind calling out for the terrible things they do and wants them to feel pain, getting a sick satisfaction off of some of it.
Guts is, first and foremost, an incredibly resilient man. Despite the hardships he's been meant to suffer from his cursed birth, he has grown and changed considerably, gaining in both strength of body and mind. The brash stubbornness of his youth has melted into a somewhat "worldly" view on things and the people around him; he's come to realize over time what matters most to him and what he is willing to sacrifice to protect it - everything. He gives of himself relentlessly for the sake of those precious few who've managed to fight their ways into his heart despite the long voyage it took to get there; Guts is both incredibly loyal and incredibly selfless, though this was not always the case. It took unfathomable loss for him to finally understand what his priorities truly were.
He holds himself at an arm's length to most, preferring to keep his distance in order to protect those around him; cursed with the Brand of Sacrifice, Guts is a veritable 'demon beacon;' the mark on the base of his neck is like a magnet drawing in all the wretched creatures of the shadows and darkness. Anyone around him is guaranteed to become entrapped in the endless battles Guts is forced to partake in as he's constantly under attack. However, it isn't only by fault of the Brand that Guts keeps from forming many personal relationships; he still feels a deep, strong sense of loss and longing after the betrayal of the man he viewed as his best friend, Griffith, and the transformation of the woman he loves, Casca. Dealing with both of these issues on a daily basis has left him emotionally damaged, likely beyond repair, but given him insight into himself and others he wouldn't have possessed otherwise.
Beneath the outer layers of his personality the regret, the longing, the emotional distance, is an insatiable anger and blood lust that cannot hope to be tamed nor satisfied. With the usage of the Berserker Armor, he's constantly doing battle with himself in order to keep these emotions in check, lest he let his rage win out and he becomes a mindless beast unable to determine friend from foe. The nature of these feelings are clear his hatred and pain caused by Griffith's betrayal, his actions, the loss of the Band of the Hawk, everything that happened to Casca, being made to watch her rape and subsequent loss of mental capacities, his disgust and loathing for the God Hand. His hatred for demons, and anything resembling them, is considerable. In fact, it has been subtly demonstrated that Guts suffers a kind of dementia brought on by post-traumatic stress. There have been times when he has hallucinated about a black dog that is the mental projection of all the pain and anguish he has suffered. The fact that the visions of the dog appear when he is awake indicate that he is be suffering from a form of schizophrenia as the dog has a life of its own and speaks to Guts as if it is someone else.
Guts refuses to acknowledge the concept that humanity's fate has been pre-determined or previously ordained; he fights against his own as being Branded for the Sacrifice, and is determined to see the end to God Hand, and Griffith in particular. However, in the face of seeing Casca well again, even revenge had taken a back-seat to attempting to bring her back and find some way to protect those he loves against the onslaught of Apostles and demons that they attract.
Abilities: Work in progress...
Appearance: Guts has black hair fitted with constant, short pointy spikes already built from short hair itself. At the base of his hairline, he allows a few strands to hang just above his forehead. He wears bandages over his right hand (a style he has used since the beginning, most likely to assist in handling a sword) and wears a sleeveless white under shirt beneath it, allowing him to move his arms freely.
On his pants there is also a set of armor featured in the groin area most likely for protective purposes.
During the Golden Age, Guts wears a tan-to-brown colored set of armor that transitions from leather to a harder material. In addition to this equipment, he is mostly seen in battle wearing a uniquely shaped head-guard that protects all but his mouth. He later discards the helmet upon leaving the Hawks (along with the sword he was using up to that point, due to having been broken in battle by Boscogn).
In the Retribution Saga, Guts is shown to be a man wearing a long black cape with a hood strewn over his head. He is shown to be a rather tall man at 6'3" (190cm) with a strong, heavily scarred muscular frame. In one scene, he is shown to slaughter 69 men (more if you include the background screams. One soldier comments there "must be more than 100 corpses."). While he appears to be in his thirties at first glance, he's actually only in his twenties at this point and has been hardened by a lifetime of war.
Without his hood, he is shown to be a man with a young, wrinkle-less face with a scar crossing the bridge of his nose. His right eye remains closed indefinitely, as it is later revealed that it was taken from him by an Apostle some time before. Guts was forced to sever his arm off because he could not get his arm free from its teeth. His left arm has been severed from just below the elbow, having been replaced by the Cannon Arm fitted with an arm cannon and has a magnet in the palm portion capable of grasping the rather large blade he carries with him. His outfit consists of a long black cape featured over black-plated armor complete with dark pants and armored boots.
Guts' armor is updated in the Millennium Falcon Saga by Rickert, causing its plates to bear great resemblance to the Berserker Armor that he would wear later on. Shortly following the battle against Slan and later, against Grunbeld, Guts switches the regular plates of his armor for the Berserker Armor. The first use of the armor causes the Beast of Darkness to shape the armor, turning a portion of his black hair white.
(All of these appearances are unimportant except for the first paragraph)
Physical Form: Balothiss is 7 ft 5 inches tall and 200 lbs in weight, Balo is a Human with the blood of a Giant in his lineage, Balo has long black hair that he often pulls it back into a ponytail, green eyes and tanish coloured skin, Balo also wears a suit of Obsidian black plate armour with an attached tattered cape, Balo has many battle scars but the most prominent scar is on his face, Balo weilds a large Great-Sword that he calls "Reaver".
Abilities:
-Giant Blood; Balothiss because of his Giant heritage is exceptionally strong and quite durable, he is able to carry, lift and push more than a normal human can.
-Expert Warrior; He is an expert in swordfighting and most other combat skills.
-Magic (Sorcerer); Balo as a young boy discovered his magical abilities as a Sorcerer and has honed his abilities ever since and is still learning his skills.
-Flameing missiles: Balo can hurl bolts of fire at his enemies. -Light: Can conjure a floating ball of light to provide vision in the darkness. -Detect Magic: Balo can use this spell to sense other spellcasters, magical traps. -Berserkers Avater(Unlock Later): Balo unlocks the potential of a Berserker and when he activates this spell he becomes wild and feral using rage to guide his actions and becoming even stronger in combat.
(Balo will learn more spells as he progresses through his adventures.)
-Criminal: He was a criminal before he came to the Cave and he still has a few tricks of trade.
-Reaver: Balo channels his might through his sword and he is able to work in harmony with the heavy blade as if it was a Long Sword or maybe even a Short Sword. ( Later it might become a bit more magical)
Personality: Balothiss is both vile and corrupt only wanting more power, he is also very impatient and hotheaded at times but he enjoys ale and loves combat a lot, he is somewhat reserved and reclusive at times often reading books about magic and often reading many tomes in his spare time.
Wants/Needs: Balothiss is driven by bloodlust and joy of combat but also the lure of power, and fame but most of all he is driven by his goal to become the most potent of all the Sorcerers becoming the best spellcaster ever.
Relationships: Will be filled as RP progresses.
Backstory: Balothiss was exiled from the kingdom he had came from for countless killings of innocents and the brutal murder of the king in front of millions in the gladiatorial stadium, he hadn't killed all the innocents that he was accused of killing it was some of his associates who turned him in because he was becoming corrupt.
Balothiss stumbled upon the Cave of the Dungeon Keeper on his journeys of exile across the fields which are endless and he took refuge there and met the Dungeon Keeper who he feared greatly and held in high respect, more than anyone and he challenged Balothiss to kill a monster as a challenge to take shelter here and Balothiss accepted the challenge and mirdered the beast and gained the title Balothiss "the Carver".
APPEARANCE: Kanros is 6'11" and 200 lbs, has a lightly tan skin colour, long brown hair and a short and well trimmed beard, and his eyes are hazel brown, Kanros wears a crimson loincloth and studded leather armour that reveals his chest, a hide belt with a golden buckle, he also wears a crimson cape draped on his shoulders and leather boots, he also wears a faceless helm on his head, he has leather knee guards and bracers of gold, Kanros looks about the age of fourty but looks very rough and has many scars along his body.
DOMAIN (Portfolio):
DOMAIN (Portfolio) DESCRIPTION/EXPLANATION:
HISTORY:
PERSONALITY: Kanros is very reserved and reclusive often training away from most of society because he is ridiculed of his Chaotic nature at times, although he is recluse he often enjoys visitors and especially enjoys the company of other Demi-Gods and he certainly enjoys wine and other beverages of that sort when his ilk are around him he is very rowdy and he tends to show off his strength, but otherwise he seems to be very reclusive but he is also very welcoming and kind at times, but when he is opposed and challenged he is ruthless and sporadic in combat and in his mannerisms when defeated he is wrathful and will often be vengeful and when his opponent least expects it he will strike.
ALIGNMENT: Chaotic Good (but has a few evil tendencies)
MUSIC THEME:
WIP...
ITEMS: Studded leather armour, Cape, Loincloth and a Longsword and medium sized sheid.
Appearance: Guts has black hair fitted with constant, short pointy spikes already built from short hair itself. At the base of his hairline, he allows a few strands to hang just above his forehead.He wears bandages over his right hand.(a style he has used since the beginning)
Guts is shown to be a man wearing a long black cape with a hood strewn over his head. He is shown to be a rather tall man at 6'3" (190cm) with a strong, heavily scarred muscular frame.
He wears his iconic Black Swordsman armour.
Personality: Guts never really lived a normal child hood being born from the womb of his dead mother but he did experience moments of happiness in his life.
He is really hard to understand and has many personality traits but he is mainly driven, adaptable, strong, skillful and very courageous.
Motive: Guts's anger and source of resolve keeps him motivated and his motive heroism.
Ability: Ultimate Fighter - Guts is exceptionally strong and is a master swords men.
Team:
Extras: Owns an extremely large blade about 7 ft and 2 ft wide called "Dragon Slayer" which he can only weild.
Armour: Custom Studded Leather Armor (AC: 5) Light Iron Shield
Weapons: Longsword (Damage: 5) Baltin found this sword in the tombs of his ancestors who was a great Bard named Cason Arcanrhthym he said it was blessed and sanctified each year by a cleric long ago and was blessed one day by a holy Paladin named Mord of Waterdeep who died long ago it is not magical but it is an ancient Relic of ancient history of the Elves and the Humans after the God Wars.
Items: Fine Clothing (Crimson red Tunic with matching cloak and cured drake leather Breeches, leather boots) Lute (Musical Instrument/Implement) Ivory Wand (Implement)
Gold: 30 GP
Biography: Baltin was raised amongst both of his race going back and forth each year of his birthday where he learnt about both cultures equally he initially became more interested in the city life of a normal Human city and settled to live in Waterdeep where he recovered his ancestors lost Relic; The Rhythmpeircer or Songblade, an ancient Elvish Longsword used by the greats of both his sides of the families, it was passed between them because it is all that is left of the old times to them for the orcs had plundered there sacred homes in a grove which had been protected by nature spirits but the orcs killed the children and plundered their vaults and all that escaped the orc's wrath was Baltin and Rhythmpeircer which has been passed between human family and what is left of his Elvish family ever since the incident.
Now Baltin usually steads in Waterdeep or camps along the Sword Coast and often searches for bandits to hunt down and capture or adventure that lays in the plains of the realms.
Water deep held great amounts of choices for him but there was one that reminded him greatly of his Elvish heritage the profession of Blade,Magic and Song he yearned to become a Bard ever since he met his Grandfather Gralfinder who told him great stories and sang him mighty epics, Baltin wanted to inspire courage in his friends and thwart the enemy through feeling and rhythm he became a Bard under the tutelage of another Half-Elf by the name of Dalan Caldar who taught him to become a Bard, Dalan has traveled many places and seen many things and always seems to have a story to tell which often led to many entertaining of adventurous escapades in the process of his teachings.
Personality: Jacob is quirky, fun and full of enthusiasm he often is very energetic and he is a hardworker who doesn't take no for an answer, he is helpful and kind and will aid those who are feeling down sad or lonely almost everyone finds him weird and sometimes makes fun of him so he is often lonely himself at times.
Biography: Jacob was born in an abusive family with an alcoholic mother and a dad who didn't care much for him he grew up taking care of himself and his aunt taught him his manners he went to a run down school at a young age and was made fun of a lot because he came to school in ruddy clothing and was never hip or very cultural often not knowing a lot about the world he was made fun of because he wasn't that smart and he never really graduated until he was twenty years old and he decided he would start a career as a Mechanic and he often tinkered with motors and other machines.
Appearance:
Username: Draken Gender: Male Race/Species: Psuedodragon
Personality: Draken acts like Jacob except more graceful and ferce
Skills: Acrobatics,Knowledge (Arcane), Athletics, Thievery. Abilities: Poisonous Bite; whenever Draken bites an opponent he injects a minor toxin into his victim. Tail Sting; Draken can inject an opponent with poison from a stinger on his tail. Minor Dragon Breath (Poison); Draken can breath either a cloud of poisonous gas or spit an acidic saliva. Change Form: Draken may assume a human form, belongings in human form are transformed with the body. Weapon/s: Claws,Bite, small blaster gun and a vibro-blade. Class: Warrior Recognition: Other players perceive Draken as approachable but fierce looking Fame: Draken isn't that famous but people know him as a helpful guide to the world of infinity just by meeting him.
Insight (passive): 12 (17 with advantage) Investigation (passive): 10 (15 with advantage) Perception (passive): 10 (15 with advantage)
Carry: 240 lb maximum
For groups using the optional encumberance rules: If carrying more than 80 lb, encumbered -- -10 on speed If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common, Draconic, Elvish, and Primordial
Acrobatics Dex 1 = +1 Animal Handling Wis 0 = +0 Arcana Int 2 = +0 +2 Athletics Str 3 = +3 Deception Cha 4 = +4 History Int 0 = +0 Insight Wis 2 = +0 +2 Intimidation Cha 6 = +4 +2 Investigation Int 0 = +0 Medicine Wis 0 = +0 Nature Int 0 = +0 Perception Wis 0 = +0 Performance Cha 4 = +4 Persuasion Cha 4 = +4 Religion Int 2 = +0 +2 Sleight of Hand Dex 1 = +1 Stealth Dex 1 = +1 Survival Wis 0 = +0
Spells:
At sorcerer level 1, Vaul knows 4 Sorcerer Cantrips. Mark Vaul 's Sorcerer Cantrip(s) here:
Acid Splash Blade Ward Chill Touch Dancing Lights Fire Bolt Friends Light Mage Hand Mending Message Minor Illusion Poison Spray Prestidigitation Ray of Frost Shocking Grasp True Strike
At sorcerer level 1, Vaul knows 2 sorcerer spells. Mark Vaul 's First Level Sorcerer Spells here:
Burning Hands Charm Person Chromatic Orb Color Spray Comprehend Languages Detect Magic Disguise Self Expeditious Retreat False Life Feather Fall Fog Cloud Jump Mage Armor Magic Missile Ray of Sickness Shield Silent Image Sleep Thunderwave Witch Bolt
The breath weapon does 2d6 damage at level 1, 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16, save for half damage. A short rest is required to recharge.
Silver Dragonborn (subrace):
Hairless body is covered with silver scales.
Breath weapon is a 15 foot cone of cold, constitution saves.
Silver dragonborn are resistant to cold.
Acolyte:
You can perform the ceremonies of your faith.
You can expect hospitality from the faithful.
Proficient in insight and religion.
Two languages of your choice (already included).
Sorcerer:
The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.
Level 2: Sorcerery points equal to sorcerer level. Regained after each long rest. Allow flexible casting and metamagic.
Level 20: Restore 4 sorcery points after each short rest.
Draconic Heritage Sorcerer:
Speak and read draconic, double proficiency bonus on charisma checks talking wtih dragons
Damage Type: Cold
Draconic Resilience: One extra hit point per sorcerer level, base AC is 13 plus dexterity bonus
Level 6: Add your charisma bonus to damage done by your spells when it is of the type associated with your dragon heritage
Level 14: Grow wings and fly
Level 18: Draconic presence
Class HP rolled Level 1: Sorcerer 6
Hit Dice For Healing Regain half with each long rest. Use as needed during long or short rests.
Death Saving Throws:
Successes: Failures:
Equipment:
Crossbow bolts (quiver of 20) x 1 Backpack Censer and incense Crowbar Hammer Pitons (bag of 4) x 10 Rations (1 day) x 10 Rope (50', hempen) x 1 Tinderbox Torches x 10 Vestments
Vaul 's Personality Traits: Vaul has enjoyed the many pleasantries and high societies of his elite temple, rough living grates on me. Vaul 's Ideal(s): I at times try to help those in need, no matter what the personal cost is, I try to change the world for the gods are always changing and fluctuating.
Vaul 's Bond(s): Everything I do is for the common people, and I do it in the name of my Deity and for change and good in the world.
Vaul 's Flaw(s): I become obsessed with my goals, almost vengeful doing whatever it takes to complete the goal in the name of my Deity.
More about Vaul : Although I am no Cleric I use the raw Draconic power of my ancestors to draw power from, not the divine energies rather the raw magic of my being, I believe in a lost God named Io the Dragon who created the Universe.