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Name: Miles "Tails" Prower



Gender: Male

Age: 8

Species: Fox

Powers/Skills/Weapons
Powers: Spin Dash like Sonic, Flying for a short distance, Shapeshifting:At the time of this writing, Tails has a human form that he can Bend himself into, as well as a Phooka form (which resembles a shadowy rabbit with a long tail). The human form doesn't possess any special talents, but the Phooka form is extremely adept at moving through shadows undetected. However, the Phooka form does come with a mischievous set of instincts, but at least any pranks that rise from said instincts are completely harmless, Tails tends to specialize in lightning (But thats too OP so I ain't using these), and can Bend lightning bolts to use offensively in electrical attacks.

Skills: Tails is naturally talented mechanic(Genius Level) Sciences and Physics (Graduate or Advanced Level) .

Weapons:Tails has multiple arsenals of weapons but his main weapons but he has the following.

Magic Hook: The user uses Tails' invention, the Magic Hand, to deliver a punch at opponents. The Magic Hand appears to be a boxing glove attached to a spring-like object, allowing the user to swing the invention around their body before hitting the opponent.

Big Hand: The user summons the Big Hand, a large, gloved hand invented by Tails, which appears from underground to flick opponents nearby the player.

Tails can also swipe at his opponents with his tail doing a 360, Tails can also clasically punch and kick, Tails can also use his tails like a Whip.

From: Mobius, Angel Island.

Likes:Mechanics, Sonic, attention.
Dislikes: Dr.Eggman, (somewhat hates) Lightning, feeling Useless.

Personality: Tails is a gentle hearted person, he is sweet-natured and loyal and he has a very positive attitude, he is often timid and quiet around stangers, Tails is also very intelligent, despite this he is at times very naive and big-mouthed, he often tends to talk technical jargon as well which irratates his friends.

History: I will not write it all but will leave a link to his history via hyperlink.

http://sonic.wikia.com/wiki/Miles_%22Tails%22_Prower
AND
http://thewake.wikidot.com/tails

Other: Tails carries a Tool belt with assorted tools he often carries around his Wrench that he can use as a weapon.

Weaknesses: somewhat afraid of lightning.
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Oof that was cringe.
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((He is no more...))
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Varrius the Arcane
Male High Elf Sage Wizard 1
Chaotic Neutral
Representing Blackmist

Size: Medium

Maximum Hit Points: 8

Strength 13 (+1)
Dexterity 12 (+1)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 12 (+1)

Height: 5' 7"
Weight: 135 lb
Skin: Pale
Eyes: Hazel
Hair: Silver Wavy; Beardless

Speed: 30 feet

Armor Class: 11 = 10 + 1 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 1 = + 1 [dexterity]
Attack (handheld / thrown): + 3 = + 1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 3 = + 1 [dexterity] + 2 [proficiency]
Strength save: + 1 = + 1 [strength]
Dexterity save: + 1 = + 1 [dexterity]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 6 = + 4 [intelligence] + 2 [proficiency]
Wisdom save: + 4 = + 2 [wisdom] + 2 [proficiency]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 14 (19 with advantage)
Investigation (passive): 16 (21 with advantage)
Perception (passive): 14 (19 with advantage)

Carry: 195 lb maximum

Languages: Common,Draconic,Elvish,Goblin,Primordial
Attacks:
Unarmed strike [+3 to hit; 1+1 bludgeoning]

Quarterstaff [+3 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)]

Longsword [+3 to hit; 1d8+1 slashing, 4 lb, versatile (1d10 slashing)]

Longbow, heavy [+3 to hit; 1d8+1 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]

Skills:
Acrobatics Dex 1 =+1
Animal Handling Wis 2 =+2
Arcana Int 6 =+4+ 2
Athletics Str 1 =+1
Deception Cha 1 =+1
History Int 6 =+4 + 2
Insight Wis 4 =+2 + 2
Intimidation Cha 1 =+1
Investigation Int 6 =+4 + 2
Medicine Wis 2 =+2
Nature Int 4 =+4
Perception Wis 4 =+2 + 2
Performance Cha 1 =+1
Persuasion Cha 1 =+1
Religion Int 4 =+4
Sleight of Hand Dex 1 =+1
Stealth Dex 1 =+1
Survival Wis 2 =+2
Mark Varrius 's High Elf Cantrip here: Chill Touch

At wizard level 1, Varrius knows 3 wizard cantrips.
Mark Varrius 's Wizard Cantrip(s) here: Blade Ward,True Strike,Light.

Mark Varrius 's First Level Wizard spells here: Protection from evil, Mage Armor, Detect Magic, False Life, Ray of Sickness, Witch bolt

Wizard Arcane Recovery:
Use once a day following any short rest

Check any games with which Varrius is proficient:

Dragon Chess: Trained

Race: Elf
Subrace: High Elf

Background:Sage; Researcher

Class:Wizard

Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x 2

Backpack
Bedroll
Ink pen
Ink vial
Knife, small
Little bag of sand
Mess kit
Parchment sheets x 10
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10

Vial (for ink or potions) x 2
Waterskins x 1

Reference book x 1
Spell component pouch
Spellbook x 1
A vest with one hundred tiny pockets
_____
80 lb Total

Varrius 's Personality Traits: I like a good mystery

Varrius 's Ideal(s): No limit

Varrius 's Bond(s): I've been searching my whole life for an answer to a specific question

Varrius 's Flaw(s): Easily distracted by the promise of information

More about Varrius:TBD
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Dead...
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Name: Solis Blightsworth (Sol) "just call me Sol"

Age: 16 "What is it to you?"

Powers: Supernatural Condition;http://powerlisting.wikia.com/wiki/Supernatural_Condition
(Sort of an omnipotent higher inteligence kind of supernatural affinity like senseing and seeing at a higher cognition and can comprehend at a higher level of thought process)

Shadow Form: able to turn into a shadow of himself and hide or travel in the form.

Hidden Wings: the mark of a fallen angel he has a small pair of concealed wings that are basically unnoticeable.

Fallen Angel Physiology (look it up, but it is not the major kind he has all the minor abilities)

Appearance:

Bio: The last child of his family he is disliked by parents so he is sent away often, He is also very arrogant.

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Name: Project 115 or Death.

Real Name: Miles Bently

Age: 19.

Hometown: New York, America.

Powers: Phantasm Manipulation http://powerlisting.wikia.com/wiki/Phantasm_Manipulation

Weapons: Longsword, Revolver.

Bio: Young man who just graduated and held a small job at a convenience store was engaged but now has amnesia, is mildly psychotic and has grown very sketchy over the year, he is referred to by scientists by Project 115 referring to Element 115 the element that has been used for resurrection, he before he lost his memory was attacked by something.

New Breed.
1x Laugh Laugh
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Aealgus is on vacation...
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Name: Handsome Jack

Game: Borderlands 2, Borderlands the pre-sequel.

Genre: Comical, FPS, Open-World, Adventure.

Info: The self proclaimed "Hero", of Pandora, Who was betrayed by his associates at every turn and back stabbed, he has control over world destroying monsters and he owns the Hyperion corporation, he has Borderline Insanity Disorder (As Game Theory says) and was abused as a child by his grandmother he hates the Bandits and the Borderlanders.

Picture:

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Varrius the Arcane
Male High Elf Sage Wizard 1
Chaotic Neutral
Representing Blackmist

Size: Medium

Maximum Hit Points: 8

Strength 13 (+1)
Dexterity 12 (+1)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 12 (+1)

Height: 5' 7"
Weight: 135 lb
Skin: Pale
Eyes: Hazel
Hair: Silver Wavy; Beardless

Speed: 30 feet

Armor Class: 11 = 10 + 1 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 1 = + 1 [dexterity]
Attack (handheld / thrown): + 3 = + 1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 3 = + 1 [dexterity] + 2 [proficiency]
Strength save: + 1 = + 1 [strength]
Dexterity save: + 1 = + 1 [dexterity]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 6 = + 4 [intelligence] + 2 [proficiency]
Wisdom save: + 4 = + 2 [wisdom] + 2 [proficiency]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 14 (19 with advantage)
Investigation (passive): 16 (21 with advantage)
Perception (passive): 14 (19 with advantage)

Carry: 195 lb maximum

Languages: Common,Draconic,Elvish,Goblin,Primordial
Attacks:
Unarmed strike [+3 to hit; 1+1 bludgeoning]

Quarterstaff [+3 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)]

Longsword [+3 to hit; 1d8+1 slashing, 4 lb, versatile (1d10 slashing)]

Longbow, heavy [+3 to hit; 1d8+1 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]

Skills:
Acrobatics Dex 1 =+1
Animal Handling Wis 2 =+2
Arcana Int 6 =+4+ 2
Athletics Str 1 =+1
Deception Cha 1 =+1
History Int 6 =+4 + 2
Insight Wis 4 =+2 + 2
Intimidation Cha 1 =+1
Investigation Int 6 =+4 + 2
Medicine Wis 2 =+2
Nature Int 4 =+4
Perception Wis 4 =+2 + 2
Performance Cha 1 =+1
Persuasion Cha 1 =+1
Religion Int 4 =+4
Sleight of Hand Dex 1 =+1
Stealth Dex 1 =+1
Survival Wis 2 =+2
Mark Varrius 's High Elf Cantrip here: Chill Touch

At wizard level 1, Varrius knows 3 wizard cantrips.
Mark Varrius 's Wizard Cantrip(s) here: Blade Ward,True Strike,Light.

Mark Varrius 's First Level Wizard spells here: Protection from evil, Mage Armor, Detect Magic, False Life, Ray of Sickness, Witch bolt

Wizard Arcane Recovery:
Use once a day following any short rest

Check any games with which Varrius is proficient:

Dragon Chess: Trained

Race: Elf
Subrace: High Elf

Background:Sage; Researcher

Class:Wizard

Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x 2

Backpack
Bedroll
Ink pen
Ink vial
Knife, small
Little bag of sand
Mess kit
Parchment sheets x 10
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10

Vial (for ink or potions) x 2
Waterskins x 1

Reference book x 1
Spell component pouch
Spellbook x 1
A vest with one hundred tiny pockets
_____
80 lb Total

Varrius 's Personality Traits: I like a good mystery

Varrius 's Ideal(s): No limit

Varrius 's Bond(s): I've been searching my whole life for an answer to a specific question

Varrius 's Flaw(s): Easily distracted by the promise of information

More about Varrius:TBD
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Name: Jak Skullery
Appearance: Pale skinned boy with Black hair and Greyish brown eyes, were Dress pants and a Dress shirt.
Picture

Age: 16
Room: 9
Race: Human/Warlock
Traditional Magic
Magic Specialty: Necromancy
Ranks:
Air-1
Fire-2
Earth-3
Water-4

Magic Affinity: Spiritual
Unique Traits: Has two Black horns hidden with a magical glimmer, and his canines are sharper than a normal humans.
Likes: Dark Humour, Intrigue, Art and Music
Dislikes: Angels.
Personality: Is Dark, and Haughty and big headed about himself, he is somewhat friendly and likes to scare people, he is quite a smart boy and an all around good artist.
History: His blood mingled with a demons at birth and he was given up by parents and he was raised by a homeless man but lived on his own for a the other half of his life had to watch out for himself.
Pet desired: Raven
Other: Partially Psoiopathic.
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CRADLE OF DIVINITY WIP...

Name: Vestus Devven "Guts" or "Vanguard"

Sex: Male

Age: 30

Appearance: Vestus is 5 ft 11 inches and 190 lbs, looks very athletic and strong, Vestus has short black hair and hazel eyes, his skin is somewhat tan, he wears a light leather vest and a black shirt underneath it, he wears a pair of fitted cargo pants with a pair of tall black leather boots, all clothing has signs of wear and tear but are generally clean.

Personality: Vestus is a very determined and virtuous man always keeping a promise and setting goals to finish them on time, he holds his friends close and his enemies even closer but he is a very spiritual man believing that Deamons are real many just think this is one of his quirks but he holds this superstition close because he blames Deamons for the death of his parents, Vestus is a very tough and strong man always healthy and fit but he is often hotheaded at times, he is cunning and brave.

Vestus used to have a wife and children until one day they got into a car crash mother was drunk, he still grieves to this day, he wasn't very religious but he is very philosophical, Vestus likes hunting and sword fighting and fencing which are three of his main hobbies, he has a habit of being impatient and often wandering off but not far and does something else because he is bored.

Biography: Vestus was an honest working man, he used to work at a hunting and fishing store until he got laid off and that was after his wife and children died, after that he kept to himself often not answering phone calls and kind of walling off all of society for a while he kept doing this until he returned and let all his friends know he was going through a grieving period and that it was over but he decided not to get a job again he started hunting and practicing sword fighting more.

Skills: Swordfighting/Fencing; Vestus has been taking lessons in swordfighting for years and has become a great almost professional Swordsman/Fencer.

Hunter; He often takes joy in hunting and/or fishing he especially likes hunting deer.

Elemental Cores: WIP...

Abilities: WIP...

Familiars: None.

Possessions: None.
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Name: Balothiss "Balo", "The Carver", "The Vile"

Physical Form: Balothiss is 7 ft 5 inches tall and 200 lbs in weight, Balo is a Human with the blood of a Giant in his lineage, Balo has long black hair that he often pulls it back into a ponytail, green eyes and tanish coloured skin, Balo also wears a suit of Obsidian black plate armour with an attached tattered cape, Balo has many battle scars but the most prominent scar is on his face, Balo weilds a large Great-Sword that he calls "Reaver".

Abilities:

-Giant Blood; Balothiss because of his Giant heritage is exceptionally strong and quite durable, he is able to carry, lift and push more than a normal human can.

-Expert Warrior; He is an expert in swordfighting and most other combat skills.

-Magic (Sorcerer); Balo as a young boy discovered his magical abilities as a Sorcerer and has honed his abilities ever since and is still learning his skills.



-Criminal: He was a criminal before he came to the Cave and he still has a few tricks of trade.

-Reaver: Balo channels his might through his sword and he is able to work in harmony with the heavy blade as if it was a Long Sword or maybe even a Short Sword. ( Later it might become a bit more magical)

Personality: Balothiss is both vile and corrupt only wanting more power, he is also very impatient and hotheaded at times but he enjoys ale and loves combat a lot, he is somewhat reserved and reclusive at times often reading books about magic and often reading many tomes in his spare time.

Wants/Needs: Balothiss is driven by bloodlust and joy of combat but also the lure of power, and fame but most of all he is driven by his goal to become the most potent of all the Sorcerers becoming the best spellcaster ever.

Relationships: Will be filled as RP progresses.

Backstory: Balothiss was exiled from the kingdom he had came from for countless killings of innocents and the brutal murder of the king in front of millions in the gladiatorial stadium, he hadn't killed all the innocents that he was accused of killing it was some of his associates who turned him in because he was becoming corrupt.

Balothiss stumbled upon the Cave of the Dungeon Keeper on his journeys of exile across the fields which are endless and he took refuge there and met the Dungeon Keeper who he feared greatly and held in high respect, more than anyone and he challenged Balothiss to kill a monster as a challenge to take shelter here and Balothiss accepted the challenge and mirdered the beast and gained the title Balothiss "the Carver".

Other: Nothing to add.
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Divinus: Demi-God (Work In Progress...)

NAME: Kanros Rivner

ALIAS: Kanros the Slayer, Kan, Warhound.

GENDER: Male

RACE: Demi-God

APPEARANCE: Kanros is 6'11" and 200 lbs, has a lightly tan skin colour, long brown hair and a short and well trimmed beard, and his eyes are hazel brown, Kanros wears a crimson loincloth and studded leather armour that reveals his chest, a hide belt with a golden buckle, he also wears a crimson cape draped on his shoulders and leather boots, he also wears a faceless helm on his head, he has leather knee guards and bracers of gold, Kanros looks about the age of fourty but looks very rough and has many scars along his body.

DOMAIN (Portfolio):

DOMAIN (Portfolio) DESCRIPTION/EXPLANATION:

HISTORY:

PERSONALITY: Kanros is very reserved and reclusive often training away from most of society because he is ridiculed of his Chaotic nature at times, although he is recluse he often enjoys visitors and especially enjoys the company of other Demi-Gods and he certainly enjoys wine and other beverages of that sort when his ilk are around him he is very rowdy and he tends to show off his strength, but otherwise he seems to be very reclusive but he is also very welcoming and kind at times, but when he is opposed and challenged he is ruthless and sporadic in combat and in his mannerisms when defeated he is wrathful and will often be vengeful and when his opponent least expects it he will strike.

ALIGNMENT: Chaotic Good (but has a few evil tendencies)

MUSIC THEME:



ITEMS: Studded leather armour, Cape, Loincloth and a Longsword and medium sized sheid.

ABILITIES:
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Name: ( No name ) "The Black Knight" or "Guts"

Age: 24

Gender: Male

Appearance: Guts has black hair fitted with constant, short pointy spikes already built from short hair itself. At the base of his hairline, he allows a few strands to hang just above his forehead.He wears bandages over his right hand.(a style he has used since the beginning)

Guts is shown to be a man wearing a long black cape with a hood strewn over his head. He is shown to be a rather tall man at 6'3" (190cm) with a strong, heavily scarred muscular frame.

He wears his iconic Black Swordsman armour.

Personality: Guts never really lived a normal child hood being born from the womb of his dead mother but he did experience moments of happiness in his life.

He is really hard to understand and has many personality traits but he is mainly driven, adaptable, strong, skillful and very courageous.

Motive: Guts's anger and source of resolve keeps him motivated and his motive heroism.

Ability: Ultimate Fighter - Guts is exceptionally strong and is a master swords men.

Team:

Extras: Owns an extremely large blade about 7 ft and 2 ft wide called "Dragon Slayer" which he can only weild.
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Name: Baltin Arcanrhthym

Age: Twenty Five years of age

Class: Bard

Race: Half-Elf (HE)

Racial Benefits: HE +1 Dexterity.

Appearance:



Stats

STR: 15 (decent strength)
CON: 13 (quality resilience)
DEX: 17 (excellent reflexes)
WIS: 15 (decent discipline)
INT: 13 (above average intellect)
CHA: 18 (fantastic charm)

Spells:


Skills:

Perform (Storytelling): 80
Perform (Singing): 80
Thievery: 100
Knowledge (Arcane): 50
Bluff: 60

Languages:



Abilities:
Inspire Courage: 60
Charm: 80
Detect Secret Doors: 20

Possesions:

Armour: Custom Studded Leather Armor (AC: 5)
Light Iron Shield

Weapons: Longsword (Damage: 5) Baltin found this sword in the tombs of his ancestors who was a great Bard named Cason Arcanrhthym he said it was blessed and sanctified each year by a cleric long ago and was blessed one day by a holy Paladin named Mord of Waterdeep who died long ago it is not magical but it is an ancient Relic of ancient history of the Elves and the Humans after the God Wars.

Items: Fine Clothing (Crimson red Tunic with matching cloak and cured drake leather Breeches, leather boots)
Lute (Musical Instrument/Implement)
Ivory Wand (Implement)

Gold: 30 GP

Biography:
Baltin was raised amongst both of his race going back and forth each year of his birthday where he learnt about both cultures equally he initially became more interested in the city life of a normal Human city and settled to live in Waterdeep where he recovered his ancestors lost Relic; The Rhythmpeircer or Songblade, an ancient Elvish Longsword used by the greats of both his sides of the families, it was passed between them because it is all that is left of the old times to them for the orcs had plundered there sacred homes in a grove which had been protected by nature spirits but the orcs killed the children and plundered their vaults and all that escaped the orc's wrath was Baltin and Rhythmpeircer which has been passed between human family and what is left of his Elvish family ever since the incident.

Now Baltin usually steads in Waterdeep or camps along the Sword Coast and often searches for bandits to hunt down and capture or adventure that lays in the plains of the realms.



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Vaul the Chaotic

Gender:Male Race:Dragonborn

Background:Acolyte Class:Sorcerer

Level:1

Alignment: Chaotic Good

Size: Medium
Height: 6' 11"
Weight: 330 lb
Skin: Silver
Eyes: Metallic Grey
Hair: None

Maximum Hit Points: 9

Speed: 30 feet

Abilities:

Strength 16 (+3)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 10 (+0)
Wisdom 11 (+0)
Charisma 18 (+4)

Inspiration: (None)

Armor Class: 14 = 10 + 1 + 3

Proficiency bonus: +2
Initiative modifier:+ 1 = + 1 [dexterity]
Attack (handheld / thrown): + 5 = + 3 (Str) + 2 (Prof)
Attack (missile / finesse): + 3 = + 1 (Dex) + 2 (Prof)

Strength save: + 3 = + 3 (Str)

Dexterity save: + 1 = + 1 (Dex)

Constitution save: + 4 = + 2 (Con) + 2 (Prof)

Intelligence save: + 0

Wisdom save: + 0

Charisma save: + 6 = + 4 [charisma] + 2 [proficiency]

Insight (passive): 12 (17 with advantage)
Investigation (passive): 10 (15 with advantage)
Perception (passive): 10 (15 with advantage)

Carry: 240 lb maximum

For groups using the optional encumberance rules:
If carrying more than 80 lb, encumbered -- -10 on speed
If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common, Draconic, Elvish, and Primordial

Unarmed strike [+5 to hit; 1+3 bludgeoning]

2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Quarterstaff [+5 to hit; 1d6+3 bludgeoning, 4 lb, versatile (1d8)]

Crossbow, light [+3 to hit; 1d8+1 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]

Feats:

Skills:

Acrobatics Dex 1 = +1
Animal Handling Wis 0 = +0
Arcana Int 2 = +0 +2
Athletics Str 3 = +3
Deception Cha 4 = +4
History Int 0 = +0
Insight Wis 2 = +0 +2
Intimidation Cha 6 = +4 +2
Investigation Int 0 = +0
Medicine Wis 0 = +0
Nature Int 0 = +0
Perception Wis 0 = +0
Performance Cha 4 = +4
Persuasion Cha 4 = +4
Religion Int 2 = +0 +2
Sleight of Hand Dex 1 = +1
Stealth Dex 1 = +1
Survival Wis 0 = +0

Spells:

At sorcerer level 1, Vaul knows 4 Sorcerer Cantrips.
Mark Vaul 's Sorcerer Cantrip(s) here:

Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike

At sorcerer level 1, Vaul knows 2 sorcerer spells.
Mark Vaul 's First Level Sorcerer Spells here:

Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Jump
Mage Armor
Magic Missile
Ray of Sickness
Shield
Silent Image
Sleep
Thunderwave
Witch Bolt

At sorcerer level 1, Vaul knows 0 sorcerer metamagics.
Check Vaul 's chosen metamagics here.

Careful Spell
Distant Spell
Empowered Spell
Extended Spell
Heightened Spell
Quickened Spell
Subtle Spell
Twinned Spell

Check any games with which Vaul is proficient:

Dragon Chess: Proficient.

Dragonborn:

+ 2 strength and +1 charisma (already included)

The breath weapon does 2d6 damage at level 1, 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16, save for half damage. A short rest is required to recharge.

Silver Dragonborn (subrace):

Hairless body is covered with silver scales.

Breath weapon is a 15 foot cone of cold, constitution saves.

Silver dragonborn are resistant to cold.

Acolyte:

You can perform the ceremonies of your faith.

You can expect hospitality from the faithful.

Proficient in insight and religion.

Two languages of your choice (already included).

Sorcerer:

The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.

Level 2: Sorcerery points equal to sorcerer level. Regained after each long rest. Allow flexible casting and metamagic.

Level 20: Restore 4 sorcery points after each short rest.

Draconic Heritage Sorcerer:

Speak and read draconic, double proficiency bonus on charisma checks talking wtih dragons

Damage Type: Cold

Draconic Resilience: One extra hit point per sorcerer level, base AC is 13 plus dexterity bonus

Level 6: Add your charisma bonus to damage done by your spells when it is of the type associated with your dragon heritage

Level 14: Grow wings and fly

Level 18: Draconic presence

Class HP rolled
Level 1: Sorcerer 6

Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes:
Failures:

Equipment:

Crossbow bolts (quiver of 20) x 1
Backpack
Censer and incense
Crowbar
Hammer
Pitons (bag of 4) x 10
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10
Vestments

Waterskins x 1

Holy symbol (silver)
Spell component pouch

12 lb

2 lb

5 lb
1 lb
5 lb
3 lb
3 lb
20 lb
10 lb
1 lb
10 lb
3 lb

5 lb

1 lb
2 lb
_____
83 lb
Total

Vaul 's Personality Traits: Vaul has enjoyed the many pleasantries and high societies of his elite temple, rough living grates on me.
Vaul 's Ideal(s): I at times try to help those in need, no matter what the personal cost is, I try to change the world for the gods are always changing and fluctuating.

Vaul 's Bond(s): Everything I do is for the common people, and I do it in the name of my Deity and for change and good in the world.

Vaul 's Flaw(s): I become obsessed with my goals, almost vengeful doing whatever it takes to complete the goal in the name of my Deity.

More about Vaul : Although I am no Cleric I use the raw Draconic power of my ancestors to draw power from, not the divine energies rather the raw magic of my being, I believe in a lost God named Io the Dragon who created the Universe.
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