-=Rules=-
-=CS=-
-=Races=-
*NOTE: if you have any suggested additions just let me know*
-=Deities=-
-=Important Places=-
1. post as often as you want
2. before going inactive disengage from other players
3. no killing player characters without permission
4. profanity is admitted
5. All magics are limited to instant-effect [no drawn-out curses and the like]
2. before going inactive disengage from other players
3. no killing player characters without permission
4. profanity is admitted
5. All magics are limited to instant-effect [no drawn-out curses and the like]
-=CS=-
Name:
Age:
Sexual Orientation:
Rank in society:
Occupation:
Deity:
Legend: [Any existing rumors about your character]
Appearance: [with image AND text please]
Personality:
Bio: [brief explanation of character's past]
Skills:
Abilities:
Combat flaws: [any disadvantages in combat]
Age:
Sexual Orientation:
Rank in society:
Occupation:
Deity:
Legend: [Any existing rumors about your character]
Appearance: [with image AND text please]
Personality:
Bio: [brief explanation of character's past]
Skills:
Abilities:
Combat flaws: [any disadvantages in combat]
-=Races=-
*NOTE: if you have any suggested additions just let me know*
Rystin: powerful and great beasts of gargantuan proportions, generally seen near mountains. most similar to bipedal bears. just below human intelligence.
Human: standard.
Glyphit: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence.
Maevar: mischievous gnomic people with very high speed. very smart, extremely proud.
Laekvon: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy
Anglica: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish.
Fendir: ancient race until recently lost to history. 9 foot giants with amazing architectural skills.
Human: standard.
Glyphit: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence.
Maevar: mischievous gnomic people with very high speed. very smart, extremely proud.
Laekvon: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy
Anglica: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish.
Fendir: ancient race until recently lost to history. 9 foot giants with amazing architectural skills.
-=Deities=-
the three suns of the realm are the prominent deities in the game.
Vangleich(red): Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon.
Morro(gold): Followers of Morro are exceptional spell-casters and can cast more powerful spells.
Heckta(purple): Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers.
Vangleich(red): Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon.
Morro(gold): Followers of Morro are exceptional spell-casters and can cast more powerful spells.
Heckta(purple): Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers.
-=Important Places=-
Greenleaf village: A small village located in the forest, mostly consists of middle-class civilians; however, some wealthy families use the village for vacation homes.
Freespire: A large settlement in the Northern Mountains, Freespire is home to many Rystin, Fendir.
Sunshrew: Located at an Oasis in the Desert, Sunshrew is a small town with a bustling marketplace. Home of Anglican
Windbreak City: A Large city located on a river in the plains. Home to Glyphit and Maevar.
Tidestorm: Greater settlement on the shore of the Golmen Sea, a hub of activity for the Laekvon
Freespire: A large settlement in the Northern Mountains, Freespire is home to many Rystin, Fendir.
Sunshrew: Located at an Oasis in the Desert, Sunshrew is a small town with a bustling marketplace. Home of Anglican
Windbreak City: A Large city located on a river in the plains. Home to Glyphit and Maevar.
Tidestorm: Greater settlement on the shore of the Golmen Sea, a hub of activity for the Laekvon