i meant like the department heads :) amy probably cant actually attend, maggie's just thinking 'sending emails............sounds like secretary stuff. LOOK A SECRETARY DO MY BUSY WORK'
So what space black market things are there in this RP? I get drugs yeah, but what illegal tech and stuff is there? I need to flavor some things better than just porn drugs and poison
@Experiment 249 hmm...good question. definitely weapons, seeing as there's a war going on, and ship parts from all the blown-up craft floating around in the Warzone. im also thinking illegal augmentations—dangerous stuff that drains batteries way too quick or burns out your nerves/brain over time but it's also crazy powerful—that were developed and leaked but ultimately banned within civilized Union space. in that same vein, probably some black market aug battery packs that can give you a quick, massive boost, but draw on calories almost immediately.
I like it. Kinda like that centipede stuff from Agents of Shield. Sure it gave you superstrength but you also exploded from prolonged use and couldn't take it off.
On Lemea and in other Zenohunt occupied territories, they used to develop some really deadly weapons from some of the things on their planets, for example, the cannons that defended their territory from alien races before Humans came along (those cannons are still there, making Zenohunt space a very hard place to attack). I know of some things I made up for the race that are basically stupidly powered. The 'Dadea egranad' is one of them. It is essentially a grenade, but when thrown, it disintegrated all living things it's blast touched. People think of that one way or another, but the Dadea egranade, in English, the 'Dead grenade' used to be used on Zenohunt villages too poor to defend themselves. Bandits would come along, toss in a Dadea egranade or two, then move in and take everything. It was banned very early in an agreement that none of those grenades be used, as it was predicted that over usage may have ended up killing everything on Lemea and turning the planet into a dustball. Not even grass survived. Weapons like that should definitely be banned. :P
By the way, look closely at Zenospeak, and you may work out my method of translation.
Improved CS posted. As for black market stuff there are also more 'mundane' objects such as alcohols and food stuffs from outlawed sources, ancient relics from dead civilisations, 'exotic' lifeforms for pets~
Improved CS posted. As for black market stuff there are also more 'mundane' objects such as alcohols and food stuffs from outlawed sources, ancient relics from dead civilisations, 'exotic' lifeforms for pets~
I like the exotic pets thing, but that's not up Malory's alley. He'd probably forget to feed them... The food and stuff I planned on him mostly just keeping for himself, since I never plan on having him actually eat in the mess hall.
On Lemea and in other Zenohunt occupied territories, they used to develop some really deadly weapons from some of the things on their planets, for example, the cannons that defended their territory from alien races before Humans came along (those cannons are still there, making Zenohunt space a very hard place to attack). I know of some things I made up for the race that are basically stupidly powered. The 'Dadea egranad' is one of them. It is essentially a grenade, but when thrown, it disintegrated all living things it's blast touched. People think of that one way or another, but the Dadea egranade, in English, the 'Dead grenade' used to be used on Zenohunt villages too poor to defend themselves. Bandits would come along, toss in a Dadea egranade or two, then move in and take everything. It was banned very early in an agreement that none of those grenades be used, as it was predicted that over usage may have ended up killing everything on Lemea and turning the planet into a dustball. Not even grass survived. Weapons like that should definitely be banned. :P
By the way, look closely at Zenospeak, and you may work out my method of translation.
That weapon seems a bit TOO powerful for Malory to have in his possession without having an armed guard there at all times. But I do like the idea of far too powerful weapons
I imagine the Science department must buy some pretty sketchy things through our beloved black market trader to get some of their research done sometimes. military requisitions can't cover everything...
I feel like Kal would be a better person to know who has bounties and stuff, being former military and programmed for violence she probably keeps up with it so she can get her fix of fighting whenever it may be lacking haha
Oh, we're coming up with weapons now? Heheheheh... I have a looooong list:
WEAPONS Peacewalkers: The heavy ground weapons of the infantry, Peacewalkers are basically tankwalkers except smaller, more mobile, and slightly less well-equipped. It is perhaps easiest to think of them as giant, house-sized suits of power armor. Piloting them is easy for bipedal humanoid species (or whichever body-type the suit is built for), which makes them favored over the slightly clumsier tankwalkers, and equipping them with a wide variety of weapons is easy. They're incredibly strong and deadly, and function as a form of hypercompetent backup for the long-range tankwalker bombardier formations. In fact, it's often said a peacewalker at close range can do even more damage than a tankwalker at long range, even to tankwalkers themselves.
Tankwalkers: The ground vehicles of the infantry, tankwalkers are slow, cumbersome, and large, but also carry the most firepower possible in a ground vehicle, making them deadly weapons on the battlefield. Often compared to mobile artillery platforms, a tankwalker can defend itself at close range but is primarily designed as a long range weapon, equipped with high-powered chemrail autocannons with smartfire technology, drones and guided antimatter warheads.
Drones: The go-to weapon for large-scale warfare, drones are disposable miniaturized automated weapons, sporting primitive onboard simulated intelligence and a vast arsenal of weapons. They are capable of hypersonic flight and relativistic acceleration over time and can achieve speeds vastly in excess of escape velocity to pursue targets beyond the atmosphere. Boasting a list of features like mounted anti-missile and anti-personnel lasers, VEX rocket pods, machine guns, and even cheap shielding, drones can be fired like bullets from a Tankwalker's mounted turrets and like missiles from the shoulder pods of Peacewalkers, and can function as both. Even with their weapons disabled, drones are formidable weapons, capable of killing targets with pinpoint accuracy through sheer kinetic energy alone. The primary weapons of the future, drones are what separate mercenaries and militia from a true armored regiment.
Boltguns: The most common model of weapon available in the public and private sectors. Keeping with the general philosophy of "directed kinetic energy weapons are cool", boltguns are essentialy handheld chemrails which accelerate tiny (or sometimes not so tiny) tungsten projectiles to high-hypersonic velocity, often in excess of 8-11 km/s for civilian models, to subdue soft targets with minimal shielding. The name comes from the ablation process the rod undergoes when the immense heat and atmospheric friction start to literally ionize the projectile, creating a distinct tail or "bolt" of plasma that follows the invisible piece of tungsten metal. Boltguns are quick, clean, and efficient when used in atmosphere, leaving little to no evidence as to the projectile used, which has long since melted or been reduced to a sliver of metal smaller and thinner than a fingernail. They also have excellent piercing power compared to the weapons of the early second Earth millenium, with an average kinetic energy of 1-15 MJ (for the pea shooters) packed in a projectile no larger than a bead, and hollow-point bullets allow the boltgun to function like a modern-day grenade launcher, the bullet collapsing on impact and releasing its kinetic energy outwards in all directions like a hand grenade (needless to say this kills the target, and is also great for demolishing walls and other obstacles behind them).
Plasma casters: The flamethrowers of the future, plasma casters take advantage of plasma's tendency to disperse and dissipate a certain distance from its source and turns it into a deadly close quarters weapon, capable of flinging jets of ultra hot plasma for up to 30m away from the wielder. Or in other words, this is my plasmawerfer. It werfs plasma. Originally intended as an industrial tool, plasma casters are almost exclusively used as weapons now, and are hard to obtain, difficult to use, but very effective for causing destruction and terror. Allowing the magnetic containment cage to fail is not advised, unless you're fond of the adrenaline rush of cooking a VEX grenade inches from your face.
VEX: Variable EXplosive. Also called VEX grenades (a misnomer since a VEX grenade is merely a grenade with VEX in it), this revolutionary gaseous high explosive can be programmed for a specific, pre-set yield and blast shape before detonation, allowing unparalleled precision and accuracy. As the name implies, VEX is variable, and uses directed bursts of unstable plasma shaped by a powerful electromagnetic pulse to suit nearly any soldier or explosive expert's needs. However, standard factory-setting VEX comes in distinctly shaped and sized packages with a maximum blast radius of 4km. Extra-large blast radii or unusual shaped detonations must be programmed manually. VEX is not commonly available to the average citizen of the Milky Way, but can be easily obtained on the black market.
SUPERWEAPONS Higgs bullet: A relativistic kill vehicle that relies on an onboard Higgs field manipulator capable of triggering an explosive increase in mass. By firing the lightweight drone missile at relativistic speeds from a mounted chemrail and activating the Higgs field manipulator picosceonds before impact, speed is preserved while mass is increased and the projectile impacts with the force of many nuclear bombs. The largest Higgs bullets can smash countries and scar entire continents, suffocating worlds in clouds of superhot microdebris.
Nanohazard: The "controlled" release of nanomachines with no preset replication limit. The early stages of terraforming and most mining operations are classified as "nanohazards", although their use as weapons is far from unheard of.
Singularity bomb: The ultimate superweapon, a bomb capable of destroying entire planets in minutes. While some civilizations have the means to harness conventional energy in excess of 300000 zettawatts (enough to obliterate an entire continent in a single microsecond burst along with a planet's ecosystem) and channel it into directed energy weapons, destroying a planet this way is time-consuming, and not efficient or frightening enough as a weapon of total war. A singularity bomb is different. By creating a black hole the size of a marble at the center of a planet, one of these weapons can lay an entire world full of sentients to waste in under fifteen minutes, with no hope for escape or salvation. Once a singularity bomb is used, nothing will survive. Ships get pulled in by the gravity, their drives unable to form a stable warp bubble in the immense gravitational tide of the singularity, and everything on the surface of the planet dies as it breaks down from the inside out, collapsing in on itself and exploding before silently fading into debris passing the event horizon.
She's a few inches over six feet. Maybe 6'4'' or 6'6''. Nowhere near NBA height but taller than the average guy, and definitely taller than the average chick.
Strictly speaking Kiera is not the head of any particular department since she is an attaché from the Diplomatic Core. Would she be invited to said meeting?