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Hidden 10 yrs ago 10 yrs ago Post by FPR
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A World War Two-Esque RP. Build your army, and lead it to victory!


WAR!!!!


It was only a matter of time before the Pact of Iron, an alliance of ultra right-wing nation states, came to blows with their eastern adversaries. The Communist Bloc, also known simply as The State, has provoked the Pact of Iron for the last time with another show of strength. Communist military exercises all along the borderlands have been misinterpreted by the Pact of Iron's Regional Defence Forces as preparations for an imminent offensive.

After hasty phone calls behind the closed doors of local military headquarters, all Kings, Emperors, Tsars and Fuhrers have consented to a combined arms operation against The State, with the intent of annexing ten miles of its borderlands, and destroying the bulk of its forces in the process.

The State, with its spies in every board room, cabinet meeting and Fascist gathering west of the border, is all too aware of this development. However, the Chairman is hesitant. He does not want a war, for The State's military machine is years behind that of the Pact of Iron's, and he fears a certain and crushing defeat.

Therefore, instead of pouring his country's numerous army formations into the borderlands, he withdraws them instead and leaves behind a token force - an act of appeasement. If the fascists want ten miles of his vast territory, why should the Chairman risk outright defeat? Ten miles is ten miles, after all. Better to leave their hunger for expansion and pride sated, and strike back later.

Little does he know, the Pact of Iron views the matter on an entirely different level. For them, this is the culmination of a decade-long build up for just such a confrontation, and they will not stop at the ten mile mark. Indeed, they will continue onwards, paying whatever the price for Final Victory over their long-standing political adversaries of the east.

As fascist forces pour over the borders, the world holds its breath as it plunges into a devastating war that will cripple it for generations.

In the middle of all of this, is you, a commander, at the forefront of the fighting.

Why You Should Like This RP


The Pact of Iron and The State are both formed by dozens of individual nations, each with their own cultures, technology, strategies, military doctrine and ideals.

Therefore, the player is free to design the soldiers they lead from the bottom up. Uniforms, vehicles, weapons, emblems- it's all down to your imagination. Ever wanted to strap two additional tank funnels to a King Tiger? Well now you can!

The technology is on par with World War Two, or the 1940s.

Choose your specialisation! Lead an Armoured Squadron as it rolls across the open plains, spearhead an assault by para-dropping with your men over the patchwork quilt of farmlands below, tenaciously hold the line with your anti-tank battery or vie for the skies with your very own Fighter Command.

A tactical map is provided, separated into sectors and each designated a number to allow for better player coordination.

A plot, an actual plot! Pre-determined overall outcome, with players filling in the void between the opening of the Fascist offensive, and the Communist withdrawal.

The Plot


The Communists lose this fight. Out numbered, out classed and out gunned, they crumble in the face of the overwhelming might of the Fascist War Machine. Their story is one of heroism, sacrifice and unwavering courage in the face of an enemy they cannot halt.

Though that doesn't mean they will simply lay down and roll over! Communist players are charged with holding the line, at any and all costs. They are to fight and die for the glory of The State, and in doing so, will immortalise themselves in the people's collective memory as heroes.

The Fascists win, but find themselves overestimating their enemy. What was supposed to be a walk in the park, quickly descends into a quagmire of blood and death as their offensive slows in the face of stiff Communist resistance. Each wave of assaults brings them closer to victory, but also sends more of their men (or women!) home in body bags.

For them, this is the first stage of a war that will come to destroy everything they have come to know and love.

The Map


Welcome to Dragon Green, Charlie Sector, commander. All areas with red lettering are considered Communist held areas.

Ground assaults, in the form of infantry, cavalry or tanks, must start along the left hand side of the map (area numbers 1, 5, 6 and 11). Meanwhile, airborne assaults can be placed anywhere. You will state your unit's deployment area in your deployment sheet, but first, let's look at the sector map:



Right click the image, and select "View Image" to see it at full size.

As you can see, there are four settlements of note. Marene, a small hamlet and local strong point of The State's border defences. Further east is the township of Levont, a small market town with tight medieval streets and a strong Communist military presence. Next is Forkridge, the location of the local Communist Party and Military Headquarters... taking this settlement is the key to the entire sector. Further south is a Collective Farm, where the Communists are mobilising their so-called "worker militias".

The RP ends when all areas are secured by Fascist forces. Should this happen, a new RP shall begin, concerning the next stage of the conflict.

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RP's Predicted Launch Date: 18/06/2015 - 19/06/2015
Hidden 10 yrs ago Post by Unhallowed
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Unhallowed Be My Name

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Reichsmarschall Unhallowed reporting for Totaler Krieg!!

Hidden 10 yrs ago Post by Eschatologist
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I definitely want to play this game. Like, a lot. It sounds rad, and I'm happy to play either NatSoc or Commie forces, though would probably prefer to fight for family, fuhrer and fatherland.

I have a few questions, if you're OK with me asking them, though.

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Reichsmarschall Unhallowed reporting for Totaler Krieg!!


Excellent :) Thanks for showing interest.

I definitely want to play this game. Like, a lot. It sounds rad, and I'm happy to play either NatSoc or Commie forces, though would probably prefer to fight for family, fuhrer and fatherland.

I have a few questions, if you're OK with me asking them, though.


Of course I am, ask away :)
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Right now, my questions are just:

What is the exact technology level, or at least the upper and lower bounds?
What is the scale on that map? Is it ten miles long or wide or something else?
What size of command are we dealing with here? You said squadron for armor, does that same size carry over for other unit types too?
Can we control more than one detachment of troops? For example, could I run the operations of not only a mechanized infantry battalion but their armor support?

Thanks a bunch!
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Right now, my questions are just:

What is the exact technology level, or at least the upper and lower bounds?
What is the scale on that map? Is it ten miles long or wide or something else?
What size of command are we dealing with here? You said squadron for armor, does that same size carry over for other unit types too?
Can we control more than one detachment of troops? For example, could I run the operations of not only a mechanized infantry battalion but their armor support?

Thanks a bunch!


1) Tech specifics are yet to be clarified, but i'll be setting the lower and upper caps using the fighting forces of ww2 as points of reference. Differing over whether or not to allow super weapons, such as the Maus (I think it was called?), but in any case i'll try to make it as clear and as fool proof as pos.

2) Yes, around ten. I'll add a legend to give people an idea, but in short it's not a big area, I wanted to keep the story area focused and intimate. Of course, if we get a lot of interest I might need to expand, but we will see.

3) Small, we're talking 6 tanks a player, maybe a platoon of infantry. Though again, this may change if I get a lot of interest. In short, bigger map = bigger formations.

4) players will ideally communicate and unite to tackle/defend objectives, rather than solo everything all on their lonesome. Therefore a player leading an infantry platoon, and a player leading an armoured platoon, would combine forces to counter each others's weaknesses. Like a real army, kinda?

Hidden 10 yrs ago Post by Eschatologist
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That sounds rad, but I would tentatively suggest that giving armored commanders the better part of a company to work with, and giving infantry players only a platoon, may be a poor idea for garnering a wide variety of player units. I personally would recommend giving everyone company-level command, but you're the GM, and I am more than happy with your decisions.
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That sounds rad, but I would tentatively suggest that giving armored commanders the better part of a company to work with, and giving infantry players only a platoon, may be a poor idea for garnering a wide variety of player units. I personally would recommend giving everyone company-level command, but you're the GM, and I am more than happy with your decisions.


Well, it's still in the early stages and nothing has been decided yet. One idea I did have, and thought might be cool, is to allow players to design a whole battalion, and let them choose what parts of it to deploy per battle.

The type and scope of the engagement would limit them to how much they could use.

As I plan for Fascists and Communists to be episodic in nature, players would be able to watch their battalion progress and change as the war rages on.

Would be cool having an infantry company that had seen action in three previous battles, with their actual combat history right there for everyone to see.
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Designing the whole battalion sounds like an excellent compromise. I am in full support.

Because I figure most people are going to want to fight for the fasces, I am tentatively volunteering as commander of a Mechanized Guards Infantry Battalion, fighting for commune and collective.
Hidden 10 yrs ago Post by Unhallowed
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I'm going Fascist. (In case you couldn't tell.) And I'm thinking of something like an SS Panzer Division.
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SS? More like "sucks shit"! (Oooohsnap.mp4)

>shotsfired
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So, is this game going on ahead?
Hidden 10 yrs ago Post by Jannah
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Jannah

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Ooooo...I'm so in if this takes off. I'm open to joining either side, although inventing a fictional equivalent of the Soviet "Nightwitches" could be fun.
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