Hello there. Your (possible) new buddy LHG is just making a new RP for giggles, since he's an impatient twit who's easily bored.
As the title says, I'm currently thinking of a casual RP with a setting inspired by RWBY and Bloodborne, yet with the full cast (and more) of your standard genericmcmedieval fantasy world. (Strange as hell combo, I know). For certain, the major facets of the setting would be a decent variety of races and other such things, spooky-ass monsters littering the landscapes, and badass hunters meant to make sure they don't go too crazy. While the setting will be inspired by both things and feature similar items, abilities, archetypes, and themes, it'll have enough original things to make it interesting, and nothing will be EXACTLY the same.
The PC's would be part of a 'Beast-Hunters-Guild', an organization with no 'leaders' or anything aside from those with the most respect. Their 'job' is to hunt the various deadly fauna that inhabit their world, mainly the 'Sickened'. The 'Sickened' refers to infected individuals from all races and peoples that have been infected with a 'Beast-Plague', which turns them into a variety of nasty creatures. Think werewolves, zombies, and many other things. There are also 'Fae', which are much more dangerous on an individual basis, but are thankfully much rarer. Unfortunately for the PC's, there's all sorts of other things to fight, though!
The Beast-Plague has been a thing ever since the birth of the world, and is simply a part of life now. Generally, every decade the entire world has to collectively hole up inside special 'Fortress-Cities' until the Beast-Hunters kill the latest bout of Plagued individuals, and find the current source and stab it dead, repeatedly. It's generally some sort of Uber-Plagued, or a Fae that somehow got Sickened, but that's only happened once so far.
The Beast-Hunters have many tools at their disposal, ranging from their trusty Switch-Weapons, to Alchemy, to Magic. Switch-Weapons are just that; Weapons that can switch from two, rarely three or more forms. The most common example is a type of short-sword, with the blade and handle being able to lengthen themselves, turning them into pikes, or axes. Switch-Weapons are usually made out of Star-Metal, which is highly rare and is superb, if not the absolute best in all qualities.
Alchemy keeps the Beast-hunters in the fight, and is able to augment the natural abilities, if any, of their race, along with strength and endurance. Medicines that improve some races' natural poisons, or increase their stamina, and other such things are very common for Hunters to acquire. While they're commonly "Intense-but-short" augments, "Small-but-permanent" potions are also a thing, but much harder to manufacture, and are quite priceless.
Magic has two schools: Vitae, and Exicus. Vitae magic efficiently uses the caster's own 'Mana' to do things. Exicus is technically a language used to bargain with omni-present spirits and such for stronger and more permanent effects, like talking to the collective 'spirit' of a forest to convince it to imbue some of its' energies on a piece of clothing or armor. Generally much more costly, but it's worth your time if you can deal with haggling such beings.
Beast-hunters com from many walks of life, and can be of many species. Each species has many different cultures to it, yet it doesn't mean that each culture is just of that species. The most prominent ones are as follows; The Humans, The Giants, The Elven, The Dwarven, and The Harpies. More information on each, including things such as dominant cultures, will be detailed in other posts.
Of course, the Beast-Plague affects all species, regardless of their origins. Types of beast vary, from slow, powerful, yet abundant brutes, to devilishly fast towering abominations, disgustingly merged from multiple Giants. Rarely, Sickened individuals appear to still have their old memories and skills, and use them to their own advantage in their new state. Beware the Hunter who succumbs to the sickness!
I'll now start being less IC and post 'actual' information. The players can be any race, but do note that while giants are technically available, many complications will arise, so they won't be 100% recommended. You'll all be in and operating on the continent of Kurith, in human areas. At the start, you're all being taught as Aspiring Hunters by your Mentor, Joshua. He's taught the PC's the absolute basics, and everyone shall meet at his camp at the 'Silent Forest', a gigantic, hallowed and ancient forest that has been beset by Plague-Beasts, and is likely to be the source of the next Plague Resurgence.
'Today' would be time for a first full 'hunt' attended by the PC's, with Joshua giving them an additional mission, which all hunters are required to do: Find the biggest, baddest animal each Hunter can, acquire dominance over it, and finalize that relationship with the first Exicus spell they'll each learn: 'Turn Familiar', which will bind it to the Caster's will permanently. Do note, it only works once, so be absolutely sure what creature you choose is the one you desire! Joshua in-RP will tell if asked what animals usually stalk the Silent Forest. Each PC will be needed to bag at least one Beast, and find and create a Familiar.
(No, it doesn't work on Beasts. Or people.)
In any case, I'm hoping for at least two players, as soon as I get those I'll move all of this to the relevant sub-forum and post more needed information. Max should be four. Also, in terms of looks, everything is victorian or Medieval as the title suggests. just google each of those with 'city' somewhere. Humans are the most 'semi-modern' though, Elves are close second, the Dwarves and Giants are still at obviously medieval.
Feel free to ask anything about the setting you may be wondering about!
As the title says, I'm currently thinking of a casual RP with a setting inspired by RWBY and Bloodborne, yet with the full cast (and more) of your standard genericmcmedieval fantasy world. (Strange as hell combo, I know). For certain, the major facets of the setting would be a decent variety of races and other such things, spooky-ass monsters littering the landscapes, and badass hunters meant to make sure they don't go too crazy. While the setting will be inspired by both things and feature similar items, abilities, archetypes, and themes, it'll have enough original things to make it interesting, and nothing will be EXACTLY the same.
The PC's would be part of a 'Beast-Hunters-Guild', an organization with no 'leaders' or anything aside from those with the most respect. Their 'job' is to hunt the various deadly fauna that inhabit their world, mainly the 'Sickened'. The 'Sickened' refers to infected individuals from all races and peoples that have been infected with a 'Beast-Plague', which turns them into a variety of nasty creatures. Think werewolves, zombies, and many other things. There are also 'Fae', which are much more dangerous on an individual basis, but are thankfully much rarer. Unfortunately for the PC's, there's all sorts of other things to fight, though!
The Beast-Plague has been a thing ever since the birth of the world, and is simply a part of life now. Generally, every decade the entire world has to collectively hole up inside special 'Fortress-Cities' until the Beast-Hunters kill the latest bout of Plagued individuals, and find the current source and stab it dead, repeatedly. It's generally some sort of Uber-Plagued, or a Fae that somehow got Sickened, but that's only happened once so far.
The Beast-Hunters have many tools at their disposal, ranging from their trusty Switch-Weapons, to Alchemy, to Magic. Switch-Weapons are just that; Weapons that can switch from two, rarely three or more forms. The most common example is a type of short-sword, with the blade and handle being able to lengthen themselves, turning them into pikes, or axes. Switch-Weapons are usually made out of Star-Metal, which is highly rare and is superb, if not the absolute best in all qualities.
Alchemy keeps the Beast-hunters in the fight, and is able to augment the natural abilities, if any, of their race, along with strength and endurance. Medicines that improve some races' natural poisons, or increase their stamina, and other such things are very common for Hunters to acquire. While they're commonly "Intense-but-short" augments, "Small-but-permanent" potions are also a thing, but much harder to manufacture, and are quite priceless.
Magic has two schools: Vitae, and Exicus. Vitae magic efficiently uses the caster's own 'Mana' to do things. Exicus is technically a language used to bargain with omni-present spirits and such for stronger and more permanent effects, like talking to the collective 'spirit' of a forest to convince it to imbue some of its' energies on a piece of clothing or armor. Generally much more costly, but it's worth your time if you can deal with haggling such beings.
Beast-hunters com from many walks of life, and can be of many species. Each species has many different cultures to it, yet it doesn't mean that each culture is just of that species. The most prominent ones are as follows; The Humans, The Giants, The Elven, The Dwarven, and The Harpies. More information on each, including things such as dominant cultures, will be detailed in other posts.
Of course, the Beast-Plague affects all species, regardless of their origins. Types of beast vary, from slow, powerful, yet abundant brutes, to devilishly fast towering abominations, disgustingly merged from multiple Giants. Rarely, Sickened individuals appear to still have their old memories and skills, and use them to their own advantage in their new state. Beware the Hunter who succumbs to the sickness!
I'll now start being less IC and post 'actual' information. The players can be any race, but do note that while giants are technically available, many complications will arise, so they won't be 100% recommended. You'll all be in and operating on the continent of Kurith, in human areas. At the start, you're all being taught as Aspiring Hunters by your Mentor, Joshua. He's taught the PC's the absolute basics, and everyone shall meet at his camp at the 'Silent Forest', a gigantic, hallowed and ancient forest that has been beset by Plague-Beasts, and is likely to be the source of the next Plague Resurgence.
'Today' would be time for a first full 'hunt' attended by the PC's, with Joshua giving them an additional mission, which all hunters are required to do: Find the biggest, baddest animal each Hunter can, acquire dominance over it, and finalize that relationship with the first Exicus spell they'll each learn: 'Turn Familiar', which will bind it to the Caster's will permanently. Do note, it only works once, so be absolutely sure what creature you choose is the one you desire! Joshua in-RP will tell if asked what animals usually stalk the Silent Forest. Each PC will be needed to bag at least one Beast, and find and create a Familiar.
(No, it doesn't work on Beasts. Or people.)
In any case, I'm hoping for at least two players, as soon as I get those I'll move all of this to the relevant sub-forum and post more needed information. Max should be four. Also, in terms of looks, everything is victorian or Medieval as the title suggests. just google each of those with 'city' somewhere. Humans are the most 'semi-modern' though, Elves are close second, the Dwarves and Giants are still at obviously medieval.
Feel free to ask anything about the setting you may be wondering about!