Q: Also I'd like to know if you have a word count minimum, a posting frequency requirement, that sort of thing.A: Honestly, I don't care about post length, as long as they're well written, and advance the plot. A 500 word post can do that just as well as a 5000 one, depending on how you write it. The latests posts in the IC have gotten pretty long, since Lexicon writes them that way and I'm very competitive and spiteful, so we've been raising the bar pretty high. Just write what you're comfortable with.
And as for frequency, I expect people to post more than once a month, but I get that you can sometimes go a week or two without a post, because finding inspiration can be hard. I'm in no rush to hurry along this RP; as long as you're present and active, I'm fine with it.
Q: Also, are characters generally together?A: Well, it varies. I'd prefer if PCs could stick together, because it's easier to get things done that way, but sometimes the party just gets split. That's the case right now, at least since Maavoimat joined.
Q: I need to know more about what Oromis professes as his intention for the lands under his rule, as well as what history says about his first rule. Are Naytheists (people who know there are gods but don't worship any of them despite solid evidence) allowed?A: Well, for one thing, there isn't really any solid evidence that gods DO exist. I mean, Oromis is considered a god by some because he can do crazy magic stuff at will, but others would argue that he's just a powerful mortal.
Atheists do exist in this setting, notably the Qaylu, who follow a code of morals instead of a religion. Most places won't persecute you for rejecting religion, either, at least as long as you keep it to yourself. Some places, like Etruscia, do get pretty preachy about religion and ostracize non-believers though.
Q: Is Oromis even recognizable as his old self, or is there proof of other gods?A: The thing is, the last times Oromis popped up, he never stopped to have paintings or sculptures taken of him, he was pretty busy waging his wars. So all the renditions of him were made AFTER his deaths, by a bunch of different artists, each doing their own view of him. Despite how varied this makes the images of him, he does match what they generally agree with, but the Etruscans would just say he's a look-alike with a streak of megalomania.
As for proof of other gods, the other pantheons don't have much else going for them besides real-life faith, with the exception of the dwarven worship of Geishra: Their ritual human sacrifice has been known to do... crazy things. But never consistently or tested enough to be considered proof.
Q: What sort of supernatural creatures, if any, are there, aside from player races?A: There's a distinction to be drawn here, I think, between supernatural and fantastic creatures. The former really depend on magic and spiritualism to be real, such as ghosts, while the later can be real, depending on how far you're willing to stretch your belief, such as griffons. Supernatural creatures don't exist in the world (at least anymore), while fantastic creatures generally do. I generally leave it up to the players to flesh out what kinds of monstrosities inhabit their region of the world.
Q: Elves. They are stigmatized, but what is their culture like?A: Honestly, Lexicon answered this so well that I don't think I can say much else, so I'll just quote him, in case future players read through this Q&A for quick answers.
Elven culture, such as it is, has been left pretty vague with the exception of the southern kingdom of Xochimilco. Honestly, Vahir has been very good about allowing us to sort of flesh out the world he's created within reason. I figure the elves originally had a Greco-Roman-esque kingdom before they ended up forming the Empire of Tolos, which still exists today. As a people, however, the elves have been scattered to the winds. The only places where they have any influence are the Empire, where they form a ruling class of sorts, and in Xochimilco, which is comprised mostly of dangerous jungles. Even in the Empire, however, they are subservient to the Emperor.
My character, Myranda Tavellan, is an elven mercenary who grew up in a small village in the southern reaches of the Empire. She was a farmer's daughter until a group of sellswords destroyed her home and took her in. Of course, this was over 150 years ago. Personally, I feel like elves outside of the Empire are survivalists and extremely pragmatic. They do what they have to in a world that despises them. Even if that means serving humans. Think more 'Dragon Age' elves than 'Lord of the Rings' elves. I'm not sure if that helps. Oh, and we have established that elves from Xochimilco, or "southblood" elves, believe their "northblood" cousins are weak and worthless. Apparently, living a harsh existence in a rainforest can make an already arrogant race even moreso.
Q: How about the stones, can one maybe...I dunno, control spirits or something? That'd fit most closely with the idea I'm toying with right now.A: My problem is that "controls spirits" is very vague, whereas Sila stones do very specific things. I'd be fine with your stone letting you speak to the dead, give people nightmares, or something like that.