Hidden 9 yrs ago 9 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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The Beylik of Sarkel

Sarkıl'ın Beylik

Form of Government
Electorate Semi-Monarchy

The governemnt is headed by a monarch called the Bey. The Bey is kept in check by a small team of advisors, and a much larger group of elctorates who meet when a new law has been passed to determine whether or not it is in the best interests of the Sarkelese People. The Advisors are comprised solely of members of the nobility while the Electorates are selected among the common people via voting. In order for the Bey's descisions to be overturned, they need 5/7 Advisors or 60/100 Electorates.

Location on Map Desired:
WIP

Capital
Çavus



Important Settlements

Qarluk - Qarluk is the 2nd largest city in the region, still within the central portion of the city, but much more south west than Çavus.

Sarkel - The original captial of the country, it has evolved much from a simple nomads camp into a major city of agriculture. It is named after its massive white cliffs, the name Sarkel meaning "The White House" in Sarkelese. Sarkel is primarily agricultural, but there is a significant industrial sector beginning to rise up to produce farm and livestock equiptment. Sarkel is close to the eastern border, in a flat, grassy area with some bluffs and cliffs to the north of it.

Gabağat - A smaller city that sprung up in the far north of the country to aid in the trade routes. It also has a good deal of military stationed there to fend off any kind of attempt to invade via the semi neglect northern provinces.

Description:
Sarkel is a nation that was founded by a strange invasion. Not so much an invasion as a migration, that of a far eastern nomad people called the Chagati. Fleeing from a disaster in their homelands, the Chagati were able to easily overrun and conquer a territory inhabited by a now extinct people known as the Rumi. The Rumi themselves were little more than barbarians to many, and though their lack of unity and technological backwardsness, the horse riding Chagati were able to settle into their new home with little to no effort. Settling and centering around the white cliffs that they came to call the Sarkeller, or the white houses, the Chagati would come to identify themselves as the people of the Sarkeller, and later simply the people of Sarkel. It took a long while before the people became exposed to the native people of Edoniras, and slowly began to transition from their traditional nomadic way of life into the city dwelling ways in the middle of the Medieval years. With their traditions of Iron Working, Black Smithing, and Horsemanship, they were able to hold their own and survive in an unfamiliar land, eventually becoming as much a part of the land as any native people.

Sarkelese is unrelated to any of the native languages of Edoniras, coming from the far east (It is represented by Turkish and sometimes other Turkic Languages for Dialects). Their religion is also unique, being a very animistic religion centered around the Shaman and the Horse, with the sky as the most holy of all things.

Phenotypically they are different as well, though mixing with natives has made their more odd traits less common. The average male and female look as follows.



Their religion has no concept of a moral code, and many who encounter the Sarkelese take note of their brutality in war, with a military record noting " They do not fight for religion nor for interpretation of Scripture nor for sovereignty nor for taxes nor for patriotism nor for jealousy, nor for defense of their home, nor for wealth, but only for plunder."

The standard currency is the At, so named after the horse, for which the medieval nomadic Sarkelese measured their wealth in. The At was originally defined as the price for a horse, and as such through workings of the the growing economy and measure of traditional trading, the price of a horse was defined as half an ounce of gold, and equal to 3 Cattle (Inek). an Inek is equal to 5 lbs of Grain (Ekmek). With a Su (water) being the smallest denomination of Currency. It is as follows.

1 At = 3 Inekler = 15 Ekmekler = 300 Sular

1 Inek = 5 Ekmekler = 100 Sular

1 Ekmek = 20 Sular

Loaf of Bread = 15 Sular
A New set of Clothes = 1 Ekmek and 10 Sular
A meal for 4 People: 1 Inekler
A house = 3 Atlar

Important Characters:

Khatir Bey of Begugtei, Son of Bugha - The current Bey, a man of 37 years, he has only recently assumed the title of Bey after the sudden and unforseen death of his father Bugha. Belonging to the Bugegtei Clan, which has ruled the Beylik since the time of Industrialization began, he is very much a rightful leader, and wishes to keep his Dynasty's reputation strong.



Traits:

Water is Hell: The Water has never been anything important to the historically nomadic people of Sarkel. Even now, as they have firmly transitioned from pastoral nomads into city dwelling industrialists, they lack even the most basic capabilities to field a navy, with the only ships they posses being small merchant boats. +6 (Adds Stability)

Rotting Hulls: The few ships that do exist are so poorly taken care of that they may as well no exist at all. +2

Large Army: Owing to their nomadic heritage, war comes natural to the people of Sarkel, and horde tactics are very common, such as surrounding and overrunning the enemy, as well as just the psychological fear of fighting a swarm of vicious warriors. As can be expected, once the transition from nomad ism to sedentary life was complete, and the industrial capabilities of new cities were finally realized, the ways of waging war only intensified -2

Professional Army: Since the current standing military is made up of people with war in their blood, training begins at the age of 16 for most, who leave their homes to become a part of the army and train each and every day in the use of Sword fighting, Horseback Riding, and Musketry. The Most elite are conscripted as children and trained in the most elite fighting styles that the Beylik has to offer. -3

Trading Hub: Çavus has provided much for the economy of Sarkel, and is world renowned for its economic power. -3

Strong Industry: Sarkelese Steel is held in high regard and its not hard to see why. Most anything crafted from metal and made in Sarkel can fetch a hefty price in a foreign market, but everyone knows they are paying for the best. -2

Renaissance Men: The great variety of ideas and items that pass into the hands of Sarkel though trade exposes the many great minds of the nation to try and tinker of their own ability. As such, art and technology flourish throughout the nation. -2

Mercenaries: In addition to their own rugged people, the money that passes into Sarkelese hands makes the acquisition of mercenaries a regular occurrence, with many bases covered by the international language of money.+/-

Army:
35,000 Veterans
60,000 Regulars
50,000 Recruits
(2/3 is mercenaries do to small army)

Navy:
1 Frigate
4 Barques
3 Brigs

GDP:
73,000,000,000 ($)

Population:
6,350,000

Stability:
Very Stable - Very Reactionary and so are not open to change
Hidden 9 yrs ago 9 yrs ago Post by Deaddlife
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Deaddlife The Anti-Genesis

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Nation Name: The Drakun Republic

Flag: "Honour the Heart of the North

Form of Government: Heroic Electorate

Describe the System: The educated lower and middle class citizens in conjunction with the entirety of the upper class elect a council of 12 who are the primary source of governance and federal policy. Below the council are elected counts whom manage the nation on a more local level. However in dangerous or adverse conditions it is the duty of the council with advisement from the counts to appoint a thirteenth councilor, the Archchancellor. This Archchancellor only has one vote on the council but is allowed to present bills at any time, veto bills not passed by a majority of three quarters, declare when the situation has reached, martial, grave, or critical condition and finally to single handedly work with Military Command without war being declared or consultation with the full council.

Location on Map: North-East Island

Capital: Unitys' Rubble (so named as the final pretenders castle once stood here. It was later refitted into a monument.)

Important Settlements:

Port Ice-Wind: Located on the northern shores this is a major source of fishing and ship building for the republic and is easily the second largest city, boasting more culture than industry.

Port Rupert: Located on the River Carver this is the industrial capital of the republic including the famous/infamous Dark Steel company which while not an empowered company is by and far the most powerful in the republic. Home to the Great Bombards, both a major cultural location and a very real, very powerful fort.

Mount Nathan: After the final "Crusade of Unity" which formed the republic, Military Command moved their HQ to Mount Nathan. Decades later it is more a myth than written fact but a proud city now spreads out from the southern side of the mountain. Boasting the least crime in the republic this is the throne of nationalist spirit on which the council depends upon to maintain its integrity.

Description: The Drakun Republic is incredibly proud for such a small nation and due to its various "crusades" its military stand among the best of the best despite being small compared to other great powers. The national currency of Ducats has been reformed to follow production of food and tools similar to how some nations follow the gold standard. Culturally the republic is diverse but Unified with the monuments of Mount Nathan and Unity's Rubble as central tenants. Economically the republic can hold its own but sitting in northern waters has made it difficult at times to attract trade leading to the push for increased nation industry and farming. Citizens are all required to have a rough education and basic military training before entering the electorate.

Important Characters: Since the end of the "crusades" many major characters have been diminished in public history, however the names of many militant heroes are still kept in local cultures. The widest example of this is Nathan Wells after which Mount Nathan is named. Figures like this are used to justify the Archchancellor position which hasn't seen major use since the last war.

Nathan Wells: It is said that after the loyalists lost the Third Battle of The Great Mountain (now Mount Nathan) that Nathan, a mere solitary soldier, disobeyed direct orders and charged the pretender army to cover the retreat of General Jackuel Zirigma, allowing the army to regroup and eventually conquer The Great Mountain. Without his sacrifice in the mountain pass the pretenders light cavalry would have ridden down the fleeing loyalist forces.

Jackuel Zirigma: Not much is know about this revered military strategist but during the later "Crusades of Unity" he was made a Commander-At-Arms and would have gone on to receive the title of Archchancellor if the then Archchancellor Methious Balsis hadn't miraculously recovered from both the his injuries and later his infection. While he failed to push through socio-political reforms such as a more open foreign policy his at times bazaar tactics did promote questioning of tradition which helped solidify the Renaissance in the Republic.

Traits:

Elite Army -6 (S): The "Crusades of Unity" elevated mere men to godlike stature in the eyes of his countrymen, while the wars have ended the spirit behind their victory never has.

Small Army +2: While citizens are required to have military training to vote they often do not stay in the army due to large business and farming subsidies used to keep the island nation self-sustaining.

Militias -1: Not being in the army proper but still looking to capture the nationalistic spirit many citizens turn to the local watch groups and reserves which are managed by counts and mayors rather than the Military Command.

Landlubbers +1: Ships are expensive and the cold north water has a habit of damaging them, as such the public military training skips actual ship work in favor of more reliable land based models. Needless to say there are certain problems when making the transition to reality.

Off the Beat and Track +2: With the risk to ships and a lack of "exotic" good many merchants simply go elsewhere for goods. Lower taxes and discount prices have failed to garner a meaningful change to this.

Renaissance Men -2: Being cut off from less civilized lands and boasting a long and rich culture the republic has allowed artists and scientists to themselves with only minimal state and church interference. Blasphemy is blasphemy but saying the Earth revolves around the sun is science.

STATS NEED TO BE ROLLED
Hidden 9 yrs ago 9 yrs ago Post by YakaFirestorm
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YakaFirestorm

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Nation Name: Durian League



Form of Government: Elective Council

Describe the System: The Durian League is a series of islands in a long chain each with there own regulations as municipalities. Every four to six years elections are held at each of the islands, those are elected are given a seat on the Durian Council. The Durian Council manages federal finance as well as fully directs the League in times of war or crisis. In order to run for a council seat one must've been elected in his home municipality no less than two times, thus to only allow those proficient in manners of state to run. Finally after the Council elections the previous Councilors must stand trial and prove themselves innocent of corruption and incompetence as well as provide all of their financial records for a public audit. Those who are found guilty are given light to moderate jail time and if their actions are deemed hazardous to the well-being of the league they are banned from holding any public office. Currently there are eight seats on the Durian Council for the islands of Solvinia, Mahlein, Veneral, Buhstana, Goringa, Menicia, Jur and Holseigo.

Location on Map: The Durian League is located far to the north-west of Edoniras in reasonably calm seas. Sadly due to it's distance from the main continent this leaves the Durian League rather isolated from international trade. (Note that this is likely to change when the map is presented.)

Capital: The head city of the Durain League as well as the location of the Durian Council is the port city of Kuhrast on the isle of Veneral and serves as the mainly launching point of the Durian armada.

Important Settlements:

Durstana: The capital port city for the isle of Solvinia, best know for its massive lumber industry and holds the second largest fleet of the League.

Westler: The capital port town of the island of Mahlein Westler serves as the primary exporter of iron and steel to the rest of the Durian League.

Grana: The capital port city of the small island of Buhstana. While somewhat unremarkable Grana is situated at the south-eastern most tip of the island chain. Buhstanian ships are built light and fast so they may serve as messengers and lookouts for the Durian League.

Malone: The capitol port city of the island of Goringa the local government has invested heavily into public education and serves to provide the League with capable admirals, craftsmen and scholars. Currently the city is focusing on perfecting the "Iron Ship" but sadly have not had must success so far.

Servan: The capitol city of the larger isle of Menicia and the only capitol city not to be built on a cost. Servan has the largest amount of tillable soil of the Durian League and local infrastructure serves to store all excess crop yield in case of famine within the League.

Nuin: Capitol port town of Jur and also holder of the largest non-military fleet in the League. They hold a massive number of shipyards and drydocks that they keep in pristine condition but sadly have to rely of the other island for food and lumber as there island is rocky is ill-suited for trees of crops. Luckily this land is not wasted and the sheep herders of Nuin serve to supply the bulk of the Durian Leagues sails.

Bulan: The capitol city of the isle of Holseigo. Holseigo is another island who's main distinction is their location. As the central most island of the Durian League chain Bulan manages port and coastal traffic as well as to serve as inspectors for the League. It is due to their efforts that smuggling of illicit goods are at an all time low.

Description: How the islands in the Durian were first colonized is a mystery lost to time but it is through their cooperation that they have survived. Every island of the Durian League has its own distinct culture and customs with a few common threads shared between them, most notably of which is the 'Harbor Fairs' in where all the islands launch their fleets and set them to parade around the chain as a show of solidarity and of continued cooperation between the island states. The Durian League's official and only currency they accept is the silver rectangular coins known as 'Dans' since silver is the only precious metal they are able to mine from the chain. Each island has its own provincial government body that serves to manage issues of the cities and citizens while the Durian League itself manages inter island trade and more broad issues like public health and war. Because of the Leagues entire lack of foreign trade they have learn to be very self sufficient and focus on educating the populace on the importance of cooperation and collectivism.

Important Characters:

Holeck Casteel / Head Speaker: As Head Speaker for the Durian Council Holeck is the united voice of the entire League when he addresses foreign ambassadors, the populace or military leaders. Holeck was voted into the position by his fellow councilors since he is the most experienced among them having served on the council for two years prior. With this position Holeck is able to propose bill to the Durian Council ahead of cue and any decision he make counts as two vote within the council. Holeck Casteel was born and elected from the island of Solvinia because of competence as a organizer, under his rule Solvinia has newer stronger roads, local fleets and militias have been doubled and his introduction of forestry rotation has increased lumber exports yet left the forests sustainable. He strongly believes in the Leagues solidarity and greatly distrusts the foreign embassies that have been recently set up the country.

Melissa Arineh / Minister of Foreign Affairs: Elected from the island of Jur this is Melissa's first term upon the council. Seeing the potential in the tourism industry Melissa Arineh has made it her mission to open diplomatic channels with the other nations of Edoniras. It is by her arguments in the council chamber that embassies have been allowed in the Durian League (with great restriction on location, size etc.) and that ambassadors have been dispatched back to the mainland. Melissa is young, capable and an excellent speaker, with her openness and great levels of patience she is usually the one to bring up matters of foreign policy.

Natalia Venteria / Minister of Defence: This will be Natalia's second time on the Durian Council. An retired admiral from Buhstana she brings decades of naval experience to the council. She has many old friends among the current admiralty and is wise enough to seek the help of others during times of war. Socially she is abrasive in situations of diplomacy, having little patience for flowery language. Yet she makes up for that by being a brilliant naval strategist and if it were not for her age of 56 she would still be on the deck of a Buhstanian galleon.

Traits:

Small Army +2: The Durain League channels most of its able bodied populace into naval practices thus leaving any standing armies as rather lackluster. Generally the land armies of each island are nothing more than a police force kept to maintain public order.

Militia -1: Since the Durian League's armies are underfunded many citizens are enlisted to be trained in combat so that they may work part time as militia, thus allowing the government to have stronger local defenses at a fraction of the cost of a standing army.

Decentralized Army +/-: The Durian League's armada is comprised of the fleets of the various islands along with their given generals. This sort segmentation of the fleet allows for a quick response to any attacks on the islands but sadly slows down the process of amassing the fleets together into an armada.

New Age Ship Construction +/-: Due to the efforts of Malone the Durian League is at the forefront of naval technology and continues to advance at a rapid pace. Sadly these advances come at the cost to the League's treasury as a large fraction of the military budget goes towards prototyping new designs, many with mixed results. The "Iron Ship" is currently proving as the most costly drain on the research funds and has not yet shown any results.

No Merchants Today +4: What isn't helping matters is the Durian League's complete lack of foreign trade and investment due to their geographical location, lack of any 'exotic' goods and refusal to accept any currency other than silver. Luckily this has made the islands self reliant but the economy somewhat stagnant. (Increased Stability)

Multicultural -2: Because of the Durian League's history of cooperation each island is able to maintain their own distinct culture and as a result are very open-minded and respectful of other cultures. Occasional foreigners are easily welcomed and the Durian League are starting to develop something of a tourism industry.

State Controlled +1: The Durian League is only as strong as its weakest link; Therefore the Durian Council heavily regulates the economy so that the public benefits from the market rather than the merchant class. This further discourages foreign markets from getting involved with the isles and stops the economy from surging as a result of new markets or innovations.

Poseidon -6 (S): The Durian League is a nation of sailors, fishermen and mariners. There economy, defense and way of life rely upon their ships. Durian sailors are fearsome on the sea and are celebrated by all of the isles. They strive to innovate in ship warfare, construction and efficiency. United the Durian Armada, also known as the 'Armada of the Free Isles,' is a powerful force to be reckoned with.

Ships of the Line -2: In order to deal with unemployment the Durian Council funds 'Public Works' and channels all this unused manpower into building grand ships that either are kept as monuments or are employed into the general navy. By keeping a small portion of the budget for these public works the Durian League is able to reduce crime by providing those without jobs a source of income as well as build both national pride and create monuments for a budding tourism industry.

Waiting for the stats to be rolled.
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