As you fall into slumber, you slip into a strangely lucid dream. The black veil of rest opens to reveal a dark cave. You check behind you to see there is no opening to the outside, the short but wide dome-like room is sealed on all sides by smooth marble stone. The only light source is a dying fire that sits in the center of the cave, casting your eerily long shadow against the wall you just inspected. As you turn back to the core of the room, you notice two things that weren't present before. The first is that the room is filled with ghostly-white figures, spirits, you assume. They silently roam the room, leaving a faint fog-like trail that quickly dissipates. The second, is nine obelisks, arranged in a circular pattern around the fire. You cautiously make your way past the spirits and inspect the statues. As you read the lines upon each one, you realize the insight that each one holds: the paths of nine different gods. Each one has a very powerful but distinct aura emanating from it, and after reading them all, your purpose becomes clear...
Each god asks for the faith of disciples to carry out their bidding on Earth. Accepting the path of a god will grant you divine powers that will aid you in your quests. But choose wisely, because there is no turning back, and you might find that the choices others have made might not agree with yours...
Will you accept a blessing of a god? Will you pave the way for their ideals, even when the disciples of others stand in your way? Or will you turn you back on the nine statues, and become Marked...
Diciples of the Gods is a fantasy roleplay, set in a more modern era. The technology we in real life (implying any of us have lives) use for our everyday lives is common here, but the twist is that players will be able to take on super natural powers. The story is whatever you want to make of it. Choose any god you want, fight for their cause, do whatever. Cooperation and conflict of players is expected, since there are different roles that more-or-less oppose each other.
The Gods
After reading all nine statues, you realize that they are the paths of gods. Each one is a blessing that the god wishes to bestow upon you, for a small price. You place your hand on a certain statue, and you feel it calling to you. You then know you've made your choice...
In Disciples of the Gods, you can choose to worship one of nine gods. If you do, you will gain supernatural powers that fit the theme of your god's ideals. But these powers are not free, with them, you must quest to perform the agendas assigned to you by your god. As you perform their desires and abstain from their taboos, you will earn favor. Those who are within great favor of their god will find their abilities more effective and sustain greater duration, and those who truly champion their god will be able to use their Blessing.
However, those who do not earn favor, either by apathy or direct violation of their god will find themselves weakened. Their powers will dwindle and eventually vanish, leaving them vulnerable. But perhaps there is a purpose for forsaking your god...
Urr, The Shield of Man (Lawful Good)
Alton Lammert (Light)
Amlia, Steward of Paradise (Neutral Good)
Roxy Hertz (teendistortions)
Ersu, Spirit of Hope (Chaotic Good)
Kaiser Blake (MarumasaLuckySpectre)
Optus, The Burdened (Lawful Neutral)
Evette Lastar (IVIasterJay)
Lux, Divine Watchmaker (True Neutral)
Natan Kasparov (Everblight)
Ozgur, The Tower (Chaotic Neutral)
James Brendlyn (The Narrator)
Lohkt, The Will to Power (Lawful Evil)
Leon Grey (MercuryHg34)
Quett, Oath-Breaker (Neutral Evil)
Brandon Vickers (BonfireHeart)
Xm, the Unknown (Chaotic Evil)
Stephen White (Batarian Batman)
The Marked
Alice Cade (teendistortions)
Character Sheet
*To make things as diverse as possible, players will not be allowed to take the same Path as other players until all ten Paths have at least one player following them.*
*Additionally, I won't let 2nd followers play unless there's a large amount of players past 10 willing to play. It would be unfair if one or two paths have 2 players while every other path has 1.*
Each god asks for the faith of disciples to carry out their bidding on Earth. Accepting the path of a god will grant you divine powers that will aid you in your quests. But choose wisely, because there is no turning back, and you might find that the choices others have made might not agree with yours...
Will you accept a blessing of a god? Will you pave the way for their ideals, even when the disciples of others stand in your way? Or will you turn you back on the nine statues, and become Marked...
Diciples of the Gods is a fantasy roleplay, set in a more modern era. The technology we in real life (implying any of us have lives) use for our everyday lives is common here, but the twist is that players will be able to take on super natural powers. The story is whatever you want to make of it. Choose any god you want, fight for their cause, do whatever. Cooperation and conflict of players is expected, since there are different roles that more-or-less oppose each other.
The Gods
After reading all nine statues, you realize that they are the paths of gods. Each one is a blessing that the god wishes to bestow upon you, for a small price. You place your hand on a certain statue, and you feel it calling to you. You then know you've made your choice...
In Disciples of the Gods, you can choose to worship one of nine gods. If you do, you will gain supernatural powers that fit the theme of your god's ideals. But these powers are not free, with them, you must quest to perform the agendas assigned to you by your god. As you perform their desires and abstain from their taboos, you will earn favor. Those who are within great favor of their god will find their abilities more effective and sustain greater duration, and those who truly champion their god will be able to use their Blessing.
However, those who do not earn favor, either by apathy or direct violation of their god will find themselves weakened. Their powers will dwindle and eventually vanish, leaving them vulnerable. But perhaps there is a purpose for forsaking your god...
Urr, The Shield of Man (Lawful Good)
Alton Lammert (Light)
Amlia, Steward of Paradise (Neutral Good)
Roxy Hertz (teendistortions)
Ersu, Spirit of Hope (Chaotic Good)
Kaiser Blake (MarumasaLuckySpectre)
Optus, The Burdened (Lawful Neutral)
Evette Lastar (IVIasterJay)
Lux, Divine Watchmaker (True Neutral)
Natan Kasparov (Everblight)
Ozgur, The Tower (Chaotic Neutral)
James Brendlyn (The Narrator)
Lohkt, The Will to Power (Lawful Evil)
Leon Grey (MercuryHg34)
Quett, Oath-Breaker (Neutral Evil)
Brandon Vickers (BonfireHeart)
Xm, the Unknown (Chaotic Evil)
Stephen White (Batarian Batman)
The Marked
Alice Cade (teendistortions)
Character Sheet
*To make things as diverse as possible, players will not be allowed to take the same Path as other players until all ten Paths have at least one player following them.*
*Additionally, I won't let 2nd followers play unless there's a large amount of players past 10 willing to play. It would be unfair if one or two paths have 2 players while every other path has 1.*